From 06838b91c9d88a9a2998cf9e6e4e04a99ba663f8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Aristophan=5F=20=7C=20=D0=98=D0=B2=D0=B0=D0=BD?= Date: Sat, 30 Nov 2024 23:01:36 +0400 Subject: [PATCH 1/6] =?UTF-8?q?1=20=D0=BA=D0=BE=D0=BC=D0=BC=D0=B8=D1=82(?= =?UTF-8?q?=D0=BD=D0=B0=D0=B4=D0=BE=20=D0=BA=D0=BE=D0=B5-=D1=87=D1=82?= =?UTF-8?q?=D0=BE=20=D1=84=D0=B8=D0=BA=D1=81=D0=B8=D1=82=D1=8C,=20=D0=B0?= =?UTF-8?q?=20=D1=82=D0=B0=D0=BA=20=D0=BA=D0=BE=D0=BC=D0=BC=D0=B8=D1=82?= =?UTF-8?q?=D0=B8=D1=82=D1=8C=20=D1=8F=20=D0=BD=D0=B5=20=D1=81=D0=BE=D0=B1?= =?UTF-8?q?=D0=B8=D1=80=D0=B0=D0=BB=D1=81=D1=8F)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Content.Client/Entry/EntryPoint.cs | 13 + .../UI/HealthAnalyzerWindow.xaml | 125 ++--- .../UI/HealthAnalyzerWindow.xaml.cs | 202 ++++--- .../Humanoid/HumanoidAppearanceSystem.cs | 7 +- .../HumanoidMarkingModifierWindow.xaml.cs | 2 +- Content.Client/IoC/ClientContentIoC.cs | 2 + .../UI/SurveillanceCameraNavMapControl.cs | 13 + .../Screens/DefaultGameScreen.xaml | 4 +- .../Screens/DefaultGameScreen.xaml.cs | 4 +- Content.Client/_Adventure/CollectionUtils.cs | 11 + .../Desecrated/PontificVisualLayers.cs | 9 + .../DarkForces/Narsi/NarsiRuneVisualLayers.cs | 7 + .../Enchantment/RatvarEnchantmentBUI.cs | 54 ++ .../Enchantment/RatvarEnchantmentMenu.xaml | 11 + .../Enchantment/RatvarEnchantmentMenu.xaml.cs | 53 ++ .../Visuals/RatvarEnchantableVisualSystem.cs | 100 ++++ .../Ratvar/Midas/RatvarMidasTouchBUI.cs | 54 ++ .../Ratvar/Midas/RatvarMidasTouchMenu.xaml | 11 + .../Ratvar/Midas/RatvarMidasTouchMenu.xaml.cs | 58 ++ .../Structures/Altar/AltarGlowSystem.cs | 46 ++ .../Ratvar/Structures/RatvarWorkshopBUI.cs | 42 ++ .../Structures/RatvarWorkshopWindow.xaml | 55 ++ .../Structures/RatvarWorkshopWindow.xaml.cs | 129 +++++ .../Vampire/Overlay/VampireIconsSystem.cs | 30 + .../DarkForces/Vampire/VampireAbilitiesEUI.cs | 53 ++ .../Vampire/VampireAbilitiesWindow.xaml | 52 ++ .../Vampire/VampireAbilitiesWindow.xaml.cs | 197 +++++++ .../Desecrated/PontificVisualizerSystem.cs | 27 + .../Desecrated/PontificVisualsComponent.cs | 6 + .../Disease/DiseasesVisualizerSystem.cs | 37 ++ .../Disease/DiseasesVisualsComponent.cs | 6 + .../Systems/Controls/TargetDollPartBox.cs | 29 + .../Controls/TargetDollTextureButton.cs | 95 ++++ .../Doll/Widgets/Systems/TargetDollSystem.cs | 57 ++ .../Widgets/Systems/TargetDollUiController.cs | 101 ++++ .../Widgets/Systems/TargetDollWidgetBridge.cs | 66 +++ .../Surgery/UI/SurgeryBoundUserInterface.cs | 62 +++ .../Medical/Surgery/UI/SurgeryWindow.xaml | 6 + .../Medical/Surgery/UI/SurgeryWindow.xaml.cs | 515 ++++++++++++++++++ .../Medical/Surgery/UI/TargetDollUI.xaml | 7 + .../Medical/Surgery/UI/TargetDollUI.xaml.cs | 45 ++ .../CCO/Console/CCOConsoleBoundInterface.cs | 88 +++ .../CCO/Console/CcoConsoleSquadControl.xaml | 18 + .../Console/CcoConsoleSquadControl.xaml.cs | 24 + .../CcoConsoleWindow.EmergencyShuttle.cs | 54 ++ .../CCO/Console/CcoConsoleWindow.Salary.cs | 188 +++++++ .../Roles/CCO/Console/CcoConsoleWindow.xaml | 184 +++++++ .../CCO/Console/CcoConsoleWindow.xaml.cs | 140 +++++ .../UI/Borgs/StationAIBorgsInterface.cs | 47 ++ .../UI/Borgs/StationAIBorgsWindow.xaml | 63 +++ .../UI/Borgs/StationAIBorgsWindow.xaml.cs | 137 +++++ .../UI/Cameras/StationAICameras.xaml | 17 + .../UI/Cameras/StationAICameras.xaml.cs | 84 +++ .../UI/Cameras/StationAICamerasInterface.cs | 56 ++ .../UI/StationAIGhostAttemptSystem.cs | 20 + .../_Adventure/SCP/SCP049/SCP049System.cs | 36 ++ Content.Client/_Adventure/SCP/SCP173System.cs | 40 ++ .../_Adventure/Zombie/ZombieSmokerOverlay.cs | 64 +++ .../_Adventure/Zombie/ZombieSmokerSystem.cs | 54 ++ .../Tests/Body/SaveLoadReparentTest.cs | 2 +- .../Commands/AddBodyPartCommand.cs | 10 +- Content.Server/Antag/AntagSelectionSystem.cs | 16 +- .../Body/Commands/AddHandCommand.cs | 2 +- .../Body/Commands/AttachBodyPartCommand.cs | 2 +- Content.Server/Body/Events/OnEntityBreath.cs | 4 + .../Body/Events/OnEntityMetabolize.cs | 14 + .../Body/Events/OnEntitySaturationAttempt.cs | 7 + .../Body/Events/OnEntityStomachUpdated.cs | 6 + Content.Server/Body/Systems/BrainSystem.cs | 4 + Content.Server/Body/Systems/LungSystem.cs | 33 +- .../Body/Systems/MetabolizerSystem.cs | 14 +- .../Body/Systems/RespiratorSystem.cs | 26 +- Content.Server/Body/Systems/StomachSystem.cs | 49 +- Content.Server/Content.Server.csproj | 3 + .../EntitySystems/ExplosionHitEvent.cs | 4 + .../ExplosionSystem.Processing.cs | 2 + Content.Server/Medical/CryoPodSystem.cs | 50 +- Content.Server/Medical/DefibrillatorSystem.cs | 5 + Content.Server/Medical/EntityHealedEvent.cs | 5 + .../Medical/Events/GetOrgansState.cs | 4 + Content.Server/Medical/HealingSystem.cs | 36 +- .../Medical/HealthAnalyzerSystem.cs | 23 +- .../Nutrition/EntitySystems/SmokingSystem.cs | 30 +- .../Commands/Disease/AddDiseaseCommand.cs | 25 + Content.Server/_Adventure/Bank/BankBridge.cs | 20 + .../_Adventure/Bank/BankSecuritySystem.cs | 94 ++++ .../_Adventure/Bank/BankSystem.ATM.cs | 153 ++++++ .../_Adventure/Bank/BankSystem.Account.cs | 110 ++++ .../_Adventure/Bank/BankSystem.Records.cs | 45 ++ .../Bank/BankSystem.Transactions.cs | 50 ++ Content.Server/_Adventure/Bank/BankSystem.cs | 43 ++ .../Components/BankSecureCashComponent.cs | 6 + .../PDA/Components/BankCartridgeComponent.cs | 6 + .../CursedMonk/CursedMonkComponent.cs | 16 + .../Desecrated/CursedMonk/CursedMonkSystem.cs | 40 ++ .../DesecratedLightningComponent.cs | 11 + .../DarkForces/Desecrated/DesecratedSystem.cs | 207 +++++++ .../Desecrated/DesecratedTargetComponent.cs | 6 + .../Pontific/Bonus/PontificBonusComponent.cs | 19 + .../Pontific/Bonus/PontificBonusEndEvent.cs | 11 + .../Pontific/Bonus/PontificBonusSystem.cs | 63 +++ .../DarkAltar/PontificDarkAltarComponent.cs | 21 + .../DarkAltar/PontificDarkAltarSystem.cs | 161 ++++++ .../Desecrated/Pontific/PontificComponent.cs | 54 ++ .../Pontific/PontificFelAlertClick.cs | 19 + .../Pontific/PontificSystem.Abilities.cs | 267 +++++++++ .../Desecrated/Pontific/PontificSystem.cs | 65 +++ .../Prayer/PontificPrayerComponent.cs | 6 + .../Buildings/Altar/NarsiAltarComponent.cs | 47 ++ .../Altar/NarsiAltarSystem.Abilities.cs | 45 ++ .../Altar/NarsiAltarSystem.Polymorph.cs | 34 ++ .../Altar/NarsiAltarSystem.Rituals.cs | 207 +++++++ .../Narsi/Buildings/Altar/NarsiAltarSystem.cs | 82 +++ .../Altar/Rituals/Base/NarsiRitualEffect.cs | 180 ++++++ .../Rituals/Base/NarsiRitualRequirements.cs | 45 ++ .../Rituals/NarsiChangeMindRitualEffect.cs | 37 ++ .../Rituals/NarsiCoordinatesRitualEffect.cs | 30 + .../NarsiDarknessBlowoutRitualEffect.cs | 34 ++ .../Altar/Rituals/NarsiHealRitualEffect.cs | 27 + .../Altar/Rituals/NarsiIconsRitualEffect.cs | 16 + .../Rituals/NarsiItemsSpawnRitualEffect.cs | 22 + .../Rituals/NarsiPolymorphRitualEffect.cs | 37 ++ .../Rituals/NarsiSummonTargetRitualEffect.cs | 38 ++ .../Altar/Rituals/NarsiVomitRitualEffect.cs | 41 ++ .../Polymorth/NarsiPolymorphComponent.cs | 11 + .../Polymorth/NarsiRequestPolymorphEvent.cs | 18 + .../NarsiRitualCategoryPrototype.cs | 16 + .../Prototypes/NarsiRitualPrototype.cs | 36 ++ .../CreatureEgg/NarsiCreatureEggEvents.cs | 3 + .../CreatureEgg/NarsiCreatureEggSystem.cs | 174 ++++++ .../Buildings/Forge/NarisCultForgeSystem.cs | 155 ++++++ .../Forge/NarsiCultForgeComponent.cs | 38 ++ .../Buildings/NarsiCultStructureComponent.cs | 10 + .../Buildings/NarsiCultStructureSystem.cs | 18 + .../Pilon/NarsiCultPilonComponent.cs | 26 + .../Buildings/Pilon/NarsiCultPilonSystem.cs | 78 +++ .../Blindness/NarsiBlindnessComponent.cs | 8 + .../FireArms/NarsiCultistFireArmsComponent.cs | 17 + .../NarsiCultistAbilitiesSystem.Blindness.cs | 96 ++++ .../NarsiCultistAbilitiesSystem.Cuff.cs | 32 ++ .../NarsiCultistAbilitiesSystem.Emp.cs | 52 ++ .../NarsiCultistAbilitiesSystem.FireArms.cs | 110 ++++ ...NarsiCultistAbilitiesSystem.GhostWeapon.cs | 48 ++ .../NarsiCultistAbilitiesSystem.Leader.cs | 53 ++ .../NarsiCultistAbilitiesSystem.Shadow.cs | 74 +++ .../NarsiCultistAbilitiesSystem.Silence.cs | 77 +++ .../NarsiCultistAbilitiesSystem.Stealth.cs | 82 +++ .../NarsiCultistAbilitiesSystem.Stun.cs | 35 ++ .../NarsiCultistAbilitiesSystem.Teleport.cs | 38 ++ .../Abilities/NarsiCultistAbilitiesSystem.cs | 108 ++++ .../Prototype/NarsiAbilityPrototype.cs | 35 ++ .../Silence/NarsiSilenceComponent.cs | 10 + .../Stealth/NarsiCultistStealthComponent.cs | 10 + .../Cultist/Gear/NarsiCultistGearComponent.cs | 6 + .../Cultist/Gear/NarsiCultistGearSystem.cs | 35 ++ .../Roles/Cultists/NarsiNewCultistSystem.cs | 30 + .../Cultist/Roles/Narsi/NarsiComponent.cs | 6 + .../Cultist/Roles/NarsiCultRoleComponent.cs | 8 + .../Dagger/NarsiRitualDaggerComponent.cs | 6 + .../Narsi/Dagger/NarsiRitualDaggerSystem.cs | 163 ++++++ .../NarsiCultOfferingTargetComponent.cs | 8 + .../Components/NarsiObjectiveComponent.cs | 11 + .../Progress/NarsiCultProgressComponent.cs | 60 ++ .../NarsiCultProgressSystem.Abilities.cs | 136 +++++ .../NarsiCultProgressSystem.Cultist.cs | 90 +++ .../NarsiCultProgressSystem.Objectives.cs | 177 ++++++ .../Narsi/Progress/NarsiCultProgressSystem.cs | 67 +++ .../Objectives/Building/NarsiBuilding.cs | 12 + .../Objectives/Building/NarsiBuildingEvent.cs | 3 + .../NarsiCultBuildingObjectiveComponent.cs | 9 + .../NarsiCultBuildingObjectiveSystem.cs | 30 + .../NarsiCultCreatureEggObjectiveComponent.cs | 15 + .../Egg/NarsiCultCreatureEggSystem.cs | 50 ++ .../Objectives/NarsiObjectiveSystem.cs | 19 + .../NarsiCultOfferObjectiveComponent.cs | 9 + .../Offering/NarsiCultOfferObjectiveSystem.cs | 80 +++ .../Offering/NarsiCultOfferingTargetEvent.cs | 4 + .../NarsiCultRitualObjectiveComponent.cs | 16 + .../Rituals/NarsiCultRitualObjectiveSystem.cs | 61 +++ .../Rituals/NarsiRitualCompletedEvent.cs | 4 + .../NarsiCultSummonObjectiveComponent.cs | 6 + .../Summon/NarsiCultSummonObjectiveSystem.cs | 25 + .../Components/NarsiOfferingRuneComponent.cs | 6 + .../Components/NarsiReviveRuneComponent.cs | 6 + .../Runes/Components/NarsiRuneComponent.cs | 17 + .../Components/NarsiSpawnRuneComponent.cs | 6 + .../Components/NarsiSummonRuneComponent.cs | 6 + .../Components/NarsiTeleportRuneComponent.cs | 9 + .../Events/NarsiRuneInstantSpawnEvent.cs | 11 + .../Runes/Events/NarsiSummoningEvents.cs | 33 ++ .../Narsi/Runes/NarsiRuneSystem.Offering.cs | 30 + .../Narsi/Runes/NarsiRuneSystem.Revive.cs | 88 +++ .../Narsi/Runes/NarsiRuneSystem.Summoning.cs | 120 ++++ .../Runes/NarsiRuneSystem.SummoningNarsi.cs | 92 ++++ .../Narsi/Runes/NarsiRuneSystem.Teleport.cs | 57 ++ .../DarkForces/Narsi/Runes/NarsiRuneSystem.cs | 144 +++++ .../Armor/RatvarCuirassComponent.cs | 17 + .../Enchantment/GetEnchantmentRadialEvent.cs | 4 + .../Enchantment/Items/RatvarShardComponent.cs | 11 + .../Enchantment/RatvarItemComponent.cs | 6 + .../Enchantment/RatvarSlabComponent.cs | 31 ++ .../Weapons/RatvarHammerComponent.cs | 6 + .../Weapons/RatvarSpearComponent.cs | 6 + .../Weapons/RatvarSwordComponent.cs | 17 + .../Abilities/Midas/MidasMaterialComponent.cs | 11 + .../Abilities/Midas/MidasTargetComponent.cs | 6 + .../Abilities/Midas/MidasTargetEvent.cs | 4 + .../Abilities/RatvarAbilitiesComponent.cs | 19 + .../RatvarAbilitiesSystem.Cuirass.cs | 41 ++ .../Abilities/RatvarAbilitiesSystem.Hammer.cs | 36 ++ .../Abilities/RatvarAbilitiesSystem.Midas.cs | 88 +++ .../Abilities/RatvarAbilitiesSystem.Shard.cs | 172 ++++++ .../Abilities/RatvarAbilitiesSystem.Slab.cs | 211 +++++++ .../Abilities/RatvarAbilitiesSystem.Spear.cs | 43 ++ .../Abilities/RatvarAbilitiesSystem.Sword.cs | 52 ++ .../Abilities/RatvarAbilitiesSystem.cs | 172 ++++++ .../Slab/RatvarHidingItemComponent.cs | 8 + .../Slab/RatvarHidingStructureComponent.cs | 11 + .../Abilities/Slab/RatvarHidingSystem.cs | 218 ++++++++ .../Righteous/Gear/RatvarGearComponent.cs | 19 + .../Ratvar/Righteous/Gear/RatvarGearSystem.cs | 137 +++++ .../Gear/RatvarGearTargetComponent.cs | 12 + .../Marauder/RatvarMarauderSystem.cs | 64 +++ .../Progress/Events/RatvarSpawnEvents.cs | 10 + .../Beacon/RatvarBeaconObjectiveComponent.cs | 8 + .../Beacon/RatvarBeaconObjectiveSystem.cs | 48 ++ .../RatvarConvertObjectiveComponent.cs | 8 + .../Convert/RatvarConvertObjectiveSystem.cs | 52 ++ .../Power/RatvarPowerObjectiveComponent.cs | 8 + .../Power/RatvarPowerObjectiveSystem.cs | 46 ++ .../Summon/RatvarSummonObjectiveComponent.cs | 21 + .../Summon/RatvarSummonObjectiveSystem.cs | 100 ++++ .../Progress/RatvarProgressComponent.cs | 28 + .../Progress/RatvarProgressSystem.Roles.cs | 31 ++ ...RatvarProgressSystem.StructuresAndItems.cs | 41 ++ .../Progress/RatvarProgressSystem.cs | 172 ++++++ .../Progress/Roles/RatvarComponent.cs | 6 + .../Progress/Roles/RatvarRoleComponent.cs | 8 + .../SoulVessel/RatvarSoulVesselComponent.cs | 6 + .../SoulVessel/RatvarSoulVesselSystem.cs | 99 ++++ .../Structures/Altar/RatvarAltarComponent.cs | 27 + .../Structures/Altar/RatvarAltarSystem.cs | 198 +++++++ .../Beacon/RatvarBeaconComponent.cs | 36 ++ .../Structures/Beacon/RatvarBeaconSystem.cs | 104 ++++ .../Portal/RatvarPortalComponent.cs | 10 + .../Structures/Portal/RatvarPortalSystem.cs | 47 ++ .../Structures/RatvarStructureComponent.cs | 6 + .../Workshop/RatvarWorkshopSystem.cs | 89 +++ .../Workshop/RatvarworkShopComponent.cs | 15 + .../Chaplain/Abilities/Box2EdgeEnumerator.cs | 54 ++ .../Abilities/ChaplainNarsiExileEvents.cs | 41 ++ .../Chaplain/ChaplainSystem.Abilities.cs | 224 ++++++++ .../Chaplain/ChaplainSystem.ForceWall.cs | 40 ++ .../Saint/Chaplain/ChaplainSystem.Narsi.cs | 61 +++ .../Saint/Chaplain/ChaplainSystem.Vampire.cs | 45 ++ .../Saint/Chaplain/ChaplainSystem.cs | 37 ++ .../Chaplain/Components/ChaplainComponent.cs | 50 ++ .../Cross/Events/SaintedCrossFindingEvent.cs | 17 + .../Saint/Items/Cross/SaintCrossComponent.cs | 13 + .../Items/Cross/SaintCrossSystem.Damage.cs | 27 + .../Items/Cross/SaintCrossSystem.Vampire.cs | 47 ++ .../Saint/Items/Cross/SaintCrossSystem.cs | 78 +++ .../Saint/Items/Events/OnItemSainted.cs | 7 + .../DarkForces/Saint/Items/SaintedBridge.cs | 14 + .../Reagent/Events/OnSaintWaterDrinkEvent.cs | 19 + .../Events/OnSaintWaterFlammableEvent.cs | 21 + .../Saint/Reagent/SaintWaterDrinkEffect.cs | 24 + .../Reagent/SaintWaterFlammableEffect.cs | 25 + .../Saint/Reagent/SaintWaterSystem.cs | 43 ++ .../Saintable/Events/ISaintEntityEvent.cs | 11 + .../Events/OnSaintEntityAfterInteract.cs | 21 + .../Saintable/Events/OnSaintEntityCollide.cs | 21 + .../Events/OnSaintEntityHandInteract.cs | 21 + .../Events/OnSaintEntityTryPickedUp.cs | 21 + .../Events/OnSilverEntityAfterInteract.cs | 21 + .../Saintable/Events/OnSilverEntityCollide.cs | 21 + .../Events/OnSilverEntityHandInteract.cs | 21 + .../Events/OnSilverEntityTryPickedUp.cs | 21 + .../Events/OnTryPryingSaintedEvent.cs | 21 + .../Events/OnTryPryingSilverEvent.cs | 21 + .../Saint/Saintable/SaintedSystem.cs | 238 ++++++++ .../Components/VampireImmunitiesComponents.cs | 11 + .../GameRules/SCP/DClass/DClassComponent.cs | 9 + .../GameRules/SCP/DClass/DClassSystem.cs | 52 ++ .../SCP/Door/SCPDoorPryerComponent.cs | 13 + .../GameRules/SCP/Door/SCPDoorPryerSystem.cs | 44 ++ .../GameRules/SCP/SCP049/SCP049System.cs | 215 ++++++++ .../GameRules/SCP/SCP173/SCP173Component.cs | 40 ++ .../GameRules/SCP/SCP173/SCP173System.cs | 256 +++++++++ .../SCP/SCP173/SCP173TileReaction.cs | 89 +++ .../GameRules/SCP/SCPMarkerComponent.cs | 6 + .../GameRules/SCP/SOAP/SCPSoapComponent.cs | 26 + .../GameRules/SCP/SOAP/SCPSoapSystem.cs | 72 +++ .../Station/Components/SCPGoalComponent.cs | 11 + .../Station/Components/SCPShuttleComponent.cs | 6 + .../Station/Components/SCPStationComponent.cs | 6 + .../Components/SCPStationGoalComponent.cs | 13 + .../Components/SCPAnomalyGunGoalComponent.cs | 13 + .../Goals/Components/SCPHealGoalComponent.cs | 11 + .../Components/SCPRadiationGoalComponent.cs | 11 + .../Components/SCPTransferGoalComponent.cs | 17 + .../SCP/Station/Goals/Events/SCPGoalEvents.cs | 8 + .../Prototypes/SCPStationGoalPrototype.cs | 19 + .../SCP/Station/Goals/SCPGoalSystem.cs | 203 +++++++ .../Goals/SubSystems/SCPAnomalyGunSystem.cs | 40 ++ .../Station/Goals/SubSystems/SCPGoalUtils.cs | 19 + .../Goals/SubSystems/SCPHealGoalSystem.cs | 34 ++ .../Goals/SubSystems/SCPRadiationSystem.cs | 36 ++ .../Goals/SubSystems/SCPTransferSystem.cs | 41 ++ .../SCP/Station/Systems/SCPStationSystem.cs | 17 + .../Vampire/EUI/VampireAbilitiesEUI.cs | 26 + .../Vampire/Hunter/VampireImmunitySystem.cs | 57 ++ .../Abilities/VampireAbilitiesSystem.Bats.cs | 53 ++ .../VampireAbilitiesSystem.Charge.cs | 35 ++ ...ampireAbilitiesSystem.ChiropteamScreech.cs | 84 +++ .../VampireAbilitiesSystem.DrinkBlood.cs | 115 ++++ .../VampireAbilitiesSystem.FullPower.cs | 73 +++ .../VampireAbilitiesSystem.Paralize.cs | 107 ++++ .../VampireAbilitiesSystem.Rejuvenate.cs | 79 +++ .../VampireAbilitiesSystem.Shapeshift.cs | 32 ++ .../Abilities/VampireAbilitiesSystem.Trall.cs | 64 +++ .../Role/Abilities/VampireAbilitiesSystem.cs | 138 +++++ .../Role/Abilities/VampireRegenComponent.cs | 30 + .../Role/Components/VampireRoleComponent.cs | 8 + .../Events/VampireAbilitySelectedEvent.cs | 6 + .../Role/Trall/VampireTrallRoleComponent.cs | 8 + .../Vampire/Role/Trall/VampireTrallSystem.cs | 146 +++++ .../Vampire/Role/VampireSystem.Saint.cs | 69 +++ .../GameRules/Vampire/Role/VampireSystem.cs | 159 ++++++ .../Blood/VampireBloodObjectiveComponent.cs | 9 + .../Blood/VampireBloodObjectiveSystem.cs | 62 +++ .../VampireEnthrallObjectiveComponent.cs | 8 + .../VampireEnthrallObjectiveSystem.cs | 67 +++ .../GameRules/Vampire/VampireBridge.cs | 37 ++ .../Vampire/VampireTargetComponent.cs | 8 + .../GameRules/Vampire/VampireThirst.cs | 33 ++ .../Rules/Narsi/NarsiRuleComponent.cs | 31 ++ .../Rules/Narsi/NarsiRuleSystem.Chaplain.cs | 114 ++++ .../Rules/Narsi/NarsiRuleSystem.Summoning.cs | 75 +++ .../Rules/Narsi/NarsiRuleSystem.cs | 97 ++++ .../Rules/Pontific/PontificRuleComponent.cs | 30 + .../Rules/Pontific/PontificRuleSystem.cs | 141 +++++ .../Rules/Ratvar/RatvarRuleComponent.cs | 21 + .../Rules/Ratvar/RatvarRuleSystem.cs | 116 ++++ .../GameTicking/Rules/SCP/SCPRuleComponent.cs | 14 + .../GameTicking/Rules/SCP/SCPRuleSystem.cs | 43 ++ .../Rules/Vampire/VampireRuleComponent.cs | 7 + .../Rules/Vampire/VampireRuleSystem.cs | 40 ++ .../Components/DiseaseImmunityComponent.cs | 64 +++ .../DiseaseProtectionClothingComponent.cs | 10 + .../Components/DiseaseProtectionComponent.cs | 10 + .../DiseasePuddleSpreaderComponent.cs | 13 + .../Components/DiseaseSpreaderComponent.cs | 19 + .../Components/DiseaseTargetComponent.cs | 10 + .../Components/DiseasesControllerComponent.cs | 10 + .../Components/DiseasesOnSpawnComponent.cs | 14 + .../Medical/Disease/Data/DiseaseCureData.cs | 21 + .../Medical/Disease/Data/DiseaseData.cs | 41 ++ .../Medical/Disease/Data/DiseaseSpreading.cs | 8 + .../Medical/Disease/Data/DiseaseStage.cs | 69 +++ .../Medical/Disease/Data/DiseaseSymptom.cs | 13 + .../Components/DiseaseDiagnoserComponent.cs | 23 + .../DiseaseDiagnoserPaperComponent.cs | 8 + .../DiseaseDiagnoserSystem.Analyze.cs | 172 ++++++ .../Diagnoser/DiseaseDiagnoserSystem.cs | 150 +++++ .../Diagnosis/Swab/DiseaseSwabComponent.cs | 14 + .../Diagnosis/Swab/DiseaseSwabSystem.cs | 98 ++++ .../Vaccinator/DiseaseVaccinatorComponent.cs | 39 ++ .../Vaccinator/DiseaseVaccinatorSystem.cs | 323 +++++++++++ .../Medical/Disease/DiseasesBridge.cs | 30 + .../Effects/DiseaseAdjustReagentEffect.cs | 45 ++ .../Medical/Disease/Effects/DiseaseEffect.cs | 56 ++ .../Disease/Effects/DiseaseEmoteEffect.cs | 20 + .../Disease/Effects/DiseasePopupEffect.cs | 17 + .../Disease/Effects/DiseaseStaminaEffect.cs | 18 + .../Disease/Effects/DiseaseStatusEffect.cs | 51 ++ .../Effects/DiseaseTemperatureEffect.cs | 18 + .../Disease/Effects/DiseaseVisualEffect.cs | 62 +++ .../Disease/Effects/DiseaseVomitEffect.cs | 14 + .../Effects/DiseaseVomitRandomOrganEffect.cs | 40 ++ .../Prototypes/DiseaseBlacklistPrototype.cs | 13 + .../Prototypes/DiseaseCurePrototype.cs | 31 ++ .../Disease/Prototypes/DiseasePrototype.cs | 61 +++ .../Prototypes/DiseaseSymptomPrototype.cs | 17 + .../Prototypes/DiseasesStagePrototype.cs | 47 ++ .../DiseaseProtectionClothingSystem.cs | 109 ++++ .../Disease/Systems/DiseaseSystem.Cure.cs | 240 ++++++++ .../Systems/DiseaseSystem.Spreading.cs | 96 ++++ .../Disease/Systems/DiseaseSystem.Symptoms.cs | 67 +++ .../Medical/Disease/Systems/DiseaseSystem.cs | 189 +++++++ .../Medical/Disease/Systems/DiseaseUtils.cs | 54 ++ .../Disease/Systems/DiseasesImmunitySystem.cs | 151 +++++ .../Disease/Systems/DiseasesOnSpawnSystem.cs | 25 + .../Surgery/Bionic/ArmDrillComponent.cs | 8 + .../Surgery/Bionic/BionicBodyPartComponent.cs | 11 + .../Medical/Surgery/Bionic/IBionicPart.cs | 6 + .../Body/SurgeryBodySystem.Appearance.cs | 104 ++++ .../Surgery/Body/SurgeryBodySystem.Ext.cs | 75 +++ .../Medical/Surgery/Body/SurgeryBodySystem.cs | 83 +++ .../Components/SurgeryClampedComponent.cs | 17 + .../Surgery/Components/SurgeryComponent.cs | 61 +++ .../Components/SurgeryDamageComponent.cs | 11 + .../Components/SurgeryNecrosisComponent.cs | 43 ++ .../Components/SurgeryOpenedComponent.cs | 27 + .../Components/SurgeryRejectionComponent.cs | 33 ++ .../Medical/Surgery/Doll/TargetDollSystem.cs | 25 + .../Events/SurgeryAttachPartAttemptEvent.cs | 4 + .../Surgery/Events/SurgeryBodyPartEvents.cs | 9 + .../Surgery/Events/SurgeryBodyUpdated.cs | 4 + .../Surgery/Events/SurgeryToolAppliedEvent.cs | 8 + .../Surgery/Events/SurgeryToolApplyEvent.cs | 8 + .../Events/SurgeryToolApplyOrganEvent.cs | 8 + .../Events/SurgeryToolRemovedFromBodyPart.cs | 11 + .../Components/Base/BaseOrganComponent.cs | 34 ++ .../Base/BaseRegeneratableOrganComponent.cs | 9 + .../Organs/Components/IIntervalOrgan.cs | 8 + .../Events/SurgeryRequestOrganDamage.cs | 4 + .../Surgery/Organs/Eyes/EyeSightComponent.cs | 6 + .../Surgery/Organs/Eyes/EyeSightSystem.cs | 55 ++ .../Organs/Heart/CirculatoryPumpComponent.cs | 57 ++ .../Heart/CirculatoryPumpMarkerComponent.cs | 6 + .../Organs/Heart/CirculatoryPumpSystem.cs | 165 ++++++ .../Surgery/Organs/Kidney/KidneySystem.cs | 55 ++ .../Organs/Kidney/ToxinRemoverComponent.cs | 26 + .../Kidney/ToxinRemoverMarkerComponent.cs | 6 + .../Surgery/Organs/Liver/LiverSystem.cs | 47 ++ .../Organs/Liver/ToxinFilterComponent.cs | 25 + .../Liver/ToxinFilterMarkerComponent.cs | 6 + .../Surgery/Organs/Lungs/DLungsComponent.cs | 22 + .../Organs/Lungs/LungsMarkerComponent.cs | 6 + .../Organs/Lungs/SurgeryLungsSystem.cs | 64 +++ .../Medical/Surgery/Organs/OrganUtils.cs | 29 + .../Organs/Stomach/DStomachComponent.cs | 17 + .../Organs/Stomach/StomachMarkerComponent.cs | 6 + .../Organs/Stomach/SurgeryStomachSystem.cs | 33 ++ .../Surgery/Organs/SurgeryOrganSystem.cs | 212 +++++++ .../Medical/Surgery/SurgeryGownComponent.cs | 6 + .../Medical/Surgery/SurgerySystem.BUI.cs | 117 ++++ .../Medical/Surgery/SurgerySystem.Necrosis.cs | 93 ++++ .../Medical/Surgery/SurgerySystem.Opened.cs | 42 ++ .../Surgery/SurgerySystem.Rejection.cs | 44 ++ .../Medical/Surgery/SurgerySystem.Shock.cs | 41 ++ .../Medical/Surgery/SurgerySystem.cs | 362 ++++++++++++ .../Components/SurgeryCauterizerComponent.cs | 6 + .../Tools/Components/SurgeryDrillComponent.cs | 6 + .../Components/SurgeryHardSutureComponent.cs | 6 + .../Components/SurgeryIncisorComponent.cs | 6 + .../Components/SurgeryLargeClampComponent.cs | 6 + .../Components/SurgeryManipulatorComponent.cs | 6 + .../Components/SurgeryRetractorComponent.cs | 6 + .../Tools/Components/SurgerySawComponent.cs | 6 + .../Components/SurgerySmallClampComponent.cs | 6 + .../Components/SurgerySutureComponent.cs | 6 + .../Tools/Components/SurgeryToolComponent.cs | 13 + .../Medical/Surgery/Tools/SurgeryToolUsage.cs | 16 + .../Tools/SurgeryToolsSystem.BodyPart.cs | 123 +++++ .../Tools/SurgeryToolsSystem.Cauterize.cs | 93 ++++ .../Surgery/Tools/SurgeryToolsSystem.Clamp.cs | 53 ++ .../Surgery/Tools/SurgeryToolsSystem.Drill.cs | 99 ++++ .../Tools/SurgeryToolsSystem.HardSuture.cs | 90 +++ .../Tools/SurgeryToolsSystem.Incisor.cs | 105 ++++ .../Tools/SurgeryToolsSystem.Organs.cs | 74 +++ .../Tools/SurgeryToolsSystem.Retractor.cs | 74 +++ .../Surgery/Tools/SurgeryToolsSystem.Saw.cs | 133 +++++ .../Tools/SurgeryToolsSystem.SmallClamp.cs | 44 ++ .../Tools/SurgeryToolsSystem.Suture.cs | 111 ++++ .../Surgery/Tools/SurgeryToolsSystem.cs | 180 ++++++ .../Wounds/SurgeryDamageSystem.Heal.cs | 55 ++ .../Surgery/Wounds/SurgeryDamageSystem.cs | 178 ++++++ .../Roles/CCO/Console/CCOConsoleComponent.cs | 30 + .../Roles/CCO/Console/CCOConsoleSystem.cs | 334 ++++++++++++ .../CCO/Console/CCOConsoleTargetComponent.cs | 8 + .../CrewMemberStationSalaryComponent.cs | 21 + .../Salary/CrewMemberSalarySystem.Antags.cs | 76 +++ .../Salary/CrewMemberSalarySystem.PDA.cs | 32 ++ .../Salary/CrewMemberSalarySystem.PayDay.cs | 134 +++++ .../Salary/CrewMemberSalarySystem.Records.cs | 51 ++ .../Salary/CrewMemberSalarySystem.Station.cs | 88 +++ .../Roles/Salary/CrewMemberSalarySystem.cs | 45 ++ .../Roles/Salary/SalariesPrototype.cs | 16 + .../_Adventure/Roles/Salary/SalaryBridge.cs | 20 + .../_Adventure/Roles/SecretRoleSystem.cs | 23 + .../Spawners/AdditionalJobsSpawnSystem.cs | 83 +++ .../Roles/Spawners/AdditionalJobsSystem.cs | 52 ++ .../Roles/Spawners/StationJobComponentExt.cs | 15 + .../Roles/StationAI/StationAISystem.Borgs.cs | 81 +++ .../StationAI/StationAISystem.Cameras.cs | 92 ++++ .../Roles/StationAI/StationAISystem.Doors.cs | 105 ++++ .../StationAI/StationAISystem.Electric.cs | 87 +++ .../Roles/StationAI/StationAISystem.Ghost.cs | 63 +++ .../StationAI/StationAISystem.Visitor.cs | 71 +++ .../Roles/StationAI/StationAISystem.cs | 172 ++++++ .../_Adventure/SecretCCVars/PontificCVars.cs | 26 + .../_Adventure/SecretCCVars/SecretCCVars.cs | 38 ++ .../_Adventure/Utils/CollectionUtils.cs | 21 + .../_Adventure/Utils/CoordinatesHelper.cs | 28 + .../_Adventure/Utils/StationUtils.cs | 38 ++ .../Zombie/CureSpecialZombieInfection.cs | 27 + .../Zombie/Hunter/ZombieHunterComponent.cs | 46 ++ .../Zombie/Hunter/ZombieHunterSystem.cs | 309 +++++++++++ .../Hunter/ZombieHunterTargetComponent.cs | 8 + .../Smoker/ZombieSmokerSystem.Target.cs | 56 ++ .../Zombie/Smoker/ZombieSmokerSystem.cs | 177 ++++++ .../Zombie/SpecialZombieComponent.cs | 6 + Content.Shared.Database/LogType.cs | 8 + Content.Shared/Armor/ArmorComponent.cs | 8 +- Content.Shared/Body/Organ/OrganComponent.cs | 10 + Content.Shared/Body/Organ/OrganCondition.cs | 15 + Content.Shared/Body/Organ/OrganSlot.cs | 25 + Content.Shared/Body/Organ/OrganType.cs | 19 + Content.Shared/Body/Part/BodyPartComponent.cs | 116 +--- Content.Shared/Body/Part/BodyPartEvents.cs | 4 + Content.Shared/Body/Part/BodyPartSlot.cs | 17 + Content.Shared/Body/Part/BodyPartType.cs | 4 +- .../Body/Prototypes/BodyPrototype.cs | 47 +- .../Prototypes/BodyPrototypeSerializer.cs | 45 +- .../Body/Systems/SharedBodySystem.Body.cs | 40 +- .../Body/Systems/SharedBodySystem.Organs.cs | 31 +- .../Body/Systems/SharedBodySystem.Parts.cs | 88 ++- .../Reagent/ReagentEffectApplyEvent.cs | 5 + .../Damage/Systems/DamageableSystem.cs | 12 +- .../Humanoid/HumanoidAppearanceComponent.cs | 8 +- .../Humanoid/HumanoidVisualLayers.cs | 5 +- .../Humanoid/HumanoidVisualLayersExtension.cs | 12 + .../Humanoid/Markings/MarkingCategories.cs | 4 + .../SharedHumanoidAppearanceSystem.cs | 2 +- .../HealthAnalyzerScannedUserMessage.cs | 6 +- .../Nutrition/Components/HungerComponent.cs | 11 +- .../Nutrition/EntitySystems/HungerSystem.cs | 7 + .../Projectiles/ProjectileComponent.cs | 3 + .../Weapons/Melee/SharedMeleeWeaponSystem.cs | 3 +- .../_Adventure/CCVars/SecretCvars.Economy.cs | 17 + .../_Adventure/CCVars/SecretCvars.Misc.cs | 21 + .../Components/SurgeryBodyPartComponent.cs | 77 +++ .../SurgeryWoundablePartComponent.cs | 25 + .../BodyParts/SurgeryBodyPartDoAfter.cs | 70 +++ .../Events/BodyParts/SurgeryBodyPartModel.cs | 13 + .../Events/Doll/TagetDollChangedEvent.cs | 13 + .../Events/Organs/SurgeryOrganDoAfter.cs | 37 ++ .../Events/Organs/SurgeryOrganModel.cs | 12 + .../Events/Organs/SurgeryRequestPump.cs | 4 + .../Events/SurgeryRemoveToolDoAfter.cs | 17 + .../Events/SurgeryRemoveToolOrganDoAfter.cs | 19 + .../Events/SurgeryRemoveToolSlotDoAfter.cs | 18 + .../Medical/Surgery/SharedSurgery.cs | 71 +++ .../Medical/Surgery/TargetDollComponent.cs | 18 + .../DarkForces/Chaplain/great_prayer.ogg | Bin 0 -> 582390 bytes .../DarkForces/Cult/Rituals/ritual-1.ogg | Bin 0 -> 460991 bytes .../DarkForces/Cult/Rituals/ritual-2.ogg | Bin 0 -> 451007 bytes .../DarkForces/Cult/Rituals/ritual-3.ogg | Bin 0 -> 477152 bytes .../DarkForces/Cult/Rituals/ritual-4.ogg | Bin 0 -> 399077 bytes .../DarkForces/Cult/forge_work.ogg | Bin 0 -> 102368 bytes .../DarkForces/Cult/heart_beat.ogg | Bin 0 -> 12939 bytes .../DarkForces/Pontific/pontific-prayer.ogg | Bin 0 -> 486987 bytes .../DarkForces/Ratvar/clockcult.ogg | Bin 0 -> 82439 bytes .../Ratvar/clockcult_gateway_charging.ogg | Bin 0 -> 118377 bytes .../DarkStation/DarkForces/Ratvar/curse.ogg | Bin 0 -> 8992 bytes .../DarkForces/Vampire/vampalert.ogg | Bin 0 -> 111531 bytes .../DarkStation/Mobs/Zombie/Hunter/alert.ogg | Bin 0 -> 21600 bytes .../DarkStation/Mobs/Zombie/Hunter/attack.ogg | Bin 0 -> 55875 bytes .../DarkStation/Mobs/Zombie/Hunter/fly.ogg | Bin 0 -> 30501 bytes .../DarkStation/Mobs/Zombie/Smoker/alert.ogg | Bin 0 -> 15890 bytes .../DarkStation/Mobs/Zombie/Smoker/explo.ogg | Bin 0 -> 22774 bytes .../Mobs/Zombie/Smoker/launchtongue.ogg | Bin 0 -> 20727 bytes .../DarkStation/Mobs/Zombie/Tank/tank.ogg | Bin 0 -> 226783 bytes .../Audio/DarkStation/Narsi/bloodcult.ogg | Bin 0 -> 155160 bytes .../Audio/DarkStation/Narsi/enter_blood.ogg | Bin 0 -> 20837 bytes .../Audio/DarkStation/Narsi/exit_blood.ogg | Bin 0 -> 35082 bytes .../Audio/DarkStation/Narsi/narsi_destroy.ogg | Bin 0 -> 1306546 bytes .../Audio/DarkStation/Narsi/narsi_summon.ogg | Bin 0 -> 169518 bytes .../Audio/DarkStation/Narsi/narsie_rises.ogg | Bin 0 -> 51064 bytes .../Audio/DarkStation/Narsi/summon_karp.ogg | Bin 0 -> 34817 bytes .../Audio/DarkStation/Narsi/summon_magic.ogg | Bin 0 -> 24517 bytes .../DarkStation/Narsi/summonitems_generic.ogg | Bin 0 -> 17763 bytes .../Audio/DarkStation/Narsi/wand_teleport.ogg | Bin 0 -> 21135 bytes .../Audio/DarkStation/SCP/173/DoorOpen173.ogg | Bin 0 -> 35660 bytes .../Audio/DarkStation/SCP/173/NeckSnap1.ogg | Bin 0 -> 11709 bytes .../Audio/DarkStation/SCP/173/NeckSnap2.ogg | Bin 0 -> 11119 bytes .../Audio/DarkStation/SCP/173/NeckSnap3.ogg | Bin 0 -> 20186 bytes .../Audio/DarkStation/SCP/173/Rattle1.ogg | Bin 0 -> 11802 bytes .../Audio/DarkStation/SCP/173/Rattle2.ogg | Bin 0 -> 10078 bytes .../Audio/DarkStation/SCP/173/Rattle3.ogg | Bin 0 -> 11245 bytes .../DarkStation/SCP/Announcements/euclid.ogg | Bin 0 -> 96950 bytes .../DarkStation/SCP/Announcements/scp_mog.ogg | Bin 0 -> 892298 bytes .../Audio/DarkStation/SCP/Horror/Horror0.ogg | Bin 0 -> 69762 bytes .../Audio/DarkStation/SCP/Horror/Horror1.ogg | Bin 0 -> 72344 bytes .../Audio/DarkStation/SCP/Horror/Horror2.ogg | Bin 0 -> 79898 bytes .../Audio/DarkStation/SCP/Horror/Horror3.ogg | Bin 0 -> 65469 bytes .../Audio/DarkStation/SCP/Horror/Horror4.ogg | Bin 0 -> 53486 bytes .../Audio/DarkStation/SCP/Horror/Horror5.ogg | Bin 0 -> 44205 bytes .../Audio/DarkStation/SCP/Horror/Horror6.ogg | Bin 0 -> 62447 bytes Resources/Audio/DarkStation/creepyshriek.ogg | Bin 0 -> 45042 bytes Resources/Audio/DarkStation/ii_error.ogg | Bin 0 -> 1751205 bytes .../Prototypes/Body/Organs/Animal/animal.yml | 50 +- .../Body/Organs/Animal/bloodsucker.yml | 4 + .../Body/Organs/Animal/ruminant.yml | 11 +- .../Prototypes/Body/Organs/Animal/slimes.yml | 27 + Resources/Prototypes/Body/Organs/arachnid.yml | 25 +- .../MainGame/AlertLevels/alert_levels.yml | 99 ++++ .../DarkStation/MainGame/Body/Parts/base.yml | 7 + .../DarkStation/MainGame/Damage/groups.yml | 20 + .../MainGame/DarkForces/Chaplain/actions.yml | 59 ++ .../MainGame/DarkForces/Chaplain/entities.yml | 46 ++ .../Desecrated/Altar/dark_altar.yml | 57 ++ .../DarkForces/Desecrated/Altar/kudzu.yml | 50 ++ .../Desecrated/Mobs/base_desecrate.yml | 88 +++ .../DarkForces/Desecrated/Mobs/cursedmonk.yml | 53 ++ .../Desecrated/Mobs/cursedmonk_actions.yml | 51 ++ .../DarkForces/Desecrated/Mobs/desecrated.yml | 55 ++ .../Desecrated/Mobs/fallenguard.yml | 52 ++ .../DarkForces/Desecrated/Mobs/polymorph.yml | 12 + .../Desecrated/Pontific/pontific.yml | 54 ++ .../Desecrated/Pontific/pontific_actions.yml | 162 ++++++ .../Pontific/pontific_fel_alert.yml | 31 ++ .../DarkForces/Narsi/Access/access.yml | 3 + .../Narsi/Cultists/Abilities/abilities.yml | 129 +++++ .../Narsi/Cultists/Abilities/actions.yml | 217 ++++++++ .../Narsi/Cultists/Abilities/leveling.yml | 11 + .../Cultists/Entities/shadow_cultist.yml | 55 ++ .../Narsi/Cultists/Objectives/objectives.yml | 119 ++++ .../DarkForces/Narsi/Entities/Items/items.yml | 17 + .../Narsi/Entities/Items/runicplasteel.yml | 77 +++ .../Narsi/Entities/Items/weapons.yml | 93 ++++ .../DarkForces/Narsi/Entities/Runes/runes.yml | 78 +++ .../Narsi/Entities/Runes/runes_listing.yml | 56 ++ .../MainGame/DarkForces/Narsi/Icons/icons.yml | 25 + .../MainGame/DarkForces/Narsi/Mobs/narsi.yml | 60 ++ .../DarkForces/Narsi/Mobs/polymorph.yml | 322 +++++++++++ .../Narsi/Receipts/Constructions/graphs.yml | 101 ++++ .../DarkForces/Narsi/Receipts/structures.yml | 124 +++++ .../DarkForces/Narsi/Sounds/ritual_sounds.yml | 7 + .../Narsi/Structures/Altar/narsi_altar.yml | 38 ++ .../Structures/Altar/narsi_ritual_effects.yml | 71 +++ .../Structures/Altar/narsi_ritual_heal.yml | 29 + .../Structures/Altar/narsi_ritual_help.yml | 39 ++ .../Altar/narsi_ritual_polymorh.yml | 93 ++++ .../Structures/Altar/narsi_ritual_targets.yml | 48 ++ .../Narsi/Structures/Egg/creature_egg.yml | 88 +++ .../Narsi/Structures/Forge/forge.yml | 41 ++ .../Narsi/Structures/Forge/forge_receipts.yml | 118 ++++ .../DarkForces/Narsi/Structures/airlock.yml | 22 + .../DarkForces/Narsi/Structures/base.yml | 29 + .../DarkForces/Narsi/Structures/pilon.yml | 21 + .../DarkForces/Ratvar/Actions/actions.yml | 39 ++ .../DarkForces/Ratvar/Craft/ratvarCrafts.yml | 187 +++++++ .../Ratvar/Entities/Clothing/clockrobe.yml | 22 + .../Ratvar/Entities/Clothing/cuirass.yml | 22 + .../Ratvar/Entities/Clothing/gloves.yml | 27 + .../Ratvar/Entities/Clothing/helmet.yml | 25 + .../Ratvar/Entities/Clothing/treads.yml | 12 + .../Ratvar/Entities/Effects/effects.yml | 71 +++ .../Ratvar/Entities/Effects/smoke.yml | 22 + .../Ratvar/Entities/Items/brass.yml | 70 +++ .../Ratvar/Entities/Items/integration_cog.yml | 17 + .../Ratvar/Entities/Items/midas.yml | 23 + .../Ratvar/Entities/Items/progress.yml | 5 + .../Ratvar/Entities/Items/shard.yml | 62 +++ .../Ratvar/Entities/Items/soul_vessel.yml | 38 ++ .../Ratvar/Entities/Mobs/cyborg.yml | 243 +++++++++ .../Ratvar/Entities/Mobs/marauder.yml | 131 +++++ .../DarkForces/Ratvar/Entities/Mobs/mouse.yml | 89 +++ .../Ratvar/Entities/Mobs/ratvar.yml | 63 +++ .../Ratvar/Entities/Mobs/silicon-laws.yml | 23 + .../Ratvar/Entities/Objectives/objectives.yml | 55 ++ .../Ratvar/Entities/Structures/altar.yml | 79 +++ .../Ratvar/Entities/Structures/base.yml | 33 ++ .../Ratvar/Entities/Structures/beacon.yml | 66 +++ .../Ratvar/Entities/Structures/portal.yml | 42 ++ .../Ratvar/Entities/Structures/workshop.yml | 72 +++ .../Ratvar/Entities/Weapons/hammer.yml | 54 ++ .../Ratvar/Entities/Weapons/shield.yml | 25 + .../Ratvar/Entities/Weapons/slab.yml | 149 +++++ .../Ratvar/Entities/Weapons/spear.yml | 64 +++ .../Ratvar/Entities/Weapons/sword.yml | 73 +++ .../Vampire/Abilities/abilities.yml | 101 ++++ .../Vampire/Abilities/instant_ablities.yml | 226 ++++++++ .../DarkForces/Vampire/Mobs/vampire_bat.yml | 77 +++ .../DarkForces/Vampire/Roles/icons.yml | 23 + .../DarkForces/Vampire/Roles/objectives.yml | 28 + .../MainGame/DarkForces/Vampire/vampire.yml | 99 ++++ .../MainGame/DarkForces/antags.yml | 58 ++ .../MainGame/Diseases/controller.yml | 5 + .../DarkStation/MainGame/Diseases/cures.yml | 16 + .../MainGame/Diseases/diseases.yml | 53 ++ .../Diseases/diseasesAnalyzeBlacklist.yml | 58 ++ .../MainGame/Diseases/diseases_stages.yml | 104 ++++ .../MainGame/Diseases/symptoms.yml | 127 +++++ .../Mobs/Enemies/Zombies/Effects/smoke.yml | 22 + .../Mobs/Enemies/Zombies/polymorph.yml | 47 ++ .../Mobs/Enemies/Zombies/zombie_base.yml | 57 ++ .../Mobs/Enemies/Zombies/zombie_hunter.yml | 62 +++ .../Mobs/Enemies/Zombies/zombie_smoker.yml | 47 ++ .../Mobs/Enemies/Zombies/zombie_tank.yml | 63 +++ .../Entities/Mobs/Friendly/Pets/pet_base.yml | 140 +++++ .../MainGame/Entities/Mobs/Species/diona.yml | 41 ++ .../MainGame/Entities/Mobs/Species/human.yml | 42 ++ .../MainGame/Entities/Mobs/Species/moth.yml | 42 ++ .../Entities/Mobs/Species/reptilian.yml | 42 ++ .../MainGame/Entities/Mobs/Species/slime.yml | 42 ++ .../MainGame/Entities/Mobs/Species/synth.yml | 41 ++ .../MainGame/Entities/Mobs/Species/vox.yml | 42 ++ .../Entities/Mobs/Species/vulpkanin.yml | 42 ++ .../Entities/Objects/Specific/Bank/atms.yml | 125 +++++ .../Objects/Specific/Chapel/cross.yml | 30 + .../Objects/Specific/Chapel/silvercross.yml | 32 ++ .../Weapons/Ammunitions/Cartridges/magnum.yml | 7 + .../Ammunitions/Projectiles/magnum.yml | 12 + .../Ammunitions/SpeedLoaders/magnum.yml | 19 + .../Weapons/Guns/Revolvers/revolvers.yml | 19 + .../Objects/Weapons/Melee/silver_sword.yml | 25 + .../MainGame/GameRules/round_start.yml | 116 ++++ .../Recipes/Crafting/Graphs/saint.yml | 13 + .../MainGame/Recipes/Crafting/saint.yml | 12 + .../MainGame/Roles/CCO/console.yml | 16 + .../MainGame/Roles/Jobs/CentCom/SpCCO.yml | 43 ++ .../MainGame/Roles/Jobs/Command/stationai.yml | 28 + .../MainGame/Roles/Jobs/JobIcons.yml | 6 + .../MainGame/Roles/Salaries/salaries.yml | 85 +++ .../MainGame/Roles/departments.yml | 21 + .../MainGame/Roles/play_time_trackers.yml | 8 + .../MainGame/Stations/base_stations.yml | 12 + .../DarkStation/MainGame/dark_tags.yml | 31 ++ .../DarkStation/MainGame/game_presets.yml | 35 ++ .../DarkStation/MainGame/radio_channels.yml | 32 ++ .../DarkStation/SCP/Accents/scp_accents.yml | 12 + .../Prototypes/DarkStation/SCP/Access/scp.yml | 7 + .../SCP/Actions/scp_049_actions.yml | 83 +++ .../SCP/Actions/scp_173_actions.yml | 27 + .../DarkStation/SCP/Actions/scp_actions.yml | 20 + .../SCP/Actions/scp_soap_actions.yml | 20 + .../DarkStation/SCP/Cargo/cargo_scp.yml | 9 + .../SCP/Entities/Clothing/Back/backpacks.yml | 92 ++++ .../SCP/Entities/Clothing/Ears/headsets.yml | 104 ++++ .../Clothing/Eyes/Glasses/glasses.yml | 17 + .../Entities/Clothing/Hands/Gloves/gloves.yml | 52 ++ .../SCP/Entities/Clothing/Head/hats.yml | 30 + .../SCP/Entities/Clothing/Head/helmets.yml | 10 + .../SCP/Entities/Clothing/Mask/masks.yml | 19 + .../SCP/Entities/Clothing/Neck/cloaks.yml | 29 + .../Clothing/OuterClothing/hardsuits.yml | 103 ++++ .../Entities/Clothing/OuterClothing/misc.yml | 11 + .../Entities/Clothing/OuterClothing/vests.yml | 10 + .../Entities/Clothing/Shoes/Boots/boots.yml | 40 ++ .../Entities/Clothing/Uniforms/jumpskirts.yml | 54 ++ .../Entities/Clothing/Uniforms/jumpsuits.yml | 87 +++ .../DarkStation/SCP/Entities/Fiils/boxes.yml | 9 + .../DarkStation/SCP/Entities/Markers/jobs.yml | 96 ++++ .../DarkStation/SCP/Entities/Markers/mobs.yml | 41 ++ .../SCP/Entities/Misc/scp_d_class_random.yml | 33 ++ .../DarkStation/SCP/Entities/Mobs/SCP-049.yml | 103 ++++ .../DarkStation/SCP/Entities/Mobs/SCP-173.yml | 133 +++++ .../SCP/Entities/Mobs/SCP-SOAP.yml | 74 +++ .../DarkStation/SCP/Entities/Mobs/scpbase.yml | 59 ++ .../Objects/Devices/encryption_keys.yml | 14 + .../SCP/Entities/Objects/Devices/pda.yml | 114 ++++ .../Objects/Misc/identification_cards.yml | 105 ++++ .../SCP/Entities/Structures/cryopod.yml | 15 + .../SCP/InventoryTemplates/SCP-049.yml | 63 +++ .../SCP/Loadouts/Jobs/scp_botanist.yml | 26 + .../SCP/Loadouts/Jobs/scp_chef.yml | 38 ++ .../SCP/Loadouts/Jobs/scp_engineer.yml | 0 .../SCP/Loadouts/Jobs/scp_head.yml | 98 ++++ .../SCP/Loadouts/Jobs/scp_paramedic.yml | 0 .../SCP/Loadouts/Jobs/scp_scientist.yml | 17 + .../SCP/Loadouts/Jobs/scp_security.yml | 89 +++ .../SCP/Loadouts/loadout_groups.yml | 145 +++++ .../SCP/Loadouts/role_loadouts.yml | 102 ++++ .../SCP/Roles/Jobs/scp_botanist.yml | 22 + .../DarkStation/SCP/Roles/Jobs/scp_chef.yml | 27 + .../SCP/Roles/Jobs/scp_command.yml | 31 ++ .../SCP/Roles/Jobs/scp_d_class.yml | 23 + .../SCP/Roles/Jobs/scp_engineer.yml | 25 + .../DarkStation/SCP/Roles/Jobs/scp_mog.yml | 50 ++ .../SCP/Roles/Jobs/scp_paramedic.yml | 32 ++ .../SCP/Roles/Jobs/scp_scientist.yml | 29 + .../SCP/Roles/Jobs/scp_security.yml | 34 ++ .../DarkStation/SCP/Roles/job_icons.yml | 55 ++ .../SCP/Stations/scp_nanotrasen.yml | 51 ++ .../DarkStation/SCP/StatusIcon/scps.yml | 11 + .../SCP/Structures/Closets/scp_container.yml | 44 ++ .../Structures/Computers/scp_computers.yml | 36 ++ .../SCP/Structures/Computers/scp_fax.yml | 34 ++ .../SCP/Structures/Doors/scp_airlocks.yml | 45 ++ .../Structures/Machines/vending_machines.yml | 33 ++ .../DarkStation/SCP/Structures/scp_sign.yml | 20 + .../DarkStation/SCP/Tasks/scp_tasks.yml | 29 + .../DarkStation/SCP/game_preset.yml | 56 ++ .../DarkStation/SCP/play_time_trackers.yml | 23 + .../blueshield.