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app.js
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1429 lines (1229 loc) · 75.7 KB
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"use strict";
// Main game objects
var App = require("http").createServer();
var DefaultOrigins = "http://www.bondageprojects.com:* https://www.bondageprojects.com:* http://bondageprojects.com:* https://bondageprojects.com:* http://www.bondageprojects.elementfx.com:* https://www.bondageprojects.elementfx.com:* http://bondageprojects.elementfx.com:* https://bondageprojects.elementfx.com:* http://127.0.0.1:* http://localhost:*";
var IO = require("socket.io")(App, { origins: process.env.ORIGINS || DefaultOrigins, maxHttpBufferSize: 200000 } );
var BCrypt = require("bcrypt");
var Account = [];
var ChatRoom = [];
var ChatRoomMessageType = ["Chat", "Action", "Activity", "Emote", "Whisper", "Hidden"];
var ChatRoomProduction = [
process.env.PRODUCTION0 || "",
process.env.PRODUCTION1 || "",
process.env.PRODUCTION2 || "",
process.env.PRODUCTION3 || "",
process.env.PRODUCTION4 || "",
process.env.PRODUCTION5 || "",
process.env.PRODUCTION6 || "",
process.env.PRODUCTION7 || "",
process.env.PRODUCTION8 || "",
process.env.PRODUCTION9 || ""
];
var NextMemberNumber = 1;
var OwnershipDelay = 604800000; // 7 days delay for ownership events
var LovershipDelay = 604800000; // 7 days delay for lovership events
// DB Access
var Database;
var DatabaseClient = require('mongodb').MongoClient;
var DatabaseURL = process.env.DATABASE_URL || "mongodb://localhost:27017/BondageClubDatabase";
var DatabasePort = process.env.PORT || 4288;
var DatabaseName = process.env.DATABASE_NAME || "BondageClubDatabase";
// Email password reset
var PasswordResetProgress = [];
var NodeMailer = require("nodemailer");
var MailTransporter = NodeMailer.createTransport({
host: "mail.bondageprojects.com",
Port: 465,
secure: true,
auth: {
user: "donotreply@bondageprojects.com",
pass: process.env.EMAIL_PASSWORD || ""
}
});
// If the server received an unhandled error, we log it through console for future review, send an email and exit so the application can restart
process.on('uncaughtException', function(error) {
console.log("*************************");
console.log("Unhandled error occurred:");
console.log(error.stack);
console.log("*************************");
var mailOptions = {
from: "donotreply@bondageprojects.com",
to: process.env.EMAIL_ADMIN || "",
subject: "Bondage Club Server Crash",
html: "Unhandled error occurred:<br />" + error.stack
};
MailTransporter.sendMail(mailOptions, function (err, info) {
if (err) console.log("Error while sending error email: " + err);
else console.log("Error email was sent");
process.exit(1);
});
});
// Connects to the Mongo Database
DatabaseClient.connect(DatabaseURL, { useUnifiedTopology: true, useNewUrlParser: true }, function(err, db) {
// Keeps the database object
if (err) throw err;
Database = db.db(DatabaseName);
console.log("****************************************");
console.log("Database: " + DatabaseName + " connected");
// Gets the next unique member number
Database.collection("Accounts").find({ MemberNumber : { $exists: true, $ne: null }}).sort({MemberNumber: -1}).limit(1).toArray(function(err, result) {
// Shows the next member number
if ((result.length > 0) && (result[0].MemberNumber != null)) NextMemberNumber = result[0].MemberNumber + 1;
console.log("Next Member Number: " + NextMemberNumber);
// Listens for clients on port 4288 if local or a random port if online
App.listen(DatabasePort, function () {
// Sets up the Client/Server events
console.log("Bondage Club server is listening on " + (DatabasePort).toString());
console.log("****************************************");
IO.on("connection", function (socket) {
socket.id = Math.round(Math.random() * 1000000000000);
socket.emit("ServerMessage", "Connected to the Bondage Club Server.");
socket.emit("ServerMessage", "Warning! Console scripts can break your account or steal your data.");
socket.on("AccountCreate", function (data) { AccountCreate(data, socket) });
socket.on("AccountLogin", function (data) { AccountLogin(data, socket) });
socket.on("AccountUpdate", function (data) { AccountUpdate(data, socket) });
socket.on("AccountUpdateEmail", function (data) { AccountUpdateEmail(data, socket) });
socket.on("AccountQuery", function (data) { AccountQuery(data, socket) });
socket.on("AccountBeep", function (data) { AccountBeep(data, socket) });
socket.on("AccountOwnership", function(data) { AccountOwnership(data, socket) });
socket.on("AccountLovership", function(data) { AccountLovership(data, socket) });
socket.on("AccountDisconnect", function () { AccountRemove(socket.id) });
socket.on("disconnect", function() { AccountRemove(socket.id) });
socket.on("ChatRoomSearch", function(data) { ChatRoomSearch(data, socket) });
socket.on("ChatRoomCreate", function(data) { ChatRoomCreate(data, socket) });
socket.on("ChatRoomJoin", function(data) { ChatRoomJoin(data, socket) });
socket.on("ChatRoomLeave", function() { ChatRoomLeave(socket) });
socket.on("ChatRoomChat", function(data) { ChatRoomChat(data, socket) });
socket.on("ChatRoomCharacterUpdate", function(data) { ChatRoomCharacterUpdate(data, socket) });
socket.on("ChatRoomCharacterExpressionUpdate", function(data) { ChatRoomCharacterExpressionUpdate(data, socket) });
socket.on("ChatRoomCharacterPoseUpdate", function(data) { ChatRoomCharacterPoseUpdate(data, socket) });
socket.on("ChatRoomCharacterArousalUpdate", function(data) { ChatRoomCharacterArousalUpdate(data, socket) });
socket.on("ChatRoomCharacterItemUpdate", function(data) { ChatRoomCharacterItemUpdate(data, socket) });
socket.on("ChatRoomAdmin", function(data) { ChatRoomAdmin(data, socket) });
socket.on("ChatRoomAllowItem", function(data) { ChatRoomAllowItem(data, socket) });
socket.on("ChatRoomGame", function(data) { ChatRoomGame(data, socket) });
socket.on("PasswordReset", function(data) { PasswordReset(data, socket) });
