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Augmentation Filter #222
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Good suggestion, but hard to implement, because the spec is only availabe as a localized string. This means I would have to map for example "Verstärkung" to "Augmentation" for every language there is in the game. To make it a bit more complicated, German "Verstärkung" can also mean "Enhancement" in case of a Shaman. So I'm afraid you will have to keep looking at the tooltip to get the exact spec for now. |
Could you not just use |
Might be possible, I will look into it |
Version 5.3.0-beta now supports specializations. Use |
I suggest an alternative like spec["Augumentation"] where in another locale the player can write spec["whatever"] in their local language. Like what you did with the boss filter. |
@0xbs Thank you for the implementation! |
Would be easy to do, but there are collisions without the class, for example:
This would make the filter kind of useless. |
Truuue... maybe spec[evokers, "Augumentation"] and spec["Evoker", "Augumentation"]? |
We might have a misunderstanding. I did not only implement See the full list of keywords. They are English only like all other keywords.
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No I understand, just trying to help keep it friendlier for non-english speakers |
Okay, I will have a look if I can do something like you suggested with both a localized class and spec name. |
As an Augmentation Evoker, it would be nice if we had a filter to hide groups that already have one.
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