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jag_ball_68k.S
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jag_ball_68k.S
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* JAG_BALL
* written : 6.8.94
* last change : 27.12.22
* 15.10.96/24.09.95/21.10.94/29.8.94/22.8.94/8.8.94/7.8.94
*
* (c) 1994 Bastian Schick
*
* Steuerung :
* up + ABC => XYZ-Add +1
* down + ABC => XYZ-Add -1
* 1/2/3 => XYZ-Add != XYZ-Add
* 4/5/6 => XYZ-Add = 0
* 0 => X-Add = Y-Add = Z-Add = 0
* Option => reset
.68000
TJ_ASS EQU 0
include "68k_inc/jaguar.inc"
include "68k_mac/help.mac"
include "68k_inc/blit_eq.inc"
include "68k_var/objects.var"
BITMAP EQU 1 ; 1 = build /|\ Bitmap
COLORMAP EQU 1 ; 1 = build CRY map
BALL EQU 1
MMULT EQU 0
DEBUG EQU 0
ScreenMode EQU CRY16|VIDEN|PWIDTH4|BGEN|CSYNC
TextWidth EQU 1 ; 2*8 Bytes
TextHeight EQU 24
TWB EQU TextWidth*8
screen EQU $100000
screen1 EQU $100008
z_buffer EQU $100010
TextScreen EQU screen-TWB*TextHeight
vars EQU $050000
max_y EQU 240
RSRESET
RSB obj0_list, 256
RSB obj1_list, 256
RSW count_obj, 1
RSL joy_pad, 3
RSL points, 1
RSW flag, 1
RSW scr_flag, 1
RSW radius, 1
RSL log, 1
RSL _normal, 1
RSL alpha_add, 1
RSL beta_add, 1
RSL delta_add, 1
RSL alpha, 1
RSL beta, 1
RSL delta, 1
RSL last, 1
RSL Cursor, 1
RSW a_vde, 1
RSW a_vdb, 1
RSL endofvars, 1
vars_size EQU RSCOUNT
jag_prg:
start:
INCLUDE "68k_inc/startup.inc"
;-----------------
move #$2700,sr
lea $3FFC,sp
lea vars,a6
move.l a6,a0
move.l #vars_size,d0
bsr memzero
lea $f03000+$8000,a0
move.l #4096,d0
bsr memzero ; zero complete GPU ram
move.l #26590<<16|$ffff,PIT0 ; 1/1000s-Timer
bsr InitTxtScreen
bsr VideoInit
bsr InitOP
bsr InitGPU
clr.l points(a6)
lea endofvars+8(a6),a0
move.l a0,d0
addq.l #7,d0
and.w #$FFF8,d0
move.l d0,_normal(a6) ; phrase align for LOADP
movea.l d0,a2
move.w #80,radius(a6)
;; create dots
bsr xaxe
bsr yaxe
bsr zaxe
IF BALL = 1
bsr kugel
ENDIF
IF COLORMAP = 1
bsr ColorMap
ENDIF
IF BITMAP = 1
bsr MakeBitMap
ENDIF
;; init screens
lea screen1,a5
bsr cls
bsr swap
bsr cls
bsr swap
move.l points(a6),d0
clr.l Cursor(a6)
bsr PrintDEC
moveq #0,d0
move.l d0,alpha_add(a6)
move.l d0,beta_add(a6)
move.l d0,delta_add(a6)
move.l d0,alpha(a6)
move.l d0,beta(a6)
move.l d0,delta(a6)
lo0:
move.l #1,last(a6)
lo:
move.w PIT1,d7
bsr cls
movem.l alpha(a6),d0-d2
bsr DoGPU
sub.w PIT1,d7
bsr swap
move.w d7,d0
ext.l d0
cmp.l last(a6),d0
blo.s ok
move.l d0,last(a6)
move.l #TWB*16,Cursor(a6)
bsr PrintDEC
ok:
move.l #TWB*8,Cursor(a6)
bsr PrintDEC
movem.l alpha(a6),d0-d2
movem.l alpha_add(a6),d5-d7
add.l d5,d0
add.l d6,d1