socket.on("PasswordResetProcess", function(data) { PasswordResetProcess(data, socket) });
AccountSendServerInfo(socket);
});
// Refreshes the server information to clients each 30 seconds
setInterval(AccountSendServerInfo, 30000);
});
});
});
// Sends the server info to all players or one specific player (socket)
function AccountSendServerInfo(socket) {
var SI = {
Time: CommonTime(),
OnlinePlayers: Account.length
}
if (socket != null) socket.emit("ServerInfo", SI);
else IO.sockets.emit("ServerInfo", SI);
}
// Return the current time
function CommonTime() {
return new Date().getTime();
}
// Creates a new account by creating its file
function AccountCreate(data, socket) {
// Makes sure the account comes with a name and a password
if ((data != null) && (typeof data === "object") && (data.Name != null) && (data.AccountName != null) && (data.Password != null) && (data.Email != null)) {
// Makes sure the data is valid
var LN = /^[a-zA-Z0-9]+$/;
var LS = /^[a-zA-Z ]+$/;
var E = /^[a-zA-Z0-9@.!#$%&'*+/=?^_`{|}~-]+$/;
if (data.Name.match(LS) && data.AccountName.match(LN) && data.Password.match(LN) && (data.Email.match(E) || data.Email == "") && (data.Name.length > 0) && (data.Name.length <= 20) && (data.AccountName.length > 0) && (data.AccountName.length <= 20) && (data.Password.length > 0) && (data.Password.length <= 20) && (data.Email.length <= 100)) {
// Checks if the account already exists
data.AccountName = data.AccountName.toUpperCase();
Database.collection("Accounts").findOne({ AccountName : data.AccountName }, function(err, result) {
// Makes sure the result is null so the account doesn't already exists
if (err) throw err;
if (result != null) {
socket.emit("CreationResponse", "Account already exists");
} else {
// Creates a hashed password and saves it with the account info
BCrypt.hash(data.Password.toUpperCase(), 10, function( err, hash ) {
if (err) throw err;
data.Password = hash;
data.Money = 100;
data.Creation = CommonTime();
data.LastLogin = CommonTime();
data.MemberNumber = NextMemberNumber;
data.Lovership = [];
NextMemberNumber++;
Database.collection("Accounts").insertOne(data, function(err, res) { if (err) throw err; });
data.Environment = AccountGetEnvironment(socket);
console.log("Creating new account: " + data.AccountName + " ID: " + socket.id.toString() + " " + data.Environment);
data.ID = socket.id;
data.Socket = socket;
AccountValidData(data);
Account.push(data);
socket.emit("CreationResponse", { ServerAnswer: "AccountCreated", OnlineID: data.ID.toString(), MemberNumber: data.MemberNumber } );
AccountSendServerInfo(socket);
AccountPurgeInfo(data);
});
}
});
}
} else socket.emit("CreationResponse", "Invalid account information");
}
// Gets the current environment for online play (www.bondageprojects.com is considered production)
function AccountGetEnvironment(socket) {
if ((socket != null) && (socket.request != null) && (socket.request.headers != null) && (socket.request.headers.origin != null) && (socket.request.headers.origin != "")) {
if (ChatRoomProduction.indexOf(socket.request.headers.origin.toLowerCase()) >= 0) return "PROD";
else return "DEV";
} else return (Math.round(Math.random() * 1000000000000)).toString();
}
// Makes sure the account data is valid, creates the missing fields if we need to
function AccountValidData(Account) {
if (Account != null) {
if ((Account.ItemPermission == null) || (typeof Account.ItemPermission !== "number")) Account.ItemPermission = 2;
if ((Account.WhiteList == null) || !Array.isArray(Account.WhiteList)) Account.WhiteList = [];
if ((Account.BlackList == null) || !Array.isArray(Account.BlackList)) Account.BlackList = [];
if ((Account.FriendList == null) || !Array.isArray(Account.FriendList)) Account.FriendList = [];
}
}
// Purge some account info that's not required to be kept in memory on the server side
function AccountPurgeInfo(A) {
delete A.Log;
delete A.Skill;
delete A.Wardrobe;
delete A.WardrobeCharacterNames;
delete A.ChatSettings;
delete A.VisualSettings;
delete A.AudioSettings;
delete A.GameplaySettings;
delete A.Email;
delete A.Password;
delete A.LastLogin;
delete A.GhostList;
delete A.HiddenItems;
}
// Load a single account file
function AccountLogin(data, socket) {
// Makes sure the login comes with a name and a password
if ((data != null) && (typeof data === "object") && (data.AccountName != null) && (typeof data.AccountName === "string") && (data.Password != null) && (typeof data.Password === "string")) {
// Checks if there's an account that matches the name
data.AccountName = data.AccountName.toUpperCase();
Database.collection("Accounts").findOne({ AccountName : data.AccountName}, function(err, result) {
if (err) throw err;
if (result === null) {
socket.emit("LoginResponse", "InvalidNamePassword");
}
else {
// Compare the password to its hashed version
BCrypt.compare(data.Password.toUpperCase(), result.Password, function( err, res ) {
if (res) {
// Disconnect duplicated logged accounts
for (var A = 0; A < Account.length; A++)
if (Account[A].AccountName == result.AccountName) {
Account[A].Socket.emit("ForceDisconnect", "ErrorDuplicatedLogin");
if (Account[A] != null) AccountRemove(Account[A].ID);
break;
}
// Assigns a member number if there's none
if (result.MemberNumber == null) {
result.MemberNumber = NextMemberNumber;
NextMemberNumber++;
console.log("Assigning missing member number: " + result.MemberNumber + " for account: " + result.AccountName);
Database.collection("Accounts").updateOne({ AccountName : result.AccountName }, { $set: { MemberNumber: result.MemberNumber } }, function(err, res) { if (err) throw err; });
}
// Updates lovership to an array if needed for conversion
if (!Array.isArray(result.Lovership)) result.Lovership = (result.Lovership != undefined) ? [result.Lovership] : [];
// Sets the last login date
result.LastLogin = CommonTime();
Database.collection("Accounts").updateOne({ AccountName : result.AccountName }, { $set: { LastLogin: result.LastLogin } }, function(err, res) { if (err) throw err; });
// Logs the account
result.ID = socket.id;
result.Environment = AccountGetEnvironment(socket);
console.log("Login account: " + result.AccountName + " ID: " + socket.id.toString() + " " + result.Environment);
AccountValidData(result);
Account.push(result);
result.Password = null;
result.Email = null;
socket.emit("LoginResponse", result);
result.Socket = socket;
AccountSendServerInfo(socket);
AccountPurgeInfo(result);
} else socket.emit("LoginResponse", "InvalidNamePassword");
});
}
});
} else socket.emit("LoginResponse", "InvalidNamePassword");
}
// Returns TRUE if the object is empty
function ObjectEmpty(obj) {
for(var key in obj)
if (obj.hasOwnProperty(key))
return false;
return true;
}
// Updates any account data except the basic ones that cannot change
function AccountUpdate(data, socket) {
if ((data != null) && (typeof data === "object") && !Array.isArray(data))
for (var P = 0; P < Account.length; P++)
if (Account[P].ID == socket.id) {
// Some data is never saved or updated from the client
delete data.Name;
delete data.AccountName;
delete data.Password;
delete data.Email;
delete data.Creation;
delete data.LastLogin;
delete data.Pose;
delete data.ActivePose;
delete data.ChatRoom;
delete data.ID;
delete data.MemberNumber;
delete data.Environment;
delete data.Ownership;
delete data.Lovership;
// Some data is kept for future use
if ((data.Inventory != null) && (typeof data.Inventory === "string")) Account[P].Inventory = data.Inventory;
if (data.ItemPermission != null) Account[P].ItemPermission = data.ItemPermission;
if (data.ArousalSettings != null) Account[P].ArousalSettings = data.ArousalSettings;
if (data.OnlineSharedSettings != null) Account[P].OnlineSharedSettings = data.OnlineSharedSettings;
if (data.Game != null) Account[P].Game = data.Game;
if (data.LabelColor != null) Account[P].LabelColor = data.LabelColor;
if (data.Appearance != null) Account[P].Appearance = data.Appearance;
if (data.Reputation != null) Account[P].Reputation = data.Reputation;
if (data.Description != null) Account[P].Description = data.Description;
if ((data.BlockItems != null) && Array.isArray(data.BlockItems)) Account[P].BlockItems = data.BlockItems;
if ((data.LimitedItems != null) && Array.isArray(data.LimitedItems)) Account[P].LimitedItems = data.LimitedItems;
if ((data.WhiteList != null) && Array.isArray(data.WhiteList)) Account[P].WhiteList = data.WhiteList;
if ((data.BlackList != null) && Array.isArray(data.BlackList)) Account[P].BlackList = data.BlackList;
if ((data.FriendList != null) && Array.isArray(data.FriendList)) Account[P].FriendList = data.FriendList;
if ((data.Lover != null) && (Array.isArray(Account[P].Lovership)) && (Account[P].Lovership.length < 5) && data.Lover.startsWith("NPC-")) {
var isLoverPresent = false;
for (var L = 0; L < Account[P].Lovership.length; L++) {
if ((Account[P].Lovership[L].Name != null) && (Account[P].Lovership[L].Name == data.Lover)) {
isLoverPresent = true;
break;
}
}
if (!isLoverPresent) {
Account[P].Lovership.push({Name: data.Lover});
data.Lovership = Account[P].Lovership;
for (var L = 0; L < data.Lovership.length; L++) {
delete data.Lovership[L].BeginEngagementOfferedByMemberNumber;
delete data.Lovership[L].BeginWeddingOfferedByMemberNumber;
if (data.Lovership[L].BeginDatingOfferedByMemberNumber) data.Lovership.splice(L, 1);
}
socket.emit("AccountLovership", { Lovership: data.Lovership });
}
delete data.Lover;
}
if ((data.Title != null)) Account[P].Title = data.Title;
// If we have data to push
if (!ObjectEmpty(data)) Database.collection("Accounts").updateOne({ AccountName : Account[P].AccountName }, { $set: data }, function(err, res) { if (err) throw err; });
break;
}
}
// Updates email address
function AccountUpdateEmail(data, socket) {
if ((data != null) && (typeof data === "object") && (data.EmailOld != null) && (data.EmailNew != null) && (typeof data.EmailOld === "string") && (typeof data.EmailNew === "string")) {
var Acc = AccountGet(socket.id);
var E = /^[a-zA-Z0-9@.!#$%&'*+/=?^_`{|}~-]+$/;
if ((data.EmailNew.match(E) || (data.EmailNew == "")) && (data.EmailNew.length <= 100) && (data.EmailNew.match(E) || (data.EmailNew == "")) && (data.EmailNew.length <= 100))
Database.collection("Accounts").find({ AccountName : Acc.AccountName }).sort({MemberNumber: -1}).limit(1).toArray(function(err, result) {
if (err) throw err;
if ((result != null) && (typeof result === "object") && (result.length > 0) && data.EmailOld == result[0].Email) {
socket.emit("AccountQueryResult", { Query: "EmailUpdate", Result: true });
Database.collection("Accounts").updateOne({ AccountName : Acc.AccountName }, { $set: { Email: data.EmailNew }}, function(err, res) { if (err) throw err; });
console.log("Account " + Acc.AccountName + " updated email from " + data.EmailOld + " to " + data.EmailNew);
return;
}
});
socket.emit("AccountQueryResult", { Query: "EmailUpdate", Result: false });
}
}
// When the client account sends a query to the server
function AccountQuery(data, socket) {
if ((data != null) && (typeof data === "object") && !Array.isArray(data) && (data.Query != null) && (typeof data.Query === "string")) {
// Finds the current account
var Acc = AccountGet(socket.id);
if (Acc != null) {
// OnlineFriends query - returns all friends that are online and the room name they are in
if ((data.Query == "OnlineFriends") && (Acc.FriendList != null)) {
// Add all submissives owned by the player and all lovers of the players to the list
var Friends = [];
var Index = [];
for (var A = 0; A < Account.length; A++) {
var LoversNumbers = [];
for (var L = 0; L < Account[A].Lovership.length; L++) {
if (Account[A].Lovership[L].MemberNumber != null) { LoversNumbers.push(Account[A].Lovership[L].MemberNumber); }
}
if ((Account[A].Environment == Acc.Environment)
&& ((Account[A].Ownership != null) && (Account[A].Ownership.MemberNumber != null) && (Account[A].Ownership.MemberNumber == Acc.MemberNumber)