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 886 bytes .../Clothing/Armor/blueshield.rsi/icon.png | Bin 0 -> 400 bytes .../Armor/blueshield.rsi/inhand-left.png | Bin 0 -> 750 bytes .../Armor/blueshield.rsi/inhand-right.png | Bin 0 -> 755 bytes .../Clothing/Armor/blueshield.rsi/meta.json | 26 + .../jediarmor.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 2634 bytes .../Clothing/Armor/jediarmor.rsi/icon.png | Bin 0 -> 855 bytes .../Armor/jediarmor.rsi/inhand-left.png | Bin 0 -> 857 bytes .../Armor/jediarmor.rsi/inhand-right.png | Bin 0 -> 879 bytes .../Clothing/Armor/jediarmor.rsi/meta.json | 26 + .../equipped-OUTERCLOTHING.png | Bin 0 -> 1068 bytes .../Clothing/Armor/maxtac_armor.rsi/icon.png | Bin 0 -> 554 bytes .../Armor/maxtac_armor.rsi/inhand-left.png | Bin 0 -> 621 bytes .../Armor/maxtac_armor.rsi/inhand-right.png | Bin 0 -> 646 bytes .../Clothing/Armor/maxtac_armor.rsi/meta.json | 27 + .../armchapbackpack.rsi/equipped-BACKPACK.png | Bin 0 -> 826 bytes .../Backpacks/armchapbackpack.rsi/icon.png | Bin 0 -> 595 bytes .../armchapbackpack.rsi/inhand-left.png | Bin 0 -> 688 bytes .../armchapbackpack.rsi/inhand-right.png | Bin 0 -> 725 bytes .../Backpacks/armchapbackpack.rsi/meta.json | 26 + .../blueshield.rsi/equipped-BACKPACK.png | Bin 0 -> 794 bytes .../Back/Backpacks/blueshield.rsi/icon.png | Bin 0 -> 538 bytes .../Backpacks/blueshield.rsi/inhand-left.png | Bin 0 -> 798 bytes .../Backpacks/blueshield.rsi/inhand-right.png | Bin 0 -> 831 bytes .../Back/Backpacks/blueshield.rsi/meta.json | 26 + .../security_knight.rsi/equipped-BACKPACK.png | Bin 0 -> 1340 bytes .../Backpacks/security_knight.rsi/icon.png | Bin 0 -> 1255 bytes .../security_knight.rsi/inhand-left.png | Bin 0 -> 3446 bytes .../security_knight.rsi/inhand-right.png | Bin 0 -> 3442 bytes .../Backpacks/security_knight.rsi/meta.json | 26 + .../Duffels/IFD.rsi/equipped-BACKPACK.png | Bin 0 -> 1266 bytes .../Clothing/Back/Duffels/IFD.rsi/icon.png | Bin 0 -> 945 bytes .../Back/Duffels/IFD.rsi/inhand-left.png | Bin 0 -> 755 bytes .../Back/Duffels/IFD.rsi/inhand-right.png | Bin 0 -> 785 bytes .../Clothing/Back/Duffels/IFD.rsi/meta.json | 27 + .../blueshield.rsi/equipped-BACKPACK.png | Bin 0 -> 882 bytes .../Back/Duffels/blueshield.rsi/icon.png | Bin 0 -> 580 bytes .../Duffels/blueshield.rsi/inhand-left.png | Bin 0 -> 736 bytes .../Duffels/blueshield.rsi/inhand-right.png | Bin 0 -> 719 bytes .../Back/Duffels/blueshield.rsi/meta.json | 26 + .../Satchels/IFD.rsi/equipped-BACKPACK.png | Bin 0 -> 574 bytes .../Clothing/Back/Satchels/IFD.rsi/icon.png | Bin 0 -> 1175 bytes .../Back/Satchels/IFD.rsi/inhand-left.png | Bin 0 -> 884 bytes .../Back/Satchels/IFD.rsi/inhand-right.png | Bin 0 -> 879 bytes .../Clothing/Back/Satchels/IFD.rsi/meta.json | 26 + .../blackbagopium.rsi/equipped-BACKPACK.png | Bin 0 -> 769 bytes .../Back/Satchels/blackbagopium.rsi/icon.png | Bin 0 -> 925 bytes .../blackbagopium.rsi/inhand-left.png | Bin 0 -> 518 bytes .../blackbagopium.rsi/inhand-right.png | Bin 0 -> 528 bytes .../Back/Satchels/blackbagopium.rsi/meta.json | 26 + .../blueshield.rsi/equipped-BACKPACK.png | Bin 0 -> 600 bytes .../Back/Satchels/blueshield.rsi/icon.png | Bin 0 -> 585 bytes .../Satchels/blueshield.rsi/inhand-left.png | Bin 0 -> 614 bytes .../Satchels/blueshield.rsi/inhand-right.png | Bin 0 -> 645 bytes .../Back/Satchels/blueshield.rsi/meta.json | 26 + .../pocssatchel.rsi/equipped-BACKPACK.png | Bin 0 -> 763 bytes .../Back/Satchels/pocssatchel.rsi/icon.png | Bin 0 -> 743 bytes .../Satchels/pocssatchel.rsi/inhand-left.png | Bin 0 -> 725 bytes .../Satchels/pocssatchel.rsi/inhand-right.png | Bin 0 -> 652 bytes .../Back/Satchels/pocssatchel.rsi/meta.json | 26 + .../Belt/ERTRecon/belt.rsi/equipped-BELT.png | Bin 0 -> 720 bytes .../Clothing/Belt/ERTRecon/belt.rsi/icon.png | Bin 0 -> 442 bytes .../Belt/ERTRecon/belt.rsi/inhand-left.png | Bin 0 -> 565 bytes .../Belt/ERTRecon/belt.rsi/inhand-right.png | Bin 0 -> 567 bytes .../Clothing/Belt/ERTRecon/belt.rsi/meta.json | 26 + .../JetstreamSam/Sheath.rsi/equipped-BELT.png | Bin 0 -> 493 bytes .../Belt/JetstreamSam/Sheath.rsi/meta.json | 25 + .../Sheath.rsi/sheath-sabre-equipped-BELT.png | Bin 0 -> 579 bytes .../JetstreamSam/Sheath.rsi/sheath-sabre.png | Bin 0 -> 564 bytes .../Belt/JetstreamSam/Sheath.rsi/sheath.png | Bin 0 -> 425 bytes .../Belt/jedibelt.rsi/equipped-BELT.png | Bin 0 -> 1445 bytes .../Clothing/Belt/jedibelt.rsi/icon.png | Bin 0 -> 745 bytes .../Belt/jedibelt.rsi/inhand-left.png | Bin 0 -> 733 bytes .../Belt/jedibelt.rsi/inhand-right.png | Bin 0 -> 735 bytes .../Clothing/Belt/jedibelt.rsi/meta.json | 26 + .../Belt/pocssheath.rsi/equipped-BELT.png | Bin 0 -> 526 bytes .../Clothing/Belt/pocssheath.rsi/meta.json | 25 + .../sheath-sabre-equipped-BELT.png | Bin 0 -> 571 bytes .../Belt/pocssheath.rsi/sheath-sabre.png | Bin 0 -> 722 bytes .../Clothing/Belt/pocssheath.rsi/sheath.png | Bin 0 -> 513 bytes .../Belt/yamato_sheath.rsi/equipped-BELT.png | Bin 0 -> 549 bytes .../Belt/yamato_sheath.rsi/inhand-left.png | Bin 0 -> 535 bytes .../Belt/yamato_sheath.rsi/inhand-right.png | Bin 0 -> 536 bytes .../Clothing/Belt/yamato_sheath.rsi/meta.json | 29 + .../Belt/yamato_sheath.rsi/sheath-sabre.png | Bin 0 -> 529 bytes .../Belt/yamato_sheath.rsi/sheath.png | Bin 0 -> 425 bytes .../Headsets/IFD.rsi/alt-equipped-EARS.png | Bin 0 -> 338 bytes .../Ears/Headsets/IFD.rsi/equipped-EARS.png | Bin 0 -> 174 bytes .../Clothing/Ears/Headsets/IFD.rsi/icon.png | Bin 0 -> 489 bytes .../Ears/Headsets/IFD.rsi/icon_alt.png | Bin 0 -> 635 bytes .../Clothing/Ears/Headsets/IFD.rsi/meta.json | 25 + .../crimson_lily.rsi/alt-equipped-EARS.png | Bin 0 -> 365 bytes .../Headsets/crimson_lily.rsi/icon_alt.png | Bin 0 -> 528 bytes .../Ears/Headsets/crimson_lily.rsi/meta.json | 18 + .../jediheadset.rsi/alt-equipped-EARS.png | Bin 0 -> 383 bytes .../Headsets/jediheadset.rsi/icon_alt.png | Bin 0 -> 520 bytes .../Ears/Headsets/jediheadset.rsi/meta.json | 18 + .../pocsears.rsi/alt-equipped-EARS.png | Bin 0 -> 346 bytes .../Headsets/pocsears.rsi/equipped-EARS.png | Bin 0 -> 157 bytes .../Ears/Headsets/pocsears.rsi/icon.png | Bin 0 -> 304 bytes .../Ears/Headsets/pocsears.rsi/icon_alt.png | Bin 0 -> 472 bytes .../Ears/Headsets/pocsears.rsi/meta.json | 25 + .../security_knight.rsi/alt-equipped-EARS.png | Bin 0 -> 179 bytes .../Headsets/security_knight.rsi/icon.png | Bin 0 -> 489 bytes .../security_knight.rsi/inhand-left.png | Bin 0 -> 269 bytes .../security_knight.rsi/inhand-right.png | Bin 0 -> 287 bytes .../Headsets/security_knight.rsi/meta.json | 26 + .../CatEarsBlack.rsi/equipped-HELMET.png | Bin 0 -> 698 bytes .../Ears/Patron/CatEarsBlack.rsi/icon.png | Bin 0 -> 264 bytes .../Patron/CatEarsBlack.rsi/inhand-left.png | Bin 0 -> 322 bytes .../Patron/CatEarsBlack.rsi/inhand-right.png | Bin 0 -> 294 bytes .../Ears/Patron/CatEarsBlack.rsi/meta.json | 56 ++ .../Patron/CatRGB.rsi/equipped-HELMET.png | Bin 0 -> 10695 bytes .../Clothing/Ears/Patron/CatRGB.rsi/icon.png | Bin 0 -> 1882 bytes .../Ears/Patron/CatRGB.rsi/inhand-left.png | Bin 0 -> 2504 bytes .../Ears/Patron/CatRGB.rsi/inhand-right.png | Bin 0 -> 2209 bytes .../Clothing/Ears/Patron/CatRGB.rsi/meta.json | 209 +++++++ .../Ears/Patron/Devil.rsi/equipped-HELMET.png | Bin 0 -> 1699 bytes .../Clothing/Ears/Patron/Devil.rsi/icon.png | Bin 0 -> 493 bytes .../Ears/Patron/Devil.rsi/inhand-left.png | Bin 0 -> 305 bytes .../Ears/Patron/Devil.rsi/inhand-right.png | Bin 0 -> 293 bytes .../Clothing/Ears/Patron/Devil.rsi/meta.json | 56 ++ .../Fox/fox_black.rsi/equipped-HELMET.png | Bin 0 -> 6868 bytes .../Ears/Patron/Fox/fox_black.rsi/icon.png | Bin 0 -> 2559 bytes .../Patron/Fox/fox_black.rsi/inhand-left.png | Bin 0 -> 2552 bytes .../Patron/Fox/fox_black.rsi/inhand-right.png | Bin 0 -> 2706 bytes .../Ears/Patron/Fox/fox_black.rsi/meta.json | 32 ++ .../Fox/fox_standard.rsi/equipped-HELMET.png | Bin 0 -> 6718 bytes .../Ears/Patron/Fox/fox_standard.rsi/icon.png | Bin 0 -> 2317 bytes .../Fox/fox_standard.rsi/inhand-left.png | Bin 0 -> 2263 bytes .../Fox/fox_standard.rsi/inhand-right.png | Bin 0 -> 2394 bytes .../Patron/Fox/fox_standard.rsi/meta.json | 32 ++ .../Fox/fox_white.rsi/equipped-HELMET.png | Bin 0 -> 6870 bytes .../Ears/Patron/Fox/fox_white.rsi/icon.png | Bin 0 -> 2534 bytes .../Patron/Fox/fox_white.rsi/inhand-left.png | Bin 0 -> 2531 bytes .../Patron/Fox/fox_white.rsi/inhand-right.png | Bin 0 -> 2641 bytes .../Ears/Patron/Fox/fox_white.rsi/meta.json | 32 ++ .../Eyes/ERTRecon/eyes.rsi/equipped-EYES.png | Bin 0 -> 381 bytes .../Clothing/Eyes/ERTRecon/eyes.rsi/icon.png | Bin 0 -> 227 bytes .../Eyes/ERTRecon/eyes.rsi/inhand-left.png | Bin 0 -> 343 bytes .../Eyes/ERTRecon/eyes.rsi/inhand-right.png | Bin 0 -> 352 bytes .../Clothing/Eyes/ERTRecon/eyes.rsi/meta.json | 26 + .../Eyes/jedieyes.rsi/equipped-EYES.png | Bin 0 -> 483 bytes .../Clothing/Eyes/jedieyes.rsi/icon.png | Bin 0 -> 257 bytes .../Eyes/jedieyes.rsi/inhand-left.png | Bin 0 -> 365 bytes .../Eyes/jedieyes.rsi/inhand-right.png | Bin 0 -> 353 bytes .../Clothing/Eyes/jedieyes.rsi/meta.json | 26 + .../Eyes/nvgsynd.rsi/equipped-EYES.png | Bin 0 -> 794 bytes .../Clothing/Eyes/nvgsynd.rsi/icon.png | Bin 0 -> 605 bytes .../Clothing/Eyes/nvgsynd.rsi/inhand-left.png | Bin 0 -> 388 bytes .../Eyes/nvgsynd.rsi/inhand-right.png | Bin 0 -> 377 bytes .../Clothing/Eyes/nvgsynd.rsi/meta.json | 26 + .../Gloves/IFD_gloves.rsi/equipped-HAND.png | Bin 0 -> 455 bytes .../Hands/Gloves/IFD_gloves.rsi/icon.png | Bin 0 -> 902 bytes .../Gloves/IFD_gloves.rsi/inhand-left.png | Bin 0 -> 545 bytes .../Gloves/IFD_gloves.rsi/inhand-right.png | Bin 0 -> 518 bytes .../Hands/Gloves/IFD_gloves.rsi/meta.json | 26 + .../armchapgloves.rsi/equipped-HAND.png | Bin 0 -> 502 bytes .../Hands/Gloves/armchapgloves.rsi/icon.png | Bin 0 -> 575 bytes .../Gloves/armchapgloves.rsi/inhand-left.png | Bin 0 -> 389 bytes .../Gloves/armchapgloves.rsi/inhand-right.png | Bin 0 -> 450 bytes .../Hands/Gloves/armchapgloves.rsi/meta.json | 26 + .../Gloves/crimson_lily.rsi/equipped-HAND.png | Bin 0 -> 508 bytes .../Hands/Gloves/crimson_lily.rsi/icon.png | Bin 0 -> 664 bytes .../Gloves/crimson_lily.rsi/inhand-left.png | Bin 0 -> 401 bytes .../Gloves/crimson_lily.rsi/inhand-right.png | Bin 0 -> 410 bytes .../Hands/Gloves/crimson_lily.rsi/meta.json | 26 + .../Gloves/jedihands.rsi/equipped-HAND.png | Bin 0 -> 459 bytes .../Hands/Gloves/jedihands.rsi/icon.png | Bin 0 -> 476 bytes .../Gloves/jedihands.rsi/inhand-left.png | Bin 0 -> 349 bytes .../Gloves/jedihands.rsi/inhand-right.png | Bin 0 -> 342 bytes .../Hands/Gloves/jedihands.rsi/meta.json | 26 + .../maxtac_gloves.rsi/equipped-HAND.png | Bin 0 -> 325 bytes .../Hands/Gloves/maxtac_gloves.rsi/icon.png | Bin 0 -> 700 bytes .../Gloves/maxtac_gloves.rsi/inhand-left.png | Bin 0 -> 286 bytes .../Gloves/maxtac_gloves.rsi/inhand-right.png | Bin 0 -> 283 bytes .../Hands/Gloves/maxtac_gloves.rsi/meta.json | 27 + .../officer_blue_shield.rsi/equipped-HAND.png | Bin 0 -> 323 bytes .../Gloves/officer_blue_shield.rsi/icon.png | Bin 0 -> 620 bytes .../officer_blue_shield.rsi/inhand-left.png | Bin 0 -> 758 bytes .../officer_blue_shield.rsi/inhand-right.png | Bin 0 -> 590 bytes .../Gloves/officer_blue_shield.rsi/meta.json | 26 + .../Gloves/pocsglove.rsi/equipped-HAND.png | Bin 0 -> 485 bytes .../Hands/Gloves/pocsglove.rsi/icon.png | Bin 0 -> 753 bytes .../Gloves/pocsglove.rsi/inhand-left.png | Bin 0 -> 425 bytes .../Gloves/pocsglove.rsi/inhand-right.png | Bin 0 -> 611 bytes .../Hands/Gloves/pocsglove.rsi/meta.json | 26 + .../security_knight.rsi/equipped-HAND.png | Bin 0 -> 251 bytes .../Hands/Gloves/security_knight.rsi/icon.png | Bin 0 -> 574 bytes .../security_knight.rsi/inhand-left.png | Bin 0 -> 282 bytes .../security_knight.rsi/inhand-right.png | Bin 0 -> 282 bytes .../Gloves/security_knight.rsi/meta.json | 26 + .../vergil_gloves.rsi/equipped-HAND.png | Bin 0 -> 293 bytes .../Hands/Gloves/vergil_gloves.rsi/icon.png | Bin 0 -> 448 bytes .../Gloves/vergil_gloves.rsi/inhand-left.png | Bin 0 -> 243 bytes .../Gloves/vergil_gloves.rsi/inhand-right.png | Bin 0 -> 249 bytes .../Hands/Gloves/vergil_gloves.rsi/meta.json | 26 + .../equipped-HELMET.png | Bin 0 -> 724 bytes .../taipanbotanybandana.rsi/equipped-MASK.png | Bin 0 -> 529 bytes .../Bandanas/taipanbotanybandana.rsi/icon.png | Bin 0 -> 662 bytes .../taipanbotanybandana.rsi/icon_mask.png | Bin 0 -> 396 bytes .../taipanbotanybandana.rsi/meta.json | 25 + .../ww2hardhatger.rsi/equipped-HELMET.png | Bin 0 -> 828 bytes .../Head/Hardhats/ww2hardhatger.rsi/icon.png | Bin 0 -> 518 bytes .../Head/Hardhats/ww2hardhatger.rsi/meta.json | 18 + .../apotecary-helmet.rsi/equipped-HELMET.png | Bin 0 -> 598 bytes .../Hardsuits/apotecary-helmet.rsi/icon.png | Bin 0 -> 785 bytes .../apotecary-helmet.rsi/inhand-left.png | Bin 0 -> 455 bytes .../apotecary-helmet.rsi/inhand-right.png | Bin 0 -> 455 bytes .../Hardsuits/apotecary-helmet.rsi/meta.json | 26 + .../armchaprighelmgray.rsi/icon-flash.png | Bin 0 -> 774 bytes .../Hardsuits/armchaprighelmgray.rsi/icon.png | Bin 0 -> 473 bytes .../armchaprighelmgray.rsi/meta.json | 41 ++ .../off-equipped-HELMET.png | Bin 0 -> 1293 bytes .../off-inhand-left.png | Bin 0 -> 1024 bytes .../off-inhand-right.png | Bin 0 -> 1031 bytes .../on-equipped-HELMET.png | Bin 0 -> 1779 bytes .../armchaprighelmgray.rsi/on-inhand-left.png | Bin 0 -> 1299 bytes .../on-inhand-right.png | Bin 0 -> 1337 bytes .../Head/Hardsuits/ifd.rsi/icon-flash.png | Bin 0 -> 498 bytes .../Clothing/Head/Hardsuits/ifd.rsi/icon.png | Bin 0 -> 466 bytes .../Clothing/Head/Hardsuits/ifd.rsi/meta.json | 41 ++ .../Hardsuits/ifd.rsi/off-equipped-HELMET.png | Bin 0 -> 1026 bytes .../Hardsuits/ifd.rsi/off-inhand-left.png | Bin 0 -> 866 bytes .../Hardsuits/ifd.rsi/off-inhand-right.png | Bin 0 -> 855 bytes .../Hardsuits/ifd.rsi/on-equipped-HELMET.png | Bin 0 -> 1300 bytes .../Head/Hardsuits/ifd.rsi/on-inhand-left.png | Bin 0 -> 1142 bytes .../Hardsuits/ifd.rsi/on-inhand-right.png | Bin 0 -> 1134 bytes .../Head/Hardsuits/n7basehelm.rsi/.gitkeep | 0 .../Hardsuits/n7basehelm.rsi/icon-flash.png | Bin 0 -> 597 bytes .../Head/Hardsuits/n7basehelm.rsi/icon.png | Bin 0 -> 356 bytes .../Head/Hardsuits/n7basehelm.rsi/meta.json | 41 ++ .../n7basehelm.rsi/off-equipped-HELMET.png | Bin 0 -> 681 bytes .../n7basehelm.rsi/off-inhand-left.png | Bin 0 -> 574 bytes .../n7basehelm.rsi/off-inhand-right.png | Bin 0 -> 576 bytes .../n7basehelm.rsi/on-equipped-HELMET.png | Bin 0 -> 1125 bytes .../n7basehelm.rsi/on-inhand-left.png | Bin 0 -> 930 bytes .../n7basehelm.rsi/on-inhand-right.png | Bin 0 -> 919 bytes .../Hardsuits/n7heavyhelm.rsi/icon-flash.png | Bin 0 -> 600 bytes .../Head/Hardsuits/n7heavyhelm.rsi/icon.png | Bin 0 -> 392 bytes .../Head/Hardsuits/n7heavyhelm.rsi/meta.json | 41 ++ .../n7heavyhelm.rsi/off-equipped-HELMET.png | Bin 0 -> 757 bytes .../n7heavyhelm.rsi/off-inhand-left.png | Bin 0 -> 619 bytes .../n7heavyhelm.rsi/off-inhand-right.png | Bin 0 -> 611 bytes .../n7heavyhelm.rsi/on-equipped-HELMET.png | Bin 0 -> 1197 bytes .../n7heavyhelm.rsi/on-inhand-left.png | Bin 0 -> 980 bytes .../n7heavyhelm.rsi/on-inhand-right.png | Bin 0 -> 978 bytes .../Hardsuits/pocshelmet.rsi/icon-flash.png | Bin 0 -> 663 bytes .../Head/Hardsuits/pocshelmet.rsi/icon.png | Bin 0 -> 437 bytes .../Head/Hardsuits/pocshelmet.rsi/meta.json | 41 ++ .../pocshelmet.rsi/off-equipped-HELMET.png | Bin 0 -> 835 bytes .../pocshelmet.rsi/off-inhand-left.png | Bin 0 -> 380 bytes .../pocshelmet.rsi/off-inhand-right.png | Bin 0 -> 383 bytes .../pocshelmet.rsi/on-equipped-HELMET.png | Bin 0 -> 1668 bytes .../pocshelmet.rsi/on-inhand-left.png | Bin 0 -> 1302 bytes .../pocshelmet.rsi/on-inhand-right.png | Bin 0 -> 1319 bytes .../sbpilothardsuit_helmet.rsi/icon-flash.png | Bin 0 -> 602 bytes .../sbpilothardsuit_helmet.rsi/icon.png | Bin 0 -> 433 bytes .../sbpilothardsuit_helmet.rsi/meta.json | 25 + .../off-equipped-HELMET.png | Bin 0 -> 877 bytes .../on-equipped-HELMET.png | Bin 0 -> 1011 bytes .../Berets/blueshield.rsi/equipped-HELMET.png | Bin 0 -> 421 bytes .../Head/Hats/Berets/blueshield.rsi/icon.png | Bin 0 -> 326 bytes .../Berets/blueshield.rsi/inhand-left.png | Bin 0 -> 448 bytes .../Berets/blueshield.rsi/inhand-right.png | Bin 0 -> 456 bytes .../Head/Hats/Berets/blueshield.rsi/meta.json | 27 + .../equipped-HELMET-hamster.png | Bin 0 -> 487 bytes .../crimson_lily.rsi/equipped-HELMET.png | Bin 0 -> 532 bytes .../Hats/Berets/crimson_lily.rsi/icon.png | Bin 0 -> 522 bytes .../Berets/crimson_lily.rsi/inhand-left.png | Bin 0 -> 497 bytes .../Berets/crimson_lily.rsi/inhand-right.png | Bin 0 -> 479 bytes .../Hats/Berets/crimson_lily.rsi/meta.json | 30 + .../Berets/ifd_beret.rsi/equipped-HELMET.png | Bin 0 -> 571 bytes .../Head/Hats/Berets/ifd_beret.rsi/icon.png | Bin 0 -> 509 bytes .../Hats/Berets/ifd_beret.rsi/inhand-left.png | Bin 0 -> 530 bytes .../Berets/ifd_beret.rsi/inhand-right.png | Bin 0 -> 523 bytes .../Head/Hats/Berets/ifd_beret.rsi/meta.json | 26 + .../Berets/pocsberet.rsi/equipped-HELMET.png | Bin 0 -> 430 bytes .../Head/Hats/Berets/pocsberet.rsi/icon.png | Bin 0 -> 327 bytes .../Hats/Berets/pocsberet.rsi/inhand-left.png | Bin 0 -> 334 bytes .../Berets/pocsberet.rsi/inhand-right.png | Bin 0 -> 378 bytes .../Head/Hats/Berets/pocsberet.rsi/meta.json | 26 + .../Cap/blueshield.rsi/equipped-HELMET.png | Bin 0 -> 573 bytes .../Head/Hats/Cap/blueshield.rsi/icon.png | Bin 0 -> 330 bytes .../Hats/Cap/blueshield.rsi/inhand-left.png | Bin 0 -> 531 bytes .../Hats/Cap/blueshield.rsi/inhand-right.png | Bin 0 -> 530 bytes .../Head/Hats/Cap/blueshield.rsi/meta.json | 26 + .../Hats/Cap/pocscap.rsi/equipped-HELMET.png | Bin 0 -> 695 bytes .../Head/Hats/Cap/pocscap.rsi/icon.png | Bin 0 -> 224 bytes .../Head/Hats/Cap/pocscap.rsi/inhand-left.png | Bin 0 -> 467 bytes .../Hats/Cap/pocscap.rsi/inhand-right.png | Bin 0 -> 464 bytes .../Head/Hats/Cap/pocscap.rsi/meta.json | 26 + .../security_knight.rsi/equipped-HELMET.png | Bin 0 -> 393 bytes .../Hats/Cap/security_knight.rsi/icon.png | Bin 0 -> 817 bytes .../Cap/security_knight.rsi/inhand-left.png | Bin 0 -> 330 bytes .../Cap/security_knight.rsi/inhand-right.png | Bin 0 -> 343 bytes .../Hats/Cap/security_knight.rsi/meta.json | 26 + .../Hats/Pbunny-Pink.rsi/equipped-HELMET.png | Bin 0 -> 743 bytes .../Head/Hats/Pbunny-Pink.rsi/icon.png | Bin 0 -> 245 bytes .../Head/Hats/Pbunny-Pink.rsi/inhand-left.png | Bin 0 -> 339 bytes .../Hats/Pbunny-Pink.rsi/inhand-right.png | Bin 0 -> 330 bytes .../Head/Hats/Pbunny-Pink.rsi/meta.json | 26 + .../Hats/Pbunny-White.rsi/equipped-HELMET.png | Bin 0 -> 715 bytes .../Head/Hats/Pbunny-White.rsi/icon.png | Bin 0 -> 228 bytes .../Hats/Pbunny-White.rsi/inhand-left.png | Bin 0 -> 303 bytes .../Hats/Pbunny-White.rsi/inhand-right.png | Bin 0 -> 302 bytes .../Head/Hats/Pbunny-White.rsi/meta.json | 26 + .../commander_hat.rsi/equipped-HELMET.png | Bin 0 -> 804 bytes .../Head/Hats/USSR/commander_hat.rsi/icon.png | Bin 0 -> 561 bytes .../USSR/commander_hat.rsi/inhand-left.png | Bin 0 -> 548 bytes .../USSR/commander_hat.rsi/inhand-right.png | Bin 0 -> 529 bytes .../Hats/USSR/commander_hat.rsi/meta.json | 26 + .../USSR/solder_hat.rsi/equipped-HELMET.png | Bin 0 -> 654 bytes .../Head/Hats/USSR/solder_hat.rsi/icon.png | Bin 0 -> 488 bytes .../Hats/USSR/solder_hat.rsi/inhand-left.png | Bin 0 -> 583 bytes .../Hats/USSR/solder_hat.rsi/inhand-right.png | Bin 0 -> 613 bytes .../Head/Hats/USSR/solder_hat.rsi/meta.json | 26 + .../Head/Hats/fin_cap.rsi/equipped-HELMET.png | Bin 0 -> 2018 bytes .../Clothing/Head/Hats/fin_cap.rsi/icon.png | Bin 0 -> 1802 bytes .../Head/Hats/fin_cap.rsi/inhand-left.png | Bin 0 -> 2085 bytes .../Head/Hats/fin_cap.rsi/inhand-right.png | Bin 0 -> 1959 bytes .../Clothing/Head/Hats/fin_cap.rsi/meta.json | 26 + .../Head/Hats/isbhat.rsi/equipped-HELMET.png | Bin 0 -> 615 bytes .../Clothing/Head/Hats/isbhat.rsi/icon.png | Bin 0 -> 372 bytes .../Clothing/Head/Hats/isbhat.rsi/meta.json | 18 + .../Hats/jedihead.rsi/equipped-HELMET.png | Bin 0 -> 938 bytes .../Clothing/Head/Hats/jedihead.rsi/icon.png | Bin 0 -> 427 bytes .../Head/Hats/jedihead.rsi/inhand-left.png | Bin 0 -> 586 bytes .../Head/Hats/jedihead.rsi/inhand-right.png | Bin 0 -> 603 bytes .../Clothing/Head/Hats/jedihead.rsi/meta.json | 26 + .../Head/Hats/nt_cap.rsi/equipped-HELMET.png | Bin 0 -> 566 bytes .../Clothing/Head/Hats/nt_cap.rsi/icon.png | Bin 0 -> 232 bytes .../Head/Hats/nt_cap.rsi/inhand-left.png | Bin 0 -> 525 bytes .../Head/Hats/nt_cap.rsi/inhand-right.png | Bin 0 -> 527 bytes .../Clothing/Head/Hats/nt_cap.rsi/meta.json | 26 + .../Hats/sbpilotberet.rsi/equipped-HELMET.png | Bin 0 -> 304 bytes .../Head/Hats/sbpilotberet.rsi/icon.png | Bin 0 -> 299 bytes .../Head/Hats/sbpilotberet.rsi/meta.json | 18 + .../taipanchefhat.rsi/equipped-HELMET.png | Bin 0 -> 392 bytes .../Head/Hats/taipanchefhat.rsi/icon.png | Bin 0 -> 324 bytes .../Hats/taipanchefhat.rsi/inhand-left.png | Bin 0 -> 386 bytes .../Hats/taipanchefhat.rsi/inhand-right.png | Bin 0 -> 390 bytes .../Head/Hats/taipanchefhat.rsi/meta.json | 26 + .../vampire_hunter.rsi/equipped-HELMET.png | Bin 0 -> 541 bytes .../Head/Hats/vampire_hunter.rsi/icon.png | Bin 0 -> 384 bytes .../Hats/vampire_hunter.rsi/inhand-left.png | Bin 0 -> 304 bytes .../Hats/vampire_hunter.rsi/inhand-right.png | Bin 0 -> 300 bytes .../Head/Hats/vampire_hunter.rsi/meta.json | 26 + .../maxtac_helmet.rsi/equipped-HELMET.png | Bin 0 -> 774 bytes .../Head/Helmets/maxtac_helmet.rsi/icon.png | Bin 0 -> 337 bytes .../Helmets/maxtac_helmet.rsi/inhand-left.png | Bin 0 -> 426 bytes .../maxtac_helmet.rsi/inhand-right.png | Bin 0 -> 427 bytes .../Head/Helmets/maxtac_helmet.rsi/meta.json | 26 + .../Clothing/Head/Helmets/shlem.rsi/.gitkeep | 0 .../Helmets/shlem.rsi/equipped-HELMET.png | Bin 0 -> 444 bytes .../Clothing/Head/Helmets/shlem.rsi/icon.png | Bin 0 -> 226 bytes .../Head/Helmets/shlem.rsi/inhand-left.png | Bin 0 -> 318 bytes .../Head/Helmets/shlem.rsi/inhand-right.png | Bin 0 -> 316 bytes .../Clothing/Head/Helmets/shlem.rsi/meta.json | 26 + .../ww2helmet2ger.rsi/equipped-HELMET.png | Bin 0 -> 905 bytes .../Head/Helmets/ww2helmet2ger.rsi/icon.png | Bin 0 -> 510 bytes .../Helmets/ww2helmet2ger.rsi/inhand-left.png | Bin 0 -> 754 bytes .../ww2helmet2ger.rsi/inhand-right.png | Bin 0 -> 754 bytes .../Head/Helmets/ww2helmet2ger.rsi/meta.json | 26 + .../ww2helmetger.rsi/equipped-HELMET.png | Bin 0 -> 802 bytes .../Head/Helmets/ww2helmetger.rsi/icon.png | Bin 0 -> 475 bytes .../Helmets/ww2helmetger.rsi/inhand-left.png | Bin 0 -> 708 bytes .../Helmets/ww2helmetger.rsi/inhand-right.png | Bin 0 -> 706 bytes .../Head/Helmets/ww2helmetger.rsi/meta.json | 26 + .../JetstreamSam/Mask.rsi/equipped-MASK.png | Bin 0 -> 305 bytes .../Mask/JetstreamSam/Mask.rsi/icon.png | Bin 0 -> 201 bytes .../Mask/JetstreamSam/Mask.rsi/meta.json | 18 + .../Specific/hokkeymask.rsi/equipped-MASK.png | Bin 0 -> 301 bytes .../Mask/Specific/hokkeymask.rsi/icon.png | Bin 0 -> 289 bytes .../Mask/Specific/hokkeymask.rsi/meta.json | 18 + .../Mask/gascrimsonlily.rsi/equipped-MASK.png | Bin 0 -> 499 bytes .../Clothing/Mask/gascrimsonlily.rsi/icon.png | Bin 0 -> 369 bytes .../Mask/gascrimsonlily.rsi/meta.json | 22 + .../gascrimsonlily.rsi/up-equipped-MASK.png | Bin 0 -> 499 bytes .../honkomother_mask.rsi/equipped-MASK.png | Bin 0 -> 303 bytes .../Mask/honkomother_mask.rsi/icon.png | Bin 0 -> 245 bytes .../Mask/honkomother_mask.rsi/meta.json | 18 + .../Mask/jedimask.rsi/equipped-MASK.png | Bin 0 -> 294 bytes .../Clothing/Mask/jedimask.rsi/icon.png | Bin 0 -> 245 bytes .../Mask/jedimask.rsi/inhand-left.png | Bin 0 -> 226 bytes .../Mask/jedimask.rsi/inhand-right.png | Bin 0 -> 229 bytes .../Clothing/Mask/jedimask.rsi/meta.json | 30 + .../Mask/jedimask.rsi/up-equipped-MASK.png | Bin 0 -> 273 bytes .../security_knight.rsi/equipped-MASK.png | Bin 0 -> 358 bytes .../Mask/security_knight.rsi/icon.png | Bin 0 -> 866 bytes .../Mask/security_knight.rsi/inhand-left.png | Bin 0 -> 284 bytes .../Mask/security_knight.rsi/inhand-right.png | Bin 0 -> 292 bytes .../Mask/security_knight.rsi/meta.json | 26 + .../Neck/Bedsheets/ussr.rsi/equipped-NECK.png | Bin 0 -> 682 bytes .../Clothing/Neck/Bedsheets/ussr.rsi/icon.png | Bin 0 -> 495 bytes .../Neck/Bedsheets/ussr.rsi/inhand-left.png | Bin 0 -> 363 bytes .../Neck/Bedsheets/ussr.rsi/inhand-right.png | Bin 0 -> 365 bytes .../Neck/Bedsheets/ussr.rsi/meta.json | 29 + .../Neck/Bedsheets/ussr.rsi/sheetSSSP.png | Bin 0 -> 540 bytes .../Cloaks/IFD_cloaks.rsi/equipped-NECK.png | Bin 0 -> 2243 bytes .../Neck/Cloaks/IFD_cloaks.rsi/icon.png | Bin 0 -> 1011 bytes .../Cloaks/IFD_cloaks.rsi/inhand-left.png | Bin 0 -> 1046 bytes .../Cloaks/IFD_cloaks.rsi/inhand-right.png | Bin 0 -> 1357 bytes .../Neck/Cloaks/IFD_cloaks.rsi/meta.json | 26 + .../Cloaks/PNT-mantle.rsi/equipped-NECK.png | Bin 0 -> 1964 bytes .../Neck/Cloaks/PNT-mantle.rsi/icon.png | Bin 0 -> 743 bytes .../Cloaks/PNT-mantle.rsi/inhand-left.png | Bin 0 -> 592 bytes .../Cloaks/PNT-mantle.rsi/inhand-right.png | Bin 0 -> 597 bytes .../Neck/Cloaks/PNT-mantle.rsi/meta.json | 26 + .../Neck/Cloaks/blue.rsi/equipped-NECK.png | Bin 0 -> 1197 bytes .../Clothing/Neck/Cloaks/blue.rsi/icon.png | Bin 0 -> 558 bytes .../Neck/Cloaks/blue.rsi/inhand-left.png | Bin 0 -> 698 bytes .../Neck/Cloaks/blue.rsi/inhand-right.png | Bin 0 -> 675 bytes .../Clothing/Neck/Cloaks/blue.rsi/meta.json | 26 + .../easter_basket.rsi/equipped-NECK.png | Bin 0 -> 2253 bytes .../Neck/Cloaks/easter_basket.rsi/icon.png | Bin 0 -> 863 bytes .../Cloaks/easter_basket.rsi/inhand-left.png | Bin 0 -> 469 bytes .../Cloaks/easter_basket.rsi/inhand-right.png | Bin 0 -> 462 bytes .../Neck/Cloaks/easter_basket.rsi/meta.json | 27 + .../Neck/Cloaks/green.rsi/equipped-NECK.png | Bin 0 -> 1166 bytes .../Clothing/Neck/Cloaks/green.rsi/icon.png | Bin 0 -> 540 bytes .../Neck/Cloaks/green.rsi/inhand-left.png | Bin 0 -> 702 bytes .../Neck/Cloaks/green.rsi/inhand-right.png | Bin 0 -> 666 bytes .../Clothing/Neck/Cloaks/green.rsi/meta.json | 26 + .../Cloaks/happy_easter.rsi/equipped-NECK.png | Bin 0 -> 2093 bytes .../Neck/Cloaks/happy_easter.rsi/icon.png | Bin 0 -> 807 bytes .../Cloaks/happy_easter.rsi/inhand-left.png | Bin 0 -> 480 bytes .../Cloaks/happy_easter.rsi/inhand-right.png | Bin 0 -> 472 bytes .../Neck/Cloaks/happy_easter.rsi/meta.json | 26 + .../Cloaks/pocscloak.rsi/equipped-NECK.png | Bin 0 -> 807 bytes .../Neck/Cloaks/pocscloak.rsi/icon.png | Bin 0 -> 361 bytes .../Neck/Cloaks/pocscloak.rsi/inhand-left.png | Bin 0 -> 995 bytes .../Cloaks/pocscloak.rsi/inhand-right.png | Bin 0 -> 998 bytes .../Neck/Cloaks/pocscloak.rsi/meta.json | 26 + .../Cloaks/pocscloak2.rsi/equipped-NECK.png | Bin 0 -> 1113 bytes .../Neck/Cloaks/pocscloak2.rsi/icon.png | Bin 0 -> 356 bytes .../Cloaks/pocscloak2.rsi/inhand-left.png | Bin 0 -> 995 bytes .../Cloaks/pocscloak2.rsi/inhand-right.png | Bin 0 -> 998 bytes .../Neck/Cloaks/pocscloak2.rsi/meta.json | 26 + .../Cloaks/rdsenior.rsi/equipped-NECK.png | Bin 0 -> 1535 bytes .../Neck/Cloaks/rdsenior.rsi/icon.png | Bin 0 -> 610 bytes .../Neck/Cloaks/rdsenior.rsi/inhand-left.png | Bin 0 -> 630 bytes .../Neck/Cloaks/rdsenior.rsi/inhand-right.png | Bin 0 -> 684 bytes .../Neck/Cloaks/rdsenior.rsi/meta.json | 26 + .../Mantles/blueshield.rsi/equipped-NECK.png | Bin 0 -> 1279 bytes .../Neck/Mantles/blueshield.rsi/icon.png | Bin 0 -> 475 bytes .../Mantles/blueshield.rsi/inhand-left.png | Bin 0 -> 408 bytes .../Mantles/blueshield.rsi/inhand-right.png | Bin 0 -> 410 bytes .../Neck/Mantles/blueshield.rsi/meta.json | 26 + .../crimson_lily.rsi/equipped-NECK.png | Bin 0 -> 1636 bytes .../Neck/Mantles/crimson_lily.rsi/icon.png | Bin 0 -> 639 bytes .../Neck/Mantles/crimson_lily.rsi/meta.json | 18 + .../Mantles/isbmantle.rsi/equipped-NECK.png | Bin 0 -> 917 bytes .../Neck/Mantles/isbmantle.rsi/icon.png | Bin 0 -> 345 bytes .../Neck/Mantles/isbmantle.rsi/meta.json | 18 + .../Neck/Mantles/ussr.rsi/equipped-NECK.png | Bin 0 -> 1114 bytes .../Clothing/Neck/Mantles/ussr.rsi/icon.png | Bin 0 -> 495 bytes .../Neck/Mantles/ussr.rsi/inhand-left.png | Bin 0 -> 1044 bytes .../Neck/Mantles/ussr.rsi/inhand-right.png | Bin 0 -> 1069 bytes .../Clothing/Neck/Mantles/ussr.rsi/meta.json | 26 + .../Medals/chocolate.rsi/equipped-NECK.png | Bin 0 -> 4318 bytes .../Neck/Medals/chocolate.rsi/icon.png | Bin 0 -> 4481 bytes .../Neck/Medals/chocolate.rsi/meta.json | 18 + .../Medals/chocolateopen.rsi/dirtyface.png | Bin 0 -> 653 bytes .../chocolateopen.rsi/equipped-NECK.png | Bin 0 -> 4551 bytes .../Neck/Medals/chocolateopen.rsi/icon.png | Bin 0 -> 4513 bytes .../Neck/Medals/chocolateopen.rsi/meta.json | 21 + .../Neck/Misc/jedineck.rsi/equipped-NECK.png | Bin 0 -> 211 bytes .../Clothing/Neck/Misc/jedineck.rsi/icon.png | Bin 0 -> 222 bytes .../Clothing/Neck/Misc/jedineck.rsi/meta.json | 18 + .../OuterClothing/Armor/rim.rsi/.gitkeep | 0 .../Armor/rim.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 1189 bytes .../OuterClothing/Armor/rim.rsi/icon.png | Bin 0 -> 386 bytes .../Armor/rim.rsi/inhand-left.png | Bin 0 -> 531 bytes .../Armor/rim.rsi/inhand-right.png | Bin 0 -> 514 bytes .../OuterClothing/Armor/rim.rsi/meta.json | 26 + .../security.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 930 bytes .../OuterClothing/Armor/security.rsi/icon.png | Bin 0 -> 522 bytes .../Armor/security.rsi/inhand-left.png | Bin 0 -> 776 bytes .../Armor/security.rsi/inhand-right.png | Bin 0 -> 805 bytes .../Armor/security.rsi/meta.json | 26 + .../equipped-OUTERCLOTHING.png | Bin 0 -> 1843 bytes .../Coats/armchapcoat.rsi/icon.png | Bin 0 -> 640 bytes .../Coats/armchapcoat.rsi/inhand-left.png | Bin 0 -> 607 bytes .../Coats/armchapcoat.rsi/inhand-right.png | Bin 0 -> 637 bytes .../Coats/armchapcoat.rsi/meta.json | 26 + .../beeline.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 1320 bytes .../Coats/beeline.rsi/icon-open.png | Bin 0 -> 434 bytes .../OuterClothing/Coats/beeline.rsi/icon.png | Bin 0 -> 493 bytes .../Coats/beeline.rsi/inhand-left.png | Bin 0 -> 434 bytes .../Coats/beeline.rsi/inhand-right.png | Bin 0 -> 418 bytes .../OuterClothing/Coats/beeline.rsi/meta.json | 41 ++ .../open-equipped-OUTERCLOTHING.png | Bin 0 -> 1196 bytes .../Coats/beeline.rsi/open-inhand-left.png | Bin 0 -> 411 bytes .../Coats/beeline.rsi/open-inhand-right.png | Bin 0 -> 404 bytes .../blueshield.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 1271 bytes .../Coats/blueshield.rsi/icon.png | Bin 0 -> 511 bytes .../Coats/blueshield.rsi/inhand-left.png | Bin 0 -> 784 bytes .../Coats/blueshield.rsi/inhand-right.png | Bin 0 -> 800 bytes .../Coats/blueshield.rsi/meta.json | 26 + .../Coats/ifd.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 1377 bytes .../OuterClothing/Coats/ifd.rsi/icon.png | Bin 0 -> 562 bytes .../Coats/ifd.rsi/inhand-left.png | Bin 0 -> 540 bytes .../Coats/ifd.rsi/inhand-right.png | Bin 0 -> 531 bytes .../OuterClothing/Coats/ifd.rsi/meta.json | 26 + .../isbcoat.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 1472 bytes .../OuterClothing/Coats/isbcoat.rsi/icon.png | Bin 0 -> 442 bytes .../Coats/isbcoat.rsi/inhand-left.png | Bin 0 -> 949 bytes .../Coats/isbcoat.rsi/inhand-right.png | Bin 0 -> 952 bytes .../OuterClothing/Coats/isbcoat.rsi/meta.json | 26 + .../equipped-OUTERCLOTHING.png | Bin 0 -> 1082 bytes .../Coats/n7fleetjacket.rsi/icon.png | Bin 0 -> 522 bytes .../Coats/n7fleetjacket.rsi/inhand-left.png | Bin 0 -> 729 bytes .../Coats/n7fleetjacket.rsi/inhand-right.png | Bin 0 -> 734 bytes .../Coats/n7fleetjacket.rsi/meta.json | 26 + .../n7hoodie.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 3555 bytes .../OuterClothing/Coats/n7hoodie.rsi/icon.png | Bin 0 -> 3013 bytes .../Coats/n7hoodie.rsi/inhand-left.png | Bin 0 -> 3041 bytes .../Coats/n7hoodie.rsi/inhand-right.png | Bin 0 -> 3242 bytes .../Coats/n7hoodie.rsi/meta.json | 26 + .../raincoat.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 1062 bytes .../OuterClothing/Coats/raincoat.rsi/icon.png | Bin 0 -> 579 bytes .../Coats/raincoat.rsi/inhand-left.png | Bin 0 -> 380 bytes .../Coats/raincoat.rsi/inhand-right.png | Bin 0 -> 373 bytes .../Coats/raincoat.rsi/meta.json | 26 + .../equipped-OUTERCLOTHING.png | Bin 0 -> 1172 bytes .../Coats/sbpilotbomber.rsi/icon-open.png | Bin 0 -> 464 bytes .../Coats/sbpilotbomber.rsi/icon.png | Bin 0 -> 467 bytes .../Coats/sbpilotbomber.rsi/inhand-left.png | Bin 0 -> 476 bytes .../Coats/sbpilotbomber.rsi/inhand-right.png | Bin 0 -> 480 bytes .../Coats/sbpilotbomber.rsi/meta.json | 41 ++ .../open-equipped-OUTERCLOTHING.png | Bin 0 -> 1161 bytes .../sbpilotbomber.rsi/open-inhand-left.png | Bin 0 -> 470 bytes .../sbpilotbomber.rsi/open-inhand-right.png | Bin 0 -> 499 bytes .../equipped-OUTERCLOTHING.png | Bin 0 -> 2022 bytes .../Coats/security_knight.rsi/icon.png | Bin 0 -> 852 bytes .../Coats/security_knight.rsi/inhand-left.png | Bin 0 -> 797 bytes .../security_knight.rsi/inhand-right.png | Bin 0 -> 782 bytes .../Coats/security_knight.rsi/meta.json | 26 + .../equipped-OUTERCLOTHING.png | Bin 0 -> 927 bytes .../Coats/vampire_hunter.rsi/icon.png | Bin 0 -> 390 bytes .../Coats/vampire_hunter.rsi/inhand-left.png | Bin 0 -> 451 bytes .../Coats/vampire_hunter.rsi/inhand-right.png | Bin 0 -> 443 bytes .../Coats/vampire_hunter.rsi/meta.json | 26 + .../equipped-OUTERCLOTHING.png | Bin 0 -> 1643 bytes .../Coats/vergil_coat.rsi/icon.png | Bin 0 -> 659 bytes .../Coats/vergil_coat.rsi/inhand-left.png | Bin 0 -> 543 bytes .../Coats/vergil_coat.rsi/inhand-right.png | Bin 0 -> 583 bytes .../Coats/vergil_coat.rsi/meta.json | 26 + .../hardsuit.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 3602 bytes .../ERTRecon/hardsuit.rsi/icon.png | Bin 0 -> 1176 bytes .../ERTRecon/hardsuit.rsi/inhand-left.png | Bin 0 -> 964 bytes .../ERTRecon/hardsuit.rsi/inhand-right.png | Bin 0 -> 996 bytes .../ERTRecon/hardsuit.rsi/meta.json | 26 + .../hardsuithelmet.rsi/equipped-HELMET.png | Bin 0 -> 1223 bytes .../ERTRecon/hardsuithelmet.rsi/icon.png | Bin 0 -> 1157 bytes .../ERTRecon/hardsuithelmet.rsi/meta.json | 18 + .../CrimsonLily/helmet.rsi/icon-flash.png | Bin 0 -> 886 bytes .../Hardsuits/CrimsonLily/helmet.rsi/icon.png | Bin 0 -> 472 bytes .../CrimsonLily/helmet.rsi/meta.json | 25 + .../helmet.rsi/off-equipped-HELMET.png | Bin 0 -> 999 bytes .../helmet.rsi/on-equipped-HELMET.png | Bin 0 -> 2054 bytes .../scaf.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 2312 bytes .../Hardsuits/CrimsonLily/scaf.rsi/icon.png | Bin 0 -> 1006 bytes .../CrimsonLily/scaf.rsi/inhand-left.png | Bin 0 -> 822 bytes .../CrimsonLily/scaf.rsi/inhand-right.png | Bin 0 -> 803 bytes .../Hardsuits/CrimsonLily/scaf.rsi/meta.json | 26 + .../apotecary.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 2203 bytes .../Hardsuits/apotecary.rsi/icon.png | Bin 0 -> 775 bytes .../Hardsuits/apotecary.rsi/inhand-left.png | Bin 0 -> 629 bytes .../Hardsuits/apotecary.rsi/inhand-right.png | Bin 0 -> 634 bytes .../Hardsuits/apotecary.rsi/meta.json | 26 + .../armchaprig.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 1423 bytes .../Hardsuits/armchaprig.rsi/icon.png | Bin 0 -> 650 bytes .../Hardsuits/armchaprig.rsi/inhand-left.png | Bin 0 -> 622 bytes .../Hardsuits/armchaprig.rsi/inhand-right.png | Bin 0 -> 462 bytes .../Hardsuits/armchaprig.rsi/meta.json | 26 + .../hardsuit.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 3127 bytes .../blueshield/hardsuit.rsi/icon.png | Bin 0 -> 1111 bytes .../blueshield/hardsuit.rsi/inhand-left.png | Bin 0 -> 851 bytes .../blueshield/hardsuit.rsi/inhand-right.png | Bin 0 -> 861 bytes .../blueshield/hardsuit.rsi/meta.json | 26 + .../blueshield/head.rsi/icon-flash.png | Bin 0 -> 505 bytes .../Hardsuits/blueshield/head.rsi/icon.png | Bin 0 -> 491 bytes .../Hardsuits/blueshield/head.rsi/meta.json | 41 ++ .../head.rsi/off-equipped-HELMET.png | Bin 0 -> 1214 bytes .../blueshield/head.rsi/off-inhand-left.png | Bin 0 -> 1069 bytes .../blueshield/head.rsi/off-inhand-right.png | Bin 0 -> 1060 bytes .../head.rsi/on-equipped-HELMET.png | Bin 0 -> 1304 bytes .../blueshield/head.rsi/on-inhand-left.png | Bin 0 -> 1109 bytes .../blueshield/head.rsi/on-inhand-right.png | Bin 0 -> 1127 bytes .../ifd.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 2525 bytes .../OuterClothing/Hardsuits/ifd.rsi/icon.png | Bin 0 -> 1178 bytes .../OuterClothing/Hardsuits/ifd.rsi/meta.json | 26 + .../Hardsuits/ifd.rsi/off-inhand-left.png | Bin 0 -> 1045 bytes .../Hardsuits/ifd.rsi/off-inhand-right.png | Bin 0 -> 1040 bytes .../Hardsuits/n7base.rsi/.gitkeep | 0 .../n7base.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 1939 bytes .../Hardsuits/n7base.rsi/icon.png | Bin 0 -> 764 bytes .../Hardsuits/n7base.rsi/inhand-left.png | Bin 0 -> 703 bytes .../Hardsuits/n7base.rsi/inhand-right.png | Bin 0 -> 703 bytes .../Hardsuits/n7base.rsi/meta.json | 26 + .../n7heavy.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 2363 bytes .../Hardsuits/n7heavy.rsi/icon.png | Bin 0 -> 908 bytes .../Hardsuits/n7heavy.rsi/inhand-left.png | Bin 0 -> 740 bytes .../Hardsuits/n7heavy.rsi/inhand-right.png | Bin 0 -> 741 bytes .../Hardsuits/n7heavy.rsi/meta.json | 26 + .../equipped-OUTERCLOTHING.png | Bin 0 -> 870 bytes .../Hardsuits/pocshardsuit.rsi/icon.png | Bin 0 -> 309 bytes .../pocshardsuit.rsi/inhand-left.png | Bin 0 -> 676 bytes .../pocshardsuit.rsi/inhand-right.png | Bin 0 -> 685 bytes .../Hardsuits/pocshardsuit.rsi/meta.json | 26 + .../equipped-OUTERCLOTHING.png | Bin 0 -> 2275 bytes .../Hardsuits/sbpilothardsuit.rsi/icon.png | Bin 0 -> 968 bytes .../sbpilothardsuit.rsi/inhand-left.png | Bin 0 -> 789 bytes .../sbpilothardsuit.rsi/inhand-right.png | Bin 0 -> 787 bytes .../Hardsuits/sbpilothardsuit.rsi/meta.json | 26 + .../Hardsuit.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 2840 bytes .../JetstreamSam/Hardsuit.rsi/icon.png | Bin 0 -> 792 bytes .../JetstreamSam/Hardsuit.rsi/inhand-left.png | Bin 0 -> 902 bytes .../Hardsuit.rsi/inhand-right.png | Bin 0 -> 758 bytes .../JetstreamSam/Hardsuit.rsi/meta.json | 26 + .../equipped-OUTERCLOTHING.png | Bin 0 -> 641 bytes .../Misc/taipanbotanyapron.rsi/icon.png | Bin 0 -> 349 bytes .../taipanbotanyapron.rsi/inhand-left.png | Bin 0 -> 464 bytes .../taipanbotanyapron.rsi/inhand-right.png | Bin 0 -> 487 bytes .../Misc/taipanbotanyapron.rsi/meta.json | 26 + .../equipped-OUTERCLOTHING.png | Bin 0 -> 549 bytes .../Misc/taipanchefapron.rsi/icon.png | Bin 0 -> 356 bytes .../Misc/taipanchefapron.rsi/inhand-left.png | Bin 0 -> 424 bytes .../Misc/taipanchefapron.rsi/inhand-right.png | Bin 0 -> 429 bytes .../Misc/taipanchefapron.rsi/meta.json | 26 + .../equipped-OUTERCLOTHING.png | Bin 0 -> 2643 bytes .../HardSuits/solder_hardsuit.rsi/icon.png | Bin 0 -> 798 bytes .../solder_hardsuit.rsi/inhand-left.png | Bin 0 -> 636 bytes .../solder_hardsuit.rsi/inhand-right.png | Bin 0 -> 628 bytes .../HardSuits/solder_hardsuit.rsi/meta.json | 26 + .../solder_helmet.rsi/icon-flash.png | Bin 0 -> 1380 bytes .../USSR/HardSuits/solder_helmet.rsi/icon.png | Bin 0 -> 924 bytes .../HardSuits/solder_helmet.rsi/meta.json | 41 ++ .../solder_helmet.rsi/off-equipped-HELMET.png | Bin 0 -> 928 bytes .../solder_helmet.rsi/off-inhand-left.png | Bin 0 -> 796 bytes .../solder_helmet.rsi/off-inhand-right.png | Bin 0 -> 847 bytes .../solder_helmet.rsi/on-equipped-HELMET.png | Bin 0 -> 1608 bytes .../solder_helmet.rsi/on-inhand-left.png | Bin 0 -> 1038 bytes .../solder_helmet.rsi/on-inhand-right.png | Bin 0 -> 1095 bytes .../Boots/WaP_boots_bej.rsi/equipped-FEET.png | Bin 0 -> 300 bytes .../Shoes/Boots/WaP_boots_bej.rsi/icon.png | Bin 0 -> 242 bytes .../Boots/WaP_boots_bej.rsi/inhand-left.png | Bin 0 -> 293 bytes .../Boots/WaP_boots_bej.rsi/inhand-right.png | Bin 0 -> 302 bytes .../Shoes/Boots/WaP_boots_bej.rsi/meta.json | 26 + .../WaP_boots_dark.rsi/equipped-FEET.png | Bin 0 -> 348 bytes .../Shoes/Boots/WaP_boots_dark.rsi/icon.png | Bin 0 -> 220 bytes .../Boots/WaP_boots_dark.rsi/inhand-left.png | Bin 0 -> 342 bytes .../Boots/WaP_boots_dark.rsi/inhand-right.png | Bin 0 -> 352 bytes .../Shoes/Boots/WaP_boots_dark.rsi/meta.json | 26 + .../WaP_boots_pink.rsi/equipped-FEET.png | Bin 0 -> 329 bytes .../Shoes/Boots/WaP_boots_pink.rsi/icon.png | Bin 0 -> 242 bytes .../Boots/WaP_boots_pink.rsi/inhand-left.png | Bin 0 -> 310 bytes .../Boots/WaP_boots_pink.rsi/inhand-right.png | Bin 0 -> 327 bytes .../Shoes/Boots/WaP_boots_pink.rsi/meta.json | 26 + .../equipped-FEET.png | Bin 0 -> 561 bytes .../honkomother_winterboots.rsi/icon.png | Bin 0 -> 273 bytes .../honkomother_winterboots.rsi/meta.json | 18 + .../Boots/jedishoes.rsi/equipped-FEET.png | Bin 0 -> 494 bytes .../Shoes/Boots/jedishoes.rsi/icon.png | Bin 0 -> 279 bytes .../Shoes/Boots/jedishoes.rsi/inhand-left.png | Bin 0 -> 267 bytes .../Boots/jedishoes.rsi/inhand-right.png | Bin 0 -> 269 bytes .../Shoes/Boots/jedishoes.rsi/meta.json | 26 + .../n7tacticalboots.rsi/equipped-FEET.png | Bin 0 -> 496 bytes .../Shoes/Boots/n7tacticalboots.rsi/icon.png | Bin 0 -> 252 bytes .../Boots/n7tacticalboots.rsi/inhand-left.png | Bin 0 -> 319 bytes .../n7tacticalboots.rsi/inhand-right.png | Bin 0 -> 333 bytes .../Shoes/Boots/n7tacticalboots.rsi/meta.json | 26 + .../Boots/pocsboots.rsi/equipped-FEET.png | Bin 0 -> 315 bytes .../Shoes/Boots/pocsboots.rsi/icon.png | Bin 0 -> 251 bytes .../Shoes/Boots/pocsboots.rsi/inhand-left.png | Bin 0 -> 316 bytes .../Boots/pocsboots.rsi/inhand-right.png | Bin 0 -> 320 bytes .../Shoes/Boots/pocsboots.rsi/meta.json | 26 + .../security_knight.rsi/equipped-FEET.png | Bin 0 -> 367 bytes .../Shoes/Boots/security_knight.rsi/icon.png | Bin 0 -> 511 bytes .../Boots/security_knight.rsi/inhand-left.png | Bin 0 -> 330 bytes .../security_knight.rsi/inhand-right.png | Bin 0 -> 337 bytes .../Shoes/Boots/security_knight.rsi/meta.json | 26 + .../armchapboots.rsi/equipped-FEET.png | Bin 0 -> 512 bytes .../Shoes/Specific/armchapboots.rsi/icon.png | Bin 0 -> 326 bytes .../Specific/armchapboots.rsi/inhand-left.png | Bin 0 -> 335 bytes .../armchapboots.rsi/inhand-right.png | Bin 0 -> 341 bytes .../Shoes/Specific/armchapboots.rsi/meta.json | 26 + .../crimson_lily.rsi/equipped-FEET.png | Bin 0 -> 472 bytes .../Shoes/Specific/crimson_lily.rsi/icon.png | Bin 0 -> 448 bytes .../Specific/crimson_lily.rsi/inhand-left.png | Bin 0 -> 542 bytes .../crimson_lily.rsi/inhand-right.png | Bin 0 -> 530 bytes .../Shoes/Specific/crimson_lily.rsi/meta.json | 26 + .../ww2bootsger.rsi/equipped-FEET.png | Bin 0 -> 519 bytes .../Shoes/Specific/ww2bootsger.rsi/icon.png | Bin 0 -> 494 bytes .../Specific/ww2bootsger.rsi/inhand-left.png | Bin 0 -> 495 bytes .../Specific/ww2bootsger.rsi/inhand-right.png | Bin 0 -> 484 bytes .../Shoes/Specific/ww2bootsger.rsi/meta.json | 26 + .../Shoes/among_shoes.rsi/equipped-FEET.png | Bin 0 -> 655 bytes .../Clothing/Shoes/among_shoes.rsi/icon.png | Bin 0 -> 594 bytes .../Shoes/among_shoes.rsi/inhand-left.png | Bin 0 -> 412 bytes .../Shoes/among_shoes.rsi/inhand-right.png | Bin 0 -> 426 bytes .../Clothing/Shoes/among_shoes.rsi/meta.json | 26 + .../honkomother_shoes.rsi/equipped-FEET.png | Bin 0 -> 902 bytes .../Shoes/honkomother_shoes.rsi/icon.png | Bin 0 -> 490 bytes .../honkomother_shoes.rsi/inhand-left.png | Bin 0 -> 373 bytes .../honkomother_shoes.rsi/inhand-right.png | Bin 0 -> 375 bytes .../Shoes/honkomother_shoes.rsi/meta.json | 26 + .../vampire_hunter.rsi/equipped-FEET.png | Bin 0 -> 333 bytes .../Shoes/vampire_hunter.rsi/icon.png | Bin 0 -> 473 bytes .../Shoes/vampire_hunter.rsi/inhand-left.png | Bin 0 -> 322 bytes .../Shoes/vampire_hunter.rsi/inhand-right.png | Bin 0 -> 329 bytes .../Shoes/vampire_hunter.rsi/meta.json | 26 + .../blueshield.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 1441 bytes .../Jumpskirt/blueshield.rsi/icon.png | Bin 0 -> 590 bytes .../Jumpskirt/blueshield.rsi/inhand-left.png | Bin 0 -> 805 bytes .../Jumpskirt/blueshield.rsi/inhand-right.png | Bin 0 -> 761 bytes .../Jumpskirt/blueshield.rsi/meta.json | 26 + .../ifd.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 1686 bytes .../Uniforms/Jumpskirt/ifd.rsi/icon.png | Bin 0 -> 659 bytes .../Jumpskirt/ifd.rsi/inhand-left.png | Bin 0 -> 636 bytes .../Jumpskirt/ifd.rsi/inhand-right.png | Bin 0 -> 627 bytes .../Uniforms/Jumpskirt/ifd.rsi/meta.json | 26 + .../equipped-INNERCLOTHING-monkey.png | Bin 0 -> 1212 bytes .../equipped-INNERCLOTHING.png | Bin 0 -> 1366 bytes .../Jumpskirt/sbpilotskirt.rsi/icon.png | Bin 0 -> 274 bytes .../sbpilotskirt.rsi/inhand-left.png | Bin 0 -> 309 bytes .../sbpilotskirt.rsi/inhand-right.png | Bin 0 -> 309 bytes .../Jumpskirt/sbpilotskirt.rsi/meta.json | 30 + .../equipped-INNERCLOTHING.png | Bin 0 -> 970 bytes .../Jumpskirt/security_knight.rsi/icon.png | Bin 0 -> 446 bytes .../security_knight.rsi/inhand-left.png | Bin 0 -> 528 bytes .../security_knight.rsi/inhand-right.png | Bin 0 -> 529 bytes .../Jumpskirt/security_knight.rsi/meta.json | 26 + .../equipped-INNERCLOTHING-monkey.png | Bin 0 -> 1116 bytes .../equipped-INNERCLOTHING.png | Bin 0 -> 1424 bytes .../Jumpskirt/taipanbotanyskirt.rsi/icon.png | Bin 0 -> 664 bytes .../taipanbotanyskirt.rsi/inhand-left.png | Bin 0 -> 659 bytes .../taipanbotanyskirt.rsi/inhand-right.png | Bin 0 -> 667 bytes .../Jumpskirt/taipanbotanyskirt.rsi/meta.json | 30 + .../equipped-INNERCLOTHING-monkey.png | Bin 0 -> 859 bytes .../equipped-INNERCLOTHING.png | Bin 0 -> 925 bytes .../Jumpskirt/taipanchefskirt.rsi/icon.png | Bin 0 -> 505 bytes .../taipanchefskirt.rsi/inhand-left.png | Bin 0 -> 680 bytes .../taipanchefskirt.rsi/inhand-right.png | Bin 0 -> 688 bytes .../Jumpskirt/taipanchefskirt.rsi/meta.json | 30 + .../equipped-INNERCLOTHING-monkey.png | Bin 0 -> 1584 bytes .../jumpsuit.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 1384 bytes .../Jumpsuit/ERTRecon/jumpsuit.rsi/icon.png | Bin 0 -> 439 bytes .../ERTRecon/jumpsuit.rsi/inhand-left.png | Bin 0 -> 561 bytes .../ERTRecon/jumpsuit.rsi/inhand-right.png | Bin 0 -> 574 bytes .../Jumpsuit/ERTRecon/jumpsuit.rsi/meta.json | 30 + .../commander.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 2161 bytes .../Jumpsuit/USSR/commander.rsi/icon.png | Bin 0 -> 687 bytes .../USSR/commander.rsi/inhand-left.png | Bin 0 -> 820 bytes .../USSR/commander.rsi/inhand-right.png | Bin 0 -> 786 bytes .../Jumpsuit/USSR/commander.rsi/meta.json | 26 + .../solder.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 2408 bytes .../Jumpsuit/USSR/solder.rsi/icon.png | Bin 0 -> 794 bytes .../Jumpsuit/USSR/solder.rsi/inhand-left.png | Bin 0 -> 3473 bytes .../Jumpsuit/USSR/solder.rsi/inhand-right.png | Bin 0 -> 3728 bytes .../Jumpsuit/USSR/solder.rsi/meta.json | 26 + .../WaP_bej.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 2030 bytes .../Uniforms/Jumpsuit/WaP_bej.rsi/icon.png | Bin 0 -> 628 bytes .../Jumpsuit/WaP_bej.rsi/inhand-left.png | Bin 0 -> 655 bytes .../Jumpsuit/WaP_bej.rsi/inhand-right.png | Bin 0 -> 680 bytes .../Uniforms/Jumpsuit/WaP_bej.rsi/meta.json | 26 + .../WaP_dark.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 1527 bytes .../Uniforms/Jumpsuit/WaP_dark.rsi/icon.png | Bin 0 -> 554 bytes .../Jumpsuit/WaP_dark.rsi/inhand-left.png | Bin 0 -> 616 bytes .../Jumpsuit/WaP_dark.rsi/inhand-right.png | Bin 0 -> 780 bytes .../Uniforms/Jumpsuit/WaP_dark.rsi/meta.json | 26 + .../WaP_pink.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 1529 bytes .../Uniforms/Jumpsuit/WaP_pink.rsi/icon.png | Bin 0 -> 521 bytes .../Jumpsuit/WaP_pink.rsi/inhand-left.png | Bin 0 -> 649 bytes .../Jumpsuit/WaP_pink.rsi/inhand-right.png | Bin 0 -> 669 bytes .../Uniforms/Jumpsuit/WaP_pink.rsi/meta.json | 26 + .../alco.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 1039 bytes .../Uniforms/Jumpsuit/alco.rsi/icon.png | Bin 0 -> 336 bytes .../Jumpsuit/alco.rsi/inhand-left.png | Bin 0 -> 557 bytes .../Jumpsuit/alco.rsi/inhand-right.png | Bin 0 -> 541 bytes .../Uniforms/Jumpsuit/alco.rsi/meta.json | 26 + .../equipped-INNERCLOTHING.png | Bin 0 -> 1327 bytes .../Jumpsuit/armoredchaplain.rsi/icon.png | Bin 0 -> 416 bytes .../armoredchaplain.rsi/inhand-left.png | Bin 0 -> 490 bytes .../armoredchaplain.rsi/inhand-right.png | Bin 0 -> 503 bytes .../Jumpsuit/armoredchaplain.rsi/meta.json | 26 + .../blueshield.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 1302 bytes .../Uniforms/Jumpsuit/blueshield.rsi/icon.png | Bin 0 -> 454 bytes .../Jumpsuit/blueshield.rsi/inhand-left.png | Bin 0 -> 805 bytes .../Jumpsuit/blueshield.rsi/inhand-right.png | Bin 0 -> 761 bytes .../Jumpsuit/blueshield.rsi/meta.json | 26 + .../equipped-INNERCLOTHING.png | Bin 0 -> 1836 bytes .../Jumpsuit/costum_easter.rsi/icon.png | Bin 0 -> 480 bytes .../costum_easter.rsi/inhand-left.png | Bin 0 -> 772 bytes .../costum_easter.rsi/inhand-right.png | Bin 0 -> 780 bytes .../Jumpsuit/costum_easter.rsi/meta.json | 26 + .../equipped-INNERCLOTHING-monkey.png | Bin 0 -> 1118 bytes .../equipped-INNERCLOTHING.png | Bin 0 -> 1481 bytes .../Jumpsuit/crimson_lily.rsi/icon.png | Bin 0 -> 511 bytes .../Jumpsuit/crimson_lily.rsi/inhand-left.png | Bin 0 -> 665 bytes .../crimson_lily.rsi/inhand-right.png | Bin 0 -> 721 bytes .../Jumpsuit/crimson_lily.rsi/meta.json | 30 + .../equipped-OUTERCLOTHING-monkey.png | Bin 0 -> 6122 bytes .../equipped-OUTERCLOTHING.png | Bin 0 -> 3428 bytes .../Jumpsuit/findep_formal.rsi/icon.png | Bin 0 -> 1799 bytes .../findep_formal.rsi/inhand-left.png | Bin 0 -> 2008 bytes .../findep_formal.rsi/inhand-right.png | Bin 0 -> 2040 bytes .../Jumpsuit/findep_formal.rsi/meta.json | 30 + .../equipped-INNERCLOTHING-monkey.png | Bin 0 -> 5672 bytes .../equipped-INNERCLOTHING.png | Bin 0 -> 2667 bytes .../Jumpsuit/findep_official.rsi/icon.png | Bin 0 -> 1844 bytes .../findep_official.rsi/inhand-left.png | Bin 0 -> 4726 bytes .../findep_official.rsi/inhand-right.png | Bin 0 -> 4727 bytes .../Jumpsuit/findep_official.rsi/meta.json | 30 + .../hip-tri.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 1174 bytes .../Uniforms/Jumpsuit/hip-tri.rsi/icon.png | Bin 0 -> 469 bytes .../Jumpsuit/hip-tri.rsi/inhand-left.png | Bin 0 -> 657 bytes .../Jumpsuit/hip-tri.rsi/inhand-right.png | Bin 0 -> 678 bytes .../Uniforms/Jumpsuit/hip-tri.rsi/meta.json | 26 + .../hip-two.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 1255 bytes .../Uniforms/Jumpsuit/hip-two.rsi/icon.png | Bin 0 -> 524 bytes .../Jumpsuit/hip-two.rsi/inhand-left.png | Bin 0 -> 728 bytes .../Jumpsuit/hip-two.rsi/inhand-right.png | Bin 0 -> 743 bytes .../Uniforms/Jumpsuit/hip-two.rsi/meta.json | 26 + .../hip.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 1392 bytes .../Uniforms/Jumpsuit/hip.rsi/icon.png | Bin 0 -> 422 bytes .../Uniforms/Jumpsuit/hip.rsi/inhand-left.png | Bin 0 -> 645 bytes .../Jumpsuit/hip.rsi/inhand-right.png | Bin 0 -> 645 bytes .../Uniforms/Jumpsuit/hip.rsi/meta.json | 26 + .../equipped-INNERCLOTHING.png | Bin 0 -> 1648 bytes .../honkomother_jumpsuit.rsi/icon.png | Bin 0 -> 640 bytes .../honkomother_jumpsuit.rsi/inhand-left.png | Bin 0 -> 468 bytes .../honkomother_jumpsuit.rsi/inhand-right.png | Bin 0 -> 490 bytes .../honkomother_jumpsuit.rsi/meta.json | 26 + .../ifd.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 1887 bytes .../Uniforms/Jumpsuit/ifd.rsi/icon.png | Bin 0 -> 612 bytes .../Uniforms/Jumpsuit/ifd.rsi/inhand-left.png | Bin 0 -> 580 bytes .../Jumpsuit/ifd.rsi/inhand-right.png | Bin 0 -> 588 bytes .../Uniforms/Jumpsuit/ifd.rsi/meta.json | 26 + .../equipped-INNERCLOTHING.png | Bin 0 -> 464 bytes .../Jumpsuit/jedijumpsuit.rsi/icon.png | Bin 0 -> 249 bytes .../Jumpsuit/jedijumpsuit.rsi/inhand-left.png | Bin 0 -> 370 bytes .../jedijumpsuit.rsi/inhand-right.png | Bin 0 -> 377 bytes .../Jumpsuit/jedijumpsuit.rsi/meta.json | 26 + .../equipped-INNERCLOTHING.png | Bin 0 -> 1225 bytes .../Jumpsuit/magistratebel.rsi/icon.png | Bin 0 -> 489 bytes .../magistratebel.rsi/inhand-left.png | Bin 0 -> 571 bytes .../magistratebel.rsi/inhand-right.png | Bin 0 -> 555 bytes .../Jumpsuit/magistratebel.rsi/meta.json | 26 + .../equipped-INNERCLOTHING.png | Bin 0 -> 1590 bytes .../Jumpsuit/maxtac_jumpsuit.rsi/icon.png | Bin 0 -> 498 bytes .../maxtac_jumpsuit.rsi/inhand-left.png | Bin 0 -> 746 bytes .../maxtac_jumpsuit.rsi/inhand-right.png | Bin 0 -> 699 bytes .../Jumpsuit/maxtac_jumpsuit.rsi/meta.json | 27 + .../equipped-INNERCLOTHING.png | Bin 0 -> 987 bytes .../Jumpsuit/n7civilform.rsi/icon.png | Bin 0 -> 352 bytes .../Jumpsuit/n7civilform.rsi/inhand-left.png | Bin 0 -> 423 bytes .../Jumpsuit/n7civilform.rsi/inhand-right.png | Bin 0 -> 425 bytes .../Jumpsuit/n7civilform.rsi/meta.json | 26 + .../equipped-INNERCLOTHING.png | Bin 0 -> 873 bytes .../Jumpsuit/n7fleetjersey.rsi/icon.png | Bin 0 -> 386 bytes .../n7fleetjersey.rsi/inhand-left.png | Bin 0 -> 460 bytes .../n7fleetjersey.rsi/inhand-right.png | Bin 0 -> 465 bytes .../Jumpsuit/n7fleetjersey.rsi/meta.json | 26 + .../equipped-INNERCLOTHING.png | Bin 0 -> 1429 bytes .../Jumpsuit/n7tacticaluniform.rsi/icon.png | Bin 0 -> 520 bytes .../n7tacticaluniform.rsi/inhand-left.png | Bin 0 -> 400 bytes .../n7tacticaluniform.rsi/inhand-right.png | Bin 0 -> 488 bytes .../Jumpsuit/n7tacticaluniform.rsi/meta.json | 26 + .../nt_formal.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 1694 bytes .../equipped-OUTERCLOTHING-monkey.png | Bin 0 -> 5540 bytes .../Uniforms/Jumpsuit/nt_formal.rsi/icon.png | Bin 0 -> 488 bytes .../Jumpsuit/nt_formal.rsi/inhand-left.png | Bin 0 -> 710 bytes .../Jumpsuit/nt_formal.rsi/inhand-right.png | Bin 0 -> 715 bytes .../Uniforms/Jumpsuit/nt_formal.rsi/meta.json | 27 + .../equipped-OUTERCLOTHING-monkey.png | Bin 0 -> 6104 bytes .../equipped-OUTERCLOTHING.png | Bin 0 -> 3388 bytes .../Jumpsuit/nt_formal_n.rsi/icon.png | Bin 0 -> 1803 bytes .../Jumpsuit/nt_formal_n.rsi/inhand-left.png | Bin 0 -> 2043 bytes .../Jumpsuit/nt_formal_n.rsi/inhand-right.png | Bin 0 -> 2056 bytes .../Jumpsuit/nt_formal_n.rsi/meta.json | 30 + .../equipped-INNERCLOTHING-monkey.png | Bin 0 -> 5390 bytes .../equipped-INNERCLOTHING.png | Bin 0 -> 1709 bytes .../Jumpsuit/nt_official.rsi/icon.png | Bin 0 -> 454 bytes .../Jumpsuit/nt_official.rsi/inhand-left.png | Bin 0 -> 673 bytes .../Jumpsuit/nt_official.rsi/inhand-right.png | Bin 0 -> 681 bytes .../Jumpsuit/nt_official.rsi/meta.json | 26 + .../pank.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 1643 bytes .../Uniforms/Jumpsuit/pank.rsi/icon.png | Bin 0 -> 519 bytes .../Jumpsuit/pank.rsi/inhand-left.png | Bin 0 -> 699 bytes .../Jumpsuit/pank.rsi/inhand-right.png | Bin 0 -> 707 bytes .../Uniforms/Jumpsuit/pank.rsi/meta.json | 26 + .../pocstshirt.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 1554 bytes .../Uniforms/Jumpsuit/pocstshirt.rsi/icon.png | Bin 0 -> 446 bytes .../Jumpsuit/pocstshirt.rsi/inhand-left.png | Bin 0 -> 588 bytes .../Jumpsuit/pocstshirt.rsi/inhand-right.png | Bin 0 -> 607 bytes .../Jumpsuit/pocstshirt.rsi/meta.json | 26 + .../rep.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 1286 bytes .../Uniforms/Jumpsuit/rep.rsi/icon.png | Bin 0 -> 445 bytes .../Uniforms/Jumpsuit/rep.rsi/inhand-left.png | Bin 0 -> 704 bytes .../Jumpsuit/rep.rsi/inhand-right.png | Bin 0 -> 685 bytes .../Uniforms/Jumpsuit/rep.rsi/meta.json | 26 + .../equipped-INNERCLOTHING-monkey.png | Bin 0 -> 872 bytes .../equipped-INNERCLOTHING.png | Bin 0 -> 1279 bytes .../Jumpsuit/sbpilotsuit.rsi/icon.png | Bin 0 -> 444 bytes .../Jumpsuit/sbpilotsuit.rsi/inhand-left.png | Bin 0 -> 438 bytes .../Jumpsuit/sbpilotsuit.rsi/inhand-right.png | Bin 0 -> 495 bytes .../Jumpsuit/sbpilotsuit.rsi/meta.json | 30 + .../equipped-INNERCLOTHING.png | Bin 0 -> 1501 bytes .../Jumpsuit/security_knight.rsi/icon.png | Bin 0 -> 497 bytes .../security_knight.rsi/inhand-left.png | Bin 0 -> 687 bytes .../security_knight.rsi/inhand-right.png | Bin 0 -> 698 bytes .../Jumpsuit/security_knight.rsi/meta.json | 26 + .../equipped-OUTERCLOTHING-monkey.png | Bin 0 -> 21214 bytes .../equipped-OUTERCLOTHING.png | Bin 0 -> 3197 bytes .../Jumpsuit/sp_centcomformal.rsi/icon.png | Bin 0 -> 490 bytes .../sp_centcomformal.rsi/inhand-left.png | Bin 0 -> 615 bytes .../sp_centcomformal.rsi/inhand-right.png | Bin 0 -> 644 bytes .../Jumpsuit/sp_centcomformal.rsi/meta.json | 30 + .../equipped-INNERCLOTHING-monkey.png | Bin 0 -> 1255 bytes .../equipped-INNERCLOTHING.png | Bin 0 -> 1296 bytes .../Jumpsuit/taipanbotanysuit.rsi/icon.png | Bin 0 -> 588 bytes .../taipanbotanysuit.rsi/inhand-left.png | Bin 0 -> 659 bytes .../taipanbotanysuit.rsi/inhand-right.png | Bin 0 -> 667 bytes .../Jumpsuit/taipanbotanysuit.rsi/meta.json | 30 + .../equipped-INNERCLOTHING-monkey.png | Bin 0 -> 899 bytes .../equipped-INNERCLOTHING.png | Bin 0 -> 1002 bytes .../Jumpsuit/taipanchefsuit.rsi/icon.png | Bin 0 -> 504 bytes .../taipanchefsuit.rsi/inhand-left.png | Bin 0 -> 680 bytes .../taipanchefsuit.rsi/inhand-right.png | Bin 0 -> 688 bytes .../Jumpsuit/taipanchefsuit.rsi/meta.json | 30 + .../equipped-INNERCLOTHING-monkey.png | Bin 0 -> 1026 bytes .../equipped-INNERCLOTHING.png | Bin 0 -> 1285 bytes .../Jumpsuit/taipansalvagespec.rsi/icon.png | Bin 0 -> 570 bytes .../taipansalvagespec.rsi/inhand-left.png | Bin 0 -> 664 bytes .../taipansalvagespec.rsi/inhand-right.png | Bin 0 -> 668 bytes .../Jumpsuit/taipansalvagespec.rsi/meta.json | 30 + .../telnih.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 1163 bytes .../Uniforms/Jumpsuit/telnih.rsi/icon.png | Bin 0 -> 420 bytes .../Jumpsuit/telnih.rsi/inhand-left.png | Bin 0 -> 673 bytes .../Jumpsuit/telnih.rsi/inhand-right.png | Bin 0 -> 662 bytes .../Uniforms/Jumpsuit/telnih.rsi/meta.json | 26 + .../Uniforms/Jumpsuit/underarmor.rsi/.gitkeep | 0 .../underarmor.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 1135 bytes .../Uniforms/Jumpsuit/underarmor.rsi/icon.png | Bin 0 -> 459 bytes .../Jumpsuit/underarmor.rsi/inhand-left.png | Bin 0 -> 642 bytes .../Jumpsuit/underarmor.rsi/inhand-right.png | Bin 0 -> 634 bytes .../Jumpsuit/underarmor.rsi/meta.json | 26 + .../equipped-INNERCLOTHING.png | Bin 0 -> 604 bytes .../Jumpsuit/vampire_hunter.rsi/icon.png | Bin 0 -> 449 bytes .../vampire_hunter.rsi/inhand-left.png | Bin 0 -> 342 bytes .../vampire_hunter.rsi/inhand-right.png | Bin 0 -> 345 bytes .../Jumpsuit/vampire_hunter.rsi/meta.json | 26 + .../equipped-INNERCLOTHING.png | Bin 0 -> 1720 bytes .../Jumpsuit/vergil_uniform.rsi/icon.png | Bin 0 -> 468 bytes .../vergil_uniform.rsi/inhand-left.png | Bin 0 -> 647 bytes .../vergil_uniform.rsi/inhand-right.png | Bin 0 -> 668 bytes .../Jumpsuit/vergil_uniform.rsi/meta.json | 26 + .../general.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 2024 bytes .../Uniforms/Specific/general.rsi/icon.png | Bin 0 -> 677 bytes .../Specific/general.rsi/inhand-left.png | Bin 0 -> 849 bytes .../Specific/general.rsi/inhand-right.png | Bin 0 -> 821 bytes .../Uniforms/Specific/general.rsi/meta.json | 26 + .../grenadier.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 1911 bytes .../Uniforms/Specific/grenadier.rsi/icon.png | Bin 0 -> 716 bytes .../Specific/grenadier.rsi/inhand-left.png | Bin 0 -> 888 bytes .../Specific/grenadier.rsi/inhand-right.png | Bin 0 -> 868 bytes .../Uniforms/Specific/grenadier.rsi/meta.json | 26 + .../schutze.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 1839 bytes .../Uniforms/Specific/schutze.rsi/icon.png | Bin 0 -> 665 bytes .../Specific/schutze.rsi/inhand-left.png | Bin 0 -> 959 bytes .../Specific/schutze.rsi/inhand-right.png | Bin 0 -> 956 bytes .../Uniforms/Specific/schutze.rsi/meta.json | 26 + .../Chaplain/actions.rsi/barrier.png | Bin 0 -> 351 bytes .../Chaplain/actions.rsi/exorcism.png | Bin 0 -> 554 bytes .../Chaplain/actions.rsi/great-prayer.png | Bin 0 -> 435 bytes .../DarkForces/Chaplain/actions.rsi/meta.json | 20 + .../Chaplain/barrier.rsi/barrier.png | Bin 0 -> 5046 bytes .../DarkForces/Chaplain/barrier.rsi/meta.json | 22 + .../DarkForces/Cult/Effects/axe.rsi/icon.png | Bin 0 -> 708 bytes .../Cult/Effects/axe.rsi/inhand-left.png | Bin 0 -> 1294 bytes .../Cult/Effects/axe.rsi/inhand-right.png | Bin 0 -> 1367 bytes .../DarkForces/Cult/Effects/axe.rsi/meta.json | 22 + .../Cult/Effects/blindness.rsi/blindness.png | Bin 0 -> 142 bytes .../Cult/Effects/blindness.rsi/meta.json | 15 + .../Cult/Effects/blood.rsi/balfire.png | Bin 0 -> 10116 bytes .../Cult/Effects/blood.rsi/meta.json | 24 + .../Effects/blood_boom.rsi/blood_boom.png | Bin 0 -> 10677 bytes .../Cult/Effects/blood_boom.rsi/meta.json | 34 ++ .../Cult/Effects/fire_arms.rsi/fire_arms.png | Bin 0 -> 589 bytes .../Cult/Effects/fire_arms.rsi/meta.json | 41 ++ .../Cult/Effects/muzzle.rsi/meta.json | 15 + .../Cult/Effects/muzzle.rsi/muzzle.png | Bin 0 -> 402 bytes .../Cult/Effects/pentagrama.rsi/meta.json | 33 ++ .../Effects/pentagrama.rsi/pentagrama.png | Bin 0 -> 4035 bytes .../shadow_handcuff.rsi/body-overlay-2.png | Bin 0 -> 821 bytes .../shadow_handcuff.rsi/body-overlay-4.png | Bin 0 -> 3895 bytes .../Items/shadow_handcuff.rsi/handcuff.png | Bin 0 -> 540 bytes .../Items/shadow_handcuff.rsi/meta.json | 22 + .../Runes/narsi_summon_rune.rsi/active.png | Bin 0 -> 30761 bytes .../Runes/narsi_summon_rune.rsi/idle.png | Bin 0 -> 1596 bytes .../Runes/narsi_summon_rune.rsi/meta.json | 29 + .../Entities/Runes/revive_rune.rsi/active.png | Bin 0 -> 3330 bytes .../Entities/Runes/revive_rune.rsi/idle.png | Bin 0 -> 490 bytes .../Entities/Runes/revive_rune.rsi/meta.json | 33 ++ .../Cult/Entities/Runes/rune.rsi/barrier.png | Bin 0 -> 662 bytes .../Entities/Runes/rune.rsi/blood_boil.png | Bin 0 -> 639 bytes .../Cult/Entities/Runes/rune.rsi/empower.png | Bin 0 -> 680 bytes .../Entities/Runes/rune.rsi/hierophant.png | Bin 0 -> 543 bytes .../Cult/Entities/Runes/rune.rsi/meta.json | 29 + .../Cult/Entities/Runes/rune.rsi/offering.png | Bin 0 -> 348 bytes .../Cult/Entities/Runes/rune.rsi/teleport.png | Bin 0 -> 410 bytes .../Entities/Runes/summon_rune.rsi/active.png | Bin 0 -> 5971 bytes .../Entities/Runes/summon_rune.rsi/idle.png | Bin 0 -> 602 bytes .../Entities/Runes/summon_rune.rsi/meta.json | 33 ++ .../Cult/Entities/Weapons/axe.rsi/icon.png | Bin 0 -> 390 bytes .../Entities/Weapons/axe.rsi/inhand-left.png | Bin 0 -> 626 bytes .../Entities/Weapons/axe.rsi/inhand-right.png | Bin 0 -> 631 bytes .../Cult/Entities/Weapons/axe.rsi/meta.json | 22 + .../Cult/Entities/Weapons/keule.rsi/icon.png | Bin 0 -> 445 bytes .../Weapons/keule.rsi/inhand-left.png | Bin 0 -> 583 bytes .../Weapons/keule.rsi/inhand-right.png | Bin 0 -> 585 bytes .../Cult/Entities/Weapons/keule.rsi/meta.json | 22 + .../Cult/Entities/Weapons/sword.rsi/icon.png | Bin 0 -> 560 bytes .../Weapons/sword.rsi/inhand-left.png | Bin 0 -> 649 bytes .../Weapons/sword.rsi/inhand-right.png | Bin 0 -> 645 bytes .../Cult/Entities/Weapons/sword.rsi/meta.json | 22 + .../Cult/Icons/cultist.rsi/cultist.png | Bin 0 -> 164 bytes .../Cult/Icons/cultist.rsi/cultistLeader.png | Bin 0 -> 159 bytes .../Cult/Icons/cultist.rsi/meta.json | 17 + .../DarkForces/Cult/Icons/task.rsi/meta.json | 14 + .../Cult/Icons/task.rsi/narsi_icon.png | Bin 0 -> 318 bytes .../Interface/actions.rsi/abyssal_gaze.png | Bin 0 -> 704 bytes .../Interface/actions.rsi/allteleport.png | Bin 0 -> 382 bytes .../Interface/actions.rsi/areaconvert.png | Bin 0 -> 1285 bytes .../Cult/Interface/actions.rsi/artificer.png | Bin 0 -> 563 bytes .../Cult/Interface/actions.rsi/blindness.png | Bin 0 -> 805 bytes .../Interface/actions.rsi/blood_barrage.png | Bin 0 -> 312 bytes .../Interface/actions.rsi/blood_dagger.png | Bin 0 -> 550 bytes .../Interface/actions.rsi/blood_rites.png | Bin 0 -> 881 bytes .../Cult/Interface/actions.rsi/bloodspear.png | Bin 0 -> 770 bytes .../Cult/Interface/actions.rsi/carve.png | Bin 0 -> 504 bytes .../Cult/Interface/actions.rsi/cuff.png | Bin 0 -> 479 bytes .../Cult/Interface/actions.rsi/cult_comms.png | Bin 0 -> 524 bytes .../Cult/Interface/actions.rsi/cult_mark.png | Bin 0 -> 365 bytes .../Cult/Interface/actions.rsi/cultfist.png | Bin 0 -> 1021 bytes .../Interface/actions.rsi/cultforcewall.png | Bin 0 -> 904 bytes .../Interface/actions.rsi/death_dagger.png | Bin 0 -> 614 bytes .../Cult/Interface/actions.rsi/dominate.png | Bin 0 -> 1828 bytes .../Cult/Interface/actions.rsi/emp.png | Bin 0 -> 378 bytes .../Cult/Interface/actions.rsi/equip.png | Bin 0 -> 874 bytes .../Cult/Interface/actions.rsi/fire.png | Bin 0 -> 434 bytes .../Cult/Interface/actions.rsi/ghostaxe.png | Bin 0 -> 768 bytes .../Interface/actions.rsi/hell_dagger.png | Bin 0 -> 677 bytes .../Cult/Interface/actions.rsi/horror.png | Bin 0 -> 665 bytes .../Interface/actions.rsi/lesserconstruct.png | Bin 0 -> 561 bytes .../Cult/Interface/actions.rsi/manip.png | Bin 0 -> 580 bytes .../Cult/Interface/actions.rsi/meta.json | 47 ++ .../Cult/Interface/actions.rsi/phaseshift.png | Bin 0 -> 1377 bytes .../Cult/Interface/actions.rsi/revealing.png | Bin 0 -> 445 bytes .../Cult/Interface/actions.rsi/shackles.png | Bin 0 -> 658 bytes .../Cult/Interface/actions.rsi/shadow.png | Bin 0 -> 676 bytes .../Cult/Interface/actions.rsi/silence.png | Bin 0 -> 679 bytes .../Cult/Interface/actions.rsi/stealth.png | Bin 0 -> 666 bytes .../Cult/Interface/actions.rsi/stun.png | Bin 0 -> 1288 bytes .../Cult/Interface/actions.rsi/teleport.png | Bin 0 -> 472 bytes .../Cult/Interface/actions.rsi/transmute.png | Bin 0 -> 631 bytes .../Cult/Interface/actions.rsi/veiling.png | Bin 0 -> 431 bytes .../DarkForces/Cult/Mobs/charger.rsi/base.png | Bin 0 -> 33435 bytes .../DarkForces/Cult/Mobs/charger.rsi/dead.png | Bin 0 -> 4487 bytes .../Cult/Mobs/charger.rsi/meta.json | 18 + .../DarkForces/Cult/Mobs/eye.rsi/eye.png | Bin 0 -> 6099 bytes .../DarkForces/Cult/Mobs/eye.rsi/meta.json | 15 + .../DarkForces/Cult/Mobs/flesh.rsi/base.png | Bin 0 -> 7364 bytes .../DarkForces/Cult/Mobs/flesh.rsi/dead.png | Bin 0 -> 1909 bytes .../DarkForces/Cult/Mobs/flesh.rsi/meta.json | 18 + .../DarkForces/Cult/Mobs/narsi.rsi/meta.json | 28 + .../DarkForces/Cult/Mobs/narsi.rsi/narsie.png | Bin 0 -> 16704 bytes .../Cult/Mobs/skeleton.rsi/meta.json | 18 + .../Cult/Mobs/skeleton.rsi/skeleton.png | Bin 0 -> 5488 bytes .../Cult/Mobs/skeleton.rsi/skeleton_dead.png | Bin 0 -> 732 bytes .../Cult/Structures/altar.rsi/meta.json | 31 ++ .../Cult/Structures/altar.rsi/narsi.png | Bin 0 -> 1034 bytes .../Structures/altar.rsi/narsi_lightning.png | Bin 0 -> 678 bytes .../Structures/creature_egg.rsi/meta.json | 54 ++ .../Structures/creature_egg.rsi/stage-1.png | Bin 0 -> 888 bytes .../Structures/creature_egg.rsi/stage-2.png | Bin 0 -> 1456 bytes .../Structures/creature_egg.rsi/stage-3.png | Bin 0 -> 1943 bytes .../Structures/creature_egg.rsi/stage-4.png | Bin 0 -> 2745 bytes .../Cult/Structures/door.rsi/assembly.png | Bin 0 -> 1963 bytes .../Structures/door.rsi/bolted_open_unlit.png | Bin 0 -> 178 bytes .../Cult/Structures/door.rsi/bolted_unlit.png | Bin 0 -> 267 bytes .../Cult/Structures/door.rsi/closed.png | Bin 0 -> 1921 bytes .../Cult/Structures/door.rsi/closed_unlit.png | Bin 0 -> 268 bytes .../Cult/Structures/door.rsi/closing.png | Bin 0 -> 4341 bytes .../Structures/door.rsi/closing_unlit.png | Bin 0 -> 657 bytes .../Cult/Structures/door.rsi/deny_unlit.png | Bin 0 -> 510 bytes .../door.rsi/emergency_open_unlit.png | Bin 0 -> 256 bytes .../Structures/door.rsi/emergency_unlit.png | Bin 0 -> 287 bytes .../Cult/Structures/door.rsi/meta.json | 196 +++++++ .../Cult/Structures/door.rsi/open.png | Bin 0 -> 3444 bytes .../Cult/Structures/door.rsi/open_unlit.png | Bin 0 -> 231 bytes .../Cult/Structures/door.rsi/opening.png | Bin 0 -> 4350 bytes .../Structures/door.rsi/opening_unlit.png | Bin 0 -> 680 bytes .../Cult/Structures/door.rsi/panel_closed.png | Bin 0 -> 282 bytes .../Structures/door.rsi/panel_closing.png | Bin 0 -> 505 bytes .../Cult/Structures/door.rsi/panel_open.png | Bin 0 -> 186 bytes .../Structures/door.rsi/panel_opening.png | Bin 0 -> 506 bytes .../Cult/Structures/door.rsi/sparks.png | Bin 0 -> 900 bytes .../Structures/door.rsi/sparks_broken.png | Bin 0 -> 555 bytes .../Structures/door.rsi/sparks_damaged.png | Bin 0 -> 494 bytes .../Cult/Structures/door.rsi/sparks_open.png | Bin 0 -> 447 bytes .../Cult/Structures/door.rsi/welded.png | Bin 0 -> 361 bytes .../Cult/Structures/forge.rsi/forge.png | Bin 0 -> 2976 bytes .../Cult/Structures/forge.rsi/icon.png | Bin 0 -> 1244 bytes .../Cult/Structures/forge.rsi/meta.json | 25 + .../Cult/Structures/pilon.rsi/meta.json | 26 + .../Cult/Structures/pilon.rsi/pilon.png | Bin 0 -> 3579 bytes .../Misc/dark_altar.rsi/desecrated_statue.png | Bin 0 -> 555 bytes .../Entities/Misc/dark_altar.rsi/meta.json | 14 + .../Pontific/cursedmonk.rsi/base.png | Bin 0 -> 1395 bytes .../Pontific/cursedmonk.rsi/dead.png | Bin 0 -> 411 bytes .../Pontific/cursedmonk.rsi/meta.json | 18 + .../Pontific/desecrated.rsi/base.png | Bin 0 -> 1320 bytes .../Pontific/desecrated.rsi/dead.png | Bin 0 -> 292 bytes .../Pontific/desecrated.rsi/meta.json | 18 + .../Pontific/fallenguardian.rsi/base.png | Bin 0 -> 1997 bytes .../Pontific/fallenguardian.rsi/dead.png | Bin 0 -> 505 bytes .../Pontific/fallenguardian.rsi/meta.json | 18 + .../Pontific/kudzu.rsi/kudzu_11.png | Bin 0 -> 1166 bytes .../Pontific/kudzu.rsi/kudzu_12.png | Bin 0 -> 1031 bytes .../Pontific/kudzu.rsi/kudzu_13.png | Bin 0 -> 1069 bytes .../Pontific/kudzu.rsi/kudzu_14.png | Bin 0 -> 1166 bytes .../Pontific/kudzu.rsi/kudzu_21.png | Bin 0 -> 1528 bytes .../Pontific/kudzu.rsi/kudzu_22.png | Bin 0 -> 1195 bytes .../Pontific/kudzu.rsi/kudzu_23.png | Bin 0 -> 1297 bytes .../Pontific/kudzu.rsi/kudzu_24.png | Bin 0 -> 1367 bytes .../DarkForces/Pontific/kudzu.rsi/meta.json | 35 ++ .../pontiff/actions.rsi/call_guardian.png | Bin 0 -> 550 bytes .../pontiff/actions.rsi/call_monk.png | Bin 0 -> 797 bytes .../pontiff/actions.rsi/desecrated_statue.png | Bin 0 -> 555 bytes .../pontiff/actions.rsi/faith_attack.png | Bin 0 -> 326 bytes .../pontiff/actions.rsi/fel_lightning.png | Bin 0 -> 310 bytes .../pontiff/actions.rsi/flame_swords.png | Bin 0 -> 606 bytes .../Pontific/pontiff/actions.rsi/kudzu.png | Bin 0 -> 1166 bytes .../Pontific/pontiff/actions.rsi/meta.json | 35 ++ .../Pontific/pontiff/actions.rsi/prayer.png | Bin 0 -> 906 bytes .../pontiff/interface/fel.rsi/fel0.png | Bin 0 -> 661 bytes .../pontiff/interface/fel.rsi/fel1.png | Bin 0 -> 663 bytes .../pontiff/interface/fel.rsi/fel10.png | Bin 0 -> 648 bytes .../pontiff/interface/fel.rsi/fel2.png | Bin 0 -> 675 bytes .../pontiff/interface/fel.rsi/fel3.png | Bin 0 -> 679 bytes .../pontiff/interface/fel.rsi/fel4.png | Bin 0 -> 682 bytes .../pontiff/interface/fel.rsi/fel5.png | Bin 0 -> 687 bytes .../pontiff/interface/fel.rsi/fel6.png | Bin 0 -> 669 bytes .../pontiff/interface/fel.rsi/fel7.png | Bin 0 -> 670 bytes .../pontiff/interface/fel.rsi/fel8.png | Bin 0 -> 666 bytes .../pontiff/interface/fel.rsi/fel9.png | Bin 0 -> 654 bytes .../pontiff/interface/fel.rsi/meta.json | 44 ++ .../Pontific/pontiff/pontific.rsi/base.png | Bin 0 -> 2913 bytes .../Pontific/pontiff/pontific.rsi/dead.png | Bin 0 -> 470 bytes .../Pontific/pontiff/pontific.rsi/meta.json | 59 ++ .../pontiff/pontific.rsi/pontific_flame.png | Bin 0 -> 11724 bytes .../pontific.rsi/pontific_flame_old.png | Bin 0 -> 7359 bytes .../pontiff/pontific.rsi/pontific_prayer.png | Bin 0 -> 3548 bytes .../clockwork_cuirass_overlay_1.png | Bin 0 -> 289 bytes .../clockwork_cuirass_overlay_2.png | Bin 0 -> 292 bytes .../clockwork_cuirass_overlay_3.png | Bin 0 -> 372 bytes .../clockwork_cuirass_overlay_4.png | Bin 0 -> 434 bytes .../cuirass.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 1953 bytes .../Ratvar/Clothing/cuirass.rsi/icon.png | Bin 0 -> 770 bytes .../Clothing/cuirass.rsi/inhand-left.png | Bin 0 -> 1011 bytes .../Clothing/cuirass.rsi/inhand-right.png | Bin 0 -> 993 bytes .../Ratvar/Clothing/cuirass.rsi/meta.json | 26 + .../gloves.rsi/clockwork_gauntlets.png | Bin 0 -> 1065 bytes .../clockwork_gauntlets_overlay_1.png | Bin 0 -> 427 bytes .../clockwork_gauntlets_overlay_2.png | Bin 0 -> 368 bytes .../clockwork_gauntlets_overlay_3.png | Bin 0 -> 768 bytes .../Clothing/gloves.rsi/equipped-HAND.png | Bin 0 -> 1170 bytes .../Ratvar/Clothing/gloves.rsi/icon.png | Bin 0 -> 829 bytes .../Clothing/gloves.rsi/inhand-left.png | Bin 0 -> 483 bytes .../Clothing/gloves.rsi/inhand-right.png | Bin 0 -> 474 bytes .../Ratvar/Clothing/gloves.rsi/meta.json | 26 + .../Clothing/helmet.rsi/equipped-HELMET.png | Bin 0 -> 877 bytes .../Ratvar/Clothing/helmet.rsi/icon.png | Bin 0 -> 348 bytes .../Clothing/helmet.rsi/inhand-left.png | Bin 0 -> 698 bytes .../Clothing/helmet.rsi/inhand-right.png | Bin 0 -> 729 bytes .../Ratvar/Clothing/helmet.rsi/meta.json | 26 + .../judicial_visors.rsi/equipped-EYES.png | Bin 0 -> 568 bytes .../Clothing/judicial_visors.rsi/icon.png | Bin 0 -> 467 bytes .../Clothing/judicial_visors.rsi/image2.png | Bin 0 -> 569 bytes .../judicial_visors.rsi/inhand-left.png | Bin 0 -> 239 bytes .../judicial_visors.rsi/inhand-right.png | Bin 0 -> 244 bytes .../judicial_visors.rsi/judicial_visor_1.png | Bin 0 -> 451 bytes .../Clothing/judicial_visors.rsi/meta.json | 26 + .../robe.rsi/clockwork_robe_overlay_1.png | Bin 0 -> 235 bytes .../robe.rsi/clockwork_robe_overlay_2.png | Bin 0 -> 244 bytes .../robe.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 1890 bytes .../Ratvar/Clothing/robe.rsi/icon.png | Bin 0 -> 664 bytes .../Ratvar/Clothing/robe.rsi/inhand-left.png | Bin 0 -> 860 bytes .../Ratvar/Clothing/robe.rsi/inhand-right.png | Bin 0 -> 932 bytes .../Ratvar/Clothing/robe.rsi/meta.json | 26 + .../Clothing/treads.rsi/equipped-FEET.png | Bin 0 -> 618 bytes .../Ratvar/Clothing/treads.rsi/icon.png | Bin 0 -> 319 bytes .../Clothing/treads.rsi/inhand-left.png | Bin 0 -> 437 bytes .../Clothing/treads.rsi/inhand-right.png | Bin 0 -> 445 bytes .../Ratvar/Clothing/treads.rsi/meta.json | 26 + .../Ratvar/Effects/altar.rsi/altar-glow.png | Bin 0 -> 406 bytes .../Ratvar/Effects/altar.rsi/meta.json | 14 + .../Ratvar/Effects/floor.rsi/meta.json | 35 ++ .../Effects/floor.rsi/ratvarfloorglow.png | Bin 0 -> 2669 bytes .../Ratvar/Effects/smoke.rsi/chemsmoke.png | Bin 0 -> 5803 bytes .../Ratvar/Effects/smoke.rsi/meta.json | 21 + .../Ratvar/Effects/wall.rsi/meta.json | 35 ++ .../Effects/wall.rsi/ratvarwallglow.png | Bin 0 -> 3430 bytes .../Items/clocked_upgrade.rsi/clock_mod.png | Bin 0 -> 1182 bytes .../Items/clocked_upgrade.rsi/meta.json | 26 + .../clockwork_marauder.rsi/marauder_shell.png | Bin 0 -> 1061 bytes .../Items/clockwork_marauder.rsi/meta.json | 14 + .../Items/cogscarab.rsi/cogscarab_shell.png | Bin 0 -> 500 bytes .../Ratvar/Items/cogscarab.rsi/meta.json | 14 + .../Ratvar/Items/integration_cog.rsi/gear.png | Bin 0 -> 929 bytes .../Items/integration_cog.rsi/meta.json | 14 + .../Ratvar/Items/shard.rsi/meta.json | 26 + .../Ratvar/Items/shard.rsi/shard.png | Bin 0 -> 494 bytes .../Items/shard.rsi/shard_overlay_1.png | Bin 0 -> 422 bytes .../Items/shard.rsi/shard_overlay_2.png | Bin 0 -> 407 bytes .../Items/shard.rsi/shard_overlay_3.png | Bin 0 -> 482 bytes .../Items/shard.rsi/shard_overlay_4.png | Bin 0 -> 474 bytes .../Ratvar/Items/soul_vessel.rsi/meta.json | 88 +++ .../Items/soul_vessel.rsi/soul_vessel.png | Bin 0 -> 790 bytes .../soul_vessel.rsi/soul_vessel_occupied.png | Bin 0 -> 6380 bytes .../soul_vessel.rsi/soul_vessel_search.png | Bin 0 -> 6380 bytes .../Ratvar/Mobs/cyborg.rsi/cyborg.png | Bin 0 -> 5922 bytes .../Ratvar/Mobs/cyborg.rsi/cyborg_dead.png | Bin 0 -> 507 bytes .../Ratvar/Mobs/cyborg.rsi/cyborg_e.png | Bin 0 -> 140 bytes .../Ratvar/Mobs/cyborg.rsi/cyborg_e_r.png | Bin 0 -> 138 bytes .../Ratvar/Mobs/cyborg.rsi/cyborg_l.png | Bin 0 -> 314 bytes .../Ratvar/Mobs/cyborg.rsi/meta.json | 56 ++ .../Ratvar/Mobs/drone.rsi/drone.png | Bin 0 -> 1730 bytes .../Ratvar/Mobs/drone.rsi/drone_dead.png | Bin 0 -> 510 bytes .../Ratvar/Mobs/drone.rsi/eyes-drone.png | Bin 0 -> 315 bytes .../Ratvar/Mobs/drone.rsi/meta.json | 40 ++ .../Ratvar/Mobs/marauder.rsi/marauder.png | Bin 0 -> 11041 bytes .../Mobs/marauder.rsi/marauder_dead.png | Bin 0 -> 1193 bytes .../Mobs/marauder.rsi/marauder_shell.png | Bin 0 -> 1061 bytes .../Ratvar/Mobs/marauder.rsi/meta.json | 63 +++ .../DarkForces/Ratvar/Mobs/mouse.rsi/dead.png | Bin 0 -> 553 bytes .../Ratvar/Mobs/mouse.rsi/equipped-HELMET.png | Bin 0 -> 678 bytes .../DarkForces/Ratvar/Mobs/mouse.rsi/icon.png | Bin 0 -> 1464 bytes .../Ratvar/Mobs/mouse.rsi/inhand-left.png | Bin 0 -> 598 bytes .../Ratvar/Mobs/mouse.rsi/inhand-right.png | Bin 0 -> 599 bytes .../Ratvar/Mobs/mouse.rsi/meta.json | 30 + .../Ratvar/Mobs/ratvar.rsi/meta.json | 27 + .../Ratvar/Mobs/ratvar.rsi/ratvar.png | Bin 0 -> 31939 bytes .../Structures/altar.rsi/altar-fast.png | Bin 0 -> 4156 bytes .../Ratvar/Structures/altar.rsi/altar-off.png | Bin 0 -> 1090 bytes .../Ratvar/Structures/altar.rsi/altar.png | Bin 0 -> 4733 bytes .../Ratvar/Structures/altar.rsi/meta.json | 40 ++ .../heralds_beacon.rsi/beacon-off.png | Bin 0 -> 944 bytes .../Structures/heralds_beacon.rsi/beacon.png | Bin 0 -> 6836 bytes .../Structures/heralds_beacon.rsi/meta.json | 48 ++ .../Ratvar/Structures/portal.rsi/meta.json | 42 ++ .../Structures/portal.rsi/spatial_gateway.png | Bin 0 -> 55377 bytes .../Ratvar/Structures/workshop.rsi/meta.json | 62 +++ .../Structures/workshop.rsi/workshop-off.png | Bin 0 -> 1840 bytes .../Structures/workshop.rsi/workshop.png | Bin 0 -> 3798 bytes .../Structures/workshop.rsi/workshop_b.png | Bin 0 -> 3435 bytes .../Structures/workshop.rsi/workshop_m.png | Bin 0 -> 3363 bytes .../Ratvar/Tiles/item.rsi/clockwork_floor.png | Bin 0 -> 944 bytes .../Ratvar/Tiles/item.rsi/meta.json | 14 + .../brass_buckler.rsi/Illustration10_10.png | Bin 0 -> 584 bytes .../brass_buckler.rsi/Illustration13_9.png | Bin 0 -> 586 bytes .../brass_buckler.rsi/brass-buckler.png | Bin 0 -> 1353 bytes .../brass_buckler.rsi/brass-inhand-left.png | Bin 0 -> 1048 bytes .../brass_buckler.rsi/brass-inhand-right.png | Bin 0 -> 1037 bytes .../brass_buckler_overlay_1.png | Bin 0 -> 403 bytes .../Weapons/brass_buckler.rsi/meta.json | 22 + .../Weapons/clock_hammer.rsi/icon-red.png | Bin 0 -> 358 bytes .../Weapons/clock_hammer.rsi/icon-yellow.png | Bin 0 -> 363 bytes .../Ratvar/Weapons/clock_hammer.rsi/icon.png | Bin 0 -> 610 bytes .../clock_hammer.rsi/inhand-left-red.png | Bin 0 -> 756 bytes .../clock_hammer.rsi/inhand-left-yellow.png | Bin 0 -> 761 bytes .../Weapons/clock_hammer.rsi/inhand-left.png | Bin 0 -> 696 bytes .../clock_hammer.rsi/inhand-right-red.png | Bin 0 -> 764 bytes .../clock_hammer.rsi/inhand-right-yellow.png | Bin 0 -> 777 bytes .../Weapons/clock_hammer.rsi/inhand-right.png | Bin 0 -> 694 bytes .../Ratvar/Weapons/clock_hammer.rsi/meta.json | 52 ++ .../clock_hammer.rsi/wielded-inhand-left.png | Bin 0 -> 577 bytes .../clock_hammer.rsi/wielded-inhand-right.png | Bin 0 -> 553 bytes .../Weapons/clock_sword.rsi/icon-blue.png | Bin 0 -> 289 bytes .../Weapons/clock_sword.rsi/icon-red.png | Bin 0 -> 331 bytes .../Ratvar/Weapons/clock_sword.rsi/icon.png | Bin 0 -> 395 bytes .../clock_sword.rsi/inhand-left-blue.png | Bin 0 -> 440 bytes .../clock_sword.rsi/inhand-left-red.png | Bin 0 -> 489 bytes .../Weapons/clock_sword.rsi/inhand-left.png | Bin 0 -> 592 bytes .../clock_sword.rsi/inhand-right-blue.png | Bin 0 -> 438 bytes .../clock_sword.rsi/inhand-right-red.png | Bin 0 -> 484 bytes .../Weapons/clock_sword.rsi/inhand-right.png | Bin 0 -> 584 bytes .../Ratvar/Weapons/clock_sword.rsi/meta.json | 44 ++ .../Weapons/clockwork_slab.rsi/clock_slab.png | Bin 0 -> 2250 bytes .../clock_slab_overlay_1.png | Bin 0 -> 355 bytes .../clock_slab_overlay_2.png | Bin 0 -> 351 bytes .../clock_slab_overlay_3.png | Bin 0 -> 348 bytes .../clock_slab_overlay_4.png | Bin 0 -> 322 bytes .../clock_slab_overlay_5.png | Bin 0 -> 383 bytes .../clock_slab_overlay_6.png | Bin 0 -> 383 bytes .../clock_slab_overlay_99.png | Bin 0 -> 359 bytes .../clockwork_slab.rsi/inhand-left.png | Bin 0 -> 320 bytes .../clockwork_slab.rsi/inhand-right.png | Bin 0 -> 334 bytes .../Weapons/clockwork_slab.rsi/meta.json | 62 +++ .../Weapons/ratvar_spear.rsi/icon-blue.png | Bin 0 -> 313 bytes .../Weapons/ratvar_spear.rsi/icon-yellow.png | Bin 0 -> 316 bytes .../ratvar_spear.rsi/inhand-left-blue.png | Bin 0 -> 547 bytes .../ratvar_spear.rsi/inhand-left-yellow.png | Bin 0 -> 538 bytes .../Weapons/ratvar_spear.rsi/inhand-left.png | Bin 0 -> 705 bytes .../ratvar_spear.rsi/inhand-right-blue.png | Bin 0 -> 531 bytes .../ratvar_spear.rsi/inhand-right-yellow.png | Bin 0 -> 524 bytes .../Weapons/ratvar_spear.rsi/inhand-right.png | Bin 0 -> 708 bytes .../Ratvar/Weapons/ratvar_spear.rsi/meta.json | 55 ++ .../Ratvar/Weapons/ratvar_spear.rsi/spear.png | Bin 0 -> 549 bytes .../Weapons/ratvar_spear.rsi/spear1.png | Bin 0 -> 549 bytes .../ratvar_spear.rsi/wielded-inhand-left.png | Bin 0 -> 431 bytes .../ratvar_spear.rsi/wielded-inhand-right.png | Bin 0 -> 489 bytes .../DarkForces/Ratvar/actions.rsi/beacon.png | Bin 0 -> 908 bytes .../DarkForces/Ratvar/actions.rsi/carve.png | Bin 0 -> 1013 bytes .../Ratvar/actions.rsi/clocked_hand.png | Bin 0 -> 663 bytes .../DarkForces/Ratvar/actions.rsi/cog.png | Bin 0 -> 861 bytes .../DarkForces/Ratvar/actions.rsi/emp.png | Bin 0 -> 350 bytes .../DarkForces/Ratvar/actions.rsi/hand.png | Bin 0 -> 382 bytes .../Ratvar/actions.rsi/handcuffs.png | Bin 0 -> 331 bytes .../Ratvar/actions.rsi/hierophant.png | Bin 0 -> 262 bytes .../DarkForces/Ratvar/actions.rsi/meta.json | 72 +++ .../Ratvar/actions.rsi/midas_touch.png | Bin 0 -> 1348 bytes .../DarkForces/Ratvar/actions.rsi/ratvar.png | Bin 0 -> 784 bytes .../DarkForces/Ratvar/actions.rsi/slab.png | Bin 0 -> 2250 bytes .../DarkForces/Ratvar/actions.rsi/spear.png | Bin 0 -> 549 bytes .../DarkForces/Ratvar/actions.rsi/stun.png | Bin 0 -> 783 bytes .../DarkForces/Ratvar/actions.rsi/tome.png | Bin 0 -> 631 bytes .../Vampire/Mobs/vampire.rsi/dead.png | Bin 0 -> 372 bytes .../Vampire/Mobs/vampire.rsi/icon.png | Bin 0 -> 1457 bytes .../Vampire/Mobs/vampire.rsi/meta.json | 21 + .../Vampire/Mobs/vampire.rsi/standing.png | Bin 0 -> 2308 bytes .../DarkForces/Vampire/actions.rsi/blink.png | Bin 0 -> 752 bytes .../DarkForces/Vampire/actions.rsi/meta.json | 65 +++ .../Vampire/actions.rsi/vampire_bats.png | Bin 0 -> 732 bytes .../actions.rsi/vampire_blood_rush.png | Bin 0 -> 1440 bytes .../Vampire/actions.rsi/vampire_charge.png | Bin 0 -> 1627 bytes .../Vampire/actions.rsi/vampire_cloak.png | Bin 0 -> 792 bytes .../Vampire/actions.rsi/vampire_disease.png | Bin 0 -> 859 bytes .../actions.rsi/vampire_drink_blood.png | Bin 0 -> 548 bytes .../Vampire/actions.rsi/vampire_enthrall.png | Bin 0 -> 755 bytes .../Vampire/actions.rsi/vampire_glare.png | Bin 0 -> 659 bytes .../Vampire/actions.rsi/vampire_grasp.png | Bin 0 -> 1339 bytes .../Vampire/actions.rsi/vampire_hypnotise.png | Bin 0 -> 726 bytes .../Vampire/actions.rsi/vampire_jaunt.png | Bin 0 -> 652 bytes .../Vampire/actions.rsi/vampire_poly.png | Bin 0 -> 530 bytes .../actions.rsi/vampire_rejuvinate.png | Bin 0 -> 708 bytes .../actions.rsi/vampire_rejuvinate_plus.png | Bin 0 -> 732 bytes .../Vampire/actions.rsi/vampire_screech.png | Bin 0 -> 576 bytes .../actions.rsi/vampire_shapeshift.png | Bin 0 -> 839 bytes .../Vampire/actions.rsi/vampire_statistic.png | Bin 0 -> 635 bytes .../DarkForces/Vampire/icons.rsi/meta.json | 17 + .../DarkForces/Vampire/icons.rsi/trall.png | Bin 0 -> 136 bytes .../DarkForces/Vampire/icons.rsi/vampire.png | Bin 0 -> 154 bytes .../MainGame/Diseases/plague.rsi/broken.png | Bin 0 -> 368 bytes .../MainGame/Diseases/plague.rsi/icon.png | Bin 0 -> 1801 bytes .../MainGame/Diseases/plague.rsi/meta.json | 48 ++ .../Diseases/plague.rsi/plague-BODY.png | Bin 0 -> 234 bytes .../Diseases/plague.rsi/plague-HEAD.png | Bin 0 -> 248 bytes .../Diseases/plague.rsi/plague-LEFT-HAND.png | Bin 0 -> 208 bytes .../Diseases/plague.rsi/plague-LEFT-LEG.png | Bin 0 -> 228 bytes .../Diseases/plague.rsi/plague-RIGHT-HAND.png | Bin 0 -> 209 bytes .../Diseases/plague.rsi/plague-RIGHT-LEG.png | Bin 0 -> 219 bytes .../MainGame/Diseases/scabies.rsi/broken.png | Bin 0 -> 368 bytes .../MainGame/Diseases/scabies.rsi/icon.png | Bin 0 -> 1931 bytes .../MainGame/Diseases/scabies.rsi/meta.json | 48 ++ .../Diseases/scabies.rsi/scabies-BODY.png | Bin 0 -> 233 bytes .../Diseases/scabies.rsi/scabies-HEAD.png | Bin 0 -> 168 bytes .../scabies.rsi/scabies-LEFT-HAND.png | Bin 0 -> 213 bytes .../Diseases/scabies.rsi/scabies-LEFT-LEG.png | Bin 0 -> 172 bytes .../scabies.rsi/scabies-RIGHT-HAND.png | Bin 0 -> 182 bytes .../scabies.rsi/scabies-RIGHT-LEG.png | Bin 0 -> 176 bytes .../medical_dropper.rsi/dropper_empty.png | Bin 0 -> 288 bytes .../medical_dropper.rsi/dropper_one.png | Bin 0 -> 364 bytes .../medical_dropper.rsi/dropper_one1.png | Bin 0 -> 131 bytes .../medical_dropper.rsi/dropper_one2.png | Bin 0 -> 138 bytes .../medical_dropper.rsi/dropper_one3.png | Bin 0 -> 144 bytes .../medical_dropper.rsi/dropper_one4.png | Bin 0 -> 146 bytes .../medical_dropper.rsi/dropper_one5.png | Bin 0 -> 152 bytes .../Medical/medical_dropper.rsi/meta.json | 32 ++ .../Interface/Default/SurgerySlots/Arm.png | Bin 0 -> 490 bytes .../Default/SurgerySlots/Attachment.png | Bin 0 -> 356 bytes .../Default/SurgerySlots/Bleeding.png | Bin 0 -> 384 bytes .../Default/SurgerySlots/Bleeding_Icon.png | Bin 0 -> 1021 bytes .../Interface/Default/SurgerySlots/Brain.png | Bin 0 -> 410 bytes .../Default/SurgerySlots/Cauterised.png | Bin 0 -> 428 bytes .../Default/SurgerySlots/Cauterised_Icon.png | Bin 0 -> 447 bytes .../Interface/Default/SurgerySlots/Eye.png | Bin 0 -> 383 bytes .../Default/SurgerySlots/Fallback_Icon.png | Bin 0 -> 412 bytes .../Interface/Default/SurgerySlots/Foot.png | Bin 0 -> 422 bytes .../Default/SurgerySlots/FreeSpace.png | Bin 0 -> 379 bytes .../Interface/Default/SurgerySlots/Hand.png | Bin 0 -> 500 bytes .../Interface/Default/SurgerySlots/Head.png | Bin 0 -> 467 bytes .../Interface/Default/SurgerySlots/Heart.png | Bin 0 -> 412 bytes .../Interface/Default/SurgerySlots/Kidney.png | Bin 0 -> 433 bytes .../Interface/Default/SurgerySlots/Leg.png | Bin 0 -> 451 bytes .../Interface/Default/SurgerySlots/Liver.png | Bin 0 -> 419 bytes .../Interface/Default/SurgerySlots/Lung.png | Bin 0 -> 429 bytes .../Interface/Default/SurgerySlots/Other.png | Bin 0 -> 385 bytes .../Interface/Default/SurgerySlots/Paws.png | Bin 0 -> 487 bytes .../Default/SurgerySlots/Stomach.png | Bin 0 -> 412 bytes .../Interface/Default/SurgerySlots/Tail.png | Bin 0 -> 486 bytes .../Interface/Default/SurgerySlots/Torso.png | Bin 0 -> 453 bytes .../Interface/Default/SurgerySlots/Wings.png | Bin 0 -> 835 bytes .../Interface/Default/SurgerySlots/meta.json | 80 +++ .../Default/TargetDoll/surgery_arm_left.png | Bin 0 -> 384 bytes .../Default/TargetDoll/surgery_arm_right.png | Bin 0 -> 385 bytes .../Default/TargetDoll/surgery_chest.png | Bin 0 -> 579 bytes .../TargetDoll/surgery_deactivated.png | Bin 0 -> 356 bytes .../Default/TargetDoll/surgery_eyes.png | Bin 0 -> 528 bytes .../Default/TargetDoll/surgery_head.png | Bin 0 -> 545 bytes .../Default/TargetDoll/surgery_leg_left.png | Bin 0 -> 383 bytes .../Default/TargetDoll/surgery_leg_right.png | Bin 0 -> 390 bytes .../Default/TargetDoll/surgery_mouth.png | Bin 0 -> 527 bytes .../MainGame/Interface/Lobby/cult.png | Bin 0 -> 1971 bytes .../MainGame/Interface/Lobby/vampire.png | Bin 0 -> 2618 bytes .../Customization/devil_parts.rsi/ears.png | Bin 0 -> 919 bytes .../Customization/devil_parts.rsi/meta.json | 79 +++ .../Customization/devil_parts.rsi/tail.png | Bin 0 -> 1194 bytes .../fox_parts.rsi/ears-inner.png | Bin 0 -> 1896 bytes .../fox_parts.rsi/ears-outer.png | Bin 0 -> 1904 bytes .../Customization/fox_parts.rsi/meta.json | 51 ++ .../fox_parts.rsi/tail-inner.png | Bin 0 -> 2728 bytes .../fox_parts.rsi/tail-outer.png | Bin 0 -> 2835 bytes .../Mobs/Customization/fox_parts.rsi/tail.png | Bin 0 -> 3038 bytes .../Mobs/Demons/bloody_eyes.rsi/base.png | Bin 0 -> 5047 bytes .../Mobs/Demons/bloody_eyes.rsi/dead.png | Bin 0 -> 1049 bytes .../Mobs/Demons/bloody_eyes.rsi/meta.json | 18 + .../Mobs/Demons/bunch_eyes.rsi/base.png | Bin 0 -> 4372 bytes .../Mobs/Demons/bunch_eyes.rsi/dead.png | Bin 0 -> 761 bytes .../Mobs/Demons/bunch_eyes.rsi/meta.json | 18 + .../MainGame/Mobs/Demons/eye.rsi/base.png | Bin 0 -> 2385 bytes .../MainGame/Mobs/Demons/eye.rsi/dead.png | Bin 0 -> 766 bytes .../MainGame/Mobs/Demons/eye.rsi/meta.json | 18 + .../MainGame/Mobs/Demons/ghost.rsi/base.png | Bin 0 -> 1081 bytes .../MainGame/Mobs/Demons/ghost.rsi/dead.png | Bin 0 -> 386 bytes .../MainGame/Mobs/Demons/ghost.rsi/meta.json | 18 + .../MainGame/Mobs/Demons/mouth.rsi/base.png | Bin 0 -> 13578 bytes .../MainGame/Mobs/Demons/mouth.rsi/dead.png | Bin 0 -> 3266 bytes .../MainGame/Mobs/Demons/mouth.rsi/meta.json | 18 + .../Mobs/Demons/skeleton.rsi/base.png | Bin 0 -> 2413 bytes .../Mobs/Demons/skeleton.rsi/dead.png | Bin 0 -> 1215 bytes .../Mobs/Demons/skeleton.rsi/meta.json | 18 + .../MainGame/Mobs/Demons/sneak.rsi/base.png | Bin 0 -> 16511 bytes .../MainGame/Mobs/Demons/sneak.rsi/dead.png | Bin 0 -> 2317 bytes .../MainGame/Mobs/Demons/sneak.rsi/meta.json | 18 + .../MainGame/Mobs/Demons/solder.rsi/base.png | Bin 0 -> 7764 bytes .../MainGame/Mobs/Demons/solder.rsi/dead.png | Bin 0 -> 3578 bytes .../MainGame/Mobs/Demons/solder.rsi/meta.json | 18 + .../Mobs/Enemies/carnage_demon.rsi/dead.png | Bin 0 -> 483 bytes .../Mobs/Enemies/carnage_demon.rsi/meta.json | 18 + .../Enemies/carnage_demon.rsi/standing.png | Bin 0 -> 2392 bytes .../Mobs/Enemies/crow.rsi/alive-anim.png | Bin 0 -> 3412 bytes .../MainGame/Mobs/Enemies/crow.rsi/alive.png | Bin 0 -> 1219 bytes .../MainGame/Mobs/Enemies/crow.rsi/dead.png | Bin 0 -> 450 bytes .../MainGame/Mobs/Enemies/crow.rsi/meta.json | 48 ++ .../Mobs/Enemies/goliath.rsi/alive.png | Bin 0 -> 1667 bytes .../Mobs/Enemies/goliath.rsi/dead.png | Bin 0 -> 541 bytes .../Mobs/Enemies/goliath.rsi/meta.json | 18 + .../Mobs/Enemies/skeleton.rsi/base.png | Bin 0 -> 1577 bytes .../Mobs/Enemies/skeleton.rsi/dead.png | Bin 0 -> 554 bytes .../Mobs/Enemies/skeleton.rsi/meta.json | 18 + .../Mobs/Friendly/capibara.rsi/dead.png | Bin 0 -> 741 bytes .../Mobs/Friendly/capibara.rsi/meta.json | 18 + .../Mobs/Friendly/capibara.rsi/standing.png | Bin 0 -> 1335 bytes .../Mobs/Friendly/muhtar.rsi/base.png | Bin 0 -> 1891 bytes .../Mobs/Friendly/muhtar.rsi/dead.png | Bin 0 -> 745 bytes .../Mobs/Friendly/muhtar.rsi/meta.json | 18 + .../Friendly/muhtar_actions.rsi/attack.png | Bin 0 -> 647 bytes .../Friendly/muhtar_actions.rsi/attackOff.png | Bin 0 -> 587 bytes .../Friendly/muhtar_actions.rsi/follow.png | Bin 0 -> 565 bytes .../Friendly/muhtar_actions.rsi/followOff.png | Bin 0 -> 579 bytes .../muhtar_actions.rsi/make-ghost-role.png | Bin 0 -> 676 bytes .../Friendly/muhtar_actions.rsi/meta.json | 35 ++ .../muhtar_actions.rsi/remove-ghost-role.png | Bin 0 -> 800 bytes .../Mobs/Friendly/muhtar_actions.rsi/stay.png | Bin 0 -> 559 bytes .../Friendly/muhtar_actions.rsi/stayOff.png | Bin 0 -> 573 bytes .../muhtar_back.rsi/equipped-BACKPACK.png | Bin 0 -> 1018 bytes .../Mobs/Friendly/muhtar_back.rsi/icon.png | Bin 0 -> 2246 bytes .../Friendly/muhtar_back.rsi/inhand-left.png | Bin 0 -> 2194 bytes .../Friendly/muhtar_back.rsi/inhand-right.png | Bin 0 -> 2299 bytes .../Mobs/Friendly/muhtar_back.rsi/meta.json | 26 + .../equipped-OUTERCLOTHING.png | Bin 0 -> 1905 bytes .../Friendly/muhtar_hardsuit.rsi/icon.png | Bin 0 -> 867 bytes .../muhtar_hardsuit.rsi/inhand-left.png | Bin 0 -> 659 bytes .../muhtar_hardsuit.rsi/inhand-right.png | Bin 0 -> 662 bytes .../Friendly/muhtar_hardsuit.rsi/meta.json | 26 + .../MainGame/Mobs/Friendly/slave.rsi/base.png | Bin 0 -> 2306 bytes .../Mobs/Friendly/slave.rsi/meta.json | 15 + .../Ghosts/admins/admin/admin.rsi/admin.png | Bin 0 -> 3878 bytes .../Ghosts/admins/admin/admin.rsi/icon.png | Bin 0 -> 829 bytes .../Ghosts/admins/admin/admin.rsi/meta.json | 18 + .../admins/admin/admin_b.rsi/admin_blue.png | Bin 0 -> 2688 bytes .../Ghosts/admins/admin/admin_b.rsi/icon.png | Bin 0 -> 840 bytes .../Ghosts/admins/admin/admin_b.rsi/meta.json | 18 + .../admins/admin/admin_g.rsi/admin_green.png | Bin 0 -> 2679 bytes .../Ghosts/admins/admin/admin_g.rsi/icon.png | Bin 0 -> 813 bytes .../Ghosts/admins/admin/admin_g.rsi/meta.json | 18 + .../admins/admin/admin_o.rsi/admin_orange.png | Bin 0 -> 2672 bytes .../Ghosts/admins/admin/admin_o.rsi/icon.png | Bin 0 -> 813 bytes .../Ghosts/admins/admin/admin_o.rsi/meta.json | 18 + .../admin_cat-blue-ANIMATED.png | Bin 0 -> 3626 bytes .../admin_cat-b.rsi/admin_cat-blue.png | Bin 0 -> 2915 bytes .../admins/admin_cat/admin_cat-b.rsi/icon.png | Bin 0 -> 913 bytes .../admin_cat/admin_cat-b.rsi/meta.json | 48 ++ .../admin_cat-green-ANIMATED.png | Bin 0 -> 3630 bytes .../admin_cat-g.rsi/admin_cat-green.png | Bin 0 -> 2886 bytes .../admins/admin_cat/admin_cat-g.rsi/icon.png | Bin 0 -> 899 bytes .../admin_cat/admin_cat-g.rsi/meta.json | 48 ++ .../admin_cat-orange-ANIMATED.png | Bin 0 -> 3648 bytes .../admin_cat-o.rsi/admin_cat-orange.png | Bin 0 -> 2882 bytes .../admins/admin_cat/admin_cat-o.rsi/icon.png | Bin 0 -> 887 bytes .../admin_cat/admin_cat-o.rsi/meta.json | 48 ++ .../admin_cat.rsi/admin_cat-ANIMATED.png | Bin 0 -> 3577 bytes .../admin_cat/admin_cat.rsi/admin_cat.png | Bin 0 -> 4107 bytes .../admins/admin_cat/admin_cat.rsi/icon.png | Bin 0 -> 893 bytes .../admins/admin_cat/admin_cat.rsi/meta.json | 48 ++ .../MainGame/Mobs/Ghosts/angel.rsi/angel.png | Bin 0 -> 3878 bytes .../Mobs/Ghosts/angel.rsi/animated.png | Bin 0 -> 3380 bytes .../MainGame/Mobs/Ghosts/angel.rsi/icon.png | Bin 0 -> 686 bytes .../MainGame/Mobs/Ghosts/angel.rsi/meta.json | 48 ++ .../Mobs/Ghosts/dark.rsi/animated.png | Bin 0 -> 1455 bytes .../MainGame/Mobs/Ghosts/dark.rsi/icon.png | Bin 0 -> 456 bytes .../MainGame/Mobs/Ghosts/dark.rsi/meta.json | 18 + .../Mobs/Ghosts/demon.rsi/animated.png | Bin 0 -> 4549 bytes .../MainGame/Mobs/Ghosts/demon.rsi/demon.png | Bin 0 -> 3092 bytes .../MainGame/Mobs/Ghosts/demon.rsi/icon.png | Bin 0 -> 1077 bytes .../MainGame/Mobs/Ghosts/demon.rsi/meta.json | 48 ++ .../MainGame/Mobs/Ghosts/ghost.rsi/ghost.png | Bin 0 -> 2471 bytes .../MainGame/Mobs/Ghosts/ghost.rsi/icon.png | Bin 0 -> 279 bytes .../MainGame/Mobs/Ghosts/ghost.rsi/meta.json | 18 + .../Ghosts/ghost_clown.rsi/animated-stand.png | Bin 0 -> 4885 bytes .../Mobs/Ghosts/ghost_clown.rsi/animated.png | Bin 0 -> 5502 bytes .../Mobs/Ghosts/ghost_clown.rsi/clown.png | Bin 0 -> 5028 bytes .../Mobs/Ghosts/ghost_clown.rsi/icon.png | Bin 0 -> 1158 bytes .../Mobs/Ghosts/ghost_clown.rsi/meta.json | 78 +++ .../Ghosts/ghost_mime.rsi/animated-stand.png | Bin 0 -> 2980 bytes .../Mobs/Ghosts/ghost_mime.rsi/animated.png | Bin 0 -> 3486 bytes .../Mobs/Ghosts/ghost_mime.rsi/icon.png | Bin 0 -> 940 bytes .../Mobs/Ghosts/ghost_mime.rsi/meta.json | 78 +++ .../Mobs/Ghosts/ghost_mime.rsi/mime.png | Bin 0 -> 1516 bytes .../animated-stand.png | Bin 0 -> 7839 bytes .../ghost_plague_doctor.rsi/animated.png | Bin 0 -> 8148 bytes .../Ghosts/ghost_plague_doctor.rsi/icon.png | Bin 0 -> 1166 bytes .../Ghosts/ghost_plague_doctor.rsi/meta.json | 78 +++ .../ghost_plague_doctor.rsi/plague_doctor.png | Bin 0 -> 5271 bytes .../ghost_shadow.rsi/animated-stand.png | Bin 0 -> 7929 bytes .../Mobs/Ghosts/ghost_shadow.rsi/animated.png | Bin 0 -> 7654 bytes .../Mobs/Ghosts/ghost_shadow.rsi/icon.png | Bin 0 -> 1527 bytes .../Mobs/Ghosts/ghost_shadow.rsi/meta.json | 86 +++ .../Mobs/Ghosts/ghost_shadow.rsi/shadow.png | Bin 0 -> 4203 bytes .../Mobs/Ghosts/hawai.rsi/animated.png | Bin 0 -> 3318 bytes .../MainGame/Mobs/Ghosts/hawai.rsi/icon.png | Bin 0 -> 571 bytes .../MainGame/Mobs/Ghosts/hawai.rsi/meta.json | 18 + .../Mobs/Ghosts/skeleton.rsi/animated.png | Bin 0 -> 2462 bytes .../Mobs/Ghosts/skeleton.rsi/icon.png | Bin 0 -> 741 bytes .../Mobs/Ghosts/skeleton.rsi/meta.json | 18 + .../Mobs/Ghosts/terminator.rsi/animated.png | Bin 0 -> 4246 bytes .../Mobs/Ghosts/terminator.rsi/icon.png | Bin 0 -> 919 bytes .../Mobs/Ghosts/terminator.rsi/meta.json | 18 + .../Mobs/Irc/organs.rsi/appendix-inflamed.png | Bin 0 -> 368 bytes .../MainGame/Mobs/Irc/organs.rsi/appendix.png | Bin 0 -> 374 bytes .../Mobs/Irc/organs.rsi/brain-animated.png | Bin 0 -> 1799 bytes .../Mobs/Irc/organs.rsi/brain-closed.png | Bin 0 -> 335 bytes .../Mobs/Irc/organs.rsi/brain-open.png | Bin 0 -> 467 bytes .../Mobs/Irc/organs.rsi/eyes-animated.png | Bin 0 -> 394 bytes .../MainGame/Mobs/Irc/organs.rsi/eyes.png | Bin 0 -> 336 bytes .../Mobs/Irc/organs.rsi/heart-animated.png | Bin 0 -> 1117 bytes .../MainGame/Mobs/Irc/organs.rsi/heart.png | Bin 0 -> 328 bytes .../MainGame/Mobs/Irc/organs.rsi/kidney-l.png | Bin 0 -> 607 bytes .../MainGame/Mobs/Irc/organs.rsi/kidney-r.png | Bin 0 -> 619 bytes .../MainGame/Mobs/Irc/organs.rsi/kidneys.png | Bin 0 -> 916 bytes .../MainGame/Mobs/Irc/organs.rsi/liver.png | Bin 0 -> 768 bytes .../MainGame/Mobs/Irc/organs.rsi/lung-l.png | Bin 0 -> 442 bytes .../MainGame/Mobs/Irc/organs.rsi/lung-r.png | Bin 0 -> 437 bytes .../Mobs/Irc/organs.rsi/lungs-animated.png | Bin 0 -> 1044 bytes .../Mobs/Irc/organs.rsi/lungs-l-animated.png | Bin 0 -> 857 bytes .../Mobs/Irc/organs.rsi/lungs-r-animated.png | Bin 0 -> 833 bytes .../MainGame/Mobs/Irc/organs.rsi/lungs.png | Bin 0 -> 547 bytes .../MainGame/Mobs/Irc/organs.rsi/meta.json | 115 ++++ .../MainGame/Mobs/Irc/organs.rsi/stomach.png | Bin 0 -> 405 bytes .../MainGame/Mobs/Irc/part.rsi/IRC.png | Bin 0 -> 1694 bytes .../MainGame/Mobs/Irc/part.rsi/dead.png | Bin 0 -> 702 bytes .../MainGame/Mobs/Irc/part.rsi/meta.json | 18 + .../MainGame/Mobs/Irc/realpart.rsi/full.png | Bin 0 -> 733 bytes .../MainGame/Mobs/Irc/realpart.rsi/head_m.png | Bin 0 -> 594 bytes .../MainGame/Mobs/Irc/realpart.rsi/l_arm.png | Bin 0 -> 464 bytes .../MainGame/Mobs/Irc/realpart.rsi/l_foot.png | Bin 0 -> 362 bytes .../MainGame/Mobs/Irc/realpart.rsi/l_hand.png | Bin 0 -> 302 bytes .../MainGame/Mobs/Irc/realpart.rsi/l_leg.png | Bin 0 -> 416 bytes .../MainGame/Mobs/Irc/realpart.rsi/meta.json | 54 ++ .../MainGame/Mobs/Irc/realpart.rsi/r_arm.png | Bin 0 -> 453 bytes .../MainGame/Mobs/Irc/realpart.rsi/r_foot.png | Bin 0 -> 337 bytes .../MainGame/Mobs/Irc/realpart.rsi/r_hand.png | Bin 0 -> 305 bytes .../MainGame/Mobs/Irc/realpart.rsi/r_leg.png | Bin 0 -> 436 bytes .../Mobs/Irc/realpart.rsi/torso_m.png | Bin 0 -> 1110 bytes .../Mobs/Necromorph/necromorph.rsi/alive.png | Bin 0 -> 4894 bytes .../Mobs/Necromorph/necromorph.rsi/meta.json | 15 + .../Necromorph/necromorph_polz.rsi/alive.png | Bin 0 -> 4174 bytes .../Necromorph/necromorph_polz.rsi/meta.json | 15 + .../Mobs/Necromorph/stalker.rsi/alive.png | Bin 0 -> 26070 bytes .../Mobs/Necromorph/stalker.rsi/dead.png | Bin 0 -> 3102 bytes .../Mobs/Necromorph/stalker.rsi/meta.json | 18 + .../MainGame/Mobs/Pets/darkis.rsi/darkis.png | Bin 0 -> 6101 bytes .../Mobs/Pets/darkis.rsi/darkis_dead.png | Bin 0 -> 2612 bytes .../MainGame/Mobs/Pets/darkis.rsi/meta.json | 21 + .../MainGame/Mobs/Pets/fenris.rsi/fenris.png | Bin 0 -> 3721 bytes .../Mobs/Pets/fenris.rsi/fenris_dead.png | Bin 0 -> 932 bytes .../MainGame/Mobs/Pets/fenris.rsi/glow.png | Bin 0 -> 407 bytes .../MainGame/Mobs/Pets/fenris.rsi/meta.json | 25 + .../MainGame/Mobs/Pets/lizard.rsi/alive.png | Bin 0 -> 3085 bytes .../MainGame/Mobs/Pets/lizard.rsi/dead.png | Bin 0 -> 738 bytes .../MainGame/Mobs/Pets/lizard.rsi/meta.json | 18 + .../Mobs/Pets/slug.rsi/0-equipped-NECK.png | Bin 0 -> 1020 bytes .../MainGame/Mobs/Pets/slug.rsi/icon.png | Bin 0 -> 542 bytes .../Mobs/Pets/slug.rsi/inhand-left.png | Bin 0 -> 931 bytes .../Mobs/Pets/slug.rsi/inhand-right.png | Bin 0 -> 941 bytes .../MainGame/Mobs/Pets/slug.rsi/meta.json | 68 +++ .../MainGame/Mobs/Pets/slug.rsi/slug-dead.png | Bin 0 -> 1066 bytes .../MainGame/Mobs/Pets/slug.rsi/slug-lazy.png | Bin 0 -> 1436 bytes .../Mobs/Pets/slug.rsi/slug-moving.png | Bin 0 -> 3900 bytes .../Mobs/Pets/slug.rsi/slug-sleep.png | Bin 0 -> 1393 bytes .../MainGame/Mobs/Pets/slug.rsi/slug.png | Bin 0 -> 1563 bytes .../MainGame/Mobs/Pets/snake.rsi/dead.png | Bin 0 -> 646 bytes .../MainGame/Mobs/Pets/snake.rsi/meta.json | 36 ++ .../MainGame/Mobs/Pets/snake.rsi/solid.png | Bin 0 -> 2296 bytes .../MainGame/Mobs/Pets/verner.rsi/meta.json | 22 + .../MainGame/Mobs/Pets/verner.rsi/verner.png | Bin 0 -> 2680 bytes .../Mobs/Pets/verner.rsi/verner_dead.png | Bin 0 -> 905 bytes .../Security/guardiansKnight.rsi/meta.json | 15 + .../Security/guardiansKnight.rsi/star.png | Bin 0 -> 4544 bytes .../Bionic/Parts/drill_arm.rsi/l_arm.png | Bin 0 -> 305 bytes .../Bionic/Parts/drill_arm.rsi/l_arm_icon.png | Bin 0 -> 466 bytes .../Bionic/Parts/drill_arm.rsi/meta.json | 27 + .../Bionic/Parts/drill_arm.rsi/r_arm.png | Bin 0 -> 303 bytes .../Bionic/Parts/drill_arm.rsi/r_arm_icon.png | Bin 0 -> 446 bytes .../Bionic/Parts/power_leg.rsi/l_leg.png | Bin 0 -> 356 bytes .../Bionic/Parts/power_leg.rsi/l_leg_icon.png | Bin 0 -> 405 bytes .../Bionic/Parts/power_leg.rsi/meta.json | 27 + .../Bionic/Parts/power_leg.rsi/r_leg.png | Bin 0 -> 352 bytes .../Bionic/Parts/power_leg.rsi/r_leg_icon.png | Bin 0 -> 418 bytes .../Species/Bionic/Parts/wooden.rsi/l_arm.png | Bin 0 -> 300 bytes .../Bionic/Parts/wooden.rsi/l_arm_icon.png | Bin 0 -> 293 bytes .../Bionic/Parts/wooden.rsi/l_foot.png | Bin 0 -> 378 bytes .../Bionic/Parts/wooden.rsi/l_foot_icon.png | Bin 0 -> 307 bytes .../Bionic/Parts/wooden.rsi/l_hand.png | Bin 0 -> 270 bytes .../Bionic/Parts/wooden.rsi/l_hand_icon.png | Bin 0 -> 266 bytes .../Species/Bionic/Parts/wooden.rsi/l_leg.png | Bin 0 -> 454 bytes .../Bionic/Parts/wooden.rsi/l_leg_icon.png | Bin 0 -> 336 bytes .../Species/Bionic/Parts/wooden.rsi/meta.json | 67 +++ .../Species/Bionic/Parts/wooden.rsi/r_arm.png | Bin 0 -> 303 bytes .../Bionic/Parts/wooden.rsi/r_arm_icon.png | Bin 0 -> 294 bytes .../Bionic/Parts/wooden.rsi/r_foot.png | Bin 0 -> 387 bytes .../Bionic/Parts/wooden.rsi/r_foot_icon.png | Bin 0 -> 315 bytes .../Bionic/Parts/wooden.rsi/r_hand.png | Bin 0 -> 282 bytes .../Bionic/Parts/wooden.rsi/r_hand_icon.png | Bin 0 -> 266 bytes .../Species/Bionic/Parts/wooden.rsi/r_leg.png | Bin 0 -> 435 bytes .../Bionic/Parts/wooden.rsi/r_leg_icon.png | Bin 0 -> 339 bytes .../Mobs/Synthetic/security_borg.rsi/dead.png | Bin 0 -> 1288 bytes .../Mobs/Synthetic/security_borg.rsi/icon.png | Bin 0 -> 1232 bytes .../Synthetic/security_borg.rsi/meta.json | 33 ++ .../Synthetic/security_borg.rsi/security.png | Bin 0 -> 2985 bytes .../security_borg.rsi/security_e.png | Bin 0 -> 270 bytes .../security_borg.rsi/security_e_r.png | Bin 0 -> 271 bytes .../security_borg.rsi/security_l.png | Bin 0 -> 461 bytes .../Zombie/Smoker/death_gas.rsi/death-gas.png | Bin 0 -> 27016 bytes .../Zombie/Smoker/death_gas.rsi/meta.json | 27 + .../Mobs/Zombie/Smoker/smoke.rsi/meta.json | 49 ++ .../Mobs/Zombie/Smoker/smoke.rsi/smoke.png | Bin 0 -> 1630 bytes .../Mobs/Zombie/Smoker/smoker.rsi/alive.png | Bin 0 -> 2269 bytes .../Mobs/Zombie/Smoker/smoker.rsi/dead.png | Bin 0 -> 1865 bytes .../Mobs/Zombie/Smoker/smoker.rsi/meta.json | 27 + .../Zombie/Smoker/smoker_tongue.rsi/hook.png | Bin 0 -> 263 bytes .../Zombie/Smoker/smoker_tongue.rsi/meta.json | 17 + .../Zombie/Smoker/smoker_tongue.rsi/rope.png | Bin 0 -> 248 bytes .../Mobs/Zombie/Smoker/tongue.rsi/meta.json | 15 + .../Mobs/Zombie/Smoker/tongue.rsi/tongue.png | Bin 0 -> 318 bytes .../Mobs/Zombie/hunter.rsi/hunter-attack.png | Bin 0 -> 4257 bytes .../Mobs/Zombie/hunter.rsi/hunter-death.png | Bin 0 -> 1072 bytes .../Mobs/Zombie/hunter.rsi/hunter-fly.png | Bin 0 -> 2340 bytes .../Mobs/Zombie/hunter.rsi/hunter-seat.png | Bin 0 -> 2616 bytes .../Mobs/Zombie/hunter.rsi/hunter.png | Bin 0 -> 2422 bytes .../MainGame/Mobs/Zombie/hunter.rsi/meta.json | 56 ++ .../hunter_resprite.rsi/hunter-attack.png | Bin 0 -> 4913 bytes .../hunter_resprite.rsi/hunter-death.png | Bin 0 -> 601 bytes .../Zombie/hunter_resprite.rsi/hunter-fly.png | Bin 0 -> 1945 bytes .../hunter_resprite.rsi/hunter-seat.png | Bin 0 -> 2221 bytes .../Zombie/hunter_resprite.rsi/hunter.png | Bin 0 -> 2324 bytes .../Mobs/Zombie/hunter_resprite.rsi/meta.json | 68 +++ .../MainGame/Mobs/Zombie/tank.rsi/alive.png | Bin 0 -> 34342 bytes .../MainGame/Mobs/Zombie/tank.rsi/dead.png | Bin 0 -> 5769 bytes .../MainGame/Mobs/Zombie/tank.rsi/meta.json | 18 + .../Mobs/Zombie/tank_resprite.rsi/alive.png | Bin 0 -> 26983 bytes .../Mobs/Zombie/tank_resprite.rsi/dead.png | Bin 0 -> 3959 bytes .../Mobs/Zombie/tank_resprite.rsi/meta.json | 18 + .../MainGame/Mobs/gamster.rsi/dead.png | Bin 0 -> 15530 bytes .../MainGame/Mobs/gamster.rsi/icon.png | Bin 0 -> 1046 bytes .../MainGame/Mobs/gamster.rsi/meta.json | 21 + .../MainGame/Mobs/gamster.rsi/regalrat.png | Bin 0 -> 2454 bytes .../MainGame/Mobs/meme.rsi/dead.png | Bin 0 -> 297 bytes .../MainGame/Mobs/meme.rsi/meta.json | 18 + .../MainGame/Mobs/meme.rsi/standing.png | Bin 0 -> 1170 bytes .../Consumable/Drinks/GinSonic.rsi/fill-1.png | Bin 0 -> 191 bytes .../Consumable/Drinks/GinSonic.rsi/fill-2.png | Bin 0 -> 209 bytes .../Consumable/Drinks/GinSonic.rsi/fill-3.png | Bin 0 -> 263 bytes .../Consumable/Drinks/GinSonic.rsi/fill-4.png | Bin 0 -> 301 bytes .../Consumable/Drinks/GinSonic.rsi/fill-5.png | Bin 0 -> 336 bytes .../Consumable/Drinks/GinSonic.rsi/fill-6.png | Bin 0 -> 367 bytes .../Consumable/Drinks/GinSonic.rsi/icon.png | Bin 0 -> 1766 bytes .../Drinks/GinSonic.rsi/icon_empty.png | Bin 0 -> 410 bytes .../Consumable/Drinks/GinSonic.rsi/meta.json | 55 ++ .../Drinks/Mimanamama.rsi/fill-1.png | Bin 0 -> 123 bytes .../Drinks/Mimanamama.rsi/fill-2.png | Bin 0 -> 144 bytes .../Drinks/Mimanamama.rsi/fill-3.png | Bin 0 -> 175 bytes .../Drinks/Mimanamama.rsi/fill-4.png | Bin 0 -> 204 bytes .../Drinks/Mimanamama.rsi/fill-5.png | Bin 0 -> 227 bytes .../Consumable/Drinks/Mimanamama.rsi/icon.png | Bin 0 -> 293 bytes .../Drinks/Mimanamama.rsi/icon_empty.png | Bin 0 -> 267 bytes .../Drinks/Mimanamama.rsi/meta.json | 32 ++ .../Drinks/RadostEnta.rsi/fill-1.png | Bin 0 -> 115 bytes .../Drinks/RadostEnta.rsi/fill-2.png | Bin 0 -> 147 bytes .../Consumable/Drinks/RadostEnta.rsi/icon.png | Bin 0 -> 362 bytes .../Drinks/RadostEnta.rsi/icon_empty.png | Bin 0 -> 368 bytes .../Drinks/RadostEnta.rsi/meta.json | 23 + .../Drinks/ShalnayaPulaBottle.rsi/fill-1.png | Bin 0 -> 147 bytes .../Drinks/ShalnayaPulaBottle.rsi/fill-2.png | Bin 0 -> 174 bytes .../Drinks/ShalnayaPulaBottle.rsi/fill-3.png | Bin 0 -> 176 bytes .../Drinks/ShalnayaPulaBottle.rsi/icon.png | Bin 0 -> 575 bytes .../ShalnayaPulaBottle.rsi/icon_empty.png | Bin 0 -> 583 bytes .../ShalnayaPulaBottle.rsi/icon_open.png | Bin 0 -> 584 bytes .../Drinks/ShalnayaPulaBottle.rsi/meta.json | 30 + .../Drinks/ShalnayaPulya.rsi/fill-1.png | Bin 0 -> 130 bytes .../Drinks/ShalnayaPulya.rsi/fill-2.png | Bin 0 -> 164 bytes .../Drinks/ShalnayaPulya.rsi/fill-3.png | Bin 0 -> 196 bytes .../Drinks/ShalnayaPulya.rsi/icon.png | Bin 0 -> 350 bytes .../Drinks/ShalnayaPulya.rsi/icon_empty.png | Bin 0 -> 264 bytes .../Drinks/ShalnayaPulya.rsi/meta.json | 26 + .../Consumable/Drinks/baltika9.rsi/fill-1.png | Bin 0 -> 146 bytes .../Consumable/Drinks/baltika9.rsi/fill-2.png | Bin 0 -> 201 bytes .../Consumable/Drinks/baltika9.rsi/fill-3.png | Bin 0 -> 237 bytes .../Consumable/Drinks/baltika9.rsi/fill-4.png | Bin 0 -> 239 bytes .../Consumable/Drinks/baltika9.rsi/fill-5.png | Bin 0 -> 238 bytes .../Consumable/Drinks/baltika9.rsi/icon.png | Bin 0 -> 398 bytes .../Drinks/baltika9.rsi/icon_empty.png | Bin 0 -> 415 bytes .../Drinks/baltika9.rsi/icon_open.png | Bin 0 -> 395 bytes .../Consumable/Drinks/baltika9.rsi/meta.json | 35 ++ .../Drinks/berrymohito.rsi/fill-1.png | Bin 0 -> 115 bytes .../Drinks/berrymohito.rsi/fill-2.png | Bin 0 -> 136 bytes .../Drinks/berrymohito.rsi/fill-3.png | Bin 0 -> 162 bytes .../Drinks/berrymohito.rsi/fill-4.png | Bin 0 -> 176 bytes .../Drinks/berrymohito.rsi/fill-5.png | Bin 0 -> 199 bytes .../Drinks/berrymohito.rsi/icon.png | Bin 0 -> 286 bytes .../Drinks/berrymohito.rsi/icon_empty.png | Bin 0 -> 219 bytes .../Drinks/berrymohito.rsi/meta.json | 32 ++ .../Drinks/crunchychaos.rsi/icon.png | Bin 0 -> 491 bytes .../Drinks/crunchychaos.rsi/icon_open.png | Bin 0 -> 517 bytes .../Drinks/crunchychaos.rsi/inhand-left.png | Bin 0 -> 270 bytes .../Drinks/crunchychaos.rsi/inhand-right.png | Bin 0 -> 276 bytes .../Drinks/crunchychaos.rsi/meta.json | 25 + .../Drinks/deepdrifter.rsi/icon.png | Bin 0 -> 475 bytes .../Drinks/deepdrifter.rsi/icon_open.png | Bin 0 -> 502 bytes .../Drinks/deepdrifter.rsi/inhand-left.png | Bin 0 -> 271 bytes .../Drinks/deepdrifter.rsi/inhand-right.png | Bin 0 -> 275 bytes .../Drinks/deepdrifter.rsi/meta.json | 25 + .../Drinks/dwarfbeer.rsi/fill-1.png | Bin 0 -> 639 bytes .../Drinks/dwarfbeer.rsi/fill-2.png | Bin 0 -> 639 bytes .../Consumable/Drinks/dwarfbeer.rsi/icon.png | Bin 0 -> 639 bytes .../Drinks/dwarfbeer.rsi/icon_empty.png | Bin 0 -> 590 bytes .../dwarfbeer.rsi/inhand-left-fill-1.png | Bin 0 -> 347 bytes .../dwarfbeer.rsi/inhand-left-fill-2.png | Bin 0 -> 347 bytes .../Drinks/dwarfbeer.rsi/inhand-left.png | Bin 0 -> 305 bytes .../dwarfbeer.rsi/inhand-right-fill-1.png | Bin 0 -> 347 bytes .../dwarfbeer.rsi/inhand-right-fill-2.png | Bin 0 -> 347 bytes .../Drinks/dwarfbeer.rsi/inhand-right.png | Bin 0 -> 304 bytes .../Consumable/Drinks/dwarfbeer.rsi/meta.json | 47 ++ .../Drinks/purplefuzzblast.rsi/icon.png | Bin 0 -> 416 bytes .../Drinks/purplefuzzblast.rsi/icon_open.png | Bin 0 -> 447 bytes .../purplefuzzblast.rsi/inhand-left.png | Bin 0 -> 274 bytes .../purplefuzzblast.rsi/inhand-right.png | Bin 0 -> 276 bytes .../Drinks/purplefuzzblast.rsi/meta.json | 25 + .../Drinks/tarhunbottle.rsi/fill-1.png | Bin 0 -> 150 bytes .../Drinks/tarhunbottle.rsi/fill-2.png | Bin 0 -> 277 bytes .../Drinks/tarhunbottle.rsi/fill-3.png | Bin 0 -> 345 bytes .../Drinks/tarhunbottle.rsi/fill-4.png | Bin 0 -> 372 bytes .../Drinks/tarhunbottle.rsi/fill-5.png | Bin 0 -> 422 bytes .../Drinks/tarhunbottle.rsi/icon.png | Bin 0 -> 815 bytes .../Drinks/tarhunbottle.rsi/icon_empty.png | Bin 0 -> 875 bytes .../Drinks/tarhunbottle.rsi/icon_open.png | Bin 0 -> 850 bytes .../Drinks/tarhunbottle.rsi/meta.json | 35 ++ .../Drinks/tarhunglass.rsi/fill1.png | Bin 0 -> 209 bytes .../Drinks/tarhunglass.rsi/fill2.png | Bin 0 -> 229 bytes .../Drinks/tarhunglass.rsi/fill3.png | Bin 0 -> 284 bytes .../Drinks/tarhunglass.rsi/fill4.png | Bin 0 -> 335 bytes .../Drinks/tarhunglass.rsi/fill5.png | Bin 0 -> 464 bytes .../Drinks/tarhunglass.rsi/icon-front.png | Bin 0 -> 619 bytes .../Drinks/tarhunglass.rsi/icon.png | Bin 0 -> 619 bytes .../Drinks/tarhunglass.rsi/icon_empty.png | Bin 0 -> 503 bytes .../Drinks/tarhunglass.rsi/meta.json | 37 ++ .../Consumable/Food/shaverma.rsi/icon.png | Bin 0 -> 480 bytes .../Consumable/Food/shaverma.rsi/meta.json | 14 + .../Flora/sp_flora_sakura.rsi/meta.json | 14 + .../Flora/sp_flora_sakura.rsi/sakura.png | Bin 0 -> 22407 bytes .../Devices/citadel_pda.rsi/PDA-CADM.png | Bin 0 -> 614 bytes .../Devices/citadel_pda.rsi/PDA-CENG.png | Bin 0 -> 660 bytes .../Devices/citadel_pda.rsi/PDA-CMED.png | Bin 0 -> 661 bytes .../Devices/citadel_pda.rsi/PDA-CMIL.png | Bin 0 -> 571 bytes .../Devices/citadel_pda.rsi/PDA-CPAS.png | Bin 0 -> 658 bytes .../Devices/citadel_pda.rsi/PDA-CRND.png | Bin 0 -> 655 bytes .../Devices/citadel_pda.rsi/PDA-CSER.png | Bin 0 -> 684 bytes .../Devices/citadel_pda.rsi/PDA-CSNAB.png | Bin 0 -> 669 bytes .../Devices/citadel_pda.rsi/id_overlay.png | Bin 0 -> 90 bytes .../Devices/citadel_pda.rsi/light_overlay.png | Bin 0 -> 763 bytes .../Objects/Devices/citadel_pda.rsi/meta.json | 41 ++ .../Devices/ifd_pda.rsi/id_overlay.png | Bin 0 -> 90 bytes .../Devices/ifd_pda.rsi/idf-inhand-left.png | Bin 0 -> 224 bytes .../Devices/ifd_pda.rsi/idf-inhand-right.png | Bin 0 -> 239 bytes .../Devices/ifd_pda.rsi/light_overlay.png | Bin 0 -> 763 bytes .../Objects/Devices/ifd_pda.rsi/meta.json | 28 + .../Objects/Devices/ifd_pda.rsi/pda-ifd.png | Bin 0 -> 888 bytes .../Objects/Devices/pda.rsi/equipped-BELT.png | Bin 0 -> 1156 bytes .../Devices/pda.rsi/equipped-IDCARD.png | Bin 0 -> 1156 bytes .../Objects/Devices/pda.rsi/id_overlay.png | Bin 0 -> 90 bytes .../Objects/Devices/pda.rsi/inhand-left.png | Bin 0 -> 1212 bytes .../Objects/Devices/pda.rsi/inhand-right.png | Bin 0 -> 1205 bytes .../Devices/pda.rsi/insert_overlay.png | Bin 0 -> 117 bytes .../Objects/Devices/pda.rsi/light_overlay.png | Bin 0 -> 763 bytes .../Objects/Devices/pda.rsi/meta.json | 41 ++ .../Objects/Devices/pda.rsi/pda-ABL.png | Bin 0 -> 514 bytes .../Devices/pda.rsi/pda-blueshield.png | Bin 0 -> 500 bytes .../Devices/pda.rsi/pda-securitypilot.png | Bin 0 -> 538 bytes .../Devices/shapeshiftcore.rsi/icon.png | Bin 0 -> 487 bytes .../Devices/shapeshiftcore.rsi/meta.json | 14 + .../Objects/Fun/killawhale.rsi/icon.png | Bin 0 -> 542 bytes .../Fun/killawhale.rsi/inhand-left.png | Bin 0 -> 1252 bytes .../Fun/killawhale.rsi/inhand-right.png | Bin 0 -> 1255 bytes .../Objects/Fun/killawhale.rsi/killawhale.png | Bin 0 -> 491 bytes .../Objects/Fun/killawhale.rsi/meta.json | 25 + .../Mushrooms/glowcap_floor.rsa/glowcap1.png | Bin 0 -> 3815 bytes .../Mushrooms/glowcap_floor.rsa/glowcap2.png | Bin 0 -> 3627 bytes .../Mushrooms/glowcap_floor.rsa/glowcap3.png | Bin 0 -> 4294 bytes .../Mushrooms/glowcap_floor.rsa/glowcapf.png | Bin 0 -> 2247 bytes .../Mushrooms/glowcap_floor.rsa/meta.json | 26 + .../glowshroom_floor.rsa/glowshroom1.png | Bin 0 -> 3840 bytes .../glowshroom_floor.rsa/glowshroom2.png | Bin 0 -> 3685 bytes .../glowshroom_floor.rsa/glowshroom3.png | Bin 0 -> 4357 bytes .../glowshroom_floor.rsa/glowshroomf.png | Bin 0 -> 2244 bytes .../Mushrooms/glowshroom_floor.rsa/meta.json | 26 + .../shadowshroom_floor.rsa/meta.json | 26 + .../shadowshroom_floor.rsa/shadowshroom1.png | Bin 0 -> 3805 bytes .../shadowshroom_floor.rsa/shadowshroom2.png | Bin 0 -> 3676 bytes .../shadowshroom_floor.rsa/shadowshroom3.png | Bin 0 -> 4229 bytes .../shadowshroom_floor.rsa/shadowshroomf.png | Bin 0 -> 2206 bytes .../Objects/Misc/folder.rsi/folder-base.png | Bin 0 -> 98 bytes .../Misc/folder.rsi/folder-overlay-paper.png | Bin 0 -> 113 bytes .../Objects/Misc/folder.rsi/folder-syndie.png | Bin 0 -> 1725 bytes .../Objects/Misc/folder.rsi/meta.json | 20 + .../blueshield.rsi/gold-inhand-left.png | Bin 0 -> 177 bytes .../blueshield.rsi/gold-inhand-right.png | Bin 0 -> 180 bytes .../Misc/id_cards/blueshield.rsi/gold.png | Bin 0 -> 473 bytes .../id_cards/blueshield.rsi/idblueshield.png | Bin 0 -> 259 bytes .../Misc/id_cards/blueshield.rsi/meta.json | 25 + .../Misc/id_cards/ifd_id.rsi/id_card.png | Bin 0 -> 793 bytes .../id_cards/ifd_id.rsi/idf-inhand-left.png | Bin 0 -> 299 bytes .../id_cards/ifd_id.rsi/idf-inhand-right.png | Bin 0 -> 421 bytes .../Misc/id_cards/ifd_id.rsi/idifd.png | Bin 0 -> 264 bytes .../Misc/id_cards/ifd_id.rsi/meta.json | 25 + .../Misc/id_cards/prisoner.rsi/meta.json | 22 + .../prisoner.rsi/prisoner-inhand-left.png | Bin 0 -> 218 bytes .../prisoner.rsi/prisoner-inhand-right.png | Bin 0 -> 406 bytes .../Misc/id_cards/prisoner.rsi/prisoner.png | Bin 0 -> 519 bytes .../Objects/Misc/medalcase.rsi/icon.png | Bin 0 -> 4435 bytes .../Objects/Misc/medalcase.rsi/meta.json | 14 + .../MainGame/Objects/Misc/pens.rsi/meta.json | 20 + .../Objects/Misc/pens.rsi/pen-WaP-beg.png | Bin 0 -> 311 bytes .../Objects/Misc/pens.rsi/pen-WaP-dark.png | Bin 0 -> 295 bytes .../Objects/Misc/pens.rsi/pen-WaP-pink.png | Bin 0 -> 341 bytes .../Objects/Misc/stamps.rsi/meta.json | 20 + .../Misc/stamps.rsi/stamp-WaP-brown.png | Bin 0 -> 341 bytes .../Misc/stamps.rsi/stamp-WaP-dark.png | Bin 0 -> 317 bytes .../Misc/stamps.rsi/stamp-WaP-pink.png | Bin 0 -> 320 bytes .../Objects/Misc/visitcards.rsi/icon.png | Bin 0 -> 634 bytes .../Objects/Misc/visitcards.rsi/meta.json | 14 + .../Objects/Specific/Bank/atm.rsi/icon.png | Bin 0 -> 703 bytes .../Objects/Specific/Bank/atm.rsi/meta.json | 21 + .../Specific/Bank/atm.rsi/printing.png | Bin 0 -> 178 bytes .../Specific/Bank/atm.rsi/unshaded.png | Bin 0 -> 1864 bytes .../Bank/illegal_wall_atm.rsi/icon.png | Bin 0 -> 645 bytes .../Bank/illegal_wall_atm.rsi/meta.json | 21 + .../Bank/illegal_wall_atm.rsi/printing.png | Bin 0 -> 190 bytes .../Bank/illegal_wall_atm.rsi/unshaded.png | Bin 0 -> 265 bytes .../Specific/Bank/wall_atm.rsi/icon.png | Bin 0 -> 625 bytes .../Specific/Bank/wall_atm.rsi/meta.json | 21 + .../Specific/Bank/wall_atm.rsi/printing.png | Bin 0 -> 190 bytes .../Specific/Bank/wall_atm.rsi/unshaded.png | Bin 0 -> 279 bytes .../Cargo/handheldcargoorders.rsi/icon.png | Bin 0 -> 840 bytes .../Cargo/handheldcargoorders.rsi/meta.json | 26 + .../Cargo/handheldcargoorders.rsi/scanner.png | Bin 0 -> 966 bytes .../Chapel/cross.rsi/equipped-NECK.png | Bin 0 -> 315 bytes .../Specific/Chapel/cross.rsi/icon.png | Bin 0 -> 324 bytes .../Specific/Chapel/cross.rsi/inhand-left.png | Bin 0 -> 495 bytes .../Chapel/cross.rsi/inhand-right.png | Bin 0 -> 505 bytes .../Specific/Chapel/cross.rsi/meta.json | 26 + .../Chapel/silvercross.rsi/equipped-NECK.png | Bin 0 -> 265 bytes .../Specific/Chapel/silvercross.rsi/icon.png | Bin 0 -> 712 bytes .../Chapel/silvercross.rsi/inhand-left.png | Bin 0 -> 357 bytes .../Chapel/silvercross.rsi/inhand-right.png | Bin 0 -> 390 bytes .../Specific/Chapel/silvercross.rsi/meta.json | 26 + .../handheldcommandcomms.rsi/console-2.png | Bin 0 -> 2000 bytes .../handheldcommandcomms.rsi/console.png | Bin 0 -> 1829 bytes .../handheldcommandcomms.rsi/icon-2.png | Bin 0 -> 936 bytes .../Command/handheldcommandcomms.rsi/icon.png | Bin 0 -> 708 bytes .../handheldcommandcomms.rsi/meta.json | 43 ++ .../Command/handheldcommandfax.rsi/fax.png | Bin 0 -> 2433 bytes .../Command/handheldcommandfax.rsi/icon.png | Bin 0 -> 2578 bytes .../Command/handheldcommandfax.rsi/meta.json | 27 + .../Mushrooms/glowcap.rsa/dead.png | Bin 0 -> 797 bytes .../Mushrooms/glowcap.rsa/harvest.png | Bin 0 -> 2875 bytes .../Mushrooms/glowcap.rsa/meta.json | 47 ++ .../Mushrooms/glowcap.rsa/produce.png | Bin 0 -> 457 bytes .../Mushrooms/glowcap.rsa/seed.png | Bin 0 -> 735 bytes .../Mushrooms/glowcap.rsa/stage-1.png | Bin 0 -> 466 bytes .../Mushrooms/glowcap.rsa/stage-2.png | Bin 0 -> 623 bytes .../Mushrooms/glowcap.rsa/stage-3.png | Bin 0 -> 785 bytes .../Mushrooms/glowcap.rsa/stage-4.png | Bin 0 -> 811 bytes .../Mushrooms/glowshroom.rsa/dead.png | Bin 0 -> 1162 bytes .../Mushrooms/glowshroom.rsa/harvest.png | Bin 0 -> 958 bytes .../Mushrooms/glowshroom.rsa/meta.json | 32 ++ .../Mushrooms/glowshroom.rsa/produce.png | Bin 0 -> 456 bytes .../Mushrooms/glowshroom.rsa/seed.png | Bin 0 -> 731 bytes .../Mushrooms/glowshroom.rsa/stage-1.png | Bin 0 -> 315 bytes .../Mushrooms/glowshroom.rsa/stage-2.png | Bin 0 -> 449 bytes .../Mushrooms/glowshroom.rsa/stage-3.png | Bin 0 -> 701 bytes .../Mushrooms/shadowshroom.rsa/dead.png | Bin 0 -> 1111 bytes .../Mushrooms/shadowshroom.rsa/harvest.png | Bin 0 -> 964 bytes .../Mushrooms/shadowshroom.rsa/meta.json | 32 ++ .../Mushrooms/shadowshroom.rsa/produce.png | Bin 0 -> 440 bytes .../Mushrooms/shadowshroom.rsa/seed.png | Bin 0 -> 742 bytes .../Mushrooms/shadowshroom.rsa/stage-1.png | Bin 0 -> 328 bytes .../Mushrooms/shadowshroom.rsa/stage-2.png | Bin 0 -> 479 bytes .../Mushrooms/shadowshroom.rsa/stage-3.png | Bin 0 -> 721 bytes .../Specific/Security/vulpa.rsi/meta.json | 14 + .../Specific/Security/vulpa.rsi/vulpa.png | Bin 0 -> 617 bytes .../Storage/beerbox.rsi/empty-inhand-left.png | Bin 0 -> 848 bytes .../beerbox.rsi/empty-inhand-right.png | Bin 0 -> 848 bytes .../Storage/beerbox.rsi/empty_icon.png | Bin 0 -> 305 bytes .../Storage/beerbox.rsi/full-inhand-left.png | Bin 0 -> 967 bytes .../Storage/beerbox.rsi/full-inhand-right.png | Bin 0 -> 957 bytes .../Objects/Storage/beerbox.rsi/full_icon.png | Bin 0 -> 500 bytes .../Objects/Storage/beerbox.rsi/meta.json | 33 ++ .../tile.rsi/carpet-cargo-inhand-left.png | Bin 0 -> 367 bytes .../tile.rsi/carpet-cargo-inhand-right.png | Bin 0 -> 369 bytes .../Objects/Tiles/tile.rsi/carpet-cargo.png | Bin 0 -> 361 bytes .../Tiles/tile.rsi/carpet-eng-inhand-left.png | Bin 0 -> 412 bytes .../tile.rsi/carpet-eng-inhand-right.png | Bin 0 -> 412 bytes .../Objects/Tiles/tile.rsi/carpet-eng.png | Bin 0 -> 733 bytes .../Tiles/tile.rsi/carpet-med-inhand-left.png | Bin 0 -> 318 bytes .../tile.rsi/carpet-med-inhand-right.png | Bin 0 -> 319 bytes .../Objects/Tiles/tile.rsi/carpet-med.png | Bin 0 -> 371 bytes .../Tiles/tile.rsi/carpet-rnd-inhand-left.png | Bin 0 -> 405 bytes .../tile.rsi/carpet-rnd-inhand-right.png | Bin 0 -> 412 bytes .../Objects/Tiles/tile.rsi/carpet-rnd.png | Bin 0 -> 544 bytes .../Tiles/tile.rsi/carpet-sec-inhand-left.png | Bin 0 -> 409 bytes .../tile.rsi/carpet-sec-inhand-right.png | Bin 0 -> 407 bytes .../Objects/Tiles/tile.rsi/carpet-sec.png | Bin 0 -> 513 bytes .../MainGame/Objects/Tiles/tile.rsi/meta.json | 66 +++ .../equipped-BELT.png | Bin 0 -> 1870 bytes .../centcom_access_configurator.rsi/icon.png | Bin 0 -> 3744 bytes .../inhand-left.png | Bin 0 -> 2024 bytes .../inhand-right.png | Bin 0 -> 2028 bytes .../centcom_access_configurator.rsi/meta.json | 62 +++ .../Tools/groundpepper.rsi/groundpepper.png | Bin 0 -> 2520 bytes .../Tools/groundpepper.rsi/inhand-left.png | Bin 0 -> 2835 bytes .../Tools/groundpepper.rsi/inhand-right.png | Bin 0 -> 2915 bytes .../Objects/Tools/groundpepper.rsi/meta.json | 22 + .../Guns/Revolvers/fabian.rsi/bolt-open.png | Bin 0 -> 728 bytes .../Revolvers/fabian.rsi/equipped-BELT.png | Bin 0 -> 263 bytes .../Guns/Revolvers/fabian.rsi/icon.png | Bin 0 -> 729 bytes .../Guns/Revolvers/fabian.rsi/inhand-left.png | Bin 0 -> 497 bytes .../Revolvers/fabian.rsi/inhand-right.png | Bin 0 -> 498 bytes .../Guns/Revolvers/fabian.rsi/meta.json | 29 + .../vampire_hunter.rsi/equipped-BACKPACK.png | Bin 0 -> 432 bytes .../Weapons/Melee/vampire_hunter.rsi/icon.png | Bin 0 -> 529 bytes .../Melee/vampire_hunter.rsi/inhand-left.png | Bin 0 -> 560 bytes .../Melee/vampire_hunter.rsi/inhand-right.png | Bin 0 -> 557 bytes .../Melee/vampire_hunter.rsi/meta.json | 26 + .../Decorations/banner.rsi/banner_medical.png | Bin 0 -> 452 bytes .../Decorations/banner.rsi/meta.json | 14 + .../banner_chaosrebellion.rsi/banner-CI.png | Bin 0 -> 1100 bytes .../banner_chaosrebellion.rsi/meta.json | 14 + .../Glass/atmos.rsi/bolted_open_unlit.png | Bin 0 -> 178 bytes .../Airlocks/Glass/atmos.rsi/bolted_unlit.png | Bin 0 -> 275 bytes .../Doors/Airlocks/Glass/atmos.rsi/closed.png | Bin 0 -> 2449 bytes .../Airlocks/Glass/atmos.rsi/closed_unlit.png | Bin 0 -> 221 bytes .../Airlocks/Glass/atmos.rsi/closing.png | Bin 0 -> 4922 bytes .../Glass/atmos.rsi/closing_unlit.png | Bin 0 -> 633 bytes .../Airlocks/Glass/atmos.rsi/deny_unlit.png | Bin 0 -> 376 bytes .../Glass/atmos.rsi/emergency_open_unlit.png | Bin 0 -> 206 bytes .../Glass/atmos.rsi/emergency_unlit.png | Bin 0 -> 271 bytes .../Doors/Airlocks/Glass/atmos.rsi/meta.json | 193 +++++++ .../Doors/Airlocks/Glass/atmos.rsi/open.png | Bin 0 -> 665 bytes .../Airlocks/Glass/atmos.rsi/open_unlit.png | Bin 0 -> 173 bytes .../Airlocks/Glass/atmos.rsi/opening.png | Bin 0 -> 4636 bytes .../Glass/atmos.rsi/opening_unlit.png | Bin 0 -> 652 bytes .../Airlocks/Glass/atmos.rsi/panel_closed.png | Bin 0 -> 283 bytes .../Glass/atmos.rsi/panel_closing.png | Bin 0 -> 423 bytes .../Airlocks/Glass/atmos.rsi/panel_open.png | Bin 0 -> 120 bytes .../Glass/atmos.rsi/panel_opening.png | Bin 0 -> 427 bytes .../Doors/Airlocks/Glass/atmos.rsi/sparks.png | Bin 0 -> 699 bytes .../Glass/atmos.rsi/sparks_broken.png | Bin 0 -> 575 bytes .../Glass/atmos.rsi/sparks_damaged.png | Bin 0 -> 504 bytes .../Airlocks/Glass/atmos.rsi/sparks_open.png | Bin 0 -> 439 bytes .../Doors/Airlocks/Glass/atmos.rsi/welded.png | Bin 0 -> 419 bytes .../Glass/base.rsi/bolted_open_unlit.png | Bin 0 -> 178 bytes .../Airlocks/Glass/base.rsi/bolted_unlit.png | Bin 0 -> 275 bytes .../Doors/Airlocks/Glass/base.rsi/closed.png | Bin 0 -> 2288 bytes .../Airlocks/Glass/base.rsi/closed_unlit.png | Bin 0 -> 221 bytes .../Doors/Airlocks/Glass/base.rsi/closing.png | Bin 0 -> 4552 bytes .../Airlocks/Glass/base.rsi/closing_unlit.png | Bin 0 -> 633 bytes .../Airlocks/Glass/base.rsi/deny_unlit.png | Bin 0 -> 376 bytes .../Glass/base.rsi/emergency_open_unlit.png | Bin 0 -> 206 bytes .../Glass/base.rsi/emergency_unlit.png | Bin 0 -> 271 bytes .../Doors/Airlocks/Glass/base.rsi/meta.json | 193 +++++++ .../Doors/Airlocks/Glass/base.rsi/open.png | Bin 0 -> 653 bytes .../Airlocks/Glass/base.rsi/open_unlit.png | Bin 0 -> 173 bytes .../Doors/Airlocks/Glass/base.rsi/opening.png | Bin 0 -> 4490 bytes .../Airlocks/Glass/base.rsi/opening_unlit.png | Bin 0 -> 652 bytes .../Airlocks/Glass/base.rsi/panel_closed.png | Bin 0 -> 283 bytes .../Airlocks/Glass/base.rsi/panel_closing.png | Bin 0 -> 423 bytes .../Airlocks/Glass/base.rsi/panel_open.png | Bin 0 -> 120 bytes .../Airlocks/Glass/base.rsi/panel_opening.png | Bin 0 -> 427 bytes .../Doors/Airlocks/Glass/base.rsi/sparks.png | Bin 0 -> 699 bytes .../Airlocks/Glass/base.rsi/sparks_broken.png | Bin 0 -> 575 bytes .../Glass/base.rsi/sparks_damaged.png | Bin 0 -> 504 bytes .../Airlocks/Glass/base.rsi/sparks_open.png | Bin 0 -> 439 bytes .../Doors/Airlocks/Glass/base.rsi/welded.png | Bin 0 -> 419 bytes .../Glass/cargo.rsi/bolted_open_unlit.png | Bin 0 -> 178 bytes .../Airlocks/Glass/cargo.rsi/bolted_unlit.png | Bin 0 -> 275 bytes .../Doors/Airlocks/Glass/cargo.rsi/closed.png | Bin 0 -> 2413 bytes .../Airlocks/Glass/cargo.rsi/closed_unlit.png | Bin 0 -> 221 bytes .../Airlocks/Glass/cargo.rsi/closing.png | Bin 0 -> 4479 bytes .../Glass/cargo.rsi/closing_unlit.png | Bin 0 -> 633 bytes .../Airlocks/Glass/cargo.rsi/deny_unlit.png | Bin 0 -> 376 bytes .../Glass/cargo.rsi/emergency_open_unlit.png | Bin 0 -> 206 bytes .../Glass/cargo.rsi/emergency_unlit.png | Bin 0 -> 271 bytes .../Doors/Airlocks/Glass/cargo.rsi/meta.json | 193 +++++++ .../Doors/Airlocks/Glass/cargo.rsi/open.png | Bin 0 -> 653 bytes .../Airlocks/Glass/cargo.rsi/open_unlit.png | Bin 0 -> 173 bytes .../Airlocks/Glass/cargo.rsi/opening.png | Bin 0 -> 4486 bytes .../Glass/cargo.rsi/opening_unlit.png | Bin 0 -> 652 bytes .../Airlocks/Glass/cargo.rsi/panel_closed.png | Bin 0 -> 283 bytes .../Glass/cargo.rsi/panel_closing.png | Bin 0 -> 423 bytes .../Airlocks/Glass/cargo.rsi/panel_open.png | Bin 0 -> 120 bytes .../Glass/cargo.rsi/panel_opening.png | Bin 0 -> 427 bytes .../Doors/Airlocks/Glass/cargo.rsi/sparks.png | Bin 0 -> 699 bytes .../Glass/cargo.rsi/sparks_broken.png | Bin 0 -> 575 bytes .../Glass/cargo.rsi/sparks_damaged.png | Bin 0 -> 504 bytes .../Airlocks/Glass/cargo.rsi/sparks_open.png | Bin 0 -> 439 bytes .../Doors/Airlocks/Glass/cargo.rsi/welded.png | Bin 0 -> 419 bytes .../Glass/comm.rsi/bolted_open_unlit.png | Bin 0 -> 178 bytes .../Airlocks/Glass/comm.rsi/bolted_unlit.png | Bin 0 -> 275 bytes .../Doors/Airlocks/Glass/comm.rsi/closed.png | Bin 0 -> 2360 bytes .../Airlocks/Glass/comm.rsi/closed_unlit.png | Bin 0 -> 221 bytes .../Doors/Airlocks/Glass/comm.rsi/closing.png | Bin 0 -> 4432 bytes .../Airlocks/Glass/comm.rsi/closing_unlit.png | Bin 0 -> 633 bytes .../Airlocks/Glass/comm.rsi/deny_unlit.png | Bin 0 -> 376 bytes .../Glass/comm.rsi/emergency_open_unlit.png | Bin 0 -> 206 bytes .../Glass/comm.rsi/emergency_unlit.png | Bin 0 -> 271 bytes .../Doors/Airlocks/Glass/comm.rsi/meta.json | 193 +++++++ .../Doors/Airlocks/Glass/comm.rsi/open.png | Bin 0 -> 644 bytes .../Airlocks/Glass/comm.rsi/open_unlit.png | Bin 0 -> 173 bytes .../Doors/Airlocks/Glass/comm.rsi/opening.png | Bin 0 -> 4413 bytes .../Airlocks/Glass/comm.rsi/opening_unlit.png | Bin 0 -> 652 bytes .../Airlocks/Glass/comm.rsi/panel_closed.png | Bin 0 -> 283 bytes .../Airlocks/Glass/comm.rsi/panel_closing.png | Bin 0 -> 423 bytes .../Airlocks/Glass/comm.rsi/panel_open.png | Bin 0 -> 120 bytes .../Airlocks/Glass/comm.rsi/panel_opening.png | Bin 0 -> 427 bytes .../Doors/Airlocks/Glass/comm.rsi/sparks.png | Bin 0 -> 699 bytes .../Airlocks/Glass/comm.rsi/sparks_broken.png | Bin 0 -> 575 bytes .../Glass/comm.rsi/sparks_damaged.png | Bin 0 -> 504 bytes .../Airlocks/Glass/comm.rsi/sparks_open.png | Bin 0 -> 439 bytes .../Doors/Airlocks/Glass/comm.rsi/welded.png | Bin 0 -> 419 bytes .../Glass/crimsonlily.rsi/assembly.png | Bin 0 -> 743 bytes .../crimsonlily.rsi/bolted_open_unlit.png | Bin 0 -> 178 bytes .../Glass/crimsonlily.rsi/bolted_unlit.png | Bin 0 -> 202 bytes .../Airlocks/Glass/crimsonlily.rsi/closed.png | Bin 0 -> 810 bytes .../Glass/crimsonlily.rsi/closed_unlit.png | Bin 0 -> 212 bytes .../Glass/crimsonlily.rsi/closing.png | Bin 0 -> 2055 bytes .../Glass/crimsonlily.rsi/closing_unlit.png | Bin 0 -> 634 bytes .../Glass/crimsonlily.rsi/deny_unlit.png | Bin 0 -> 481 bytes .../crimsonlily.rsi/emergency_open_unlit.png | Bin 0 -> 206 bytes .../Glass/crimsonlily.rsi/emergency_unlit.png | Bin 0 -> 246 bytes .../Airlocks/Glass/crimsonlily.rsi/meta.json | 197 +++++++ .../Airlocks/Glass/crimsonlily.rsi/open.png | Bin 0 -> 397 bytes .../Glass/crimsonlily.rsi/open_unlit.png | Bin 0 -> 173 bytes .../Glass/crimsonlily.rsi/opening.png | Bin 0 -> 2898 bytes .../Glass/crimsonlily.rsi/opening_unlit.png | Bin 0 -> 675 bytes .../Glass/crimsonlily.rsi/panel_closed.png | Bin 0 -> 234 bytes .../Glass/crimsonlily.rsi/panel_closing.png | Bin 0 -> 461 bytes .../Glass/crimsonlily.rsi/panel_open.png | Bin 0 -> 120 bytes .../Glass/crimsonlily.rsi/panel_opening.png | Bin 0 -> 471 bytes .../Airlocks/Glass/crimsonlily.rsi/sparks.png | Bin 0 -> 1051 bytes .../Glass/crimsonlily.rsi/sparks_broken.png | Bin 0 -> 575 bytes .../Glass/crimsonlily.rsi/sparks_damaged.png | Bin 0 -> 504 bytes .../Glass/crimsonlily.rsi/sparks_open.png | Bin 0 -> 439 bytes .../Airlocks/Glass/crimsonlily.rsi/welded.png | Bin 0 -> 326 bytes .../Glass/eng.rsi/bolted_open_unlit.png | Bin 0 -> 178 bytes .../Airlocks/Glass/eng.rsi/bolted_unlit.png | Bin 0 -> 275 bytes .../Doors/Airlocks/Glass/eng.rsi/closed.png | Bin 0 -> 2477 bytes .../Airlocks/Glass/eng.rsi/closed_unlit.png | Bin 0 -> 221 bytes .../Doors/Airlocks/Glass/eng.rsi/closing.png | Bin 0 -> 4695 bytes .../Airlocks/Glass/eng.rsi/closing_unlit.png | Bin 0 -> 633 bytes .../Airlocks/Glass/eng.rsi/deny_unlit.png | Bin 0 -> 376 bytes .../Glass/eng.rsi/emergency_open_unlit.png | Bin 0 -> 206 bytes .../Glass/eng.rsi/emergency_unlit.png | Bin 0 -> 271 bytes .../Doors/Airlocks/Glass/eng.rsi/meta.json | 193 +++++++ .../Doors/Airlocks/Glass/eng.rsi/open.png | Bin 0 -> 665 bytes .../Airlocks/Glass/eng.rsi/open_unlit.png | Bin 0 -> 173 bytes .../Doors/Airlocks/Glass/eng.rsi/opening.png | Bin 0 -> 4615 bytes .../Airlocks/Glass/eng.rsi/opening_unlit.png | Bin 0 -> 652 bytes .../Airlocks/Glass/eng.rsi/panel_closed.png | Bin 0 -> 283 bytes .../Airlocks/Glass/eng.rsi/panel_closing.png | Bin 0 -> 423 bytes .../Airlocks/Glass/eng.rsi/panel_open.png | Bin 0 -> 120 bytes .../Airlocks/Glass/eng.rsi/panel_opening.png | Bin 0 -> 427 bytes .../Doors/Airlocks/Glass/eng.rsi/sparks.png | Bin 0 -> 699 bytes .../Airlocks/Glass/eng.rsi/sparks_broken.png | Bin 0 -> 575 bytes .../Airlocks/Glass/eng.rsi/sparks_damaged.png | Bin 0 -> 504 bytes .../Airlocks/Glass/eng.rsi/sparks_open.png | Bin 0 -> 439 bytes .../Doors/Airlocks/Glass/eng.rsi/welded.png | Bin 0 -> 419 bytes .../Glass/maint.rsi/bolted_open_unlit.png | Bin 0 -> 178 bytes .../Airlocks/Glass/maint.rsi/bolted_unlit.png | Bin 0 -> 275 bytes .../Doors/Airlocks/Glass/maint.rsi/closed.png | Bin 0 -> 2408 bytes .../Airlocks/Glass/maint.rsi/closed_unlit.png | Bin 0 -> 221 bytes .../Airlocks/Glass/maint.rsi/closing.png | Bin 0 -> 4475 bytes .../Glass/maint.rsi/closing_unlit.png | Bin 0 -> 633 bytes .../Airlocks/Glass/maint.rsi/deny_unlit.png | Bin 0 -> 376 bytes .../Glass/maint.rsi/emergency_open_unlit.png | Bin 0 -> 206 bytes .../Glass/maint.rsi/emergency_unlit.png | Bin 0 -> 271 bytes .../Doors/Airlocks/Glass/maint.rsi/meta.json | 193 +++++++ .../Doors/Airlocks/Glass/maint.rsi/open.png | Bin 0 -> 665 bytes .../Airlocks/Glass/maint.rsi/open_unlit.png | Bin 0 -> 173 bytes .../Airlocks/Glass/maint.rsi/opening.png | Bin 0 -> 4452 bytes .../Glass/maint.rsi/opening_unlit.png | Bin 0 -> 652 bytes .../Airlocks/Glass/maint.rsi/panel_closed.png | Bin 0 -> 283 bytes .../Glass/maint.rsi/panel_closing.png | Bin 0 -> 423 bytes .../Airlocks/Glass/maint.rsi/panel_open.png | Bin 0 -> 120 bytes .../Glass/maint.rsi/panel_opening.png | Bin 0 -> 427 bytes .../Doors/Airlocks/Glass/maint.rsi/sparks.png | Bin 0 -> 699 bytes .../Glass/maint.rsi/sparks_broken.png | Bin 0 -> 575 bytes .../Glass/maint.rsi/sparks_damaged.png | Bin 0 -> 504 bytes .../Airlocks/Glass/maint.rsi/sparks_open.png | Bin 0 -> 439 bytes .../Doors/Airlocks/Glass/maint.rsi/welded.png | Bin 0 -> 419 bytes .../Glass/med.rsi/bolted_open_unlit.png | Bin 0 -> 178 bytes .../Airlocks/Glass/med.rsi/bolted_unlit.png | Bin 0 -> 275 bytes .../Doors/Airlocks/Glass/med.rsi/closed.png | Bin 0 -> 2418 bytes .../Airlocks/Glass/med.rsi/closed_unlit.png | Bin 0 -> 221 bytes .../Doors/Airlocks/Glass/med.rsi/closing.png | Bin 0 -> 4467 bytes .../Airlocks/Glass/med.rsi/closing_unlit.png | Bin 0 -> 633 bytes .../Airlocks/Glass/med.rsi/deny_unlit.png | Bin 0 -> 376 bytes .../Glass/med.rsi/emergency_open_unlit.png | Bin 0 -> 206 bytes .../Glass/med.rsi/emergency_unlit.png | Bin 0 -> 271 bytes .../Doors/Airlocks/Glass/med.rsi/meta.json | 193 +++++++ .../Doors/Airlocks/Glass/med.rsi/open.png | Bin 0 -> 664 bytes .../Airlocks/Glass/med.rsi/open_unlit.png | Bin 0 -> 173 bytes .../Doors/Airlocks/Glass/med.rsi/opening.png | Bin 0 -> 4460 bytes .../Airlocks/Glass/med.rsi/opening_unlit.png | Bin 0 -> 652 bytes .../Airlocks/Glass/med.rsi/panel_closed.png | Bin 0 -> 283 bytes .../Airlocks/Glass/med.rsi/panel_closing.png | Bin 0 -> 423 bytes .../Airlocks/Glass/med.rsi/panel_open.png | Bin 0 -> 120 bytes .../Airlocks/Glass/med.rsi/panel_opening.png | Bin 0 -> 427 bytes .../Doors/Airlocks/Glass/med.rsi/sparks.png | Bin 0 -> 699 bytes .../Airlocks/Glass/med.rsi/sparks_broken.png | Bin 0 -> 575 bytes .../Airlocks/Glass/med.rsi/sparks_damaged.png | Bin 0 -> 504 bytes .../Airlocks/Glass/med.rsi/sparks_open.png | Bin 0 -> 439 bytes .../Doors/Airlocks/Glass/med.rsi/welded.png | Bin 0 -> 419 bytes .../Glass/rnd.rsi/bolted_open_unlit.png | Bin 0 -> 178 bytes .../Airlocks/Glass/rnd.rsi/bolted_unlit.png | Bin 0 -> 275 bytes .../Doors/Airlocks/Glass/rnd.rsi/closed.png | Bin 0 -> 2313 bytes .../Airlocks/Glass/rnd.rsi/closed_unlit.png | Bin 0 -> 221 bytes .../Doors/Airlocks/Glass/rnd.rsi/closing.png | Bin 0 -> 4896 bytes .../Airlocks/Glass/rnd.rsi/closing_unlit.png | Bin 0 -> 633 bytes .../Airlocks/Glass/rnd.rsi/deny_unlit.png | Bin 0 -> 376 bytes .../Glass/rnd.rsi/emergency_open_unlit.png | Bin 0 -> 206 bytes .../Glass/rnd.rsi/emergency_unlit.png | Bin 0 -> 271 bytes .../Doors/Airlocks/Glass/rnd.rsi/meta.json | 193 +++++++ .../Doors/Airlocks/Glass/rnd.rsi/open.png | Bin 0 -> 661 bytes .../Airlocks/Glass/rnd.rsi/open_unlit.png | Bin 0 -> 173 bytes .../Doors/Airlocks/Glass/rnd.rsi/opening.png | Bin 0 -> 4840 bytes .../Airlocks/Glass/rnd.rsi/opening_unlit.png | Bin 0 -> 652 bytes .../Airlocks/Glass/rnd.rsi/panel_closed.png | Bin 0 -> 283 bytes .../Airlocks/Glass/rnd.rsi/panel_closing.png | Bin 0 -> 423 bytes .../Airlocks/Glass/rnd.rsi/panel_open.png | Bin 0 -> 120 bytes .../Airlocks/Glass/rnd.rsi/panel_opening.png | Bin 0 -> 427 bytes .../Doors/Airlocks/Glass/rnd.rsi/sparks.png | Bin 0 -> 699 bytes .../Airlocks/Glass/rnd.rsi/sparks_broken.png | Bin 0 -> 575 bytes .../Airlocks/Glass/rnd.rsi/sparks_damaged.png | Bin 0 -> 504 bytes .../Airlocks/Glass/rnd.rsi/sparks_open.png | Bin 0 -> 439 bytes .../Doors/Airlocks/Glass/rnd.rsi/welded.png | Bin 0 -> 419 bytes .../Glass/service.rsi/bolted_open_unlit.png | Bin 0 -> 178 bytes .../Glass/service.rsi/bolted_unlit.png | Bin 0 -> 275 bytes .../Airlocks/Glass/service.rsi/closed.png | Bin 0 -> 2320 bytes .../Glass/service.rsi/closed_unlit.png | Bin 0 -> 221 bytes .../Airlocks/Glass/service.rsi/closing.png | Bin 0 -> 4403 bytes .../Glass/service.rsi/closing_unlit.png | Bin 0 -> 633 bytes .../Airlocks/Glass/service.rsi/deny_unlit.png | Bin 0 -> 376 bytes .../service.rsi/emergency_open_unlit.png | Bin 0 -> 206 bytes .../Glass/service.rsi/emergency_unlit.png | Bin 0 -> 271 bytes .../Airlocks/Glass/service.rsi/meta.json | 193 +++++++ .../Doors/Airlocks/Glass/service.rsi/open.png | Bin 0 -> 660 bytes .../Airlocks/Glass/service.rsi/open_unlit.png | Bin 0 -> 173 bytes .../Airlocks/Glass/service.rsi/opening.png | Bin 0 -> 4407 bytes .../Glass/service.rsi/opening_unlit.png | Bin 0 -> 652 bytes .../Glass/service.rsi/panel_closed.png | Bin 0 -> 283 bytes .../Glass/service.rsi/panel_closing.png | Bin 0 -> 423 bytes .../Airlocks/Glass/service.rsi/panel_open.png | Bin 0 -> 120 bytes .../Glass/service.rsi/panel_opening.png | Bin 0 -> 427 bytes .../Airlocks/Glass/service.rsi/sparks.png | Bin 0 -> 699 bytes .../Glass/service.rsi/sparks_broken.png | Bin 0 -> 575 bytes .../Glass/service.rsi/sparks_damaged.png | Bin 0 -> 504 bytes .../Glass/service.rsi/sparks_open.png | Bin 0 -> 439 bytes .../Airlocks/Glass/service.rsi/welded.png | Bin 0 -> 419 bytes .../Standard/crimsonlily.rsi/assembly.png | Bin 0 -> 2051 bytes .../crimsonlily.rsi/bolted_open_unlit.png | Bin 0 -> 178 bytes .../Standard/crimsonlily.rsi/bolted_unlit.png | Bin 0 -> 202 bytes .../Standard/crimsonlily.rsi/closed.png | Bin 0 -> 2192 bytes .../Standard/crimsonlily.rsi/closed_unlit.png | Bin 0 -> 212 bytes .../Standard/crimsonlily.rsi/closing.png | Bin 0 -> 3035 bytes .../crimsonlily.rsi/closing_unlit.png | Bin 0 -> 634 bytes .../Standard/crimsonlily.rsi/deny_unlit.png | Bin 0 -> 481 bytes .../crimsonlily.rsi/emergency_open_unlit.png | Bin 0 -> 206 bytes .../crimsonlily.rsi/emergency_unlit.png | Bin 0 -> 246 bytes .../Standard/crimsonlily.rsi/meta.json | 197 +++++++ .../Standard/crimsonlily.rsi/open.png | Bin 0 -> 1841 bytes .../Standard/crimsonlily.rsi/open_unlit.png | Bin 0 -> 173 bytes .../Standard/crimsonlily.rsi/opening.png | Bin 0 -> 3114 bytes .../crimsonlily.rsi/opening_unlit.png | Bin 0 -> 675 bytes .../Standard/crimsonlily.rsi/panel_closed.png | Bin 0 -> 234 bytes .../crimsonlily.rsi/panel_closing.png | Bin 0 -> 461 bytes .../Standard/crimsonlily.rsi/panel_open.png | Bin 0 -> 120 bytes .../crimsonlily.rsi/panel_opening.png | Bin 0 -> 471 bytes .../Standard/crimsonlily.rsi/sparks.png | Bin 0 -> 1051 bytes .../crimsonlily.rsi/sparks_broken.png | Bin 0 -> 575 bytes .../crimsonlily.rsi/sparks_damaged.png | Bin 0 -> 504 bytes .../Standard/crimsonlily.rsi/sparks_open.png | Bin 0 -> 439 bytes .../Standard/crimsonlily.rsi/welded.png | Bin 0 -> 326 bytes .../Carpets/cargo_carpet.rsi/carpet_0.png | Bin 0 -> 925 bytes .../Carpets/cargo_carpet.rsi/carpet_1.png | Bin 0 -> 878 bytes .../Carpets/cargo_carpet.rsi/carpet_2.png | Bin 0 -> 925 bytes .../Carpets/cargo_carpet.rsi/carpet_3.png | Bin 0 -> 878 bytes .../Carpets/cargo_carpet.rsi/carpet_4.png | Bin 0 -> 871 bytes .../Carpets/cargo_carpet.rsi/carpet_5.png | Bin 0 -> 776 bytes .../Carpets/cargo_carpet.rsi/carpet_6.png | Bin 0 -> 871 bytes .../Carpets/cargo_carpet.rsi/carpet_7.png | Bin 0 -> 643 bytes .../Carpets/cargo_carpet.rsi/full.png | Bin 0 -> 631 bytes .../Carpets/cargo_carpet.rsi/meta.json | 46 ++ .../Carpets/eng_carpet.rsi/carpet_0.png | Bin 0 -> 1827 bytes .../Carpets/eng_carpet.rsi/carpet_1.png | Bin 0 -> 1840 bytes .../Carpets/eng_carpet.rsi/carpet_2.png | Bin 0 -> 1827 bytes .../Carpets/eng_carpet.rsi/carpet_3.png | Bin 0 -> 1840 bytes .../Carpets/eng_carpet.rsi/carpet_4.png | Bin 0 -> 1905 bytes .../Carpets/eng_carpet.rsi/carpet_5.png | Bin 0 -> 1995 bytes .../Carpets/eng_carpet.rsi/carpet_6.png | Bin 0 -> 1905 bytes .../Carpets/eng_carpet.rsi/carpet_7.png | Bin 0 -> 1828 bytes .../Furniture/Carpets/eng_carpet.rsi/full.png | Bin 0 -> 1534 bytes .../Carpets/eng_carpet.rsi/meta.json | 46 ++ .../Carpets/med_carpet.rsi/carpet_0.png | Bin 0 -> 1447 bytes .../Carpets/med_carpet.rsi/carpet_1.png | Bin 0 -> 1419 bytes .../Carpets/med_carpet.rsi/carpet_2.png | Bin 0 -> 1447 bytes .../Carpets/med_carpet.rsi/carpet_3.png | Bin 0 -> 1419 bytes .../Carpets/med_carpet.rsi/carpet_4.png | Bin 0 -> 1455 bytes .../Carpets/med_carpet.rsi/carpet_5.png | Bin 0 -> 1385 bytes .../Carpets/med_carpet.rsi/carpet_6.png | Bin 0 -> 1455 bytes .../Carpets/med_carpet.rsi/carpet_7.png | Bin 0 -> 1304 bytes .../Furniture/Carpets/med_carpet.rsi/full.png | Bin 0 -> 1069 bytes .../Carpets/med_carpet.rsi/meta.json | 46 ++ .../Carpets/rnd_carpet.rsi/carpet_0.png | Bin 0 -> 1362 bytes .../Carpets/rnd_carpet.rsi/carpet_1.png | Bin 0 -> 1288 bytes .../Carpets/rnd_carpet.rsi/carpet_2.png | Bin 0 -> 1362 bytes .../Carpets/rnd_carpet.rsi/carpet_3.png | Bin 0 -> 1281 bytes .../Carpets/rnd_carpet.rsi/carpet_4.png | Bin 0 -> 1284 bytes .../Carpets/rnd_carpet.rsi/carpet_5.png | Bin 0 -> 1208 bytes .../Carpets/rnd_carpet.rsi/carpet_6.png | Bin 0 -> 1298 bytes .../Carpets/rnd_carpet.rsi/carpet_7.png | Bin 0 -> 973 bytes .../Furniture/Carpets/rnd_carpet.rsi/full.png | Bin 0 -> 1029 bytes .../Carpets/rnd_carpet.rsi/meta.json | 46 ++ .../Carpets/sec_carpet.rsi/carpet_0.png | Bin 0 -> 1568 bytes .../Carpets/sec_carpet.rsi/carpet_1.png | Bin 0 -> 1575 bytes .../Carpets/sec_carpet.rsi/carpet_2.png | Bin 0 -> 1568 bytes .../Carpets/sec_carpet.rsi/carpet_3.png | Bin 0 -> 1575 bytes .../Carpets/sec_carpet.rsi/carpet_4.png | Bin 0 -> 1559 bytes .../Carpets/sec_carpet.rsi/carpet_5.png | Bin 0 -> 1397 bytes .../Carpets/sec_carpet.rsi/carpet_6.png | Bin 0 -> 1559 bytes .../Carpets/sec_carpet.rsi/carpet_7.png | Bin 0 -> 1309 bytes .../Furniture/Carpets/sec_carpet.rsi/full.png | Bin 0 -> 1184 bytes .../Carpets/sec_carpet.rsi/meta.json | 46 ++ .../Lighting/jacklamp.rsi/lantern-on.png | Bin 0 -> 1682 bytes .../Lighting/jacklamp.rsi/lantern.png | Bin 0 -> 1604 bytes .../Lighting/jacklamp.rsi/meta.json | 33 ++ .../Lighting/jacklamp.rsi/off-inhand-left.png | Bin 0 -> 11878 bytes .../jacklamp.rsi/off-inhand-right.png | Bin 0 -> 6810 bytes .../Lighting/jacklamp.rsi/on-inhand-left.png | Bin 0 -> 11610 bytes .../Lighting/jacklamp.rsi/on-inhand-right.png | Bin 0 -> 6641 bytes .../VendingMachines/nanomed.rsi/broken.png | Bin 0 -> 2633 bytes .../nanomed.rsi/deny-unshaded.png | Bin 0 -> 847 bytes .../nanomed.rsi/eject-unshaded.png | Bin 0 -> 654 bytes .../VendingMachines/nanomed.rsi/meta.json | 48 ++ .../nanomed.rsi/normal-unshaded.png | Bin 0 -> 559 bytes .../VendingMachines/nanomed.rsi/off.png | Bin 0 -> 2469 bytes .../VendingMachines/nanomed.rsi/panel.png | Bin 0 -> 268 bytes .../VendingMachines/ptech.rsi/broken.png | Bin 0 -> 2519 bytes .../ptech.rsi/deny-unshaded.png | Bin 0 -> 740 bytes .../ptech.rsi/eject-unshaded.png | Bin 0 -> 1010 bytes .../VendingMachines/ptech.rsi/meta.json | 50 ++ .../ptech.rsi/normal-unshaded.png | Bin 0 -> 667 bytes .../VendingMachines/ptech.rsi/off.png | Bin 0 -> 2226 bytes .../VendingMachines/ptech.rsi/panel.png | Bin 0 -> 233 bytes .../VendingMachines/surgeonmat.rsi/broken.png | Bin 0 -> 792 bytes .../surgeonmat.rsi/deny-unshaded.png | Bin 0 -> 954 bytes .../surgeonmat.rsi/eject-unshaded.png | Bin 0 -> 1165 bytes .../VendingMachines/surgeonmat.rsi/meta.json | 48 ++ .../surgeonmat.rsi/normal-unshaded.png | Bin 0 -> 1011 bytes .../VendingMachines/surgeonmat.rsi/off.png | Bin 0 -> 520 bytes .../VendingMachines/surgeonmat.rsi/panel.png | Bin 0 -> 242 bytes .../VendingMachines/wallmed.rsi/broken.png | Bin 0 -> 313 bytes .../wallmed.rsi/deny-unshaded.png | Bin 0 -> 520 bytes .../VendingMachines/wallmed.rsi/meta.json | 32 ++ .../wallmed.rsi/normal-unshaded.png | Bin 0 -> 324 bytes .../VendingMachines/wallmed.rsi/off.png | Bin 0 -> 284 bytes .../VendingMachines/wallmed.rsi/panel.png | Bin 0 -> 226 bytes .../Machines/autolathe.rsi/building.png | Bin 0 -> 2742 bytes .../Machines/autolathe.rsi/icon.png | Bin 0 -> 2511 bytes .../Machines/autolathe.rsi/inserting.png | Bin 0 -> 6064 bytes .../Machines/autolathe.rsi/meta.json | 51 ++ .../Machines/autolathe.rsi/panel.png | Bin 0 -> 324 bytes .../Machines/autolathe.rsi/unlit.png | Bin 0 -> 312 bytes .../circuit_imprinter.rsi/building.png | Bin 0 -> 9845 bytes .../Machines/circuit_imprinter.rsi/icon.png | Bin 0 -> 3123 bytes .../Machines/circuit_imprinter.rsi/meta.json | 52 ++ .../Machines/circuit_imprinter.rsi/panel.png | Bin 0 -> 657 bytes .../Machines/circuit_imprinter.rsi/unlit.png | Bin 0 -> 538 bytes .../Machines/electric_forge.rsi/broken.png | Bin 0 -> 1556 bytes .../Machines/electric_forge.rsi/building.png | Bin 0 -> 2266 bytes .../Machines/electric_forge.rsi/icon.png | Bin 0 -> 1477 bytes .../Machines/electric_forge.rsi/meta.json | 32 ++ .../Machines/protolathe.rsi/building.png | Bin 0 -> 14611 bytes .../Machines/protolathe.rsi/icon.png | Bin 0 -> 4430 bytes .../Machines/protolathe.rsi/inserting.png | Bin 0 -> 5782 bytes .../Machines/protolathe.rsi/meta.json | 51 ++ .../Machines/protolathe.rsi/panel.png | Bin 0 -> 6374 bytes .../Machines/protolathe.rsi/unlit.png | Bin 0 -> 345 bytes .../Structures/Machines/server.rsi/meta.json | 31 ++ .../Machines/server.rsi/server-nopower.png | Bin 0 -> 802 bytes .../Machines/server.rsi/server-off.png | Bin 0 -> 802 bytes .../Machines/server.rsi/server-on.png | Bin 0 -> 778 bytes .../Structures/Machines/server.rsi/server.png | Bin 0 -> 778 bytes .../Machines/server.rsi/server_o.png | Bin 0 -> 273 bytes .../Machines/shredder.rsi/destruction.png | Bin 0 -> 4533 bytes .../Machines/shredder.rsi/fill-1.png | Bin 0 -> 390 bytes .../Machines/shredder.rsi/fill-2.png | Bin 0 -> 466 bytes .../Machines/shredder.rsi/fill-3.png | Bin 0 -> 528 bytes .../Machines/shredder.rsi/fill-4.png | Bin 0 -> 547 bytes .../Machines/shredder.rsi/fill-5.png | Bin 0 -> 556 bytes .../Machines/shredder.rsi/fill-6.png | Bin 0 -> 546 bytes .../Machines/shredder.rsi/meta.json | 56 ++ .../Machines/shredder.rsi/papertrash.png | Bin 0 -> 559 bytes .../Machines/shredder.rsi/shreder.png | Bin 0 -> 792 bytes .../Machines/smartfridge.rsi/broken.png | Bin 0 -> 2797 bytes .../Machines/smartfridge.rsi/meta.json | 26 + .../Machines/smartfridge.rsi/off.png | Bin 0 -> 2328 bytes .../Machines/smartfridge.rsi/smartfridge.png | Bin 0 -> 2374 bytes .../smartfridge.rsi/smartfridge_door.png | Bin 0 -> 1929 bytes .../smartfridge.rsi/smartfridge_open.png | Bin 0 -> 1906 bytes .../Machines/uniform_printer.rsi/building.png | Bin 0 -> 25492 bytes .../Machines/uniform_printer.rsi/icon.png | Bin 0 -> 4516 bytes .../Machines/uniform_printer.rsi/meta.json | 61 +++ .../Closets/taipanclosets.rsi/cargo.png | Bin 0 -> 657 bytes .../Closets/taipanclosets.rsi/cargo_door.png | Bin 0 -> 683 bytes .../Closets/taipanclosets.rsi/cargo_open.png | Bin 0 -> 591 bytes .../Closets/taipanclosets.rsi/chef.png | Bin 0 -> 629 bytes .../Closets/taipanclosets.rsi/chef_door.png | Bin 0 -> 664 bytes .../Closets/taipanclosets.rsi/chef_open.png | Bin 0 -> 591 bytes .../Closets/taipanclosets.rsi/engineering.png | Bin 0 -> 663 bytes .../taipanclosets.rsi/engineering_door.png | Bin 0 -> 715 bytes .../taipanclosets.rsi/engineering_open.png | Bin 0 -> 591 bytes .../Closets/taipanclosets.rsi/generic.png | Bin 0 -> 215 bytes .../taipanclosets.rsi/generic_door.png | Bin 0 -> 206 bytes .../Closets/taipanclosets.rsi/hydro.png | Bin 0 -> 662 bytes .../Closets/taipanclosets.rsi/hydro_door.png | Bin 0 -> 740 bytes .../Closets/taipanclosets.rsi/hydro_open.png | Bin 0 -> 591 bytes .../Storage/Closets/taipanclosets.rsi/med.png | Bin 0 -> 682 bytes .../Closets/taipanclosets.rsi/med_door.png | Bin 0 -> 614 bytes .../Closets/taipanclosets.rsi/med_open.png | Bin 0 -> 591 bytes .../Closets/taipanclosets.rsi/meta.json | 112 ++++ .../Closets/taipanclosets.rsi/orange.png | Bin 0 -> 562 bytes .../Closets/taipanclosets.rsi/orange_door.png | Bin 0 -> 562 bytes .../Closets/taipanclosets.rsi/orange_open.png | Bin 0 -> 591 bytes .../Storage/Closets/taipanclosets.rsi/rd.png | Bin 0 -> 633 bytes .../Closets/taipanclosets.rsi/rd_door.png | Bin 0 -> 795 bytes .../Closets/taipanclosets.rsi/rd_open.png | Bin 0 -> 591 bytes .../Closets/taipanclosets.rsi/science.png | Bin 0 -> 658 bytes .../taipanclosets.rsi/science_door.png | Bin 0 -> 735 bytes .../taipanclosets.rsi/science_open.png | Bin 0 -> 591 bytes .../Closets/taipanclosets.rsi/security.png | Bin 0 -> 648 bytes .../taipanclosets.rsi/security_door.png | Bin 0 -> 746 bytes .../taipanclosets.rsi/security_open.png | Bin 0 -> 591 bytes .../Closets/taipanclosets.rsi/sparking.png | Bin 0 -> 166 bytes .../Closets/taipanclosets.rsi/welded.png | Bin 0 -> 206 bytes .../Storage/Crates/syndiecrate.rsi/base.png | Bin 0 -> 590 bytes .../Storage/Crates/syndiecrate.rsi/closed.png | Bin 0 -> 500 bytes .../Storage/Crates/syndiecrate.rsi/icon.png | Bin 0 -> 794 bytes .../Storage/Crates/syndiecrate.rsi/meta.json | 39 ++ .../Storage/Crates/syndiecrate.rsi/open.png | Bin 0 -> 451 bytes .../Crates/syndiecrate.rsi/sparking.png | Bin 0 -> 206 bytes .../Storage/Crates/syndiecrate.rsi/welded.png | Bin 0 -> 270 bytes .../Crates/syndiemedcrate.rsi/base.png | Bin 0 -> 731 bytes .../Crates/syndiemedcrate.rsi/closed.png | Bin 0 -> 477 bytes .../Crates/syndiemedcrate.rsi/icon.png | Bin 0 -> 824 bytes .../Crates/syndiemedcrate.rsi/meta.json | 39 ++ .../Crates/syndiemedcrate.rsi/open.png | Bin 0 -> 551 bytes .../Crates/syndiemedcrate.rsi/sparking.png | Bin 0 -> 206 bytes .../Crates/syndiemedcrate.rsi/welded.png | Bin 0 -> 270 bytes .../Storage/Crates/syndieorange.rsi/base.png | Bin 0 -> 585 bytes .../Crates/syndieorange.rsi/closed.png | Bin 0 -> 500 bytes .../Storage/Crates/syndieorange.rsi/icon.png | Bin 0 -> 795 bytes .../Storage/Crates/syndieorange.rsi/meta.json | 39 ++ .../Storage/Crates/syndieorange.rsi/open.png | Bin 0 -> 451 bytes .../Crates/syndieorange.rsi/sparking.png | Bin 0 -> 206 bytes .../Crates/syndieorange.rsi/welded.png | Bin 0 -> 270 bytes .../Storage/Tanks/beercanister.rsi/icon.png | Bin 0 -> 428 bytes .../Storage/Tanks/beercanister.rsi/meta.json | 14 + .../Structures/syndiecryo.rsi/meta.json | 45 ++ .../Structures/syndiecryo.rsi/sleeper_0.png | Bin 0 -> 5541 bytes .../Structures/syndiecryo.rsi/sleeper_1.png | Bin 0 -> 13438 bytes .../MainGame/Structures/telepad.rsi/beam.png | Bin 0 -> 3279 bytes .../Structures/telepad.rsi/display.png | Bin 0 -> 2043 bytes .../MainGame/Structures/telepad.rsi/idle.png | Bin 0 -> 2793 bytes .../MainGame/Structures/telepad.rsi/meta.json | 40 ++ .../Structures/telepad.rsi/offline.png | Bin 0 -> 580 bytes .../UEG/BackpackUEG.rsi/equipped-BACKPACK.png | Bin 0 -> 742 bytes .../MainGame/UEG/BackpackUEG.rsi/icon.png | Bin 0 -> 495 bytes .../UEG/BackpackUEG.rsi/inhand-left.png | Bin 0 -> 507 bytes .../UEG/BackpackUEG.rsi/inhand-right.png | Bin 0 -> 512 bytes .../MainGame/UEG/BackpackUEG.rsi/meta.json | 26 + .../UEG/BeretUEG.rsi/equipped-HELMET.png | Bin 0 -> 887 bytes .../MainGame/UEG/BeretUEG.rsi/icon.png | Bin 0 -> 485 bytes .../MainGame/UEG/BeretUEG.rsi/inhand-left.png | Bin 0 -> 832 bytes .../UEG/BeretUEG.rsi/inhand-right.png | Bin 0 -> 826 bytes .../MainGame/UEG/BeretUEG.rsi/meta.json | 26 + .../UEG/CapUEG.rsi/equipped-HELMET.png | Bin 0 -> 409 bytes .../MainGame/UEG/CapUEG.rsi/icon.png | Bin 0 -> 419 bytes .../MainGame/UEG/CapUEG.rsi/inhand-left.png | Bin 0 -> 274 bytes .../MainGame/UEG/CapUEG.rsi/inhand-right.png | Bin 0 -> 269 bytes .../MainGame/UEG/CapUEG.rsi/meta.json | 26 + .../UEG/EncryptionKeyUEG.rsi/UEG_label.png | Bin 0 -> 210 bytes .../UEG/EncryptionKeyUEG.rsi/crypt_UEG.png | Bin 0 -> 314 bytes .../UEG/EncryptionKeyUEG.rsi/meta.json | 17 + .../UEG/HeadsetUEG.rsi/alt-equipped-EARS.png | Bin 0 -> 372 bytes .../MainGame/UEG/HeadsetUEG.rsi/icon_alt.png | Bin 0 -> 528 bytes .../MainGame/UEG/HeadsetUEG.rsi/meta.json | 18 + .../MainGame/UEG/Mantle.rsi/equipped-NECK.png | Bin 0 -> 1412 bytes .../MainGame/UEG/Mantle.rsi/icon.png | Bin 0 -> 584 bytes .../MainGame/UEG/Mantle.rsi/inhand-left.png | Bin 0 -> 1154 bytes .../MainGame/UEG/Mantle.rsi/inhand-right.png | Bin 0 -> 1203 bytes .../MainGame/UEG/Mantle.rsi/meta.json | 26 + .../MainGame/UEG/Posters.rsi/meta.json | 20 + .../MainGame/UEG/Posters.rsi/poster_UEG_1.png | Bin 0 -> 713 bytes .../MainGame/UEG/Posters.rsi/poster_UEG_2.png | Bin 0 -> 1820 bytes .../MainGame/UEG/Posters.rsi/poster_UEG_3.png | Bin 0 -> 1127 bytes .../equipped-INNERCLOTHING.png | Bin 0 -> 1208 bytes .../UEG/RepresentativeUniformUEG.rsi/icon.png | Bin 0 -> 541 bytes .../inhand-left.png | Bin 0 -> 397 bytes .../inhand-right.png | Bin 0 -> 580 bytes .../RepresentativeUniformUEG.rsi/meta.json | 26 + .../equipped-INNERCLOTHING.png | Bin 0 -> 1616 bytes .../UEG/SoldierUniformUEG.rsi/icon.png | Bin 0 -> 545 bytes .../UEG/SoldierUniformUEG.rsi/inhand-left.png | Bin 0 -> 562 bytes .../SoldierUniformUEG.rsi/inhand-right.png | Bin 0 -> 576 bytes .../UEG/SoldierUniformUEG.rsi/meta.json | 26 + .../DarkStation/MainGame/uplink.rsi/meta.json | 14 + .../MainGame/uplink.rsi/syndi_NVG.png | Bin 0 -> 605 bytes .../botanist.rsi/equipped-BACKPACK.png | Bin 0 -> 849 bytes .../Back/Backpacks/botanist.rsi/icon.png | Bin 0 -> 650 bytes .../Backpacks/botanist.rsi/inhand-left.png | Bin 0 -> 673 bytes .../Backpacks/botanist.rsi/inhand-right.png | Bin 0 -> 674 bytes .../Back/Backpacks/botanist.rsi/meta.json | 26 + .../Backpacks/gos.rsi/equipped-BACKPACK.png | Bin 0 -> 2518 bytes .../Clothing/Back/Backpacks/gos.rsi/icon.png | Bin 0 -> 3078 bytes .../Back/Backpacks/gos.rsi/inhand-left.png | Bin 0 -> 2418 bytes .../Back/Backpacks/gos.rsi/inhand-right.png | Bin 0 -> 2426 bytes .../Clothing/Back/Backpacks/gos.rsi/meta.json | 26 + .../Backpacks/mog.rsi/equipped-BACKPACK.png | Bin 0 -> 1608 bytes .../Clothing/Back/Backpacks/mog.rsi/icon.png | Bin 0 -> 848 bytes .../Back/Backpacks/mog.rsi/inhand-left.png | Bin 0 -> 719 bytes .../Back/Backpacks/mog.rsi/inhand-right.png | Bin 0 -> 747 bytes .../Clothing/Back/Backpacks/mog.rsi/meta.json | 26 + .../Duffels/gos.rsi/equipped-BACKPACK.png | Bin 0 -> 2767 bytes .../Clothing/Back/Duffels/gos.rsi/icon.png | Bin 0 -> 2483 bytes .../Back/Duffels/gos.rsi/inhand-left.png | Bin 0 -> 2567 bytes .../Back/Duffels/gos.rsi/inhand-right.png | Bin 0 -> 2499 bytes .../Clothing/Back/Duffels/gos.rsi/meta.json | 26 + .../Satchels/gos.rsi/equipped-BACKPACK.png | Bin 0 -> 2439 bytes .../Clothing/Back/Satchels/gos.rsi/icon.png | Bin 0 -> 2660 bytes .../Back/Satchels/gos.rsi/inhand-left.png | Bin 0 -> 851 bytes .../Back/Satchels/gos.rsi/inhand-right.png | Bin 0 -> 2443 bytes .../Clothing/Back/Satchels/gos.rsi/meta.json | 26 + .../Headsets/gos.rsi/alt-equipped-EARS.png | Bin 0 -> 358 bytes .../Ears/Headsets/gos.rsi/equipped-EARS.png | Bin 0 -> 180 bytes .../Clothing/Ears/Headsets/gos.rsi/icon.png | Bin 0 -> 413 bytes .../Ears/Headsets/gos.rsi/icon_alt.png | Bin 0 -> 539 bytes .../Clothing/Ears/Headsets/gos.rsi/meta.json | 25 + .../Headsets/mog.rsi/alt-equipped-EARS.png | Bin 0 -> 337 bytes .../Ears/Headsets/mog.rsi/icon_alt.png | Bin 0 -> 509 bytes .../Clothing/Ears/Headsets/mog.rsi/meta.json | 18 + .../new_security.rsi/equipped-EARS.png | Bin 0 -> 172 bytes .../Ears/Headsets/new_security.rsi/icon.png | Bin 0 -> 406 bytes .../Ears/Headsets/new_security.rsi/meta.json | 18 + .../scientist.rsi/alt-equipped-EARS.png | Bin 0 -> 345 bytes .../Headsets/scientist.rsi/equipped-EARS.png | Bin 0 -> 161 bytes .../Ears/Headsets/scientist.rsi/icon.png | Bin 0 -> 321 bytes .../Ears/Headsets/scientist.rsi/icon_alt.png | Bin 0 -> 489 bytes .../Ears/Headsets/scientist.rsi/meta.json | 25 + .../security.rsi/alt-equipped-EARS.png | Bin 0 -> 396 bytes .../Headsets/security.rsi/equipped-EARS.png | Bin 0 -> 174 bytes .../Ears/Headsets/security.rsi/icon.png | Bin 0 -> 309 bytes .../Ears/Headsets/security.rsi/icon_alt.png | Bin 0 -> 482 bytes .../Ears/Headsets/security.rsi/meta.json | 25 + .../Eyes/Glasses/gos.rsi/equipped-EYES.png | Bin 0 -> 237 bytes .../Clothing/Eyes/Glasses/gos.rsi/icon.png | Bin 0 -> 344 bytes .../Eyes/Glasses/gos.rsi/inhand-left.png | Bin 0 -> 208 bytes .../Eyes/Glasses/gos.rsi/inhand-right.png | Bin 0 -> 231 bytes .../Clothing/Eyes/Glasses/gos.rsi/meta.json | 26 + .../Hands/Gloves/gos.rsi/equipped-HAND.png | Bin 0 -> 2104 bytes .../Clothing/Hands/Gloves/gos.rsi/icon.png | Bin 0 -> 3060 bytes .../Hands/Gloves/gos.rsi/inhand-left.png | Bin 0 -> 620 bytes .../Hands/Gloves/gos.rsi/inhand-right.png | Bin 0 -> 609 bytes .../Clothing/Hands/Gloves/gos.rsi/meta.json | 26 + .../Hands/Gloves/mog.rsi/equipped-HAND.png | Bin 0 -> 448 bytes .../Clothing/Hands/Gloves/mog.rsi/icon.png | Bin 0 -> 649 bytes .../Hands/Gloves/mog.rsi/inhand-left.png | Bin 0 -> 269 bytes .../Hands/Gloves/mog.rsi/inhand-right.png | Bin 0 -> 278 bytes .../Clothing/Hands/Gloves/mog.rsi/meta.json | 26 + .../Gloves/security.rsi/equipped-HAND.png | Bin 0 -> 370 bytes .../Hands/Gloves/security.rsi/icon.png | Bin 0 -> 492 bytes .../Hands/Gloves/security.rsi/inhand-left.png | Bin 0 -> 258 bytes .../Gloves/security.rsi/inhand-right.png | Bin 0 -> 258 bytes .../Hands/Gloves/security.rsi/meta.json | 26 + .../Head/Berets/head.rsi/equipped-HELMET.png | Bin 0 -> 1010 bytes .../Clothing/Head/Berets/head.rsi/icon.png | Bin 0 -> 893 bytes .../Head/Berets/head.rsi/inhand-left.png | Bin 0 -> 893 bytes .../Head/Berets/head.rsi/inhand-right.png | Bin 0 -> 938 bytes .../Clothing/Head/Berets/head.rsi/meta.json | 26 + .../Caps/security.rsi/equipped-HELMET.png | Bin 0 -> 415 bytes .../Clothing/Head/Caps/security.rsi/icon.png | Bin 0 -> 375 bytes .../Head/Caps/security.rsi/inhand-left.png | Bin 0 -> 522 bytes .../Head/Caps/security.rsi/inhand-right.png | Bin 0 -> 547 bytes .../Clothing/Head/Caps/security.rsi/meta.json | 26 + .../Head/Helmets/chef.rsi/equipped-HELMET.png | Bin 0 -> 694 bytes .../Clothing/Head/Helmets/chef.rsi/icon.png | Bin 0 -> 663 bytes .../Head/Helmets/chef.rsi/inhand-left.png | Bin 0 -> 647 bytes .../Head/Helmets/chef.rsi/inhand-right.png | Bin 0 -> 604 bytes .../Clothing/Head/Helmets/chef.rsi/meta.json | 26 + .../Helmets/security.rsi/equipped-HELMET.png | Bin 0 -> 581 bytes .../Head/Helmets/security.rsi/icon.png | Bin 0 -> 258 bytes .../Head/Helmets/security.rsi/meta.json | 18 + .../Clothing/Mask/mog.rsi/equipped-MASK.png | Bin 0 -> 922 bytes .../SCP/Clothing/Mask/mog.rsi/icon.png | Bin 0 -> 435 bytes .../SCP/Clothing/Mask/mog.rsi/inhand-left.png | Bin 0 -> 819 bytes .../Clothing/Mask/mog.rsi/inhand-right.png | Bin 0 -> 836 bytes .../SCP/Clothing/Mask/mog.rsi/meta.json | 26 + .../Mask/security.rsi/equipped-MASK.png | Bin 0 -> 390 bytes .../SCP/Clothing/Mask/security.rsi/icon.png | Bin 0 -> 484 bytes .../Mask/security.rsi/inhand-left.png | Bin 0 -> 277 bytes .../Mask/security.rsi/inhand-right.png | Bin 0 -> 285 bytes .../SCP/Clothing/Mask/security.rsi/meta.json | 26 + .../Neck/Cloaks/gos.rsi/equipped-NECK.png | Bin 0 -> 3577 bytes .../SCP/Clothing/Neck/Cloaks/gos.rsi/icon.png | Bin 0 -> 2689 bytes .../Neck/Cloaks/gos.rsi/inhand-left.png | Bin 0 -> 2584 bytes .../Neck/Cloaks/gos.rsi/inhand-right.png | Bin 0 -> 2588 bytes .../Clothing/Neck/Cloaks/gos.rsi/meta.json | 26 + .../Cloaks/gos_wings.rsi/equipped-NECK.png | Bin 0 -> 3819 bytes .../Neck/Cloaks/gos_wings.rsi/icon.png | Bin 0 -> 2875 bytes .../Neck/Cloaks/gos_wings.rsi/inhand-left.png | Bin 0 -> 1144 bytes .../Cloaks/gos_wings.rsi/inhand-right.png | Bin 0 -> 1128 bytes .../Neck/Cloaks/gos_wings.rsi/meta.json | 26 + .../Neck/Mantles/gos.rsi/equipped-NECK.png | Bin 0 -> 1297 bytes .../Clothing/Neck/Mantles/gos.rsi/icon.png | Bin 0 -> 555 bytes .../Clothing/Neck/Mantles/gos.rsi/meta.json | 18 + .../hardsuit.