add.l d7,d2
moveq #$7F,d3
and.l d3,d0
and.l d3,d1
and.l d3,d2
movem.l d0-d2,alpha(a6)
bsr GetJoyPad1
move.l joy_pad+4(a6),d0
beq.s lo
btst #28,d0
beq.s no_reset
;;-> illegal
bra lo0
no_reset:
btst #28,d0 ; PAUSE
beq.s no_break
;;-> illegal
nop
bra lo0
no_break:
btst #29,d0 ; "A"
beq.s no_A
btst #20,d0 ; up
beq.s skip0
subq.l #1,d5
skip0:
btst #21,d0
beq.s cont_joy
addq.l #1,d5
bra.s cont_joy
no_A:
btst #25,d0 ; "B"
beq.s no_B
btst #20,d0 ; up
beq.s skip1
subq.l #1,d6
skip1:
btst #21,d0
beq.s cont_joy
addq.l #1,d6
bra.s cont_joy
no_B:
btst #13,d0 ; "C"
beq.s cont_joy
btst #20,d0 ; up
beq.s skip2
subq.l #1,d7
skip2:
btst #21,d0
beq.s cont_joy
addq.l #1,d7
cont_joy:
btst #4,d0 ; "0"
beq.s no_0
moveq #0,d5
moveq #0,d6
moveq #0,d7
no_0:
btst #19,d0 ; "1"
beq.s skip3
neg.l d5
skip3:
btst #7,d0 ; "2"
beq.s skip4
neg.l d6
skip4:
btst #3,d0 ; "3"
beq.s skip5
neg.l d7
skip5:
btst #18,d0 ; "4"
beq.s skip6
moveq #0,d5
skip6:
btst #6,d0 ; "5"
beq.s skip7
moveq #0,d6
skip7:
btst #2,d0 ; "6"
beq.s skip8
moveq #0,d7
skip8:
btst #9,d0
beq.s no_opt
moveq #0,d5
moveq #0,d6
moveq #0,d7
movem.l d5-d7,alpha(a6)
no_opt:
movem.l d5-d7,alpha_add(a6)
bra lo
CopyOBL:
lea obj0_list(a6),a0
lea obj1_list(a6),a1
move.w count_obj(a6),d1
subq #1,d1
cobl:
REPT 8
move.l (a1)+,(a0)+
ENDR
dbra d1,cobl
rts
InitOP:
lea obj1_list(a6),a0 ; background list
lea obj0_list(a6),a1 ; active list address
lea Objekte(pc),a2 ; source
bsr MakeOBL
bsr CopyOBL
lea $F00000,a0
lea obj0_list(a6),a1
move.l a1,d0
swap d0
move.l d0,$20(a0)
clr.w $26(a0) ; OPF
move.w #$1F01,$E0(a0)
move.w #ScreenMode,$28(a0)
clr.w $E2(a0)
lea my_irq(pc),a0
move.l a0,$0100.w
move.w #$2000,sr
rts
my_irq:
movem.l d0-d1/a0-a1,-(sp)
move.w $F000E0,d0
btst #0,d0
beq.s no_vi
bsr CopyOBL
move.w scr_flag(a6),$F00026
clr.w flag(a6)
move.w #$0101,$F000E0
no_vi:
clr.w $F000E2
movem.l (sp)+,d0-d1/a0-a1
rte
*****************
* swap
*****************
swap:
not.w scr_flag(a6)
move.l a5,d0
eor.b #8,d0
move.l d0,a5
subq.w #1,flag(a6)
swap1:
stop #$2000
tst.w flag(a6)
bne.s swap1
rts
*****************
* Objects
*****************
Objekte:
BRA_OBJ start_obj,30,"<",-7 ; y<30 => STOP
BRA_OBJ end_obj,500,">",-7 ; y>500 => STOP
* Info
BITMAP_OBJ TextScreen,24,60,TextHeight,0,0,TextWidth,TextWidth,0,4,0,NEXT_OBJ
BRA_OBJ ofl_obj,$7ff,OBJ_BRANCH_OPFLAG,-6
BITMAP_OBJ screen,20,36,max_y,4,3,(320*2*3)>>3,(320*2)>>3,0,4,0,NEXT_OBJ
STOP_OBJ 0,0
BITMAP_OBJ screen1,20,36,max_y,4,3,(320*2*3)>>3,(320*2)>>3,0,4,0,NEXT_OBJ
* EOL
EOL_OBJ
*******************
* InitGPU
*****************
InitGPU:
lea $00F02110,a4