|| (LoversNumbers.indexOf(Acc.MemberNumber) >= 0))) {
Friends.push({ Type: "Submissive", MemberNumber: Account[A].MemberNumber, MemberName: Account[A].Name, ChatRoomSpace: (Account[A].ChatRoom == null) ? null : Account[A].ChatRoom.Space, ChatRoomName: (Account[A].ChatRoom == null) ? null : Account[A].ChatRoom.Name });
Index.push(Account[A].MemberNumber);
}
}
// Builds the online friend list, both players must be friends to find each other
for (var F = 0; F < Acc.FriendList.length; F++)
if ((Acc.FriendList[F] != null) && (typeof Acc.FriendList[F] === "number"))
if (Index.indexOf(Acc.FriendList[F]) < 0) // No need to search for the friend if she's owned
for (var A = 0; A < Account.length; A++)
if (Account[A].MemberNumber == Acc.FriendList[F]) {
if ((Account[A].Environment == Acc.Environment) && (Account[A].FriendList != null) && (Account[A].FriendList.indexOf(Acc.MemberNumber) >= 0))
Friends.push({ Type: "Friend", MemberNumber: Account[A].MemberNumber, MemberName: Account[A].Name, ChatRoomSpace: ((Account[A].ChatRoom != null) && !Account[A].ChatRoom.Private) ? Account[A].ChatRoom.Space : null, ChatRoomName: (Account[A].ChatRoom == null) ? null : (Account[A].ChatRoom.Private) ? "-Private-" : Account[A].ChatRoom.Name });
A = Account.length;
}
// Sends the query result to the client
socket.emit("AccountQueryResult", { Query: data.Query, Result: Friends });
}
// EmailStatus query - returns true if an email is linked to the account
if (data.Query == "EmailStatus") {
Database.collection("Accounts").find({ AccountName : Acc.AccountName }).toArray(function(err, result) {
if (err) throw err;
if ((result != null) && (typeof result === "object") && (result.length > 0)) {
socket.emit("AccountQueryResult", { Query: data.Query, Result: ((result[0].Email != null) && (result[0].Email != "")) });
}
});
}
}
}
}
// When a player wants to beep another player
function AccountBeep(data, socket) {
if ((data != null) && (typeof data === "object") && !Array.isArray(data) && (data.MemberNumber != null) && (typeof data.MemberNumber === "number")) {
// Make sure both accounts are online, friends and sends the beep to the friend
var Acc = AccountGet(socket.id);
if (Acc != null)
for (var A = 0; A < Account.length; A++)
if (Account[A].MemberNumber == data.MemberNumber)
if ((Account[A].Environment == Acc.Environment) && (((Account[A].FriendList != null) && (Account[A].FriendList.indexOf(Acc.MemberNumber) >= 0)) || ((Account[A].Ownership != null) && (Account[A].Ownership.MemberNumber != null) && (Account[A].Ownership.MemberNumber == Acc.MemberNumber))))
Account[A].Socket.emit("AccountBeep", { MemberNumber: Acc.MemberNumber, MemberName: Acc.Name, ChatRoomSpace: (Acc.ChatRoom == null) ? null : Acc.ChatRoom.Space, ChatRoomName: (Acc.ChatRoom == null) ? null : Acc.ChatRoom.Name });
}
}
// Removes the account from the buffer
function AccountRemove(ID) {
if (ID != null)
for (var P = 0; P < Account.length; P++)
if (Account[P].ID == ID) {
ChatRoomRemove(Account[P], "ServerDisconnect", []);
if (Account[P] != null) console.log("Disconnecting account: " + Account[P].AccountName + " ID: " + ID.toString());
Account.splice(P, 1);
break;
}
}
// Returns the account object related to it's ID
function AccountGet(ID) {
for (var P = 0; P < Account.length; P++)
if (Account[P].ID == ID)
return Account[P];
return null;
}
// When a user searches for a chat room
function ChatRoomSearch(data, socket) {
if ((data != null) && (typeof data === "object") && (data.Query != null) && (typeof data.Query === "string") && (data.Query.length <= 20)) {
// Finds the current account
var Acc = AccountGet(socket.id);
if (Acc != null) {
// Gets the space of the chat room (empty for public, asylum, etc.)
var Space = "";
if ((data.Space != null) && (typeof data.Space === "string") && (data.Space.length <= 100)) Space = data.Space;
// Gets the game name currently being played in the chat room (empty for all games and non-games rooms)
var Game = "";
if ((data.Game != null) && (typeof data.Game === "string") && (data.Game.length <= 100)) Game = data.Game;
// Checks if the user requested full rooms
var FullRooms = false;
if ((data.FullRooms != null) && (typeof data.FullRooms === "boolean")) FullRooms = data.FullRooms;
// Checks if the user opted to ignore certain rooms
var IgnoredRooms = [];
if ((data.Ignore != null) && (Array.isArray(data.Ignore))) IgnoredRooms = data.Ignore;
// Validate array, only strings are valid.
var LN = /^[a-zA-Z0-9 ]+$/;
IgnoredRooms = IgnoredRooms.filter(R => typeof R === "string" && R.match(LN));
// Builds a list of all public rooms, the last rooms created are shown first
var CR = [];
var C = 0;
for (var C = ChatRoom.length - 1; ((C >= 0) && (CR.length <= 60)); C--)
if ((ChatRoom[C] != null) && ((FullRooms) || (ChatRoom[C].Account.length < ChatRoom[C].Limit)))
if ((Acc.Environment == ChatRoom[C].Environment) && (Space == ChatRoom[C].Space)) // Must be in same environment (prod/dev) and same space (hall/asylum)
if ((Game == "") || (Game == ChatRoom[C].Game)) // If we must filter for a specific game in a chat room
if (ChatRoom[C].Ban.indexOf(Acc.MemberNumber) < 0) // The player cannot be banned
if ((data.Query == "") || (ChatRoom[C].Name.toUpperCase().indexOf(data.Query) >= 0)) // Room name must contain the searched name, if any
if (!ChatRoom[C].Locked || (ChatRoom[C].Admin.indexOf(Acc.MemberNumber) >= 0)) // Must be unlocked, unless the player is an administrator
if (!ChatRoom[C].Private || (ChatRoom[C].Name.toUpperCase() == data.Query)) // If it's private, must know the exact name
if (IgnoredRooms.indexOf(ChatRoom[C].Name.toUpperCase()) == -1) { // Room name cannot be ignored
// Builds the searching account friend list in the current room
var Friends = [];
for (var A = 0; A < ChatRoom[C].Account.length; A++)
if (ChatRoom[C].Account[A] != null)
if ((ChatRoom[C].Account[A].Ownership != null) && (ChatRoom[C].Account[A].Ownership.MemberNumber != null) && (ChatRoom[C].Account[A].Ownership.MemberNumber == Acc.MemberNumber))
