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niszczeniesciany.cs
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niszczeniesciany.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class niszczeniesciany : MonoBehaviour
{
bool trigger;
int index;
private void Start()
{
trigger = false;
index = 0;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Alpha1))
{
index = 0;
}
if (Input.GetKeyDown(KeyCode.Alpha2))
{
index = 1;
}
if (Input.GetKeyDown(KeyCode.Alpha3))
{
index = 2;
}
if (Input.GetKeyDown(KeyCode.Alpha4))
{
index = 3;
}
}
public void OnTriggerStay2D(Collider2D collision)
{
if (collision.gameObject.tag == "Player")
{
if (Input.GetKeyDown(KeyCode.Mouse1))
{
Destroy(gameObject);
}
}
}
private void OnTriggerEnter2D(Collider2D collision)
{
}
}