Releases: 19MisterX98/SeedcrackerX
1.19
Nothing changed since 1.18
1.18.2
Changelog:
-updated to 1.18.2
-added public database to see seeds that others cracked.
-added option to send seeds to a database if a server has 10+ players
-added option to anonymize player name in database
-added "/seed database" cammand to directly open the website
Database:
https://docs.google.com/spreadsheets/d/1tuQiE-0leW88em9OHbZnH-RFNhVqgoHhIt9WQbeqqWw/edit?usp=sharing
1.18 USAGE:
Before cracking go to the config menu via "/seed gui" and make sure that Emeralds, Gateways, Biomes, Desert wells and Warped fungi are disabled since they arent updated and can give wrong data.
For cracking you now need to find 5 structures from the listed ones:
Desert pyramids, Jungle temples, Witch huts, Shipwrecks, Igloos, Pillager Outposts
Any combination is valid. For example: 3 shipwrecks, 1 pyramid and an igloo.
You can track you process with "/seed data bits" (look at the bits count for liftable structures)
A structure is found when there is an outline around it.
After you got enough the cracking process starts automatically. It takes 1-10 mins
The mod may ask you to find additional structures after this.
Its more likely to happen with less bits and structures of the same type.
After reducing your structure seeds the mod will brute force your world seed via dungeon positions or hashed seed.
additional info:
This version is not tested on older generation (It probably still works though).
I recommend to find shipwrecks with a boat. the cracking process probably needs additional structures but you've most likely also found some monuments while boating.
There are no additional mods required
To restore the structure data from your last time in a world you can use "/seed data restore".
If cracking doesnt start for some reason after collecting 40 bits you should try reconnecting and doing "/seed data restore".
Cracking the seed with structures and end pillars is also still viable, gateways dont work! (tutorial: https://youtu.be/8ytfZ2MXosY?t=696)
Feel free to join my discord for additional help https://discord.gg/m48YVmaQfY
Shipwrecks fixed
Changelog:
-fixed some shipwrecks not being detected
-made the hashed seed stuff more userfriendly.
The mod now says that the world seed changed when you join another dimension which has a changed hashed seed.
Hashed seed is printed in debugmode.
-lifting uses all collected structures in the bruteforce stage instead of only lifting ones.
1.18 USAGE:
Before cracking go to the config menu via "/seed gui" and make sure that Emeralds, Gateways, Biomes, Desert wells and Warped fungi are disabled since they arent updated and can give wrong data.
For cracking you now need to find 5 structures from the listed ones:
Desert pyramids, Jungle temples, Witch huts, Shipwrecks, Igloos, Pillager Outposts
Any combination is valid. For example: 3 shipwrecks, 1 pyramid and an igloo.
You can track you process with "/seed data bits" (look at the bits count for liftable structures)
A structure is found when there is an outline around it.
After you got enough the cracking process starts automatically. It takes 1-10 mins
The mod may ask you to find additional structures after this.
Its more likely to happen with less bits and structures of the same type.
After reducing your structure seeds the mod will brute force your world seed via dungeon positions or hashed seed.
additional info:
This version is not tested on older generation (It probably still works though).
I recommend to find shipwrecks with a boat. the cracking process probably needs additional structures but you've most likely also found some monuments while boating.
There are no additional mods required
To restore the structure data from your last time in a world you can use "/seed data restore".
If cracking doesnt start for some reason after collecting 40 bits you should try reconnecting and doing "/seed data restore".
Cracking the seed with structures and end pillars is also still viable, gateways dont work! (tutorial: https://youtu.be/8ytfZ2MXosY?t=696)
Feel free to join my discord for additional help https://discord.gg/m48YVmaQfY
1.18.0/1 wuhu!
Dungeon cracking and Fungus cracking doesnt work anymore sadly.
SeedcrackerX itself is not dead though!
Before cracking go to the config menu via "/seed gui" and make sure that Emeralds, Gateways, Biomes, Desert wells and Warped fungi are disabled since they arent updated and can give wrong data.
For cracking you now need to find 5 structures from the listed ones:
Desert pyramids, Jungle temples, Witch huts, Shipwrecks, Igloos, Pillager Outposts
Any combination is valid. For example: 3 shipwrecks, 1 pyramid and an igloo.
You can track you process with "/seed data bits" (look at the bits count for liftable structures)
A structure is found when there is an outline around it.
After you got enough the cracking process starts automatically. It takes 1-10 mins
The mod may ask you to find additional structures after this.
Its more likely to happen with less bits and structures of the same type.
After reducing your structure seeds the mod will brute force your world seed via dungeon positions or hashed seed.
additional info:
No, the hashed world seed seed that the mod gives you while entering a world is not the world seed.
This version is not tested on older generation (It probably still works though).
I recommend to find shipwrecks with a boat. the cracking process probably needs additional structures but you've most likely also found some monuments while boating.
There are no additional mods required
To restore the structure data from your last time in a world you can use "/seed data restore"
Cracking the seed with structures and end pillars is also still viable
Feel free to join my discord for additional help https://discord.gg/m48YVmaQfY
Fixed translations when fabric api isnt installed
2.10.1 include fabric resource loader
improved gui/commands
added /seed gui (opens gui)
refactored options (no profile and settings shit anymore)
commands save to the config file now
1.17.x quality of live just increased by 1000%
lots of changes: fuzzy biome search, api, block-update queue for dungeons (straight up makes anti xray ineffective), the mod now tries to reduce the structure seeds before it cracks the worldseed (via looking for text seeds or comparing with other data)
1.17.x
1.16 little bugfix
-fixed #32
1.17 Beta
This release isnt well tested. Pls report any bugs in the issues tab.
Changelog:
-changed version selection to a dropdown menu
-updated dependencies
-"/seed data clear" now only clears data and no settings
the old behavoir can now be accessed by "/seed cracker reset"
Tutorial: https://youtu.be/8ytfZ2MXosY