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 2752 bytes .../Hardsuits/Head/hardsuit.rsi/icon.png | Bin 0 -> 999 bytes .../Head/hardsuit.rsi/inhand-left.png | Bin 0 -> 779 bytes .../Head/hardsuit.rsi/inhand-right.png | Bin 0 -> 781 bytes .../Hardsuits/Head/hardsuit.rsi/meta.json | 26 + .../Hardsuits/Head/helmet.rsi/icon-flash.png | Bin 0 -> 358 bytes .../Hardsuits/Head/helmet.rsi/icon.png | Bin 0 -> 338 bytes .../Hardsuits/Head/helmet.rsi/meta.json | 41 ++ .../Head/helmet.rsi/off-equipped-HELMET.png | Bin 0 -> 864 bytes .../Head/helmet.rsi/off-inhand-left.png | Bin 0 -> 798 bytes .../Head/helmet.rsi/off-inhand-right.png | Bin 0 -> 804 bytes .../Head/helmet.rsi/on-equipped-HELMET.png | Bin 0 -> 1039 bytes .../Head/helmet.rsi/on-inhand-left.png | Bin 0 -> 879 bytes .../Head/helmet.rsi/on-inhand-right.png | Bin 0 -> 893 bytes .../hardsuit.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 3205 bytes .../Hardsuits/MOG/hardsuit.rsi/icon.png | Bin 0 -> 1003 bytes .../MOG/hardsuit.rsi/inhand-left.png | Bin 0 -> 928 bytes .../MOG/hardsuit.rsi/inhand-right.png | Bin 0 -> 919 bytes .../Hardsuits/MOG/hardsuit.rsi/meta.json | 26 + .../Hardsuits/MOG/helmet.rsi/icon-flash.png | Bin 0 -> 821 bytes .../Hardsuits/MOG/helmet.rsi/icon.png | Bin 0 -> 713 bytes .../Hardsuits/MOG/helmet.rsi/meta.json | 25 + .../MOG/helmet.rsi/off-equipped-HELMET.png | Bin 0 -> 936 bytes .../MOG/helmet.rsi/on-equipped-HELMET.png | Bin 0 -> 1241 bytes .../hardsuit.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 14030 bytes .../Hardsuits/Paramedic/hardsuit.rsi/icon.png | Bin 0 -> 7618 bytes .../Paramedic/hardsuit.rsi/inhand-left.png | Bin 0 -> 8525 bytes .../Paramedic/hardsuit.rsi/inhand-right.png | Bin 0 -> 8491 bytes .../Paramedic/hardsuit.rsi/meta.json | 26 + .../Paramedic/helmet.rsi/equipped-HELMET.png | Bin 0 -> 9262 bytes .../Hardsuits/Paramedic/helmet.rsi/icon.png | Bin 0 -> 6507 bytes .../Paramedic/helmet.rsi/inhand-left.png | Bin 0 -> 8086 bytes .../Paramedic/helmet.rsi/inhand-right.png | Bin 0 -> 8102 bytes .../Hardsuits/Paramedic/helmet.rsi/meta.json | 26 + .../chefapron.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 999 bytes .../OuterClothing/Misc/chefapron.rsi/icon.png | Bin 0 -> 540 bytes .../Misc/chefapron.rsi/inhand-left.png | Bin 0 -> 532 bytes .../Misc/chefapron.rsi/inhand-right.png | Bin 0 -> 532 bytes .../Misc/chefapron.rsi/meta.json | 26 + .../armor.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 885 bytes .../OuterClothing/Vests/armor.rsi/icon.png | Bin 0 -> 445 bytes .../Vests/armor.rsi/inhand-left.png | Bin 0 -> 765 bytes .../Vests/armor.rsi/inhand-right.png | Bin 0 -> 776 bytes .../OuterClothing/Vests/armor.rsi/meta.json | 26 + .../Shoes/Boots/gos.rsi/equipped-FEET.png | Bin 0 -> 397 bytes .../SCP/Clothing/Shoes/Boots/gos.rsi/icon.png | Bin 0 -> 262 bytes .../Shoes/Boots/gos.rsi/inhand-left.png | Bin 0 -> 336 bytes .../Shoes/Boots/gos.rsi/inhand-right.png | Bin 0 -> 347 bytes .../Clothing/Shoes/Boots/gos.rsi/meta.json | 26 + .../Shoes/Boots/mog.rsi/equipped-FEET.png | Bin 0 -> 621 bytes .../Clothing/Shoes/Boots/mog.rsi/icon-on.png | Bin 0 -> 449 bytes .../SCP/Clothing/Shoes/Boots/mog.rsi/icon.png | Bin 0 -> 397 bytes .../Shoes/Boots/mog.rsi/inhand-left.png | Bin 0 -> 537 bytes .../Shoes/Boots/mog.rsi/inhand-right.png | Bin 0 -> 559 bytes .../Clothing/Shoes/Boots/mog.rsi/meta.json | 41 ++ .../Shoes/Boots/mog.rsi/on-equipped-FEET.png | Bin 0 -> 661 bytes .../Shoes/Boots/mog.rsi/on-inhand-left.png | Bin 0 -> 601 bytes .../Shoes/Boots/mog.rsi/on-inhand-right.png | Bin 0 -> 625 bytes .../Boots/security.rsi/equipped-FEET.png | Bin 0 -> 534 bytes .../Shoes/Boots/security.rsi/icon.png | Bin 0 -> 329 bytes .../Shoes/Boots/security.rsi/inhand-left.png | Bin 0 -> 440 bytes .../Shoes/Boots/security.rsi/inhand-right.png | Bin 0 -> 461 bytes .../Shoes/Boots/security.rsi/meta.json | 26 + .../chef.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 1532 bytes .../Uniforms/Jumpskirt/chef.rsi/icon.png | Bin 0 -> 653 bytes .../Jumpskirt/chef.rsi/inhand-left.png | Bin 0 -> 839 bytes .../Jumpskirt/chef.rsi/inhand-right.png | Bin 0 -> 849 bytes .../Uniforms/Jumpskirt/chef.rsi/meta.json | 26 + .../gos.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 3177 bytes .../Uniforms/Jumpskirt/gos.rsi/icon.png | Bin 0 -> 2159 bytes .../Jumpskirt/gos.rsi/inhand-left.png | Bin 0 -> 2088 bytes .../Jumpskirt/gos.rsi/inhand-right.png | Bin 0 -> 2097 bytes .../Uniforms/Jumpskirt/gos.rsi/meta.json | 26 + .../equipped-INNERCLOTHING.png | Bin 0 -> 1191 bytes .../Jumpskirt/new_security.rsi/icon.png | Bin 0 -> 547 bytes .../new_security.rsi/inhand-left.png | Bin 0 -> 616 bytes .../new_security.rsi/inhand-right.png | Bin 0 -> 623 bytes .../Jumpskirt/new_security.rsi/meta.json | 26 + .../scientist.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 1136 bytes .../Uniforms/Jumpskirt/scientist.rsi/icon.png | Bin 0 -> 495 bytes .../Jumpskirt/scientist.rsi/inhand-left.png | Bin 0 -> 552 bytes .../Jumpskirt/scientist.rsi/inhand-right.png | Bin 0 -> 581 bytes .../Jumpskirt/scientist.rsi/meta.json | 26 + .../security.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 1689 bytes .../Uniforms/Jumpskirt/security.rsi/icon.png | Bin 0 -> 587 bytes .../Jumpskirt/security.rsi/inhand-left.png | Bin 0 -> 579 bytes .../Jumpskirt/security.rsi/inhand-right.png | Bin 0 -> 471 bytes .../Uniforms/Jumpskirt/security.rsi/meta.json | 26 + .../equipped-INNERCLOTHING-monkey.png | Bin 0 -> 1942 bytes .../botanist.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 1754 bytes .../Uniforms/Jumpsuit/botanist.rsi/icon.png | Bin 0 -> 576 bytes .../Jumpsuit/botanist.rsi/inhand-left.png | Bin 0 -> 566 bytes .../Jumpsuit/botanist.rsi/inhand-right.png | Bin 0 -> 579 bytes .../Uniforms/Jumpsuit/botanist.rsi/meta.json | 30 + .../chef.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 1909 bytes .../Uniforms/Jumpsuit/chef.rsi/icon.png | Bin 0 -> 663 bytes .../Jumpsuit/chef.rsi/inhand-left.png | Bin 0 -> 839 bytes .../Jumpsuit/chef.rsi/inhand-right.png | Bin 0 -> 849 bytes .../Uniforms/Jumpsuit/chef.rsi/meta.json | 26 + .../equipped-INNERCLOTHING-monkey.png | Bin 0 -> 1076 bytes .../d-class.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 1623 bytes .../Uniforms/Jumpsuit/d-class.rsi/icon.png | Bin 0 -> 540 bytes .../Jumpsuit/d-class.rsi/inhand-left.png | Bin 0 -> 527 bytes .../Jumpsuit/d-class.rsi/inhand-right.png | Bin 0 -> 537 bytes .../Uniforms/Jumpsuit/d-class.rsi/meta.json | 30 + .../gos.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 3179 bytes .../Uniforms/Jumpsuit/gos.rsi/icon.png | Bin 0 -> 2039 bytes .../Uniforms/Jumpsuit/gos.rsi/inhand-left.png | Bin 0 -> 2084 bytes .../Jumpsuit/gos.rsi/inhand-right.png | Bin 0 -> 2081 bytes .../Uniforms/Jumpsuit/gos.rsi/meta.json | 26 + .../mog.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 1874 bytes .../Uniforms/Jumpsuit/mog.rsi/icon.png | Bin 0 -> 638 bytes .../Uniforms/Jumpsuit/mog.rsi/inhand-left.png | Bin 0 -> 758 bytes .../Jumpsuit/mog.rsi/inhand-right.png | Bin 0 -> 761 bytes .../Uniforms/Jumpsuit/mog.rsi/meta.json | 26 + .../equipped-INNERCLOTHING.png | Bin 0 -> 1438 bytes .../Jumpsuit/new_security.rsi/icon.png | Bin 0 -> 575 bytes .../Jumpsuit/new_security.rsi/inhand-left.png | Bin 0 -> 645 bytes .../new_security.rsi/inhand-right.png | Bin 0 -> 631 bytes .../Jumpsuit/new_security.rsi/meta.json | 26 + .../scientist.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 1236 bytes .../Uniforms/Jumpsuit/scientist.rsi/icon.png | Bin 0 -> 450 bytes .../Jumpsuit/scientist.rsi/inhand-left.png | Bin 0 -> 597 bytes .../Jumpsuit/scientist.rsi/inhand-right.png | Bin 0 -> 588 bytes .../Uniforms/Jumpsuit/scientist.rsi/meta.json | 26 + .../security.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 1421 bytes .../Uniforms/Jumpsuit/security.rsi/icon.png | Bin 0 -> 460 bytes .../Jumpsuit/security.rsi/inhand-left.png | Bin 0 -> 578 bytes .../Jumpsuit/security.rsi/inhand-right.png | Bin 0 -> 457 bytes .../Uniforms/Jumpsuit/security.rsi/meta.json | 26 + .../DarkStation/SCP/Icons/scps.rsi/meta.json | 14 + .../SCP/Icons/scps.rsi/plague_zombie.png | Bin 0 -> 155 bytes .../Interface/Actions/scp-049.rsi/flash.png | Bin 0 -> 481 bytes .../Interface/Actions/scp-049.rsi/freedom.png | Bin 0 -> 457 bytes .../Interface/Actions/scp-049.rsi/heal.png | Bin 0 -> 825 bytes .../Interface/Actions/scp-049.rsi/meta.json | 23 + .../Interface/Actions/scp-049.rsi/thrall.png | Bin 0 -> 223 bytes .../Interface/actions.rsi/banner_medical.png | Bin 0 -> 428 bytes .../SCP/Interface/actions.rsi/blood.png | Bin 0 -> 686 bytes .../SCP/Interface/actions.rsi/door.png | Bin 0 -> 1032 bytes .../SCP/Interface/actions.rsi/malfunction.png | Bin 0 -> 1075 bytes .../SCP/Interface/actions.rsi/meta.json | 26 + .../SCP/Interface/actions.rsi/zombie.png | Bin 0 -> 858 bytes .../SCP/Mobs/doppelganger.rsi/alive.png | Bin 0 -> 10101 bytes .../SCP/Mobs/doppelganger.rsi/dead.png | Bin 0 -> 1052 bytes .../SCP/Mobs/doppelganger.rsi/meta.json | 18 + .../SCP/Mobs/ptrsoap.rsi/meta.json | 15 + .../SCP/Mobs/ptrsoap.rsi/scp_soap.png | Bin 0 -> 1927 bytes .../DarkStation/SCP/Mobs/scp049.rsi/alive.png | Bin 0 -> 1566 bytes .../DarkStation/SCP/Mobs/scp049.rsi/dead.png | Bin 0 -> 1182 bytes .../DarkStation/SCP/Mobs/scp049.rsi/meta.json | 18 + .../DarkStation/SCP/Mobs/scp173.rsi/alive.png | Bin 0 -> 7895 bytes .../DarkStation/SCP/Mobs/scp173.rsi/meta.json | 15 + .../DarkStation/SCP/Mobs/scp993.rsi/dead.png | Bin 0 -> 879 bytes .../DarkStation/SCP/Mobs/scp993.rsi/meta.json | 18 + .../SCP/Mobs/scp993.rsi/standing.png | Bin 0 -> 3680 bytes .../scp_sign/euclid_scp_sign.rsi/meta.json | 14 + .../euclid_scp_sign.rsi/scp_logo_euclid.png | Bin 0 -> 818 bytes .../scp_sign/keter_scp_sing.rsi/meta.json | 14 + .../keter_scp_sing.rsi/scp_logo_keter.png | Bin 0 -> 830 bytes .../Misc/scp_sign/safe_scp_sign.rsi/meta.json | 14 + .../safe_scp_sign.rsi/scp_logo_safe.png | Bin 0 -> 797 bytes .../Airlocks/Glass/scp_door.rsi/assembly.png | Bin 0 -> 698 bytes .../Glass/scp_door.rsi/bolted_open_unlit.png | Bin 0 -> 178 bytes .../Glass/scp_door.rsi/bolted_unlit.png | Bin 0 -> 202 bytes .../Airlocks/Glass/scp_door.rsi/closed.png | Bin 0 -> 723 bytes .../Glass/scp_door.rsi/closed_unlit.png | Bin 0 -> 212 bytes .../Airlocks/Glass/scp_door.rsi/closing.png | Bin 0 -> 1749 bytes .../Glass/scp_door.rsi/closing_unlit.png | Bin 0 -> 634 bytes .../Glass/scp_door.rsi/deny_unlit.png | Bin 0 -> 481 bytes .../scp_door.rsi/emergency_open_unlit.png | Bin 0 -> 206 bytes .../Glass/scp_door.rsi/emergency_unlit.png | Bin 0 -> 246 bytes .../Airlocks/Glass/scp_door.rsi/meta.json | 197 +++++++ .../Airlocks/Glass/scp_door.rsi/open.png | Bin 0 -> 362 bytes .../Glass/scp_door.rsi/open_unlit.png | Bin 0 -> 173 bytes .../Airlocks/Glass/scp_door.rsi/opening.png | Bin 0 -> 1742 bytes .../Glass/scp_door.rsi/opening_unlit.png | Bin 0 -> 675 bytes .../Glass/scp_door.rsi/panel_closed.png | Bin 0 -> 234 bytes .../Glass/scp_door.rsi/panel_closing.png | Bin 0 -> 461 bytes .../Glass/scp_door.rsi/panel_open.png | Bin 0 -> 120 bytes .../Glass/scp_door.rsi/panel_opening.png | Bin 0 -> 471 bytes .../Airlocks/Glass/scp_door.rsi/sparks.png | Bin 0 -> 1051 bytes .../Glass/scp_door.rsi/sparks_broken.png | Bin 0 -> 575 bytes .../Glass/scp_door.rsi/sparks_damaged.png | Bin 0 -> 504 bytes .../Glass/scp_door.rsi/sparks_open.png | Bin 0 -> 439 bytes .../Airlocks/Glass/scp_door.rsi/welded.png | Bin 0 -> 326 bytes .../Standard/scp_door.rsi/assembly.png | Bin 0 -> 727 bytes .../scp_door.rsi/bolted_open_unlit.png | Bin 0 -> 178 bytes .../Standard/scp_door.rsi/bolted_unlit.png | Bin 0 -> 202 bytes .../Airlocks/Standard/scp_door.rsi/closed.png | Bin 0 -> 651 bytes .../Standard/scp_door.rsi/closed_unlit.png | Bin 0 -> 212 bytes .../Standard/scp_door.rsi/closing.png | Bin 0 -> 1881 bytes .../Standard/scp_door.rsi/closing_unlit.png | Bin 0 -> 634 bytes .../Standard/scp_door.rsi/deny_unlit.png | Bin 0 -> 481 bytes .../scp_door.rsi/emergency_open_unlit.png | Bin 0 -> 206 bytes .../Standard/scp_door.rsi/emergency_unlit.png | Bin 0 -> 246 bytes .../Airlocks/Standard/scp_door.rsi/meta.json | 197 +++++++ .../Airlocks/Standard/scp_door.rsi/open.png | Bin 0 -> 368 bytes .../Standard/scp_door.rsi/open_unlit.png | Bin 0 -> 173 bytes .../Standard/scp_door.rsi/opening.png | Bin 0 -> 1848 bytes .../Standard/scp_door.rsi/opening_unlit.png | Bin 0 -> 675 bytes .../Standard/scp_door.rsi/panel_closed.png | Bin 0 -> 234 bytes .../Standard/scp_door.rsi/panel_closing.png | Bin 0 -> 461 bytes .../Standard/scp_door.rsi/panel_open.png | Bin 0 -> 120 bytes .../Standard/scp_door.rsi/panel_opening.png | Bin 0 -> 471 bytes .../Airlocks/Standard/scp_door.rsi/sparks.png | Bin 0 -> 1051 bytes .../Standard/scp_door.rsi/sparks_broken.png | Bin 0 -> 575 bytes .../Standard/scp_door.rsi/sparks_damaged.png | Bin 0 -> 504 bytes .../Standard/scp_door.rsi/sparks_open.png | Bin 0 -> 439 bytes .../Airlocks/Standard/scp_door.rsi/welded.png | Bin 0 -> 326 bytes .../Closets/scp_closets.rsi/generic.png | Bin 0 -> 215 bytes .../Closets/scp_closets.rsi/generic_door.png | Bin 0 -> 206 bytes .../Closets/scp_closets.rsi/generic_open.png | Bin 0 -> 213 bytes .../Storage/Closets/scp_closets.rsi/meta.json | 41 ++ .../Closets/scp_closets.rsi/science_scp.png | Bin 0 -> 341 bytes .../scp_closets.rsi/science_scp_door.png | Bin 0 -> 393 bytes .../scp_closets.rsi/science_scp_open.png | Bin 0 -> 302 bytes .../Closets/scp_closets.rsi/sec_scp.png | Bin 0 -> 318 bytes .../Closets/scp_closets.rsi/sec_scp_door.png | Bin 0 -> 481 bytes .../Closets/scp_closets.rsi/sec_scp_open.png | Bin 0 -> 301 bytes .../Closets/scp_closets.rsi/welded.png | Bin 0 -> 206 bytes .../Storage/Misc/scp_container.rsi/base.png | Bin 0 -> 526 bytes .../Storage/Misc/scp_container.rsi/closed.png | Bin 0 -> 672 bytes .../Storage/Misc/scp_container.rsi/locked.png | Bin 0 -> 125 bytes .../Storage/Misc/scp_container.rsi/meta.json | 26 + .../Storage/Misc/scp_container.rsi/open.png | Bin 0 -> 526 bytes .../Misc/scp_container.rsi/unlocked.png | Bin 0 -> 128 bytes 3614 files changed, 54012 insertions(+), 413 deletions(-) create mode 100644 Content.Client/SurveillanceCamera/UI/SurveillanceCameraNavMapControl.cs create mode 100644 Content.Client/_Adventure/CollectionUtils.cs create mode 100644 Content.Client/_Adventure/DarkForces/Desecrated/PontificVisualLayers.cs create mode 100644 Content.Client/_Adventure/DarkForces/Narsi/NarsiRuneVisualLayers.cs create mode 100644 Content.Client/_Adventure/DarkForces/Ratvar/Enchantment/RatvarEnchantmentBUI.cs create mode 100644 Content.Client/_Adventure/DarkForces/Ratvar/Enchantment/RatvarEnchantmentMenu.xaml create mode 100644 Content.Client/_Adventure/DarkForces/Ratvar/Enchantment/RatvarEnchantmentMenu.xaml.cs create mode 100644 Content.Client/_Adventure/DarkForces/Ratvar/Enchantment/Visuals/RatvarEnchantableVisualSystem.cs create mode 100644 Content.Client/_Adventure/DarkForces/Ratvar/Midas/RatvarMidasTouchBUI.cs create mode 100644 Content.Client/_Adventure/DarkForces/Ratvar/Midas/RatvarMidasTouchMenu.xaml create mode 100644 Content.Client/_Adventure/DarkForces/Ratvar/Midas/RatvarMidasTouchMenu.xaml.cs create mode 100644 Content.Client/_Adventure/DarkForces/Ratvar/Structures/Altar/AltarGlowSystem.cs create mode 100644 Content.Client/_Adventure/DarkForces/Ratvar/Structures/RatvarWorkshopBUI.cs create mode 100644 Content.Client/_Adventure/DarkForces/Ratvar/Structures/RatvarWorkshopWindow.xaml create mode 100644 Content.Client/_Adventure/DarkForces/Ratvar/Structures/RatvarWorkshopWindow.xaml.cs create mode 100644 Content.Client/_Adventure/DarkForces/Vampire/Overlay/VampireIconsSystem.cs create mode 100644 Content.Client/_Adventure/DarkForces/Vampire/VampireAbilitiesEUI.cs create mode 100644 Content.Client/_Adventure/DarkForces/Vampire/VampireAbilitiesWindow.xaml create mode 100644 Content.Client/_Adventure/DarkForces/Vampire/VampireAbilitiesWindow.xaml.cs create mode 100644 Content.Client/_Adventure/GameRules/Hunter/Desecrated/PontificVisualizerSystem.cs create mode 100644 Content.Client/_Adventure/GameRules/Hunter/Desecrated/PontificVisualsComponent.cs create mode 100644 Content.Client/_Adventure/Medical/Disease/DiseasesVisualizerSystem.cs create mode 100644 Content.Client/_Adventure/Medical/Disease/DiseasesVisualsComponent.cs create mode 100644 Content.Client/_Adventure/Medical/Surgery/UI/Doll/Widgets/Systems/Controls/TargetDollPartBox.cs create mode 100644 Content.Client/_Adventure/Medical/Surgery/UI/Doll/Widgets/Systems/Controls/TargetDollTextureButton.cs create mode 100644 Content.Client/_Adventure/Medical/Surgery/UI/Doll/Widgets/Systems/TargetDollSystem.cs create mode 100644 Content.Client/_Adventure/Medical/Surgery/UI/Doll/Widgets/Systems/TargetDollUiController.cs create mode 100644 Content.Client/_Adventure/Medical/Surgery/UI/Doll/Widgets/Systems/TargetDollWidgetBridge.cs create mode 100644 Content.Client/_Adventure/Medical/Surgery/UI/SurgeryBoundUserInterface.cs create mode 100644 Content.Client/_Adventure/Medical/Surgery/UI/SurgeryWindow.xaml create mode 100644 Content.Client/_Adventure/Medical/Surgery/UI/SurgeryWindow.xaml.cs create mode 100644 Content.Client/_Adventure/Medical/Surgery/UI/TargetDollUI.xaml create mode 100644 Content.Client/_Adventure/Medical/Surgery/UI/TargetDollUI.xaml.cs create mode 100644 Content.Client/_Adventure/Roles/CCO/Console/CCOConsoleBoundInterface.cs create mode 100644 Content.Client/_Adventure/Roles/CCO/Console/CcoConsoleSquadControl.xaml create mode 100644 Content.Client/_Adventure/Roles/CCO/Console/CcoConsoleSquadControl.xaml.cs create mode 100644 Content.Client/_Adventure/Roles/CCO/Console/CcoConsoleWindow.EmergencyShuttle.cs create mode 100644 Content.Client/_Adventure/Roles/CCO/Console/CcoConsoleWindow.Salary.cs create mode 100644 Content.Client/_Adventure/Roles/CCO/Console/CcoConsoleWindow.xaml create mode 100644 Content.Client/_Adventure/Roles/CCO/Console/CcoConsoleWindow.xaml.cs create mode 100644 Content.Client/_Adventure/Roles/StationAI/UI/Borgs/StationAIBorgsInterface.cs create mode 100644 Content.Client/_Adventure/Roles/StationAI/UI/Borgs/StationAIBorgsWindow.xaml create mode 100644 Content.Client/_Adventure/Roles/StationAI/UI/Borgs/StationAIBorgsWindow.xaml.cs create mode 100644 Content.Client/_Adventure/Roles/StationAI/UI/Cameras/StationAICameras.xaml create mode 100644 Content.Client/_Adventure/Roles/StationAI/UI/Cameras/StationAICameras.xaml.cs create mode 100644 Content.Client/_Adventure/Roles/StationAI/UI/Cameras/StationAICamerasInterface.cs create mode 100644 Content.Client/_Adventure/Roles/StationAI/UI/StationAIGhostAttemptSystem.cs create mode 100644 Content.Client/_Adventure/SCP/SCP049/SCP049System.cs create mode 100644 Content.Client/_Adventure/SCP/SCP173System.cs create mode 100644 Content.Client/_Adventure/Zombie/ZombieSmokerOverlay.cs create mode 100644 Content.Client/_Adventure/Zombie/ZombieSmokerSystem.cs create mode 100644 Content.Server/Body/Events/OnEntityBreath.cs create mode 100644 Content.Server/Body/Events/OnEntityMetabolize.cs create mode 100644 Content.Server/Body/Events/OnEntitySaturationAttempt.cs create mode 100644 Content.Server/Body/Events/OnEntityStomachUpdated.cs create mode 100644 Content.Server/Explosion/EntitySystems/ExplosionHitEvent.cs create mode 100644 Content.Server/Medical/EntityHealedEvent.cs create mode 100644 Content.Server/Medical/Events/GetOrgansState.cs create mode 100644 Content.Server/_Adventure/Adminisration/Commands/Disease/AddDiseaseCommand.cs create mode 100644 Content.Server/_Adventure/Bank/BankBridge.cs create mode 100644 Content.Server/_Adventure/Bank/BankSecuritySystem.cs create mode 100644 Content.Server/_Adventure/Bank/BankSystem.ATM.cs create mode 100644 Content.Server/_Adventure/Bank/BankSystem.Account.cs create mode 100644 Content.Server/_Adventure/Bank/BankSystem.Records.cs create mode 100644 Content.Server/_Adventure/Bank/BankSystem.Transactions.cs create mode 100644 Content.Server/_Adventure/Bank/BankSystem.cs create mode 100644 Content.Server/_Adventure/Bank/Components/BankSecureCashComponent.cs create mode 100644 Content.Server/_Adventure/Bank/PDA/Components/BankCartridgeComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Desecrated/CursedMonk/CursedMonkComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Desecrated/CursedMonk/CursedMonkSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Desecrated/DesecratedLightningComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Desecrated/DesecratedSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Desecrated/DesecratedTargetComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Desecrated/Pontific/Bonus/PontificBonusComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Desecrated/Pontific/Bonus/PontificBonusEndEvent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Desecrated/Pontific/Bonus/PontificBonusSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Desecrated/Pontific/DarkAltar/PontificDarkAltarComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Desecrated/Pontific/DarkAltar/PontificDarkAltarSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Desecrated/Pontific/PontificComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Desecrated/Pontific/PontificFelAlertClick.cs create mode 100644 Content.Server/_Adventure/DarkForces/Desecrated/Pontific/PontificSystem.Abilities.cs create mode 100644 Content.Server/_Adventure/DarkForces/Desecrated/Pontific/PontificSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Desecrated/Pontific/Prayer/PontificPrayerComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Buildings/Altar/NarsiAltarComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Buildings/Altar/NarsiAltarSystem.Abilities.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Buildings/Altar/NarsiAltarSystem.Polymorph.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Buildings/Altar/NarsiAltarSystem.Rituals.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Buildings/Altar/NarsiAltarSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Buildings/Altar/Rituals/Base/NarsiRitualEffect.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Buildings/Altar/Rituals/Base/NarsiRitualRequirements.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Buildings/Altar/Rituals/NarsiChangeMindRitualEffect.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Buildings/Altar/Rituals/NarsiCoordinatesRitualEffect.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Buildings/Altar/Rituals/NarsiDarknessBlowoutRitualEffect.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Buildings/Altar/Rituals/NarsiHealRitualEffect.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Buildings/Altar/Rituals/NarsiIconsRitualEffect.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Buildings/Altar/Rituals/NarsiItemsSpawnRitualEffect.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Buildings/Altar/Rituals/NarsiPolymorphRitualEffect.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Buildings/Altar/Rituals/NarsiSummonTargetRitualEffect.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Buildings/Altar/Rituals/NarsiVomitRitualEffect.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Buildings/Altar/Rituals/Polymorth/NarsiPolymorphComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Buildings/Altar/Rituals/Polymorth/NarsiRequestPolymorphEvent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Buildings/Altar/Rituals/Prototypes/NarsiRitualCategoryPrototype.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Buildings/Altar/Rituals/Prototypes/NarsiRitualPrototype.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Buildings/CreatureEgg/NarsiCreatureEggEvents.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Buildings/CreatureEgg/NarsiCreatureEggSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Buildings/Forge/NarisCultForgeSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Buildings/Forge/NarsiCultForgeComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Buildings/NarsiCultStructureComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Buildings/NarsiCultStructureSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Buildings/Pilon/NarsiCultPilonComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Buildings/Pilon/NarsiCultPilonSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Cultist/Abilities/Blindness/NarsiBlindnessComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Cultist/Abilities/FireArms/NarsiCultistFireArmsComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Cultist/Abilities/NarsiCultistAbilitiesSystem.Blindness.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Cultist/Abilities/NarsiCultistAbilitiesSystem.Cuff.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Cultist/Abilities/NarsiCultistAbilitiesSystem.Emp.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Cultist/Abilities/NarsiCultistAbilitiesSystem.FireArms.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Cultist/Abilities/NarsiCultistAbilitiesSystem.GhostWeapon.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Cultist/Abilities/NarsiCultistAbilitiesSystem.Leader.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Cultist/Abilities/NarsiCultistAbilitiesSystem.Shadow.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Cultist/Abilities/NarsiCultistAbilitiesSystem.Silence.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Cultist/Abilities/NarsiCultistAbilitiesSystem.Stealth.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Cultist/Abilities/NarsiCultistAbilitiesSystem.Stun.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Cultist/Abilities/NarsiCultistAbilitiesSystem.Teleport.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Cultist/Abilities/NarsiCultistAbilitiesSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Cultist/Abilities/Prototype/NarsiAbilityPrototype.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Cultist/Abilities/Silence/NarsiSilenceComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Cultist/Abilities/Stealth/NarsiCultistStealthComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Cultist/Gear/NarsiCultistGearComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Cultist/Gear/NarsiCultistGearSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Cultist/Roles/Cultists/NarsiNewCultistSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Cultist/Roles/Narsi/NarsiComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Cultist/Roles/NarsiCultRoleComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Dagger/NarsiRitualDaggerComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Dagger/NarsiRitualDaggerSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Progress/Components/NarsiCultOfferingTargetComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Progress/Components/NarsiObjectiveComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Progress/NarsiCultProgressComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Progress/NarsiCultProgressSystem.Abilities.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Progress/NarsiCultProgressSystem.Cultist.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Progress/NarsiCultProgressSystem.Objectives.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Progress/NarsiCultProgressSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Progress/Objectives/Building/NarsiBuilding.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Progress/Objectives/Building/NarsiBuildingEvent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Progress/Objectives/Building/NarsiCultBuildingObjectiveComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Progress/Objectives/Building/NarsiCultBuildingObjectiveSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Progress/Objectives/Egg/NarsiCultCreatureEggObjectiveComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Progress/Objectives/Egg/NarsiCultCreatureEggSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Progress/Objectives/NarsiObjectiveSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Progress/Objectives/Offering/NarsiCultOfferObjectiveComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Progress/Objectives/Offering/NarsiCultOfferObjectiveSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Progress/Objectives/Offering/NarsiCultOfferingTargetEvent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Progress/Objectives/Rituals/NarsiCultRitualObjectiveComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Progress/Objectives/Rituals/NarsiCultRitualObjectiveSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Progress/Objectives/Rituals/NarsiRitualCompletedEvent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Progress/Objectives/Summon/NarsiCultSummonObjectiveComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Progress/Objectives/Summon/NarsiCultSummonObjectiveSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Runes/Components/NarsiOfferingRuneComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Runes/Components/NarsiReviveRuneComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Runes/Components/NarsiRuneComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Runes/Components/NarsiSpawnRuneComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Runes/Components/NarsiSummonRuneComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Runes/Components/NarsiTeleportRuneComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Runes/Events/NarsiRuneInstantSpawnEvent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Runes/Events/NarsiSummoningEvents.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Runes/NarsiRuneSystem.Offering.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Runes/NarsiRuneSystem.Revive.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Runes/NarsiRuneSystem.Summoning.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Runes/NarsiRuneSystem.SummoningNarsi.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Runes/NarsiRuneSystem.Teleport.cs create mode 100644 Content.Server/_Adventure/DarkForces/Narsi/Runes/NarsiRuneSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Abilities/Enchantment/Armor/RatvarCuirassComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Abilities/Enchantment/GetEnchantmentRadialEvent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Abilities/Enchantment/Items/RatvarShardComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Abilities/Enchantment/RatvarItemComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Abilities/Enchantment/RatvarSlabComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Abilities/Enchantment/Weapons/RatvarHammerComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Abilities/Enchantment/Weapons/RatvarSpearComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Abilities/Enchantment/Weapons/RatvarSwordComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Abilities/Midas/MidasMaterialComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Abilities/Midas/MidasTargetComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Abilities/Midas/MidasTargetEvent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Abilities/RatvarAbilitiesComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Abilities/RatvarAbilitiesSystem.Cuirass.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Abilities/RatvarAbilitiesSystem.Hammer.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Abilities/RatvarAbilitiesSystem.Midas.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Abilities/RatvarAbilitiesSystem.Shard.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Abilities/RatvarAbilitiesSystem.Slab.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Abilities/RatvarAbilitiesSystem.Spear.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Abilities/RatvarAbilitiesSystem.Sword.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Abilities/RatvarAbilitiesSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Abilities/Slab/RatvarHidingItemComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Abilities/Slab/RatvarHidingStructureComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Abilities/Slab/RatvarHidingSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Gear/RatvarGearComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Gear/RatvarGearSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Gear/RatvarGearTargetComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Marauder/RatvarMarauderSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Progress/Events/RatvarSpawnEvents.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Progress/Objectives/Beacon/RatvarBeaconObjectiveComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Progress/Objectives/Beacon/RatvarBeaconObjectiveSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Progress/Objectives/Convert/RatvarConvertObjectiveComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Progress/Objectives/Convert/RatvarConvertObjectiveSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Progress/Objectives/Power/RatvarPowerObjectiveComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Progress/Objectives/Power/RatvarPowerObjectiveSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Progress/Objectives/Summon/RatvarSummonObjectiveComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Progress/Objectives/Summon/RatvarSummonObjectiveSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Progress/RatvarProgressComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Progress/RatvarProgressSystem.Roles.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Progress/RatvarProgressSystem.StructuresAndItems.