Friends.push({ Type: "Submissive", MemberNumber: ChatRoom[C].Account[A].MemberNumber, MemberName: ChatRoom[C].Account[A].Name});
else if ((Acc.FriendList != null) && (ChatRoom[C].Account[A].FriendList != null) && (Acc.FriendList.indexOf(ChatRoom[C].Account[A].MemberNumber) >= 0) && (ChatRoom[C].Account[A].FriendList.indexOf(Acc.MemberNumber) >= 0))
Friends.push({ Type: "Friend", MemberNumber: ChatRoom[C].Account[A].MemberNumber, MemberName: ChatRoom[C].Account[A].Name});
// Builds a room object with all data
CR.push({
Name: ChatRoom[C].Name,
Creator: ChatRoom[C].Creator,
MemberCount: ChatRoom[C].Account.length,
MemberLimit: ChatRoom[C].Limit,
Description: ChatRoom[C].Description,
BlockCategory: ChatRoom[C].BlockCategory,
Game: ChatRoom[C].Game,
Friends: Friends
});
}
// Sends the list to the client
socket.emit("ChatRoomSearchResult", CR);
}
}
}
// Creates a new chat room
function ChatRoomCreate(data, socket) {
// Make sure we have everything to create it
if ((data != null) && (typeof data === "object") && (data.Name != null) && (data.Description != null) && (data.Background != null) && (data.Private != null) && (typeof data.Name === "string") && (typeof data.Description === "string") && (typeof data.Background === "string") && (typeof data.Private === "boolean")) {
// Validates the room name
data.Name = data.Name.trim();
var LN = /^[a-zA-Z0-9 ]+$/;
if (data.Name.match(LN) && (data.Name.length >= 1) && (data.Name.length <= 20) && (data.Description.length <= 100) && (data.Background.length <= 100)) {
// Check if the same name already exists and quits if that's the case
for (var C = 0; C < ChatRoom.length; C++)
if (ChatRoom[C].Name.toUpperCase().trim() == data.Name.toUpperCase().trim()) {
socket.emit("ChatRoomCreateResponse", "RoomAlreadyExist");
return;
}
// Gets the space (regular, asylum), game (none, LARP) and blocked categories of the chat room
var Space = "";
var Game = "";
if ((data.Space != null) && (typeof data.Space === "string") && (data.Space.length <= 100)) Space = data.Space;
if ((data.Game != null) && (typeof data.Game === "string") && (data.Game.length <= 100)) Game = data.Game;
if ((data.BlockCategory == null) || !Array.isArray(data.BlockCategory)) data.BlockCategory = [];
// Finds the account and links it to the new room
var Acc = AccountGet(socket.id);
if (Acc != null) {
ChatRoomRemove(Acc, "ServerLeave", []);
var NewRoom = {
Name: data.Name,
Description: data.Description,
Background: data.Background,
Limit: ((data.Limit == null) || (typeof data.Limit !== "string") || isNaN(parseInt(data.Limit)) || (parseInt(data.Limit) < 2) || (parseInt(data.Limit) > 10)) ? 10 : parseInt(data.Limit),
Private: data.Private || false,
Locked : data.Locked || false,
Environment: Acc.Environment,
Space: Space,
Game: Game,
Creator: Acc.Name,
Creation: CommonTime(),
Account: [],
Ban: [],
BlockCategory: data.BlockCategory,
Admin: [Acc.MemberNumber]
}
ChatRoom.push(NewRoom);
Acc.ChatRoom = NewRoom;
NewRoom.Account.push(Acc);
console.log("Chat room (" + ChatRoom.length.toString() + ") " + data.Name + " created by account " + Acc.AccountName + ", ID: " + socket.id.toString());
socket.emit("ChatRoomCreateResponse", "ChatRoomCreated");
ChatRoomSync(NewRoom, Acc.MemberNumber);
} else socket.emit("ChatRoomCreateResponse", "AccountError");
} else socket.emit("ChatRoomCreateResponse", "InvalidRoomData");
} else socket.emit("ChatRoomCreateResponse", "InvalidRoomData");
}
// Join an existing chat room
function ChatRoomJoin(data, socket) {
// Make sure we have everything to join it
if ((data != null) && (typeof data === "object") && (data.Name != null) && (typeof data.Name === "string") && (data.Name != "")) {
// Finds the current account
var Acc = AccountGet(socket.id);
if (Acc != null) {
// Removes it from it's current room if needed
ChatRoomRemove(Acc, "ServerLeave", []);
// Finds the room and join it
for (var C = 0; C < ChatRoom.length; C++)
if (ChatRoom[C].Name.toUpperCase().trim() == data.Name.toUpperCase().trim())
if (Acc.Environment == ChatRoom[C].Environment)
if (ChatRoom[C].Account.length < ChatRoom[C].Limit) {
if (ChatRoom[C].Ban.indexOf(Acc.MemberNumber) < 0) {
// If the room is unlocked or the player is an admin, we allow her inside
if (!ChatRoom[C].Locked || (ChatRoom[C].Admin.indexOf(Acc.MemberNumber) >= 0)) {
Acc.ChatRoom = ChatRoom[C];
ChatRoom[C].Account.push(Acc);
socket.emit("ChatRoomSearchResponse", "JoinedRoom");
ChatRoomSync(ChatRoom[C], Acc.MemberNumber);
ChatRoomMessage(ChatRoom[C], Acc.MemberNumber, "ServerEnter", "Action", null, [{Tag: "SourceCharacter", Text: Acc.Name, MemberNumber: Acc.MemberNumber}]);
return;
} else {
socket.emit("ChatRoomSearchResponse", "RoomLocked");
return;
}
} else {
socket.emit("ChatRoomSearchResponse", "RoomBanned");
return;
}
} else {
socket.emit("ChatRoomSearchResponse", "RoomFull");
return;
}
// Since we didn't found the room to join
socket.emit("ChatRoomSearchResponse", "CannotFindRoom");
} else socket.emit("ChatRoomSearchResponse", "AccountError");
} else socket.emit("ChatRoomSearchResponse", "InvalidRoomData");
}
// Removes a player from a room
function ChatRoomRemove(Acc, Reason, Dictionary) {
if (Acc.ChatRoom != null) {
// Removes it from the chat room array
for (var A = 0; A < Acc.ChatRoom.Account.length; A++)
if (Acc.ChatRoom.Account[A].ID == Acc.ID) {
Acc.ChatRoom.Account.splice(A, 1);
break;
}
// Destroys the room if it's empty, warn other players if not
if (Acc.ChatRoom.Account.length == 0) {
for (var C = 0; C < ChatRoom.length; C++)
if (Acc.ChatRoom.Name == ChatRoom[C].Name) {
console.log("Chat room " + Acc.ChatRoom.Name + " was destroyed. Rooms left: " + (ChatRoom.length - 1).toString());
ChatRoom.splice(C, 1);
break;
}
} else {
if (!Dictionary || (Dictionary.length == 0)) Dictionary.push({Tag: "SourceCharacter", Text: Acc.Name, MemberNumber: Acc.MemberNumber});
ChatRoomMessage(Acc.ChatRoom, Acc.MemberNumber, Reason, "Action", null, Dictionary);
ChatRoomSync(Acc.ChatRoom, Acc.MemberNumber);
}
Acc.ChatRoom = null;
}
}
// Finds the current account and removes it from it's chat room, nothing is returned to the client
function ChatRoomLeave(socket) {
var Acc = AccountGet(socket.id);
if (Acc != null) ChatRoomRemove(Acc, "ServerLeave", []);
}
// Sends a text message to everyone in the room or a specific target
function ChatRoomMessage(CR, Sender, Content, Type, Target, Dictionary) {
if (CR != null)
for (var A = 0; A < CR.Account.length; A++)
if (Target == null) {
CR.Account[A].Socket.emit("ChatRoomMessage", { Sender: Sender, Content: Content, Type: Type, Dictionary: Dictionary } );
} else {
if (Target == CR.Account[A].MemberNumber) {
CR.Account[A].Socket.emit("ChatRoomMessage", { Sender: Sender, Content: Content, Type: Type, Dictionary: Dictionary } );
return;
}
}
}
// When a user sends a chat message, we propagate it to everyone in the room
function ChatRoomChat(data, socket) {
if ((data != null) && (typeof data === "object") && (data.Content != null) && (data.Type != null) && (typeof data.Content === "string") && (typeof data.Type === "string") && (ChatRoomMessageType.indexOf(data.Type) >= 0) && (data.Content.length <= 1000)) {
var Acc = AccountGet(socket.id);
if (Acc != null) ChatRoomMessage(Acc.ChatRoom, Acc.MemberNumber, data.Content.trim(), data.Type, data.Target, data.Dictionary);
}
}
// When a user sends a game packet (for LARP or other games), we propagate it to everyone in the room
function ChatRoomGame(data, socket) {
if ((data != null) && (typeof data === "object")) {
var R = Math.random();
var Acc = AccountGet(socket.id);
for (var A = 0; (Acc != null) && (Acc.ChatRoom != null) && (Acc.ChatRoom.Account != null) && (A < Acc.ChatRoom.Account.length); A++)
Acc.ChatRoom.Account[A].Socket.emit("ChatRoomGameResponse", { Sender: Acc.MemberNumber, Data: data, RNG: R } );
}
}
// Builds the character packet to send over to the clients, white list is only sent if there are limited items and a low item permission
function ChatRoomSyncGetCharSharedData(Account) {
var A = {};
A.ID = Account.ID;
A.Name = Account.Name;
A.AssetFamily = Account.AssetFamily;
A.Title = Account.Title;
A.Appearance = Account.Appearance;
A.ActivePose = Account.ActivePose;
A.Reputation = Account.Reputation;
A.Creation = Account.Creation;
A.Lovership = Account.Lovership;
A.Description = Account.Description;
A.Owner = Account.Owner;
A.MemberNumber = Account.MemberNumber;
A.LabelColor = Account.LabelColor;
A.ItemPermission = Account.ItemPermission;
A.Inventory = Account.Inventory;
A.Ownership = Account.Ownership;
A.BlockItems = Account.BlockItems;
A.LimitedItems = Account.LimitedItems;
A.ArousalSettings = Account.ArousalSettings;
A.OnlineSharedSettings = Account.OnlineSharedSettings;
A.WhiteList = ((Account.ItemPermission < 3) && (Account.LimitedItems != null) && Array.isArray(Account.LimitedItems) && (Account.LimitedItems.length > 0)) ? Account.WhiteList : [];
A.Game = Account.Game;
return A;
}
// Syncs the room data with all of it's members
function ChatRoomSync(CR, SourceMemberNumber) {
// Exits right away if the chat room was destroyed
if (CR == null) return;
// Builds the room data
var R = {};
R.Name = CR.Name;
R.Description = CR.Description;
R.Admin = CR.Admin;
R.Ban = CR.Ban;
R.Background = CR.Background;
R.Limit = CR.Limit;
R.Game = CR.Game;
R.SourceMemberNumber = SourceMemberNumber;
R.Locked = CR.Locked;
R.Private = CR.Private;
R.BlockCategory = CR.BlockCategory;
// Adds the characters from the room
R.Character = [];
for (var C = 0; C < CR.Account.length; C++)
R.Character.push(ChatRoomSyncGetCharSharedData(CR.Account[C]));
// Sends the full packet to everyone in the room
for (var A = 0; A < CR.Account.length; A++)
CR.Account[A].Socket.emit("ChatRoomSync", R);
}
// Syncs a single character data with all room members
function ChatRoomSyncSingle(Acc, SourceMemberNumber) {
var R = {};
R.SourceMemberNumber = SourceMemberNumber;
R.Character = ChatRoomSyncGetCharSharedData(Acc);
for (var A = 0; (Acc.ChatRoom != null) && (Acc.ChatRoom.Account != null) && (A < Acc.ChatRoom.Account.length); A++)
Acc.ChatRoom.Account[A].Socket.emit("ChatRoomSyncSingle", R);
}
// Updates a character from the chat room
function ChatRoomCharacterUpdate(data, socket) {
if ((data != null) && (typeof data === "object") && (data.ID != null) && (typeof data.ID === "string") && (data.ID != "") && (data.Appearance != null)) {
var Acc = AccountGet(socket.id);
if ((Acc != null) && (Acc.ChatRoom != null))
if (Acc.ChatRoom.Ban.indexOf(Acc.MemberNumber) < 0)
for (var A = 0; ((Acc.ChatRoom != null) && (A < Acc.ChatRoom.Account.length)); A++)
if ((Acc.ChatRoom.Account[A].ID == data.ID) && ChatRoomGetAllowItem(Acc, Acc.ChatRoom.Account[A]))
if ((typeof data.Appearance === "object") && Array.isArray(data.Appearance) && (data.Appearance.length >= 5) && (JSON.stringify(data.Appearance).length < 180000)) {
Database.collection("Accounts").updateOne({ AccountName : Acc.ChatRoom.Account[A].AccountName }, { $set: { Appearance: data.Appearance } }, function(err, res) { if (err) throw err; });
Acc.ChatRoom.Account[A].Appearance = data.Appearance;
Acc.ChatRoom.Account[A].ActivePose = data.ActivePose;
ChatRoomSyncSingle(Acc.ChatRoom.Account[A], Acc.MemberNumber);
}
}
}
// Updates a character expression for a chat room, this does not update the database
function ChatRoomCharacterExpressionUpdate(data, socket) {
if ((data != null) && (typeof data === "object") && (data.Group != null) && (typeof data.Group === "string") && (data.Group != "")) {
var Acc = AccountGet(socket.id);
if ((Acc != null) && (data.Appearance != null) && Array.isArray(data.Appearance) && (data.Appearance.length >= 5)) Acc.Appearance = data.Appearance;
for (var A = 0; (Acc != null) && (Acc.ChatRoom != null) && (Acc.ChatRoom.Account != null) && (A < Acc.ChatRoom.Account.length); A++)
if (Acc.ChatRoom.Account[A].MemberNumber != Acc.MemberNumber)
Acc.ChatRoom.Account[A].Socket.emit("ChatRoomSyncExpression", { MemberNumber: Acc.MemberNumber, Name: data.Name, Group: data.Group });
