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A 1st person type WASD and mouse walk around game that takes place in a dynamically generated museum. The idea is that by walking around in this museum, you can walk in the direction of art that most interests you (thematically). The api here can retrieve classifications of artworks, as well as the artworks themselves. The game would generate a room with maybe 8 artworks on 4 walls, with a door on each wall, passing through the door past 2 artworks would lead to a room with more artworks like that. Maybe some rooms would have a wall or two with completely different styles available to go to, so that you could change it up without backtracking much.
What would really be incredible is if it was playable in VR.
This so far was a simulation, I can think of some ways to gamify it:
Curator SIMs game, where you build a gallery, paying builders to split some warehouse with walls and finish it, then you select art to buy and hang in the gallery, then you have a gallery opening and try to sell the paintings to stay in business and expand to selling more/better artists.
Race to an artist. Run through the rooms and try to jump the associations to get to a certain movement
Maze with artists. Every turning point in the maze has two paintings, one that obeys a predetermined theme and one that does not. To get to the center of the maze you have to pick the right one every time (maybe once you make a wrong turn both paintings start to violate the theme)
The text was updated successfully, but these errors were encountered:
A 1st person type WASD and mouse walk around game that takes place in a dynamically generated museum. The idea is that by walking around in this museum, you can walk in the direction of art that most interests you (thematically). The api here can retrieve classifications of artworks, as well as the artworks themselves. The game would generate a room with maybe 8 artworks on 4 walls, with a door on each wall, passing through the door past 2 artworks would lead to a room with more artworks like that. Maybe some rooms would have a wall or two with completely different styles available to go to, so that you could change it up without backtracking much.
What would really be incredible is if it was playable in VR.
This so far was a simulation, I can think of some ways to gamify it:
The text was updated successfully, but these errors were encountered: