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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Petscop"
run/main_scene="res://post_process/pp_stack.tscn"
config/features=PackedStringArray("4.1", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
Global="*res://scripts/global.gd"
[display]
window/size/viewport_width=320
window/size/viewport_height=240
window/stretch/mode="viewport"
window/vsync/vsync_mode=0
[shader_globals]
precision_multiplier={
"type": "float",
"value": 1.0
}
fog_color={
"type": "vec4",
"value": Vector4(0, 0, 0, 0)
}
sphere_size={
"type": "float",
"value": 5.0
}
player_pos={
"type": "vec3",
"value": Vector3(0, 0, 0)
}