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Progress/RatvarProgressSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Progress/Roles/RatvarComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Progress/Roles/RatvarRoleComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/SoulVessel/RatvarSoulVesselComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/SoulVessel/RatvarSoulVesselSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Structures/Altar/RatvarAltarComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Structures/Altar/RatvarAltarSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Structures/Beacon/RatvarBeaconComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Structures/Beacon/RatvarBeaconSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Structures/Portal/RatvarPortalComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Structures/Portal/RatvarPortalSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Structures/RatvarStructureComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Structures/Workshop/RatvarWorkshopSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Ratvar/Righteous/Structures/Workshop/RatvarworkShopComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Saint/Chaplain/Abilities/Box2EdgeEnumerator.cs create mode 100644 Content.Server/_Adventure/DarkForces/Saint/Chaplain/Abilities/ChaplainNarsiExileEvents.cs create mode 100644 Content.Server/_Adventure/DarkForces/Saint/Chaplain/ChaplainSystem.Abilities.cs create mode 100644 Content.Server/_Adventure/DarkForces/Saint/Chaplain/ChaplainSystem.ForceWall.cs create mode 100644 Content.Server/_Adventure/DarkForces/Saint/Chaplain/ChaplainSystem.Narsi.cs create mode 100644 Content.Server/_Adventure/DarkForces/Saint/Chaplain/ChaplainSystem.Vampire.cs create mode 100644 Content.Server/_Adventure/DarkForces/Saint/Chaplain/ChaplainSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Saint/Chaplain/Components/ChaplainComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Saint/Items/Cross/Events/SaintedCrossFindingEvent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Saint/Items/Cross/SaintCrossComponent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Saint/Items/Cross/SaintCrossSystem.Damage.cs create mode 100644 Content.Server/_Adventure/DarkForces/Saint/Items/Cross/SaintCrossSystem.Vampire.cs create mode 100644 Content.Server/_Adventure/DarkForces/Saint/Items/Cross/SaintCrossSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Saint/Items/Events/OnItemSainted.cs create mode 100644 Content.Server/_Adventure/DarkForces/Saint/Items/SaintedBridge.cs create mode 100644 Content.Server/_Adventure/DarkForces/Saint/Reagent/Events/OnSaintWaterDrinkEvent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Saint/Reagent/Events/OnSaintWaterFlammableEvent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Saint/Reagent/SaintWaterDrinkEffect.cs create mode 100644 Content.Server/_Adventure/DarkForces/Saint/Reagent/SaintWaterFlammableEffect.cs create mode 100644 Content.Server/_Adventure/DarkForces/Saint/Reagent/SaintWaterSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Saint/Saintable/Events/ISaintEntityEvent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Saint/Saintable/Events/OnSaintEntityAfterInteract.cs create mode 100644 Content.Server/_Adventure/DarkForces/Saint/Saintable/Events/OnSaintEntityCollide.cs create mode 100644 Content.Server/_Adventure/DarkForces/Saint/Saintable/Events/OnSaintEntityHandInteract.cs create mode 100644 Content.Server/_Adventure/DarkForces/Saint/Saintable/Events/OnSaintEntityTryPickedUp.cs create mode 100644 Content.Server/_Adventure/DarkForces/Saint/Saintable/Events/OnSilverEntityAfterInteract.cs create mode 100644 Content.Server/_Adventure/DarkForces/Saint/Saintable/Events/OnSilverEntityCollide.cs create mode 100644 Content.Server/_Adventure/DarkForces/Saint/Saintable/Events/OnSilverEntityHandInteract.cs create mode 100644 Content.Server/_Adventure/DarkForces/Saint/Saintable/Events/OnSilverEntityTryPickedUp.cs create mode 100644 Content.Server/_Adventure/DarkForces/Saint/Saintable/Events/OnTryPryingSaintedEvent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Saint/Saintable/Events/OnTryPryingSilverEvent.cs create mode 100644 Content.Server/_Adventure/DarkForces/Saint/Saintable/SaintedSystem.cs create mode 100644 Content.Server/_Adventure/DarkForces/Vampire/Components/VampireImmunitiesComponents.cs create mode 100644 Content.Server/_Adventure/GameRules/SCP/DClass/DClassComponent.cs create mode 100644 Content.Server/_Adventure/GameRules/SCP/DClass/DClassSystem.cs create mode 100644 Content.Server/_Adventure/GameRules/SCP/Door/SCPDoorPryerComponent.cs create mode 100644 Content.Server/_Adventure/GameRules/SCP/Door/SCPDoorPryerSystem.cs create mode 100644 Content.Server/_Adventure/GameRules/SCP/SCP049/SCP049System.cs create mode 100644 Content.Server/_Adventure/GameRules/SCP/SCP173/SCP173Component.cs create mode 100644 Content.Server/_Adventure/GameRules/SCP/SCP173/SCP173System.cs create mode 100644 Content.Server/_Adventure/GameRules/SCP/SCP173/SCP173TileReaction.cs create mode 100644 Content.Server/_Adventure/GameRules/SCP/SCPMarkerComponent.cs create mode 100644 Content.Server/_Adventure/GameRules/SCP/SOAP/SCPSoapComponent.cs create mode 100644 Content.Server/_Adventure/GameRules/SCP/SOAP/SCPSoapSystem.cs create mode 100644 Content.Server/_Adventure/GameRules/SCP/Station/Components/SCPGoalComponent.cs create mode 100644 Content.Server/_Adventure/GameRules/SCP/Station/Components/SCPShuttleComponent.cs create mode 100644 Content.Server/_Adventure/GameRules/SCP/Station/Components/SCPStationComponent.cs create mode 100644 Content.Server/_Adventure/GameRules/SCP/Station/Components/SCPStationGoalComponent.cs create mode 100644 Content.Server/_Adventure/GameRules/SCP/Station/Goals/Components/SCPAnomalyGunGoalComponent.cs create mode 100644 Content.Server/_Adventure/GameRules/SCP/Station/Goals/Components/SCPHealGoalComponent.cs create mode 100644 Content.Server/_Adventure/GameRules/SCP/Station/Goals/Components/SCPRadiationGoalComponent.cs create mode 100644 Content.Server/_Adventure/GameRules/SCP/Station/Goals/Components/SCPTransferGoalComponent.cs create mode 100644 Content.Server/_Adventure/GameRules/SCP/Station/Goals/Events/SCPGoalEvents.cs create mode 100644 Content.Server/_Adventure/GameRules/SCP/Station/Goals/Prototypes/SCPStationGoalPrototype.cs create mode 100644 Content.Server/_Adventure/GameRules/SCP/Station/Goals/SCPGoalSystem.cs create mode 100644 Content.Server/_Adventure/GameRules/SCP/Station/Goals/SubSystems/SCPAnomalyGunSystem.cs create mode 100644 Content.Server/_Adventure/GameRules/SCP/Station/Goals/SubSystems/SCPGoalUtils.cs create mode 100644 Content.Server/_Adventure/GameRules/SCP/Station/Goals/SubSystems/SCPHealGoalSystem.cs create mode 100644 Content.Server/_Adventure/GameRules/SCP/Station/Goals/SubSystems/SCPRadiationSystem.cs create mode 100644 Content.Server/_Adventure/GameRules/SCP/Station/Goals/SubSystems/SCPTransferSystem.cs create mode 100644 Content.Server/_Adventure/GameRules/SCP/Station/Systems/SCPStationSystem.cs create mode 100644 Content.Server/_Adventure/GameRules/Vampire/EUI/VampireAbilitiesEUI.cs create mode 100644 Content.Server/_Adventure/GameRules/Vampire/Hunter/VampireImmunitySystem.cs create mode 100644 Content.Server/_Adventure/GameRules/Vampire/Role/Abilities/VampireAbilitiesSystem.Bats.cs create mode 100644 Content.Server/_Adventure/GameRules/Vampire/Role/Abilities/VampireAbilitiesSystem.Charge.cs create mode 100644 Content.Server/_Adventure/GameRules/Vampire/Role/Abilities/VampireAbilitiesSystem.ChiropteamScreech.cs create mode 100644 Content.Server/_Adventure/GameRules/Vampire/Role/Abilities/VampireAbilitiesSystem.DrinkBlood.cs create mode 100644 Content.Server/_Adventure/GameRules/Vampire/Role/Abilities/VampireAbilitiesSystem.FullPower.cs create mode 100644 Content.Server/_Adventure/GameRules/Vampire/Role/Abilities/VampireAbilitiesSystem.Paralize.cs create mode 100644 Content.Server/_Adventure/GameRules/Vampire/Role/Abilities/VampireAbilitiesSystem.Rejuvenate.cs create mode 100644 Content.Server/_Adventure/GameRules/Vampire/Role/Abilities/VampireAbilitiesSystem.Shapeshift.cs create mode 100644 Content.Server/_Adventure/GameRules/Vampire/Role/Abilities/VampireAbilitiesSystem.Trall.cs create mode 100644 Content.Server/_Adventure/GameRules/Vampire/Role/Abilities/VampireAbilitiesSystem.cs create mode 100644 Content.Server/_Adventure/GameRules/Vampire/Role/Abilities/VampireRegenComponent.cs create mode 100644 Content.Server/_Adventure/GameRules/Vampire/Role/Components/VampireRoleComponent.cs create mode 100644 Content.Server/_Adventure/GameRules/Vampire/Role/Events/VampireAbilitySelectedEvent.cs create mode 100644 Content.Server/_Adventure/GameRules/Vampire/Role/Trall/VampireTrallRoleComponent.cs create mode 100644 Content.Server/_Adventure/GameRules/Vampire/Role/Trall/VampireTrallSystem.cs create mode 100644 Content.Server/_Adventure/GameRules/Vampire/Role/VampireSystem.Saint.cs create mode 100644 Content.Server/_Adventure/GameRules/Vampire/Role/VampireSystem.cs create mode 100644 Content.Server/_Adventure/GameRules/Vampire/Rule/Objectives/Blood/VampireBloodObjectiveComponent.cs create mode 100644 Content.Server/_Adventure/GameRules/Vampire/Rule/Objectives/Blood/VampireBloodObjectiveSystem.cs create mode 100644 Content.Server/_Adventure/GameRules/Vampire/Rule/Objectives/Enthrall/VampireEnthrallObjectiveComponent.cs create mode 100644 Content.Server/_Adventure/GameRules/Vampire/Rule/Objectives/Enthrall/VampireEnthrallObjectiveSystem.cs create mode 100644 Content.Server/_Adventure/GameRules/Vampire/VampireBridge.cs create mode 100644 Content.Server/_Adventure/GameRules/Vampire/VampireTargetComponent.cs create mode 100644 Content.Server/_Adventure/GameRules/Vampire/VampireThirst.cs create mode 100644 Content.Server/_Adventure/GameTicking/Rules/Narsi/NarsiRuleComponent.cs create mode 100644 Content.Server/_Adventure/GameTicking/Rules/Narsi/NarsiRuleSystem.Chaplain.cs create mode 100644 Content.Server/_Adventure/GameTicking/Rules/Narsi/NarsiRuleSystem.Summoning.cs create mode 100644 Content.Server/_Adventure/GameTicking/Rules/Narsi/NarsiRuleSystem.cs create mode 100644 Content.Server/_Adventure/GameTicking/Rules/Pontific/PontificRuleComponent.cs create mode 100644 Content.Server/_Adventure/GameTicking/Rules/Pontific/PontificRuleSystem.cs create mode 100644 Content.Server/_Adventure/GameTicking/Rules/Ratvar/RatvarRuleComponent.cs create mode 100644 Content.Server/_Adventure/GameTicking/Rules/Ratvar/RatvarRuleSystem.cs create mode 100644 Content.Server/_Adventure/GameTicking/Rules/SCP/SCPRuleComponent.cs create mode 100644 Content.Server/_Adventure/GameTicking/Rules/SCP/SCPRuleSystem.cs create mode 100644 Content.Server/_Adventure/GameTicking/Rules/Vampire/VampireRuleComponent.cs create mode 100644 Content.Server/_Adventure/GameTicking/Rules/Vampire/VampireRuleSystem.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Components/DiseaseImmunityComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Components/DiseaseProtectionClothingComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Components/DiseaseProtectionComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Components/DiseasePuddleSpreaderComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Components/DiseaseSpreaderComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Components/DiseaseTargetComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Components/DiseasesControllerComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Components/DiseasesOnSpawnComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Data/DiseaseCureData.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Data/DiseaseData.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Data/DiseaseSpreading.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Data/DiseaseStage.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Data/DiseaseSymptom.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Diagnosis/Diagnoser/Components/DiseaseDiagnoserComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Diagnosis/Diagnoser/Components/DiseaseDiagnoserPaperComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Diagnosis/Diagnoser/DiseaseDiagnoserSystem.Analyze.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Diagnosis/Diagnoser/DiseaseDiagnoserSystem.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Diagnosis/Swab/DiseaseSwabComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Diagnosis/Swab/DiseaseSwabSystem.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Diagnosis/Vaccinator/DiseaseVaccinatorComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Diagnosis/Vaccinator/DiseaseVaccinatorSystem.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/DiseasesBridge.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Effects/DiseaseAdjustReagentEffect.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Effects/DiseaseEffect.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Effects/DiseaseEmoteEffect.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Effects/DiseasePopupEffect.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Effects/DiseaseStaminaEffect.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Effects/DiseaseStatusEffect.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Effects/DiseaseTemperatureEffect.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Effects/DiseaseVisualEffect.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Effects/DiseaseVomitEffect.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Effects/DiseaseVomitRandomOrganEffect.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Prototypes/DiseaseBlacklistPrototype.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Prototypes/DiseaseCurePrototype.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Prototypes/DiseasePrototype.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Prototypes/DiseaseSymptomPrototype.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Prototypes/DiseasesStagePrototype.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Systems/DiseaseProtectionClothingSystem.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Systems/DiseaseSystem.Cure.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Systems/DiseaseSystem.Spreading.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Systems/DiseaseSystem.Symptoms.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Systems/DiseaseSystem.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Systems/DiseaseUtils.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Systems/DiseasesImmunitySystem.cs create mode 100644 Content.Server/_Adventure/Medical/Disease/Systems/DiseasesOnSpawnSystem.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Bionic/ArmDrillComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Bionic/BionicBodyPartComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Bionic/IBionicPart.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Body/SurgeryBodySystem.Appearance.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Body/SurgeryBodySystem.Ext.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Body/SurgeryBodySystem.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Components/SurgeryClampedComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Components/SurgeryComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Components/SurgeryDamageComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Components/SurgeryNecrosisComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Components/SurgeryOpenedComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Components/SurgeryRejectionComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Doll/TargetDollSystem.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Events/SurgeryAttachPartAttemptEvent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Events/SurgeryBodyPartEvents.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Events/SurgeryBodyUpdated.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Events/SurgeryToolAppliedEvent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Events/SurgeryToolApplyEvent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Events/SurgeryToolApplyOrganEvent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Events/SurgeryToolRemovedFromBodyPart.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Organs/Components/Base/BaseOrganComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Organs/Components/Base/BaseRegeneratableOrganComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Organs/Components/IIntervalOrgan.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Organs/Events/SurgeryRequestOrganDamage.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Organs/Eyes/EyeSightComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Organs/Eyes/EyeSightSystem.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Organs/Heart/CirculatoryPumpComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Organs/Heart/CirculatoryPumpMarkerComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Organs/Heart/CirculatoryPumpSystem.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Organs/Kidney/KidneySystem.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Organs/Kidney/ToxinRemoverComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Organs/Kidney/ToxinRemoverMarkerComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Organs/Liver/LiverSystem.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Organs/Liver/ToxinFilterComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Organs/Liver/ToxinFilterMarkerComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Organs/Lungs/DLungsComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Organs/Lungs/LungsMarkerComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Organs/Lungs/SurgeryLungsSystem.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Organs/OrganUtils.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Organs/Stomach/DStomachComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Organs/Stomach/StomachMarkerComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Organs/Stomach/SurgeryStomachSystem.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Organs/SurgeryOrganSystem.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/SurgeryGownComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/SurgerySystem.BUI.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/SurgerySystem.Necrosis.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/SurgerySystem.Opened.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/SurgerySystem.Rejection.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/SurgerySystem.Shock.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/SurgerySystem.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Tools/Components/SurgeryCauterizerComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Tools/Components/SurgeryDrillComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Tools/Components/SurgeryHardSutureComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Tools/Components/SurgeryIncisorComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Tools/Components/SurgeryLargeClampComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Tools/Components/SurgeryManipulatorComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Tools/Components/SurgeryRetractorComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Tools/Components/SurgerySawComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Tools/Components/SurgerySmallClampComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Tools/Components/SurgerySutureComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Tools/Components/SurgeryToolComponent.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Tools/SurgeryToolUsage.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Tools/SurgeryToolsSystem.BodyPart.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Tools/SurgeryToolsSystem.Cauterize.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Tools/SurgeryToolsSystem.Clamp.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Tools/SurgeryToolsSystem.Drill.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Tools/SurgeryToolsSystem.HardSuture.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Tools/SurgeryToolsSystem.Incisor.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Tools/SurgeryToolsSystem.Organs.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Tools/SurgeryToolsSystem.Retractor.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Tools/SurgeryToolsSystem.Saw.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Tools/SurgeryToolsSystem.SmallClamp.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Tools/SurgeryToolsSystem.Suture.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Tools/SurgeryToolsSystem.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Wounds/SurgeryDamageSystem.Heal.cs create mode 100644 Content.Server/_Adventure/Medical/Surgery/Wounds/SurgeryDamageSystem.cs create mode 100644 Content.Server/_Adventure/Roles/CCO/Console/CCOConsoleComponent.cs create mode 100644 Content.Server/_Adventure/Roles/CCO/Console/CCOConsoleSystem.cs create mode 100644 Content.Server/_Adventure/Roles/CCO/Console/CCOConsoleTargetComponent.cs create mode 100644 Content.Server/_Adventure/Roles/Salary/Components/CrewMemberStationSalaryComponent.cs create mode 100644 Content.Server/_Adventure/Roles/Salary/CrewMemberSalarySystem.Antags.cs create mode 100644 Content.Server/_Adventure/Roles/Salary/CrewMemberSalarySystem.PDA.cs create mode 100644 Content.Server/_Adventure/Roles/Salary/CrewMemberSalarySystem.PayDay.cs create mode 100644 Content.Server/_Adventure/Roles/Salary/CrewMemberSalarySystem.Records.cs create mode 100644 Content.Server/_Adventure/Roles/Salary/CrewMemberSalarySystem.Station.cs create mode 100644 Content.Server/_Adventure/Roles/Salary/CrewMemberSalarySystem.cs create mode 100644 Content.Server/_Adventure/Roles/Salary/SalariesPrototype.cs create mode 100644 Content.Server/_Adventure/Roles/Salary/SalaryBridge.cs create mode 100644 Content.Server/_Adventure/Roles/SecretRoleSystem.cs create mode 100644 Content.Server/_Adventure/Roles/Spawners/AdditionalJobsSpawnSystem.cs create mode 100644 Content.Server/_Adventure/Roles/Spawners/AdditionalJobsSystem.cs create mode 100644 Content.Server/_Adventure/Roles/Spawners/StationJobComponentExt.cs create mode 100644 Content.Server/_Adventure/Roles/StationAI/StationAISystem.Borgs.cs create mode 100644 Content.Server/_Adventure/Roles/StationAI/StationAISystem.Cameras.cs create mode 100644 Content.Server/_Adventure/Roles/StationAI/StationAISystem.Doors.cs create mode 100644 Content.Server/_Adventure/Roles/StationAI/StationAISystem.Electric.cs create mode 100644 Content.Server/_Adventure/Roles/StationAI/StationAISystem.Ghost.cs create mode 100644 Content.Server/_Adventure/Roles/StationAI/StationAISystem.Visitor.cs create mode 100644 Content.Server/_Adventure/Roles/StationAI/StationAISystem.cs create mode 100644 Content.Server/_Adventure/SecretCCVars/PontificCVars.cs create mode 100644 Content.Server/_Adventure/SecretCCVars/SecretCCVars.cs create mode 100644 Content.Server/_Adventure/Utils/CollectionUtils.cs create mode 100644 Content.Server/_Adventure/Utils/CoordinatesHelper.cs create mode 100644 Content.Server/_Adventure/Utils/StationUtils.cs create mode 100644 Content.Server/_Adventure/Zombie/CureSpecialZombieInfection.cs create mode 100644 Content.Server/_Adventure/Zombie/Hunter/ZombieHunterComponent.cs create mode 100644 Content.Server/_Adventure/Zombie/Hunter/ZombieHunterSystem.cs create mode 100644 Content.Server/_Adventure/Zombie/Hunter/ZombieHunterTargetComponent.cs create mode 100644 Content.Server/_Adventure/Zombie/Smoker/ZombieSmokerSystem.Target.cs create mode 100644 Content.Server/_Adventure/Zombie/Smoker/ZombieSmokerSystem.cs create mode 100644 Content.Server/_Adventure/Zombie/SpecialZombieComponent.cs create mode 100644 Content.Shared/Body/Organ/OrganCondition.cs create mode 100644 Content.Shared/Body/Organ/OrganSlot.cs create mode 100644 Content.Shared/Body/Organ/OrganType.cs create mode 100644 Content.Shared/Body/Part/BodyPartSlot.cs create mode 100644 Content.Shared/Chemistry/Reagent/ReagentEffectApplyEvent.cs create mode 100644 Content.Shared/_Adventure/CCVars/SecretCvars.Economy.cs create mode 100644 Content.Shared/_Adventure/CCVars/SecretCvars.Misc.cs create mode 100644 Content.Shared/_Adventure/Medical/Surgery/Components/SurgeryBodyPartComponent.cs create mode 100644 Content.Shared/_Adventure/Medical/Surgery/Components/SurgeryWoundablePartComponent.cs create mode 100644 Content.Shared/_Adventure/Medical/Surgery/Events/BodyParts/SurgeryBodyPartDoAfter.cs create mode 100644 Content.Shared/_Adventure/Medical/Surgery/Events/BodyParts/SurgeryBodyPartModel.cs create mode 100644 Content.Shared/_Adventure/Medical/Surgery/Events/Doll/TagetDollChangedEvent.cs create mode 100644 Content.Shared/_Adventure/Medical/Surgery/Events/Organs/SurgeryOrganDoAfter.cs create mode 100644 Content.Shared/_Adventure/Medical/Surgery/Events/Organs/SurgeryOrganModel.cs create mode 100644 Content.Shared/_Adventure/Medical/Surgery/Events/Organs/SurgeryRequestPump.cs create mode 100644 Content.Shared/_Adventure/Medical/Surgery/Events/SurgeryRemoveToolDoAfter.cs create mode 100644 Content.Shared/_Adventure/Medical/Surgery/Events/SurgeryRemoveToolOrganDoAfter.cs create mode 100644 Content.Shared/_Adventure/Medical/Surgery/Events/SurgeryRemoveToolSlotDoAfter.cs create mode 100644 Content.Shared/_Adventure/Medical/Surgery/SharedSurgery.cs create mode 100644 Content.Shared/_Adventure/Medical/Surgery/TargetDollComponent.cs create mode 100644 Resources/Audio/DarkStation/DarkForces/Chaplain/great_prayer.ogg create mode 100644 Resources/Audio/DarkStation/DarkForces/Cult/Rituals/ritual-1.ogg create mode 100644 Resources/Audio/DarkStation/DarkForces/Cult/Rituals/ritual-2.ogg create mode 100644 Resources/Audio/DarkStation/DarkForces/Cult/Rituals/ritual-3.ogg create mode 100644 Resources/Audio/DarkStation/DarkForces/Cult/Rituals/ritual-4.ogg create mode 100644 Resources/Audio/DarkStation/DarkForces/Cult/forge_work.ogg create mode 100644 Resources/Audio/DarkStation/DarkForces/Cult/heart_beat.ogg create mode 100644 Resources/Audio/DarkStation/DarkForces/Pontific/pontific-prayer.ogg create mode 100644 Resources/Audio/DarkStation/DarkForces/Ratvar/clockcult.ogg create mode 100644 Resources/Audio/DarkStation/DarkForces/Ratvar/clockcult_gateway_charging.ogg create mode 100644 Resources/Audio/DarkStation/DarkForces/Ratvar/curse.ogg create mode 100644 Resources/Audio/DarkStation/DarkForces/Vampire/vampalert.ogg create mode 100644 Resources/Audio/DarkStation/Mobs/Zombie/Hunter/alert.ogg create mode 100644 Resources/Audio/DarkStation/Mobs/Zombie/Hunter/attack.ogg create mode 100644 Resources/Audio/DarkStation/Mobs/Zombie/Hunter/fly.ogg create mode 100644 Resources/Audio/DarkStation/Mobs/Zombie/Smoker/alert.ogg create mode 100644 Resources/Audio/DarkStation/Mobs/Zombie/Smoker/explo.ogg create mode 100644 Resources/Audio/DarkStation/Mobs/Zombie/Smoker/launchtongue.ogg create mode 100644 Resources/Audio/DarkStation/Mobs/Zombie/Tank/tank.ogg create mode 100644 Resources/Audio/DarkStation/Narsi/bloodcult.ogg create mode 100644 Resources/Audio/DarkStation/Narsi/enter_blood.ogg create mode 100644 Resources/Audio/DarkStation/Narsi/exit_blood.ogg create mode 100644 Resources/Audio/DarkStation/Narsi/narsi_destroy.ogg create mode 100644 Resources/Audio/DarkStation/Narsi/narsi_summon.ogg create mode 100644 Resources/Audio/DarkStation/Narsi/narsie_rises.ogg create mode 100644 Resources/Audio/DarkStation/Narsi/summon_karp.ogg create mode 100644 Resources/Audio/DarkStation/Narsi/summon_magic.ogg create mode 100644 Resources/Audio/DarkStation/Narsi/summonitems_generic.ogg create mode 100644 Resources/Audio/DarkStation/Narsi/wand_teleport.ogg create mode 100644 Resources/Audio/DarkStation/SCP/173/DoorOpen173.ogg create mode 100644 Resources/Audio/DarkStation/SCP/173/NeckSnap1.ogg create mode 100644 Resources/Audio/DarkStation/SCP/173/NeckSnap2.ogg create mode 100644 Resources/Audio/DarkStation/SCP/173/NeckSnap3.ogg create mode 100644 Resources/Audio/DarkStation/SCP/173/Rattle1.ogg create mode 100644 Resources/Audio/DarkStation/SCP/173/Rattle2.ogg create mode 100644 Resources/Audio/DarkStation/SCP/173/Rattle3.ogg create mode 100644 Resources/Audio/DarkStation/SCP/Announcements/euclid.ogg create mode 100644 Resources/Audio/DarkStation/SCP/Announcements/scp_mog.ogg create mode 100644 Resources/Audio/DarkStation/SCP/Horror/Horror0.ogg create mode 100644 Resources/Audio/DarkStation/SCP/Horror/Horror1.ogg create mode 100644 Resources/Audio/DarkStation/SCP/Horror/Horror2.ogg create mode 100644 Resources/Audio/DarkStation/SCP/Horror/Horror3.ogg create mode 100644 Resources/Audio/DarkStation/SCP/Horror/Horror4.ogg create mode 100644 Resources/Audio/DarkStation/SCP/Horror/Horror5.ogg create mode 100644 Resources/Audio/DarkStation/SCP/Horror/Horror6.ogg create mode 100644 Resources/Audio/DarkStation/creepyshriek.ogg create mode 100644 Resources/Audio/DarkStation/ii_error.ogg create mode 100644 Resources/Prototypes/DarkStation/MainGame/AlertLevels/alert_levels.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Body/Parts/base.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Damage/groups.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Chaplain/actions.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Chaplain/entities.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Desecrated/Altar/dark_altar.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Desecrated/Altar/kudzu.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Desecrated/Mobs/base_desecrate.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Desecrated/Mobs/cursedmonk.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Desecrated/Mobs/cursedmonk_actions.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Desecrated/Mobs/desecrated.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Desecrated/Mobs/fallenguard.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Desecrated/Mobs/polymorph.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Desecrated/Pontific/pontific.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Desecrated/Pontific/pontific_actions.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Desecrated/Pontific/pontific_fel_alert.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Narsi/Access/access.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Narsi/Cultists/Abilities/abilities.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Narsi/Cultists/Abilities/actions.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Narsi/Cultists/Abilities/leveling.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Narsi/Cultists/Entities/shadow_cultist.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Narsi/Cultists/Objectives/objectives.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Narsi/Entities/Items/items.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Narsi/Entities/Items/runicplasteel.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Narsi/Entities/Items/weapons.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Narsi/Entities/Runes/runes.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Narsi/Entities/Runes/runes_listing.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Narsi/Icons/icons.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Narsi/Mobs/narsi.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Narsi/Mobs/polymorph.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Narsi/Receipts/Constructions/graphs.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Narsi/Receipts/structures.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Narsi/Sounds/ritual_sounds.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Narsi/Structures/Altar/narsi_altar.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Narsi/Structures/Altar/narsi_ritual_effects.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Narsi/Structures/Altar/narsi_ritual_heal.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Narsi/Structures/Altar/narsi_ritual_help.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Narsi/Structures/Altar/narsi_ritual_polymorh.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Narsi/Structures/Altar/narsi_ritual_targets.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Narsi/Structures/Egg/creature_egg.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Narsi/Structures/Forge/forge.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Narsi/Structures/Forge/forge_receipts.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Narsi/Structures/airlock.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Narsi/Structures/base.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Narsi/Structures/pilon.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Ratvar/Actions/actions.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Ratvar/Craft/ratvarCrafts.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Ratvar/Entities/Clothing/clockrobe.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Ratvar/Entities/Clothing/cuirass.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Ratvar/Entities/Clothing/gloves.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Ratvar/Entities/Clothing/helmet.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Ratvar/Entities/Clothing/treads.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Ratvar/Entities/Effects/effects.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Ratvar/Entities/Effects/smoke.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Ratvar/Entities/Items/brass.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Ratvar/Entities/Items/integration_cog.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Ratvar/Entities/Items/midas.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Ratvar/Entities/Items/progress.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Ratvar/Entities/Items/shard.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Ratvar/Entities/Items/soul_vessel.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Ratvar/Entities/Mobs/cyborg.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Ratvar/Entities/Mobs/marauder.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Ratvar/Entities/Mobs/mouse.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Ratvar/Entities/Mobs/ratvar.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Ratvar/Entities/Mobs/silicon-laws.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Ratvar/Entities/Objectives/objectives.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Ratvar/Entities/Structures/altar.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Ratvar/Entities/Structures/base.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Ratvar/Entities/Structures/beacon.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Ratvar/Entities/Structures/portal.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Ratvar/Entities/Structures/workshop.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Ratvar/Entities/Weapons/hammer.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Ratvar/Entities/Weapons/shield.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Ratvar/Entities/Weapons/slab.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Ratvar/Entities/Weapons/spear.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Ratvar/Entities/Weapons/sword.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Vampire/Abilities/abilities.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Vampire/Abilities/instant_ablities.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Vampire/Mobs/vampire_bat.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Vampire/Roles/icons.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Vampire/Roles/objectives.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/Vampire/vampire.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/DarkForces/antags.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Diseases/controller.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Diseases/cures.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Diseases/diseases.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Diseases/diseasesAnalyzeBlacklist.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Diseases/diseases_stages.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Diseases/symptoms.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Entities/Mobs/Enemies/Zombies/Effects/smoke.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Entities/Mobs/Enemies/Zombies/polymorph.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Entities/Mobs/Enemies/Zombies/zombie_base.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Entities/Mobs/Enemies/Zombies/zombie_hunter.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Entities/Mobs/Enemies/Zombies/zombie_smoker.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Entities/Mobs/Enemies/Zombies/zombie_tank.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Entities/Mobs/Friendly/Pets/pet_base.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Entities/Mobs/Species/diona.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Entities/Mobs/Species/human.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Entities/Mobs/Species/moth.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Entities/Mobs/Species/reptilian.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Entities/Mobs/Species/slime.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Entities/Mobs/Species/synth.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Entities/Mobs/Species/vox.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Entities/Mobs/Species/vulpkanin.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Entities/Objects/Specific/Bank/atms.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Entities/Objects/Specific/Chapel/cross.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Entities/Objects/Specific/Chapel/silvercross.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Entities/Objects/Weapons/Ammunitions/Cartridges/magnum.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Entities/Objects/Weapons/Ammunitions/Projectiles/magnum.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Entities/Objects/Weapons/Ammunitions/SpeedLoaders/magnum.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Entities/Objects/Weapons/Guns/Revolvers/revolvers.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Entities/Objects/Weapons/Melee/silver_sword.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/GameRules/round_start.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Recipes/Crafting/Graphs/saint.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Recipes/Crafting/saint.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Roles/CCO/console.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Roles/Jobs/CentCom/SpCCO.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Roles/Jobs/Command/stationai.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Roles/Jobs/JobIcons.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Roles/Salaries/salaries.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Roles/departments.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Roles/play_time_trackers.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/Stations/base_stations.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/dark_tags.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/game_presets.yml create mode 100644 Resources/Prototypes/DarkStation/MainGame/radio_channels.