}
}
// Updates a character pose for a chat room, this does not update the database
function ChatRoomCharacterPoseUpdate(data, socket) {
if ((data != null) && (typeof data === "object")) {
if (typeof data.Pose !== "string" && !Array.isArray(data.Pose)) data.Pose = null;
if (Array.isArray(data.Pose)) data.Pose = data.Pose.filter(P => typeof P === "string");
var Acc = AccountGet(socket.id);
if (Acc != null) Acc.ActivePose = data.Pose;
for (var A = 0; (Acc != null) && (Acc.ChatRoom != null) && (Acc.ChatRoom.Account != null) && (A < Acc.ChatRoom.Account.length); A++)
if (Acc.ChatRoom.Account[A].MemberNumber != Acc.MemberNumber)
Acc.ChatRoom.Account[A].Socket.emit("ChatRoomSyncPose", { MemberNumber: Acc.MemberNumber, Pose: data.Pose });
}
}
// Updates a character arousal meter for a chat room, this does not update the database
function ChatRoomCharacterArousalUpdate(data, socket) {
if ((data != null) && (typeof data === "object")) {
var Acc = AccountGet(socket.id);
if ((Acc != null) && (Acc.ArousalSettings != null)) {
Acc.ArousalSettings.OrgasmTimer = data.OrgasmTimer;
Acc.ArousalSettings.OrgasmCount = data.OrgasmCount;
Acc.ArousalSettings.Progress = data.Progress;
Acc.ArousalSettings.ProgressTimer = data.ProgressTimer;
}
for (var A = 0; (Acc != null) && (Acc.ChatRoom != null) && (Acc.ChatRoom.Account != null) && (A < Acc.ChatRoom.Account.length); A++)
if (Acc.ChatRoom.Account[A].MemberNumber != Acc.MemberNumber)
Acc.ChatRoom.Account[A].Socket.emit("ChatRoomSyncArousal", { MemberNumber: Acc.MemberNumber, OrgasmTimer: data.OrgasmTimer, OrgasmCount: data.OrgasmCount, Progress: data.Progress, ProgressTimer: data.ProgressTimer });
}
}
// Updates a character arousal meter for a chat room, this does not update the database
function ChatRoomCharacterItemUpdate(data, socket) {
if ((data != null) && (typeof data === "object") && (data.Target != null) && (typeof data.Target === "number") && (data.Group != null) && (typeof data.Group === "string")) {
// Make sure the source account isn't banned from the chat room and has access to use items on the target
var Acc = AccountGet(socket.id);
if ((Acc == null) || (Acc.ChatRoom == null) || (Acc.ChatRoom.Ban.indexOf(Acc.MemberNumber) >= 0)) return;
for (var A = 0; (Acc != null) && (Acc.ChatRoom != null) && (Acc.ChatRoom.Account != null) && (A < Acc.ChatRoom.Account.length); A++)
if ((Acc.ChatRoom.Account[A].MemberNumber == data.Target) && !ChatRoomGetAllowItem(Acc, Acc.ChatRoom.Account[A]))
return;
// Sends the item to use to everyone but the source
for (var A = 0; (Acc != null) && (Acc.ChatRoom != null) && (Acc.ChatRoom.Account != null) && (A < Acc.ChatRoom.Account.length); A++)
if (Acc.ChatRoom.Account[A].MemberNumber != Acc.MemberNumber)
Acc.ChatRoom.Account[A].Socket.emit("ChatRoomSyncItem", { Source: Acc.MemberNumber, Item: data });
}
}
// When an administrator account wants to act on another account in the room
function ChatRoomAdmin(data, socket) {
if ((data != null) && (typeof data === "object") && (data.MemberNumber != null) && (typeof data.MemberNumber === "number") && (data.Action != null) && (typeof data.Action === "string")) {
// Validates that the current account is a room administrator
var Acc = AccountGet(socket.id);
if ((Acc != null) && (Acc.ChatRoom != null) && (Acc.ChatRoom.Admin.indexOf(Acc.MemberNumber) >= 0)) {
// Only certain actions can be performed by the administrator on themselves
if (Acc.MemberNumber == data.MemberNumber && data.Action != "Swap" && data.Action != "MoveLeft" && data.Action != "MoveRight") return;
// An administrator can update lots of room data. The room values are sent back to the clients.
if (data.Action == "Update")
if ((data.Room != null) && (typeof data.Room === "object") && (data.Room.Name != null) && (data.Room.Description != null) && (data.Room.Background != null) && (typeof data.Room.Name === "string") && (typeof data.Room.Description === "string") && (typeof data.Room.Background === "string") && (data.Room.Admin != null) && (Array.isArray(data.Room.Admin)) && (!data.Room.Admin.some(i => !Number.isInteger(i))) && (data.Room.Ban != null) && (Array.isArray(data.Room.Ban)) && (!data.Room.Ban.some(i => !Number.isInteger(i)))) {
data.Room.Name = data.Room.Name.trim();
var LN = /^[a-zA-Z0-9 ]+$/;
if (data.Room.Name.match(LN) && (data.Room.Name.length >= 1) && (data.Room.Name.length <= 20) && (data.Room.Description.length <= 100) && (data.Room.Background.length <= 100)) {
for (var C = 0; C < ChatRoom.length; C++)
if (Acc.ChatRoom.Name != data.Room.Name && ChatRoom[C].Name.toUpperCase().trim() == data.Room.Name.toUpperCase().trim()) {
socket.emit("ChatRoomUpdateResponse", "RoomAlreadyExist");
return;
}
Acc.ChatRoom.Name = data.Room.Name;
Acc.ChatRoom.Background = data.Room.Background;
Acc.ChatRoom.Description = data.Room.Description;
if ((data.Room.BlockCategory == null) || !Array.isArray(data.Room.BlockCategory)) data.Room.BlockCategory = [];
Acc.ChatRoom.BlockCategory = data.Room.BlockCategory;
Acc.ChatRoom.Ban = data.Room.Ban;
Acc.ChatRoom.Admin = data.Room.Admin;
Acc.ChatRoom.Game = ((data.Room.Game == null) || (typeof data.Room.Game !== "string") || (data.Room.Game.length > 100)) ? "" : data.Room.Game;
Acc.ChatRoom.Limit = ((data.Room.Limit == null) || (typeof data.Room.Limit !== "string") || isNaN(parseInt(data.Room.Limit)) || (parseInt(data.Room.Limit) < 2) || (parseInt(data.Room.Limit) > 10)) ? 10 : parseInt(data.Room.Limit);
if ((data.Room.Private != null) && (typeof data.Room.Private === "boolean")) Acc.ChatRoom.Private = data.Room.Private;
if ((data.Room.Locked != null) && (typeof data.Room.Locked === "boolean")) Acc.ChatRoom.Locked = data.Room.Locked;
socket.emit("ChatRoomUpdateResponse", "Updated");
if ((Acc != null) && (Acc.ChatRoom != null)) {
var Dictionary = [];
Dictionary.push({Tag: "SourceCharacter", Text: Acc.Name, MemberNumber: Acc.MemberNumber})
Dictionary.push({Tag: "ChatRoomName", Text: Acc.ChatRoom.Name})
