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Copy pathassets.py
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246 lines (197 loc) · 8.62 KB
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import os
import discord
from discord.ext import commands
from dotenv import load_dotenv
from databases import Database
from game import Game
from utils import Utils
load_dotenv()
GUILD_ID = int(os.getenv("GUILD_ID"))
ANNOUNCE_CHANNEL_ID = int(os.getenv("ANNOUNCE_CHANNEL_ID", 0))
class Assets(commands.Cog):
ASSET_TYPES = ["2D Art", "3D Art", "SFX", "Music", "Voice", "Narrative", "UI"]
def __init__(self, bot: discord.Bot):
self.bot = bot
group = discord.SlashCommandGroup("assets", "Assets commands")
@group.command(description="Request an asset for your game from your game channel")
async def request(self, ctx: discord.ApplicationContext):
game_info = (
Database.get_default_game_info()
if Utils.is_test_environment()
else Database.get_game_info(ctx.channel.id)
)
if not game_info:
await ctx.respond("⚠️ No game found for this channel.", ephemeral=True)
return
if ctx.author.name != game_info["owner"]:
await ctx.respond(
"❌ Only the game owner can request assets.", ephemeral=True
)
return
view = AssetSelectView(self.ASSET_TYPES, game_info, action="request")
await ctx.respond("Pick an asset type to request:", view=view, ephemeral=True)
@group.command(description="List all pending asset requests")
async def listrequests(self, ctx: discord.ApplicationContext):
view = AssetSelectView(self.ASSET_TYPES, {}, action="list")
await ctx.respond(
"Pick an asset type to list requests:", view=view, ephemeral=True
)
@group.command(description="List all asset requests that you have accepted")
async def listaccepted(self, ctx: discord.ApplicationContext):
view = AssetSelectView(
self.ASSET_TYPES, {}, action="list", user=str(ctx.author.name)
)
await ctx.respond(
"Pick an asset type to list requests:", view=view, ephemeral=True
)
class AssetRequestModal(discord.ui.Modal):
def __init__(self, asset_type: str, game_info: dict):
super().__init__(title=f"Asset Request: {asset_type}")
self.asset_type = asset_type
self.game_info = game_info
self.add_item(
discord.ui.InputText(
label="Content",
style=discord.InputTextStyle.long,
placeholder="Describe the asset...",
)
)
self.add_item(
discord.ui.InputText(
label="Context (optional)",
style=discord.InputTextStyle.singleline,
required=False,
)
)
async def callback(self, interaction: discord.Interaction):
content = self.children[0].value
context = self.children[1].value
Database.add_asset_request(
game_id=self.game_info["id"],
asset_type=self.asset_type,
content=content,
context=context,
requested_by=str(interaction.user.name),
)
assert ANNOUNCE_CHANNEL_ID > 0, (
"ANNOUNCE_CHANNEL_ID is not set in environment variables."
)
channel = interaction.client.get_channel(ANNOUNCE_CHANNEL_ID)
msg = f"[{self.asset_type}] **{content}**\n"
if context:
msg += f"*{context}*\n"
msg += f"<#{self.game_info['channel_id']}>"
await channel.send(msg)
await interaction.response.send_message(
f"**[{self.asset_type}]** Asset Request Submitted\n( {content} )"
# ephemeral=True
)
class AssetTypeSelect(discord.ui.Select):
def __init__(self, asset_types: list[str], game_info: dict, action: str, user=None):
options = [discord.SelectOption(label=a, value=a) for a in asset_types]
super().__init__(placeholder="Select asset type...", options=options)
self.game_info = game_info
self.action = action # "request" or "list"
self.user = user
async def callback(self, interaction: discord.Interaction):
if self.action == "request":
modal = AssetRequestModal(self.values[0], self.game_info)
await interaction.response.send_modal(modal)
elif self.action == "list":
asset_type = self.values[0]
if self.user:
rows = Database.get_asset_requests_by_type(
asset_type, "Accepted", self.user
)
else:
rows = Database.get_asset_requests_by_type(asset_type)
if not rows:
await interaction.response.send_message(
f"No requests for {asset_type}.", ephemeral=True
)
return
first = True
for req in rows:
request_id = req["id"]
content = req["content"]
context = req["context"] or ""
channel_id = Database.get_game_channel(req["game_id"])
embed = discord.Embed(
title=f"{content}",
description=f"**Context:** {context}", # \n**Requested By:** {req['requested_by']}",
color=discord.Color.blurple(),
)
if self.user:
view = FinishView(req, Database.get_game_info(channel_id))
else:
view = RequestView(req, Database.get_game_info(channel_id))
if first:
await interaction.response.send_message(
embed=embed, view=view, ephemeral=True
)
first = False
else:
await interaction.followup.send(
embed=embed, view=view, ephemeral=True
)
class AssetSelectView(discord.ui.View):
def __init__(self, asset_types: list[str], game_info: dict, action: str, user=None):
super().__init__()
self.add_item(AssetTypeSelect(asset_types, game_info, action, user))
class AcceptButton(discord.ui.Button):
def __init__(self, request: dict, game_info: dict):
super().__init__(label="Accept", style=discord.ButtonStyle.success)
self.request = request
self.game_info = game_info
async def callback(self, interaction: discord.Interaction):
if not Database.is_request_pending(self.request):
await interaction.response.send_message(
"⚠️ This request has already been accepted", ephemeral=True
)
return
Database.mark_request_accepted(self.request["id"], str(interaction.user.name))
channel = interaction.client.get_channel(Game.get_channel_id(self.game_info))
await channel.send(
f"👷 Asset request **{self.request['content']}** accepted by {interaction.user.mention}",
allowed_mentions=discord.AllowedMentions.none(),
)
await interaction.response.send_message(
f"👷 You accepted the asset request *{self.request['content']}**",
ephemeral=True,
)
class FinishButton(discord.ui.Button):
def __init__(self, request: dict, game_info: dict):
super().__init__(label="Finished", style=discord.ButtonStyle.success)
self.request = request
self.game_info = game_info
async def callback(self, interaction: discord.Interaction):
Database.mark_request_finished(self.request["id"])
channel = interaction.client.get_channel(Game.get_channel_id(self.game_info))
await channel.send(
f"✅ Asset request **{self.request['content']}** finished by {interaction.user.mention}"
)
await interaction.response.send_message(
f"✅ You finished the request **{self.request['content']}**", ephemeral=True
)
class RequestView(discord.ui.View):
def __init__(self, request, game_info: dict):
super().__init__()
self.add_item(AcceptButton(request, game_info))
self.add_item(
discord.ui.Button(
label=f"Go to {game_info['name']}",
style=discord.ButtonStyle.link,
url=f"https://discord.com/channels/{GUILD_ID}/{game_info['channel_id']}",
)
)
class FinishView(discord.ui.View):
def __init__(self, request, game_info: dict):
super().__init__()
self.add_item(FinishButton(request, game_info))
self.add_item(
discord.ui.Button(
label=f"Go to {game_info['name']}",
style=discord.ButtonStyle.link,
url=f"https://discord.com/channels/{GUILD_ID}/{game_info['channel_id']}",
)
)