lea GPUcode+4(pc),a0
moveq #0,d0
move.l d0,4(a4) ; GPU halt
movea.l (a0)+,a1 ; destination
lea $10(a1),a3 ; skip 68k irq vector
move.l a3,(a4) ; set GPU PC
move.l (a0)+,d0 ; Length in Bytes
adda.l #$8000,a1 ; 32bit writes
bra memcpy
.phrase
dc.l 0 ; dummy to align code after BJL header
GPUcode:
IF MMULT = 1
.incbin 'ROT5Z_MM.O'
ELSE
.incbin 'ROTATEZ5.O'
ENDIF
; IN : d0 alpha
; d1 beta
; d2 gamma
DoGPU:
lea $F04000-11*4,a0
move.l #BLIT_XADDPIX|BLIT_WID320|BLIT_ZOFFS1|BLIT_PIXEL16|BLIT_PITCH3,d3
tst.w scr_flag(a6)
beq.s ok_dg
move.l #BLIT_XADDPIX|BLIT_WID320|BLIT_ZOFFS2|BLIT_PIXEL16|BLIT_PITCH3,d3
ok_dg:
move.l d3,(a0)+
addq.l #4,a0 ; was: color table (now unused)
move.l a5,(a0)+ ; draw screen
lea sin_tab(pc),a1
move.w #$01FC,d4
lsl.w #2,d2
move.w #32*4,d3
add.w d2,d3
and.w d4,d2
and.w d4,d3
move.l 0(a1,d3.w),(a0)+ ; cos gamma
move.l 0(a1,d2.w),(a0)+ ; sin gamma
lsl.w #2,d1
move.w #32*4,d3
add.w d1,d3
and.w d4,d1
and.w d4,d3
move.l 0(a1,d3.w),(a0)+ ; cos beta
move.l 0(a1,d1.w),(a0)+ ; sin beta
lsl.w #2,d0
move.w #32*4,d3
add.w d0,d3
and.w d4,d0
and.w d4,d3
move.l 0(a1,d3.w),(a0)+ ; cos alpha
move.l 0(a1,d0.w),(a0)+ ; sin alpha
move.l points(a6),(a0)+
move.l _normal(a6),(a0)+ ; vertices
lea $F02110,a0
move.l GPUcode+4(pc),(a0)+
move.w #$01|(1<<11),d0
move.l d0,(a0)
wait_gpu1:
move.l (a0),d0
lsr.w #1,d0
bcs.s wait_gpu1
rts
*****************
* PrintBin
*****************
IF 0
PrintBIN:
movem.l d0-d2,-(sp)
moveq #31,d1
move.l d0,d2
loop_pb:
moveq #0,d0
add.l d2,d2
bcc.s ok_pb
addq.w #1,d0
ok_pb:
bsr PrintZiffer
dbra d1,loop_pb
movem.l (sp)+,d0-d2
rts
ENDIF
*****************
* PrintDEC
*****************
PrintDEC:
movem.l d0/a0-a1,-(sp)
lea TextScreen,a1
adda.l Cursor(a6),a1
addq.l #5,Cursor(a6)
divu #10000,d0
bsr.s PrintZiffer2
swap d0
ext.l d0
divu #1000,d0
bsr.s PrintZiffer2
swap d0
ext.l d0
divu #100,d0
bsr.s PrintZiffer2
swap d0
ext.l d0
divu #10,d0
bsr.s PrintZiffer2
swap d0
ext.l d0
bsr.s PrintZiffer2
movem.l (sp)+,d0/a0-a1
rts
PrintZiffer2:
lsl.w #3,d0
lea _0(pc),a0
lea 0(a0,d0.w),a0
move.b (a0)+,(a1)+
move.b (a0)+,1*TWB-1(a1)
move.b (a0)+,2*TWB-1(a1)
move.b (a0)+,3*TWB-1(a1)
move.b (a0)+,4*TWB-1(a1)
move.b (a0)+,5*TWB-1(a1)
move.b (a0)+,6*TWB-1(a1)
move.b (a0)+,7*TWB-1(a1)
rts
*****************
* PrintDEC2
*****************
IF 0
PrintDEC2:
divu #10,d0
bsr.s PrintZiffer
swap d0
ext.l d0
bsr.s PrintZiffer
rts
ENDIF
PrintZiffer:
movem.l d0/a0-a1,-(sp)
lea TextScreen,a1
adda.l Cursor(a6),a1
addq.l #1,Cursor(a6)
lsl.w #3,d0
lea _0(pc,d0.w),a0
move.b (a0)+,(a1)+
move.b (a0)+,1*TWB-1(a1)
move.b (a0)+,2*TWB-1(a1)