Dictionary.push({Tag: "ChatRoomLimit", Text: Acc.ChatRoom.Limit})
Dictionary.push({Tag: "ChatRoomPrivacy", TextToLookUp: (Acc.ChatRoom.Private ? "Private" : "Public")})
Dictionary.push({Tag: "ChatRoomLocked", TextToLookUp: (Acc.ChatRoom.Locked ? "Locked" : "Unlocked")})
ChatRoomMessage(Acc.ChatRoom, Acc.MemberNumber, "ServerUpdateRoom", "Action", null, Dictionary);
}
if ((Acc != null) && (Acc.ChatRoom != null)) ChatRoomSync(Acc.ChatRoom, Acc.MemberNumber);
return;
} else socket.emit("ChatRoomUpdateResponse", "InvalidRoomData");
} else socket.emit("ChatRoomUpdateResponse", "InvalidRoomData");
// An administrator can swap the position of two characters in a room
if ((data.Action == "Swap") && (data.TargetMemberNumber != null) && (typeof data.TargetMemberNumber === "number") && (data.DestinationMemberNumber != null) && (typeof data.DestinationMemberNumber === "number") && (data.TargetMemberNumber != data.DestinationMemberNumber)) {
var TargetAccountIndex = Acc.ChatRoom.Account.findIndex(x => x.MemberNumber == data.TargetMemberNumber);
var DestinationAccountIndex = Acc.ChatRoom.Account.findIndex(x => x.MemberNumber == data.DestinationMemberNumber);
if ((TargetAccountIndex < 0) || (DestinationAccountIndex < 0)) return;
var TargetAccount = Acc.ChatRoom.Account[TargetAccountIndex];
var DestinationAccount = Acc.ChatRoom.Account[DestinationAccountIndex];
var Dictionary = [];
Dictionary.push({ Tag: "SourceCharacter", Text: Acc.Name, MemberNumber: Acc.MemberNumber });
Dictionary.push({ Tag: "TargetCharacterName", Text: TargetAccount.Name, MemberNumber: TargetAccount.MemberNumber });
Dictionary.push({ Tag: "DestinationCharacterName", Text: DestinationAccount.Name, MemberNumber: DestinationAccount.MemberNumber });
ChatRoomMessage(Acc.ChatRoom, Acc.MemberNumber, "ServerSwap", "Action", null, Dictionary);
if ((Acc != null) && (Acc.ChatRoom != null)) {
Acc.ChatRoom.Account[TargetAccountIndex] = DestinationAccount;
Acc.ChatRoom.Account[DestinationAccountIndex] = TargetAccount;
ChatRoomSync(Acc.ChatRoom, Acc.MemberNumber);
}
return;
}
// If the account to act upon is in the room, an administrator can ban, kick, move, promote or demote him
for (var A = 0; A < Acc.ChatRoom.Account.length; A++)
if (Acc.ChatRoom.Account[A].MemberNumber == data.MemberNumber) {
var Dictionary = [];
if (data.Action == "Ban") {
Acc.ChatRoom.Ban.push(data.MemberNumber);
Acc.ChatRoom.Account[A].Socket.emit("ChatRoomSearchResponse", "RoomBanned");
Dictionary.push({Tag: "SourceCharacter", Text: Acc.Name, MemberNumber: Acc.MemberNumber});
Dictionary.push({Tag: "TargetCharacterName", Text: Acc.ChatRoom.Account[A].Name, MemberNumber: Acc.ChatRoom.Account[A].MemberNumber});
ChatRoomRemove(Acc.ChatRoom.Account[A], "ServerBan", Dictionary);
}
else if (data.Action == "Kick") {
Acc.ChatRoom.Account[A].Socket.emit("ChatRoomSearchResponse", "RoomKicked");
Dictionary.push({Tag: "SourceCharacter", Text: Acc.Name, MemberNumber: Acc.MemberNumber});
Dictionary.push({Tag: "TargetCharacterName", Text: Acc.ChatRoom.Account[A].Name, MemberNumber: Acc.ChatRoom.Account[A].MemberNumber});
ChatRoomRemove(Acc.ChatRoom.Account[A], "ServerKick", Dictionary);
}
else if ((data.Action == "MoveLeft") && (A != 0)) {
var MovedAccount = Acc.ChatRoom.Account[A];
Acc.ChatRoom.Account[A] = Acc.ChatRoom.Account[A - 1];
Acc.ChatRoom.Account[A - 1] = MovedAccount;
Dictionary.push({Tag: "TargetCharacterName", Text: MovedAccount.Name, MemberNumber: MovedAccount.MemberNumber});
Dictionary.push({Tag: "SourceCharacter", Text: Acc.Name, MemberNumber: Acc.MemberNumber});
if ((data.Publish != null) && (typeof data.Publish === "boolean") && data.Publish) ChatRoomMessage(Acc.ChatRoom, Acc.MemberNumber, "ServerMoveLeft", "Action", null, Dictionary);
ChatRoomSync(Acc.ChatRoom, Acc.MemberNumber);
}
else if ((data.Action == "MoveRight") && (A < Acc.ChatRoom.Account.length - 1)) {
var MovedAccount = Acc.ChatRoom.Account[A];
Acc.ChatRoom.Account[A] = Acc.ChatRoom.Account[A + 1];
Acc.ChatRoom.Account[A + 1] = MovedAccount;
Dictionary.push({Tag: "TargetCharacterName", Text: MovedAccount.Name, MemberNumber: MovedAccount.MemberNumber});
Dictionary.push({Tag: "SourceCharacter", Text: Acc.Name, MemberNumber: Acc.MemberNumber});
if ((data.Publish != null) && (typeof data.Publish === "boolean") && data.Publish) ChatRoomMessage(Acc.ChatRoom, Acc.MemberNumber, "ServerMoveRight", "Action", null, Dictionary);
ChatRoomSync(Acc.ChatRoom, Acc.MemberNumber);
}
else if (data.Action == "Shuffle") {
for (var X = 0; X < Acc.ChatRoom.Account.length; X++)
Acc.ChatRoom.Account.sort(() => Math.random() - 0.5);
Dictionary.push({Tag: "SourceCharacter", Text: Acc.Name, MemberNumber: Acc.MemberNumber});
ChatRoomMessage(Acc.ChatRoom, Acc.MemberNumber, "ServerShuffle", "Action", null, Dictionary);
ChatRoomSync(Acc.ChatRoom, Acc.MemberNumber);
}
else if ((data.Action == "Promote") && (Acc.ChatRoom.Admin.indexOf(Acc.ChatRoom.Account[A].MemberNumber) < 0)) {
Acc.ChatRoom.Admin.push(Acc.ChatRoom.Account[A].MemberNumber);
Dictionary.push({Tag: "TargetCharacterName", Text: Acc.ChatRoom.Account[A].Name, MemberNumber: Acc.ChatRoom.Account[A].MemberNumber});
Dictionary.push({Tag: "SourceCharacter", Text: Acc.Name, MemberNumber: Acc.MemberNumber});
ChatRoomMessage(Acc.ChatRoom, Acc.MemberNumber, "ServerPromoteAdmin", "Action", null, Dictionary);
ChatRoomSync(Acc.ChatRoom, Acc.MemberNumber);
}
else if ((data.Action == "Demote") && (Acc.ChatRoom.Admin.indexOf(Acc.ChatRoom.Account[A].MemberNumber) >= 0)) {
Acc.ChatRoom.Admin.splice(Acc.ChatRoom.Admin.indexOf(Acc.ChatRoom.Account[A].MemberNumber), 1);
Dictionary.push({Tag: "TargetCharacterName", Text: Acc.ChatRoom.Account[A].Name, MemberNumber: Acc.ChatRoom.Account[A].MemberNumber});
Dictionary.push({Tag: "SourceCharacter", Text: Acc.Name, MemberNumber: Acc.MemberNumber});
ChatRoomMessage(Acc.ChatRoom, Acc.MemberNumber, "ServerDemoteAdmin", "Action", null, Dictionary);
ChatRoomSync(Acc.ChatRoom, Acc.MemberNumber);