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Fix broken links that were using relative instead of absolute path (#41)
Co-authored-by: James Lawton <[email protected]>
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guides/unity-primary-sales.mdx

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from a ERC1155 contract. We will use the following technologies from the Sequence platform:
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- [Primary Sales Contract](/solutions/collectibles/contracts/deploy-primary-sales-contract/): How to set up and deploy contracts for launching a primary sale — suitable for an Web Shop, NFT Drop, and more.
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- [Sequence Indexer](solutions/builder/indexer): Leveraging the Sequence Indexer to query NFT metadata and user's wallet assets.
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- [Sequence Indexer](/solutions/builder/indexer): Leveraging the Sequence Indexer to query NFT metadata and user's wallet assets.
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## 1. Deploy your own Token- and Sale Contract in Sequence Builder
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sdk/unity/bootstrap_game.mdx

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# Bootstrap your Game
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Sequence's Unity SDK includes a range of features to help you bootstrap your game.
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Import our boilerplates from the `Setup` samples in the Package Manager UI.
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Import our boilerplates from the [samples in Unity's Package Manager](/sdk/unity/installation#samples)
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and can create them using the `BoilerplateFactory` as shown below. Feel free to adjust the UI and logic inside the samples to fit your needs.
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Ensure that your codebase has access to the `Sequence.Boilerplates.asmdef` assembly.

sdk/unity/monetization/checkout-ui.mdx

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## Working with the Built-in Checkout UI
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We've provided a `CheckoutPanel` as part of our Boilerplates assembly. As with the rest of the boilerplates, these are accessed via our `BoilerplatesFactory`, see [Bootstrap Your Game](sdk/unity/bootstrap_game) for more info.
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We've provided a `CheckoutPanel` as part of our Boilerplates assembly. As with the rest of the boilerplates, these are accessed via our `BoilerplatesFactory`, see [Bootstrap Your Game](/sdk/unity/bootstrap_game) for more info.
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In short, with the `CheckoutPanel` prefab located at `Assets/**/Resources/Checkout/CheckoutPanel`, you can easily open the `CheckoutPanel` using the `BoilerplateFactory`:
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sdk/unity/monetization/intro.mdx

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The Sequence Unity SDK provides a means for monetizing your players. This are mainly facilitated by:
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1. [Primary ERC721/1155 collectible sales](sdk/unity/monetization/primary-sales/intro)
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2. [Secondary ERC721/1155 collectible sales](sdk/unity/monetization/secondary-sales/intro), peer to peer
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1. [Primary ERC721/1155 collectible sales](/sdk/unity/monetization/primary-sales/intro)
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2. [Secondary ERC721/1155 collectible sales](/sdk/unity/monetization/secondary-sales/intro), peer to peer
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Primary Sales are analogous to traditional In-App Purchases; you, the game developer, are selling + minting new collectibles directly to your players.
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Secondary Sales Marketplaces are a bit more unique. This involves players buying/selling collectibles between one another with you, the game developer, earning a % of the sellers' sale price in fees.
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Thanks to [Sequence Pay](solutions/payments/overview), there are a number of ways via which a player can pay for their collectibles:
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Thanks to [Sequence Pay](/solutions/payments/overview), there are a number of ways via which a player can pay for their collectibles:
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1. Pay with crypto
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2. [Smart Swap](/sdk/web/guides/smart-swaps) and pay with crypto
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3. Transfer funds to wallet with QR code
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4. [Onboard funds with credit card](sdk/unity/monetization/onboard-user-funds)
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4. [Onboard funds with credit card](/sdk/unity/monetization/onboard-user-funds)
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5. Checkout with credit card (purchasing the collectible(s) with credit card directly)
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## Understanding the Flow

sdk/unity/monetization/primary-sales/intro.mdx

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Primary Sales involves the use of a smart contract to facilitate the minting of ERC721/1155s to users.
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In general, we'd recommend using our audited primary sales contracts that are [easily deployed from the Sequence Builder](solutions/collectibles/contracts/deploy-primary-sales-contract).
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In general, we'd recommend using our audited primary sales contracts that are [easily deployed from the Sequence Builder](/solutions/collectibles/contracts/deploy-primary-sales-contract).
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## Primary Sales in Unity
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ERC721Sale sale721 = new ERC721Sale(otherContractAddress);
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```
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Once you've [configured your Primary Sale contract in the Sequence Builder](solutions/collectibles/contracts/deploy-primary-sales-contract), you may want to fetch those details in Unity.
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Once you've [configured your Primary Sale contract in the Sequence Builder](/solutions/collectibles/contracts/deploy-primary-sales-contract), you may want to fetch those details in Unity.
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```
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IEthClient client = new SequenceEthClient(chain);
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_wallet.SendTransaction(chain, tranactions.ToArray());
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```
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<Tip>Don't forget to add your primary sales contracts and price currency contract addresses to your [Gas Tank](solutions/builder/gas-tank) if you want these transactions to be sponsored!</Tip>
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<Tip>Don't forget to add your primary sales contracts and price currency contract addresses to your [Gas Tank](/solutions/builder/gas-tank) if you want these transactions to be sponsored!</Tip>

sdk/unity/monetization/secondary-sales/building-a-marketplace.mdx

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This doc will walk you through how we'd recommend using the Sequence SDK to build an on-chain collectibles marketplace for secondary sales.
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<Tip>Before starting, don't forget to [configure your marketplace in the Builder](solutions/marketplaces/orderbook/overview).</Tip>
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<Tip>Before starting, don't forget to [configure your marketplace in the Builder](/solutions/marketplaces/orderbook/overview).</Tip>
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## 1. Read Listings
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## 3. Checking Out
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Once your user has selected a Collectible and amount in your UI, you'll want to initiate the checkout process. We recommend using our [Checkout UI](sdk/unity/monetization/checkout-ui) and modifying it's appearing as needed.
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Once your user has selected a Collectible and amount in your UI, you'll want to initiate the checkout process. We recommend using our [Checkout UI](/sdk/unity/monetization/checkout-ui) and modifying it's appearing as needed.
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In order to open the Checkout UI, you'll need an instance of `ICheckoutHelper` and `IFiatCheckout`. In this case, you'll want to use the `NftCheckout` and `SequenceCheckout` implementations respectively.
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sdk/unity/monetization/secondary-sales/creating-listings.mdx

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title: Creating Listings
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---
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In order to allow your users to create listings to populate your marketplace, you'll first want to [read from the blockchain](sdk/unity/power/read-from-blockchain) to determine your users' token balances. Once you've retrieved your users' token balances, you'll likely want to display them to the user in your UI.
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In order to allow your users to create listings to populate your marketplace, you'll first want to [read from the blockchain](/sdk/unity/power/read-from-blockchain) to determine your users' token balances. Once you've retrieved your users' token balances, you'll likely want to display them to the user in your UI.
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Once your user has selected the collectible, amount, and price they'd like to list for sale, you'll want to create the listing.
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