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EnemyAnimations2.cs
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EnemyAnimations2.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyAnimations2 : MonoBehaviour
{
// Start is called before the first frame update
public Transform EnemyTransform;
public Animator EnemyAnimations;
float EnemyDirectionX;
float EnemyDirectionY;
Vector2 EnemyDirection;
public Animator animator;
public Rigidbody2D rb;
public EnemyAI dir2;
private void Start()
{
}
void Update()
{
EnemyDirectionX = dir2.dir.x;
EnemyDirectionY = dir2.dir.y;
//EnemyDirection = new Vector2(EnemyTransform.position.x, EnemyTransform.position.y);
//EnemyDirectionX= EnemyDirection.normalized.x;
//EnemyDirectionY= EnemyDirection.normalized.y;
//Debug.Log(EnemyDirectionX);
//Debug.Log(EnemyDirectionY);
// EnemyAnimations = GetComponent<Animator>();
if (EnemyDirectionX == 0)
{
if (EnemyDirectionY >= 0.01)
{
animator.SetFloat("Horizontal", 0f);
animator.SetFloat("Vertical", 0.01f);
animator.SetFloat("Speed", 1f);
}
}
else if (EnemyDirectionX >= 0.01 && EnemyDirectionY == 0)
{
animator.SetFloat("Horizontal", 0.01f);
animator.SetFloat("Vertical", 0f);
animator.SetFloat("Speed", 1f);
}
else if (EnemyDirectionX < 0 && EnemyDirectionY == 0)
{
animator.SetFloat("Horizontal", -0.01f);
animator.SetFloat("Vertical", 0f);
animator.SetFloat("Speed", 1f);
}
else if (EnemyDirectionX == 0 && EnemyDirectionY < 0)
{
animator.SetFloat("Horizontal", 0f);
animator.SetFloat("Vertical", -0.01f);
animator.SetFloat("Speed", 1f);
}
else if (EnemyDirectionX < 0 && EnemyDirectionY < 0)
{
animator.SetFloat("Horizontal", -0.01f);
animator.SetFloat("Vertical", -0.01f);
animator.SetFloat("Speed", 1f);
}
else if (EnemyDirectionX <= 0.01 && EnemyDirectionY >= 0.01)
{
animator.SetFloat("Horizontal", 0.01f);
animator.SetFloat("Vertical", 0.01f);
animator.SetFloat("Speed", 1f);
}
else if (EnemyDirectionX >= 0.01 && EnemyDirectionY < 0)
{
animator.SetFloat("Horizontal", 0.01f);
animator.SetFloat("Vertical", -0.01f);
animator.SetFloat("Speed", 1f);
}
else if (EnemyDirectionX < 0 && EnemyDirectionY >= 0.01)
{
animator.SetFloat("Horizontal", -0.01f);
animator.SetFloat("Vertical", 0.01f);
animator.SetFloat("Speed", 1f);
}
else if (EnemyDirectionX == 0 && EnemyDirectionY == 0)
{
animator.SetFloat("Horizontal", 0f);
animator.SetFloat("Vertical", 0f);
animator.SetFloat("Speed", 0f);
}
}
}