move.b (a0)+,3*TWB-1(a1)
move.b (a0)+,4*TWB-1(a1)
move.b (a0)+,5*TWB-1(a1)
move.b (a0)+,6*TWB-1(a1)
move.b (a0)+,7*TWB-1(a1)
movem.l (sp)+,d0/a0-a1
rts
InitTxtScreen:
lea TextScreen,a0
move.l #$F0FF,$F00400
move.w #TWB*TextHeight-1,d0
moveq #0,d1
loop_its:
move.l d1,(a0)+
dbra d0,loop_its
rts
_0: .incbin 'ZAHLEN.BIN'
****************************************
** CLS
****************************************
cls: movem.l d0/a0,-(sp)
lea $F02200,a0
move.l a5,(a0)
move.l #BLIT_XADDPHR|BLIT_WID320|BLIT_ZOFFS1|BLIT_PIXEL32|BLIT_PITCH3,d0
tst.w scr_flag(a6)
beq.s ok_cls
move.l #BLIT_XADDPHR|BLIT_WID320|BLIT_ZOFFS2|BLIT_PIXEL32|BLIT_PITCH3,d0
ok_cls:
move.l d0,BLIT_A1_FLAGS(a0)
moveq #0,d0
move.l d0,BLIT_A1_PIXEL_PTR(a0)
move.l d0,BLIT_A1_PIXEL_FRACT(a0)
;;-> move.l #$01800180,BLIT_SRC_Z1(a0)
;;-> move.l #$01800180,BLIT_SRC_Z1+4(a0)
move.l d0,BLIT_SRC_Z1(a0)
move.l d0,BLIT_SRC_Z1+4(a0)
move.l d0,BLIT_SRC_Z2(a0)
move.l d0,BLIT_SRC_Z2+4(a0)
move.l d0,BLIT_PATTERN_DATA(a0)
move.l d0,BLIT_PATTERN_DATA+4(a0)
IF ^^defined BPE
move.l #(2<<16)|(max_y*320/2),$3C(a0)
ELSE
move.l #(1<<16)|(max_y*320/2),$3C(a0)
ENDIF
move.l #BLIT_PATDSEL|BLIT_DSTWRZ,$38(a0)
wait_cls:
move.l BLIT_COMMAND(a0),d0
btst #0,d0
beq.s wait_cls
movem.l (sp)+,d0/a0
rts
kugel:
moveq #63,d7
lea sin_tab(pc),a0
moveq #0,d6 ; sin_phi
move.w #32*4,d5 ; cos_phi
loop_k1:
movea.w #127,a1
moveq #0,d4 ; sin_theta
move.w #32*4,d3 ; cos_theta
loop_k2:
move.l 0(a0,d6.w),d0 ; sin(phi)
muls radius(a6),d0
swap d0
rol.l #1,d0
move.w d0,d2 ; d2=r*sin(phi)
move.l 0(a0,d4.w),d1 ; sin(theta)
muls d1,d0
swap d0
rol.l #1,d0 ; x=r*sin(phi)*sin(theta)
move.l 0(a0,d3.w),d1
muls d2,d1
swap d1
rol.l #1,d1 ; y=r*sin(phi)*cos(theta)
move.l 0(a0,d5.w),d2
muls radius(a6),d2
swap d2
rol.l #1,d2 ; z=r*cos(phi)
move.w #$1000,(a2)+
move.w d0,(a2)+
move.w d1,(a2)+
move.w d2,(a2)+
addq.l #1,points(a6)
addq.w #4,d3
addq.w #4,d4
and.w #$01FC,d3
and.w #$01FC,d4
subq.w #1,a1
move.w a1,d0
bpl.s loop_k2
addq.w #4,d5
addq.w #4,d6
and.w #$01FC,d5
and.w #$01FC,d6
dbra d7,loop_k1
rts
xaxe:
moveq #20,d7
move.w #$F000,d0
moveq #0,d1
move.w radius(a6),d1
move.l d1,d2
neg.l d2
moveq #0,d3
moveq #0,d4
loop_xaxe:
movem.w d0-d1/d3-d4,(a2)
addq.l #8,a2
movem.w d0/d2-d4,(a2)
addq.l #8,a2
addq.l #2,points(a6)
addq.l #1,d1
subq.l #1,d2
dbra d7,loop_xaxe
rts
yaxe:
move.w #20,d7
move.w #$9E00,d0
moveq #0,d1
moveq #0,d2
move.w radius(a6),d2
move.l d2,d3
neg.l d3
moveq #0,d4
loop_yaxe:
movem.w d0-d1/d3-d4,(a2)
addq #8,a2
movem.w d0-d2/d4,(a2)
addq #8,a2
addq.l #2,points(a6)
addq.l #1,d2
subq.l #1,d3
