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color game.py
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color game.py
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import pygame
import sys
import random
# Initialize Pygame
pygame.init()
# Set up the display
screen_width = 800
screen_height = 600
player_size = 40
player_spaw_x = screen_width // 2
player_spaw_y = screen_height // 2
player_speed = 10
player_color = (255,255,255)
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("the box")
cubes = []
def generate_cube():
cube_size = 40
cube_x = random.randint(0, screen_width - cube_size)
cube_y = random.randint(0, screen_height - cube_size)
cube_color = random.choice([(255, 0, 0), (0, 0, 255), (0, 255, 0)]) # Red, blue, or green
return cube_x, cube_y, cube_size, cube_color
for _ in range(3):
cubes.append(generate_cube())
def get_random_color_name():
colors = [
("Red", (255, 0, 0)),
("Green", (0, 255, 0)),
("Blue", (0, 0, 255)),
("Yellow", (255, 255, 0)),
("Cyan", (0, 255, 255)),
("Magenta", (255, 0, 255)),
("Orange", (255, 165, 0)),
("Purple", (128, 0, 128)),
("Pink", (255, 192, 203)),
("Brown", (165, 42, 42))
]
return random.choice(colors)
# Generate a random color name and value at the start
color_name, color_value = get_random_color_name()
font = pygame.font.SysFont(None, 48) # None means default font, 48 is the size
text_surface = font.render(color_name, True, color_value)
# Main game loop
# Main game loop
running = True
clock = pygame.time.Clock()
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN: # Change color on key press
if event.key == pygame.K_SPACE:
color_name, color_value = get_random_color_name()
text_surface = font.render(color_name, True, color_value)
player_rect = pygame.Rect(player_spaw_x, player_spaw_y, player_size, player_size)
for cube in cubes:
cube_rect = pygame.Rect(cube[0], cube[1], cube[2], cube[2])
if player_rect.colliderect(cube_rect):
player_color = cube[3] # Change player color
cubes.remove(cube) # Remove collided cube
cubes.append(generate_cube()) # Generate new cube
player_color = (0,100,0)
# Fill the screen with a color (e.g., white)
screen.fill((0, 0, 0))
# Draw the text at the top center of the screen
text_rect = text_surface.get_rect(center=(screen_width // 2, 50))
screen.blit(text_surface, text_rect)
keys = pygame.key.get_pressed()
if keys[pygame.K_w]:
player_spaw_y -= player_speed
if keys[pygame.K_s]:
player_spaw_y += player_speed
if keys[pygame.K_a]:
player_spaw_x -= player_speed
if keys[pygame.K_d]:
player_spaw_x += player_speed
pygame.draw.rect(screen, player_color, (player_spaw_x, player_spaw_y, player_size, player_size))
for cube in cubes:
pygame.draw.rect(screen, cube[3], (cube[0], cube[1], cube[2], cube[2]))
# Update the display
pygame.display.flip()
# Cap the frame rate
clock.tick(30)
# Quit Pygame
pygame.quit()
sys.exit()