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cpu_gpu.h
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cpu_gpu.h
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#ifndef CPU_GPU
#define CPU_GPU
#include "parameter.h"
class cpu_gpu {
point3D move;
bool visible = true;
bool objMove = false;
void lower_render();
void motionHandle();
public: void render();
};
void cpu_gpu::motionHandle() {
if (((enterPressed && objIndex == REMOVE_GPU) || objMove == true) && !assemble)
{
objMove = true;
move.x -= 0.007;
if (move.x < disapphereLimit)
{
enterPressed = false;
visible = false;
objMove = false;
}
}
else if (((enterPressed && objIndex == REMOVE_GPU) || objMove == true) && assemble)
{
objMove = true;
visible = true;
move.x += 0.007;
if (move.x >= 0.)
{
enterPressed = false;
objMove = false;
}
}
}
void cpu_gpu::render() {
motionHandle();
if (!visible) return;
glPushMatrix();
glTranslatef(move.x, move.y, move.z);
glTranslatef(7.55, 4.2, -4.65);
glRotatef(-90., 0., 1., 0.);
glRotatef(-90.,1., 0., 0.);
glScalef(0.3, 0.3, 0.3);
glEnable(GL_TEXTURE_2D);
glColor3f(1., 1., 1.);
glBindTexture(GL_TEXTURE_2D, textures[GPU_FRONT]);
glBegin(GL_POLYGON);
glTexCoord2f(0., 0.); glVertex3f(-1.75, 0, 0.2);
glTexCoord2f(1., 0); glVertex3f(1.5, 0, 0.2);
glTexCoord2f(1, 1); glVertex3f(1.5, 1.5, 0.2);
glTexCoord2f(0., 1); glVertex3f(-1.75, 1.5, 0.2);
glEnd();
glDisable(GL_TEXTURE_2D);
//back
glEnable(GL_TEXTURE_2D);
glColor3f(1., 1., 1.);
glBindTexture(GL_TEXTURE_2D, textures[GPU_LEFT]);
glBegin(GL_POLYGON);
glTexCoord2f(0., 0.); glVertex3f(-1.75, 1.5, 0);
glTexCoord2f(1., 0.); glVertex3f(1.5, 1.5, 0);
glTexCoord2f(1., 1.); glVertex3f(1.5, 0, 0);
glTexCoord2f(0., 1.); glVertex3f(-1.75, 0, 0);
glEnd();
glDisable(GL_TEXTURE_2D);
//side
glEnable(GL_TEXTURE_2D);
glColor3f(1., 1., 1.);
glBindTexture(GL_TEXTURE_2D, textures[GPU_BACK]);
glBegin(GL_POLYGON);
glTexCoord2f(0., 0.); glVertex3f(-1.75, 0, 0.0);
glTexCoord2f(1., 0.); glVertex3f(-1.75, 1.5, 0.0);
glTexCoord2f(1., 1.); glVertex3f(-1.75, 1.5, 0.3);
glTexCoord2f(0., 1.); glVertex3f(-1.75, 0, 0.3);
glEnd();
glDisable(GL_TEXTURE_2D);
//side
glColor3f(0.2, 0.2, 0.2);
glBegin(GL_POLYGON);
glVertex3f(1.5, 0, 0.0);
glVertex3f(1.5, 1.5, 0.0);
glVertex3f(1.5, 1.5, 0.2);
glVertex3f(1.5, 0, 0.2);
glEnd();
//bottom
glEnable(GL_TEXTURE_2D);
glColor3f(1., 1., 1.);
glBindTexture(GL_TEXTURE_2D, textures[GPU_SIDE]);
glBegin(GL_POLYGON);
glTexCoord2i(1, 0);
glVertex3f(1.5, 0, 0.0);
glTexCoord2i(1, 1);
glVertex3f(1.5, 0, 0.2);
glTexCoord2i(0, 1);
glVertex3f(-1.5, 0, 0.2);
glTexCoord2i(0, 0);
glVertex3f(-1.5, 0, 0.0);
glEnd();
//top
glEnable(GL_TEXTURE_2D);
glColor3f(1., 1., 1.);
glBindTexture(GL_TEXTURE_2D, textures[GPU_SIDE]);
glBegin(GL_POLYGON);
glTexCoord2f(1., 0.); glVertex3f(-1.75, 1.5, 0.0);
glTexCoord2f(1., 1.); glVertex3f(-1.75, 1.5, 0.2);
glTexCoord2f(0., 1.); glVertex3f(1.5, 1.5, 0.2);
glTexCoord2f(0., 0.); glVertex3f(1.5, 1.5, 0.0);
glEnd();
glDisable(GL_TEXTURE_2D);
//glPushMatrix();
//lower_render();
//glPopMatrix();
glPopMatrix();
}
void cpu_gpu::lower_render() {
glPushMatrix();
glEnable(GL_TEXTURE_2D);
glColor3f(0.5, 0.5, 0.5);
glBindTexture(GL_TEXTURE_2D, textures[GPU_LOWER]);
glBegin(GL_POLYGON);
glTexCoord2f(0., 0.); glVertex3f(-1.2, 0, 0.1);
glTexCoord2f(1, 0); glVertex3f(0.4, 0, 0.1);
glTexCoord2f(1, -1); glVertex3f(0.4, -0.15, 0.1);
glTexCoord2f(0, -1); glVertex3f(-1.2, -0.15, 0.1);
glEnd();
glDisable(GL_TEXTURE_2D);
glEnable(GL_TEXTURE_2D);
glColor3f(0.5, 0.5, 0.5);
glBindTexture(GL_TEXTURE_2D, textures[GPU_LOWER]);
glBegin(GL_POLYGON);
glTexCoord2f(0., 0.); glVertex3f(-1.2, 0, 0);
glTexCoord2f(1, 0); glVertex3f(0.4, 0, 0);
glTexCoord2f(1, -1); glVertex3f(0.4, -0.15, 0);
glTexCoord2f(0, -1); glVertex3f(-1.2, -0.15, 0);
glEnd();
glDisable(GL_TEXTURE_2D);
glColor3f(0.5, 0.5, 0.5);
//side
glBegin(GL_POLYGON);
glVertex3f(-1.2, 0, 0.1);
glVertex3f(-1.2, -0.15, 0.1);
glVertex3f(-1.2, -0.15, 0);
glVertex3f(-1.2, 0, 0);
glEnd();
//side
glBegin(GL_POLYGON);
glVertex3f(0.4, 0, 0.1);
glVertex3f(0.4, -0.15, 0.1);
glVertex3f(0.4, -0.15, 0);
glVertex3f(0.4, 0, 0);
glEnd();
//bottom
glBegin(GL_POLYGON);
glVertex3f(0.4, 0, 0.1);
glVertex3f(0.4, 0, 0);
glVertex3f(-1.2, 0, 0);
glVertex3f(-1.2, 0, 0.1);
glEnd();
//top
glBegin(GL_POLYGON);
glVertex3f(0.4, -0.15, 0.1);
glVertex3f(0.4, -0.15, 0);
glVertex3f(-1.2, -0.15, 0);
glVertex3f(-1.2, -0.15, 0.1);
glEnd();
glPopMatrix();
}
#endif CPU_GPU