dbra d7,loop_yaxe
rts
zaxe:
move.w #20,d7
move.w #$C800,d0
moveq #0,d1
moveq #0,d2
moveq #0,d3
move.w radius(a6),d3
move.l d3,d4
neg.l d4
loop_zaxe:
movem.w d0-d3,(a2)
addq #8,a2
movem.w d0-d2/d4,(a2)
addq #8,a2
addq.l #2,points(a6)
addq.l #1,d3
subq.l #1,d4
dbra d7,loop_zaxe
rts
IF COLORMAP = 1
ColorMap:
moveq #63,d7
move.l #$FF00,d5
moveq #100,d1 ; y
moveq #-20,d2
moveq #31,d3 ; z
loop0_cm:
moveq #31,d0 ; x
moveq #63,d6
loop1_cm:
move.w d6,d5
lsr.w #2,d5
ror.w #4,d5
or.w d7,d5
lsr.b #2,d5
ror.w #4,d5
move.w d5,(a2)+
move.w d0,(a2)+
move.w d1,(a2)+
move.w d3,(a2)+
addq.l #1,points(a6)
subq.l #1,d0
dbra d6,loop1_cm
subq.l #1,d3
dbra d7,loop0_cm
rts
ENDIF
IF BITMAP = 1
MakeBitMap:
moveq #63,d7
move.l #$f8008000,d5
moveq #20,d1 ; y
moveq #-20,d2
moveq #-63,d3 ; z
lea bitmap(pc),a0
loop0_mbm:
moveq #-63,d0 ; y
move.l (a0)+,d4
moveq #31,d6
loop1_mbm:
btst d6,d4
beq.s no_point1_mbm
move.w d5,(a2)+
move.w d0,(a2)+
move.w d1,(a2)+
move.w d3,(a2)+
swap d5
move.w d5,(a2)+
swap d5
move.w d0,(a2)+
move.w d2,(a2)+
neg.w d3
move.w d3,(a2)+
neg.w d3
addq.l #2,points(a6)
no_point1_mbm:
addq.l #1,d0
dbra d6,loop1_mbm
move.l (a0)+,d4
moveq #31,d6
loop2_mbm:
btst d6,d4
beq.s no_point2_mbm
move.w d5,(a2)+
move.w d0,(a2)+
move.w d1,(a2)+
move.w d3,(a2)+
swap d5
move.w d5,(a2)+
swap d5
move.w d0,(a2)+
move.w d2,(a2)+
neg.w d3
move.w d3,(a2)+
neg.w d3
addq.l #2,points(a6)
no_point2_mbm:
addq.l #1,d0
dbra d6,loop2_mbm
addq.l #1,d3
dbra d7,loop0_mbm
rts
bitmap: .incbin 'BITMAP.BIN'
ENDIF
include "68k_inc/memzero.inc"
include "68k_inc/memcpy.inc"
include "68k_inc/objects.inc"
include "68k_inc/videoinit.inc"
include "68k_inc/joypad1.inc"
sin_tab:
DC.L 0,1608,3212,4808,6393,7962,9512,11039
DC.L 12539,14010,15446,16846,18204,19519,20787,22005
DC.L 23170,24279,25329,26319,27245,28105,28898,29621
DC.L 30273,30852,31356,31785,32137,32412,32609,32728
DC.L 32767,32728,32609,32412,32137,31785,31356,30852
DC.L 30273,29621,28898,28105,27245,26319,25329,24279
DC.L 23170,22005,20787,19519,18204,16846,15446,14010
DC.L 12539,11039,9512,7962,6393,4808,3212,1608
DC.L 0,-1608,-3212,-4808,-6393,-7962,-9512,-11039
DC.L -12539,-14010,-15446,-16846,-18204,-19519,-20787,-22005
DC.L -23170,-24279,-25329,-26319,-27245,-28105,-28898,-29621
DC.L -30273,-30852,-31356,-31785,-32137,-32412,-32609,-32728
DC.L -32767,-32728,-32609,-32412,-32137,-31785,-31356,-30852
DC.L -30273,-29621,-28898,-28105,-27245,-26319,-25329,-24279
DC.L -23170,-22005,-20787,-19519,-18204,-16846,-15446,-14010
DC.L -12539,-11039,-9512,-7962,-6393,-4808,-3212,-1608
jag_end:
END