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cpu_ram.h
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cpu_ram.h
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#ifndef CPU_RAM
#define CPU_RAM
#include "parameter.h"
class cpu_ramstick {
point3D move;
bool visible = true;
bool objMove = false;
void motionHandle();
public:void render(GLfloat, GLfloat, GLfloat);
};
void cpu_ramstick::motionHandle() {
// RAM REMOVAL
if (((enterPressed && objIndex == REMOVE_RAM_STICK) || objMove == true) && !assemble)
{
objMove = true;
/// Disassembly of The RAM
move.x -= 0.007;
if (move.x < disapphereLimit)
{
/// Last reached
objMove = false;
enterPressed = false;
visible = false;
}
}
else if (((enterPressed && objIndex == REMOVE_RAM_STICK -1 ) || objMove == true) && assemble)
{
objMove = true;
visible = true;
/// Assembly of The RAM
move.x += 0.007;
if (move.x >= 0.)
{
/// Last reached
objMove = false;
enterPressed = false;
}
}
}
void cpu_ramstick::render(GLfloat tx, GLfloat ty, GLfloat tz) {
motionHandle();
if (!visible) return;
glPushMatrix();
glTranslatef(move.x, move.y, move.z);
glTranslatef(tx,ty,tz);
glRotatef(90., 0., 0., 1.);
glScalef(0.35, 0.35, 0.35);
glColor3f(1., 1., 1.);
glEnable(GL_TEXTURE_2D);
glColor3f(1., 1., 1.);
glBindTexture(GL_TEXTURE_2D, textures[RAMSTICK]);
glBegin(GL_POLYGON);
glTexCoord2f(0., 0.); glVertex3f(-1, 0, 0.02);
glTexCoord2f(1., 0); glVertex3f(1, 0, 0.02);
glTexCoord2f(1, 1); glVertex3f(1, 0.5, 0.02);
glTexCoord2f(0., 1); glVertex3f(-1, 0.5, 0.02);
glEnd();
glDisable(GL_TEXTURE_2D);
glEnable(GL_TEXTURE_2D);
glColor3f(1., 1., 1.);
glBindTexture(GL_TEXTURE_2D, textures[RAMSTICK]);
glBegin(GL_POLYGON);
glTexCoord2f(0., 0.); glVertex3f(-1, 0, 0);
glTexCoord2f(1., 0); glVertex3f(1, 0, 0);
glTexCoord2f(1, 1); glVertex3f(1, 0.5, 0);
glTexCoord2f(0., 1); glVertex3f(-1, 0.5, 0);
glEnd();
glDisable(GL_TEXTURE_2D);
glColor3f(0, .2, 0);
glBegin(GL_POLYGON);
glVertex3f(-1, 0, 0.0);
glVertex3f(-1, 0.5, 0.0);
glVertex3f(-1, 0.5, 0.02);
glVertex3f(-1, 0, 0.02);
glEnd();
glBegin(GL_POLYGON);
glVertex3f(1, 0, 0.0);
glVertex3f(1, 0.5, 0.0);
glVertex3f(1, 0.5, 0.02);
glVertex3f(1, 0, 0.02);
glEnd();
glBegin(GL_POLYGON);
glVertex3f(1, 0, 0.0);
glVertex3f(1, 0, 0.02);
glVertex3f(-1, 0, 0.02);
glVertex3f(-1, 0, 0.0);
glEnd();
glBegin(GL_POLYGON);
glVertex3f(1, 0.5, 0.0);
glVertex3f(1, 0.5, 0.02);
glVertex3f(-1, 0.5, 0.02);
glVertex3f(-1, 0.5, 0.0);
glEnd();
glPopMatrix();
}
#endif CPU_RAM