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Accents/scp_accents.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Access/scp.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Actions/scp_049_actions.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Actions/scp_173_actions.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Actions/scp_actions.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Actions/scp_soap_actions.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Cargo/cargo_scp.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Entities/Clothing/Back/backpacks.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Entities/Clothing/Ears/headsets.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Entities/Clothing/Eyes/Glasses/glasses.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Entities/Clothing/Hands/Gloves/gloves.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Entities/Clothing/Head/hats.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Entities/Clothing/Head/helmets.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Entities/Clothing/Mask/masks.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Entities/Clothing/Neck/cloaks.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Entities/Clothing/OuterClothing/hardsuits.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Entities/Clothing/OuterClothing/misc.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Entities/Clothing/OuterClothing/vests.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Entities/Clothing/Shoes/Boots/boots.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Entities/Clothing/Uniforms/jumpskirts.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Entities/Clothing/Uniforms/jumpsuits.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Entities/Fiils/boxes.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Entities/Markers/jobs.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Entities/Markers/mobs.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Entities/Misc/scp_d_class_random.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Entities/Mobs/SCP-049.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Entities/Mobs/SCP-173.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Entities/Mobs/SCP-SOAP.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Entities/Mobs/scpbase.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Entities/Objects/Devices/encryption_keys.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Entities/Objects/Devices/pda.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Entities/Objects/Misc/identification_cards.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Entities/Structures/cryopod.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/InventoryTemplates/SCP-049.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Loadouts/Jobs/scp_botanist.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Loadouts/Jobs/scp_chef.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Loadouts/Jobs/scp_engineer.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Loadouts/Jobs/scp_head.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Loadouts/Jobs/scp_paramedic.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Loadouts/Jobs/scp_scientist.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Loadouts/Jobs/scp_security.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Loadouts/loadout_groups.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Loadouts/role_loadouts.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Roles/Jobs/scp_botanist.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Roles/Jobs/scp_chef.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Roles/Jobs/scp_command.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Roles/Jobs/scp_d_class.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Roles/Jobs/scp_engineer.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Roles/Jobs/scp_mog.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Roles/Jobs/scp_paramedic.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Roles/Jobs/scp_scientist.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Roles/Jobs/scp_security.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Roles/job_icons.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Stations/scp_nanotrasen.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/StatusIcon/scps.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Structures/Closets/scp_container.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Structures/Computers/scp_computers.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Structures/Computers/scp_fax.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Structures/Doors/scp_airlocks.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Structures/Machines/vending_machines.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Structures/scp_sign.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/Tasks/scp_tasks.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/game_preset.yml create mode 100644 Resources/Prototypes/DarkStation/SCP/play_time_trackers.yml create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Armor/blueshield.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Armor/blueshield.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Armor/blueshield.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Armor/blueshield.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Armor/blueshield.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Armor/jediarmor.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Armor/jediarmor.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Armor/jediarmor.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Armor/jediarmor.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Armor/jediarmor.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Armor/maxtac_armor.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Armor/maxtac_armor.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Armor/maxtac_armor.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Armor/maxtac_armor.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Armor/maxtac_armor.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Backpacks/armchapbackpack.rsi/equipped-BACKPACK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Backpacks/armchapbackpack.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Backpacks/armchapbackpack.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Backpacks/armchapbackpack.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Backpacks/armchapbackpack.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Backpacks/blueshield.rsi/equipped-BACKPACK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Backpacks/blueshield.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Backpacks/blueshield.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Backpacks/blueshield.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Backpacks/blueshield.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Backpacks/security_knight.rsi/equipped-BACKPACK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Backpacks/security_knight.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Backpacks/security_knight.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Backpacks/security_knight.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Backpacks/security_knight.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Duffels/IFD.rsi/equipped-BACKPACK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Duffels/IFD.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Duffels/IFD.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Duffels/IFD.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Duffels/IFD.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Duffels/blueshield.rsi/equipped-BACKPACK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Duffels/blueshield.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Duffels/blueshield.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Duffels/blueshield.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Duffels/blueshield.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Satchels/IFD.rsi/equipped-BACKPACK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Satchels/IFD.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Satchels/IFD.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Satchels/IFD.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Satchels/IFD.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Satchels/blackbagopium.rsi/equipped-BACKPACK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Satchels/blackbagopium.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Satchels/blackbagopium.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Satchels/blackbagopium.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Satchels/blackbagopium.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Satchels/blueshield.rsi/equipped-BACKPACK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Satchels/blueshield.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Satchels/blueshield.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Satchels/blueshield.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Satchels/blueshield.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Satchels/pocssatchel.rsi/equipped-BACKPACK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Satchels/pocssatchel.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Satchels/pocssatchel.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Satchels/pocssatchel.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Back/Satchels/pocssatchel.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Belt/ERTRecon/belt.rsi/equipped-BELT.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Belt/ERTRecon/belt.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Belt/ERTRecon/belt.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Belt/ERTRecon/belt.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Belt/ERTRecon/belt.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Belt/JetstreamSam/Sheath.rsi/equipped-BELT.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Belt/JetstreamSam/Sheath.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Belt/JetstreamSam/Sheath.rsi/sheath-sabre-equipped-BELT.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Belt/JetstreamSam/Sheath.rsi/sheath-sabre.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Belt/JetstreamSam/Sheath.rsi/sheath.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Belt/jedibelt.rsi/equipped-BELT.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Belt/jedibelt.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Belt/jedibelt.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Belt/jedibelt.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Belt/jedibelt.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Belt/pocssheath.rsi/equipped-BELT.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Belt/pocssheath.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Belt/pocssheath.rsi/sheath-sabre-equipped-BELT.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Belt/pocssheath.rsi/sheath-sabre.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Belt/pocssheath.rsi/sheath.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Belt/yamato_sheath.rsi/equipped-BELT.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Belt/yamato_sheath.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Belt/yamato_sheath.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Belt/yamato_sheath.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Belt/yamato_sheath.rsi/sheath-sabre.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Belt/yamato_sheath.rsi/sheath.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Headsets/IFD.rsi/alt-equipped-EARS.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Headsets/IFD.rsi/equipped-EARS.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Headsets/IFD.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Headsets/IFD.rsi/icon_alt.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Headsets/IFD.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Headsets/crimson_lily.rsi/alt-equipped-EARS.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Headsets/crimson_lily.rsi/icon_alt.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Headsets/crimson_lily.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Headsets/jediheadset.rsi/alt-equipped-EARS.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Headsets/jediheadset.rsi/icon_alt.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Headsets/jediheadset.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Headsets/pocsears.rsi/alt-equipped-EARS.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Headsets/pocsears.rsi/equipped-EARS.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Headsets/pocsears.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Headsets/pocsears.rsi/icon_alt.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Headsets/pocsears.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Headsets/security_knight.rsi/alt-equipped-EARS.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Headsets/security_knight.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Headsets/security_knight.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Headsets/security_knight.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Headsets/security_knight.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Patron/CatEarsBlack.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Patron/CatEarsBlack.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Patron/CatEarsBlack.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Patron/CatEarsBlack.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Patron/CatEarsBlack.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Patron/CatRGB.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Patron/CatRGB.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Patron/CatRGB.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Patron/CatRGB.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Patron/CatRGB.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Patron/Devil.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Patron/Devil.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Patron/Devil.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Patron/Devil.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Patron/Devil.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Patron/Fox/fox_black.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Patron/Fox/fox_black.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Patron/Fox/fox_black.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Patron/Fox/fox_black.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Patron/Fox/fox_black.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Patron/Fox/fox_standard.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Patron/Fox/fox_standard.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Patron/Fox/fox_standard.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Patron/Fox/fox_standard.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Patron/Fox/fox_standard.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Patron/Fox/fox_white.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Patron/Fox/fox_white.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Patron/Fox/fox_white.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Patron/Fox/fox_white.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Ears/Patron/Fox/fox_white.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Eyes/ERTRecon/eyes.rsi/equipped-EYES.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Eyes/ERTRecon/eyes.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Eyes/ERTRecon/eyes.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Eyes/ERTRecon/eyes.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Eyes/ERTRecon/eyes.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Eyes/jedieyes.rsi/equipped-EYES.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Eyes/jedieyes.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Eyes/jedieyes.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Eyes/jedieyes.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Eyes/jedieyes.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Eyes/nvgsynd.rsi/equipped-EYES.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Eyes/nvgsynd.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Eyes/nvgsynd.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Eyes/nvgsynd.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Eyes/nvgsynd.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/IFD_gloves.rsi/equipped-HAND.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/IFD_gloves.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/IFD_gloves.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/IFD_gloves.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/IFD_gloves.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/armchapgloves.rsi/equipped-HAND.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/armchapgloves.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/armchapgloves.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/armchapgloves.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/armchapgloves.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/crimson_lily.rsi/equipped-HAND.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/crimson_lily.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/crimson_lily.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/crimson_lily.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/crimson_lily.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/jedihands.rsi/equipped-HAND.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/jedihands.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/jedihands.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/jedihands.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/jedihands.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/maxtac_gloves.rsi/equipped-HAND.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/maxtac_gloves.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/maxtac_gloves.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/maxtac_gloves.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/maxtac_gloves.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/officer_blue_shield.rsi/equipped-HAND.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/officer_blue_shield.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/officer_blue_shield.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/officer_blue_shield.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/officer_blue_shield.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/pocsglove.rsi/equipped-HAND.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/pocsglove.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/pocsglove.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/pocsglove.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/pocsglove.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/security_knight.rsi/equipped-HAND.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/security_knight.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/security_knight.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/security_knight.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/security_knight.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/vergil_gloves.rsi/equipped-HAND.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/vergil_gloves.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/vergil_gloves.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/vergil_gloves.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Hands/Gloves/vergil_gloves.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Bandanas/taipanbotanybandana.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Bandanas/taipanbotanybandana.rsi/equipped-MASK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Bandanas/taipanbotanybandana.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Bandanas/taipanbotanybandana.rsi/icon_mask.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Bandanas/taipanbotanybandana.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardhats/ww2hardhatger.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardhats/ww2hardhatger.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardhats/ww2hardhatger.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/apotecary-helmet.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/apotecary-helmet.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/apotecary-helmet.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/apotecary-helmet.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/apotecary-helmet.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/armchaprighelmgray.rsi/icon-flash.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/armchaprighelmgray.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/armchaprighelmgray.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/armchaprighelmgray.rsi/off-equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/armchaprighelmgray.rsi/off-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/armchaprighelmgray.rsi/off-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/armchaprighelmgray.rsi/on-equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/armchaprighelmgray.rsi/on-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/armchaprighelmgray.rsi/on-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/ifd.rsi/icon-flash.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/ifd.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/ifd.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/ifd.rsi/off-equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/ifd.rsi/off-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/ifd.rsi/off-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/ifd.rsi/on-equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/ifd.rsi/on-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/ifd.rsi/on-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/n7basehelm.rsi/.gitkeep create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/n7basehelm.rsi/icon-flash.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/n7basehelm.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/n7basehelm.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/n7basehelm.rsi/off-equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/n7basehelm.rsi/off-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/n7basehelm.rsi/off-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/n7basehelm.rsi/on-equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/n7basehelm.rsi/on-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/n7basehelm.rsi/on-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/n7heavyhelm.rsi/icon-flash.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/n7heavyhelm.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/n7heavyhelm.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/n7heavyhelm.rsi/off-equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/n7heavyhelm.rsi/off-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/n7heavyhelm.rsi/off-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/n7heavyhelm.rsi/on-equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/n7heavyhelm.rsi/on-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/n7heavyhelm.rsi/on-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/pocshelmet.rsi/icon-flash.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/pocshelmet.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/pocshelmet.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/pocshelmet.rsi/off-equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/pocshelmet.rsi/off-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/pocshelmet.rsi/off-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/pocshelmet.rsi/on-equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/pocshelmet.rsi/on-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/pocshelmet.rsi/on-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/sbpilothardsuit_helmet.rsi/icon-flash.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/sbpilothardsuit_helmet.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/sbpilothardsuit_helmet.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/sbpilothardsuit_helmet.rsi/off-equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hardsuits/sbpilothardsuit_helmet.rsi/on-equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Berets/blueshield.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Berets/blueshield.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Berets/blueshield.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Berets/blueshield.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Berets/blueshield.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Berets/crimson_lily.rsi/equipped-HELMET-hamster.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Berets/crimson_lily.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Berets/crimson_lily.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Berets/crimson_lily.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Berets/crimson_lily.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Berets/crimson_lily.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Berets/ifd_beret.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Berets/ifd_beret.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Berets/ifd_beret.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Berets/ifd_beret.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Berets/ifd_beret.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Berets/pocsberet.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Berets/pocsberet.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Berets/pocsberet.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Berets/pocsberet.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Berets/pocsberet.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Cap/blueshield.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Cap/blueshield.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Cap/blueshield.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Cap/blueshield.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Cap/blueshield.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Cap/pocscap.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Cap/pocscap.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Cap/pocscap.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Cap/pocscap.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Cap/pocscap.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Cap/security_knight.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Cap/security_knight.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Cap/security_knight.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Cap/security_knight.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Cap/security_knight.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Pbunny-Pink.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Pbunny-Pink.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Pbunny-Pink.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Pbunny-Pink.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Pbunny-Pink.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Pbunny-White.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Pbunny-White.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Pbunny-White.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Pbunny-White.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/Pbunny-White.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/USSR/commander_hat.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/USSR/commander_hat.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/USSR/commander_hat.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/USSR/commander_hat.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/USSR/commander_hat.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/USSR/solder_hat.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/USSR/solder_hat.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/USSR/solder_hat.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/USSR/solder_hat.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/USSR/solder_hat.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/fin_cap.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/fin_cap.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/fin_cap.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/fin_cap.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/fin_cap.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/isbhat.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/isbhat.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/isbhat.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/jedihead.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/jedihead.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/jedihead.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/jedihead.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/jedihead.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/nt_cap.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/nt_cap.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/nt_cap.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/nt_cap.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/nt_cap.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/sbpilotberet.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/sbpilotberet.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/sbpilotberet.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/taipanchefhat.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/taipanchefhat.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/taipanchefhat.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/taipanchefhat.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/taipanchefhat.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/vampire_hunter.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/vampire_hunter.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/vampire_hunter.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/vampire_hunter.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Hats/vampire_hunter.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Helmets/maxtac_helmet.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Helmets/maxtac_helmet.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Helmets/maxtac_helmet.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Helmets/maxtac_helmet.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Helmets/maxtac_helmet.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Helmets/shlem.rsi/.gitkeep create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Helmets/shlem.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Helmets/shlem.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Helmets/shlem.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Helmets/shlem.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Helmets/shlem.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Helmets/ww2helmet2ger.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Helmets/ww2helmet2ger.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Helmets/ww2helmet2ger.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Helmets/ww2helmet2ger.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Helmets/ww2helmet2ger.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Helmets/ww2helmetger.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Helmets/ww2helmetger.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Helmets/ww2helmetger.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Helmets/ww2helmetger.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Head/Helmets/ww2helmetger.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Mask/JetstreamSam/Mask.rsi/equipped-MASK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Mask/JetstreamSam/Mask.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Mask/JetstreamSam/Mask.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Mask/Specific/hokkeymask.rsi/equipped-MASK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Mask/Specific/hokkeymask.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Mask/Specific/hokkeymask.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Mask/gascrimsonlily.rsi/equipped-MASK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Mask/gascrimsonlily.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Mask/gascrimsonlily.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Mask/gascrimsonlily.rsi/up-equipped-MASK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Mask/honkomother_mask.rsi/equipped-MASK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Mask/honkomother_mask.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Mask/honkomother_mask.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Mask/jedimask.rsi/equipped-MASK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Mask/jedimask.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Mask/jedimask.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Mask/jedimask.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Mask/jedimask.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Mask/jedimask.rsi/up-equipped-MASK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Mask/security_knight.rsi/equipped-MASK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Mask/security_knight.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Mask/security_knight.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Mask/security_knight.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Mask/security_knight.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Bedsheets/ussr.rsi/equipped-NECK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Bedsheets/ussr.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Bedsheets/ussr.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Bedsheets/ussr.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Bedsheets/ussr.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Bedsheets/ussr.rsi/sheetSSSP.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/IFD_cloaks.rsi/equipped-NECK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/IFD_cloaks.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/IFD_cloaks.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/IFD_cloaks.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/IFD_cloaks.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/PNT-mantle.rsi/equipped-NECK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/PNT-mantle.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/PNT-mantle.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/PNT-mantle.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/PNT-mantle.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/blue.rsi/equipped-NECK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/blue.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/blue.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/blue.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/blue.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/easter_basket.rsi/equipped-NECK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/easter_basket.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/easter_basket.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/easter_basket.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/easter_basket.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/green.rsi/equipped-NECK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/green.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/green.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/green.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/green.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/happy_easter.rsi/equipped-NECK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/happy_easter.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/happy_easter.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/happy_easter.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/happy_easter.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/pocscloak.rsi/equipped-NECK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/pocscloak.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/pocscloak.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/pocscloak.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/pocscloak.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/pocscloak2.rsi/equipped-NECK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/pocscloak2.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/pocscloak2.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/pocscloak2.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/pocscloak2.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/rdsenior.rsi/equipped-NECK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/rdsenior.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/rdsenior.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/rdsenior.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Cloaks/rdsenior.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Mantles/blueshield.rsi/equipped-NECK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Mantles/blueshield.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Mantles/blueshield.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Mantles/blueshield.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Mantles/blueshield.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Mantles/crimson_lily.rsi/equipped-NECK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Mantles/crimson_lily.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Mantles/crimson_lily.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Mantles/isbmantle.rsi/equipped-NECK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Mantles/isbmantle.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Mantles/isbmantle.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Mantles/ussr.rsi/equipped-NECK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Mantles/ussr.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Mantles/ussr.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Mantles/ussr.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Mantles/ussr.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Medals/chocolate.rsi/equipped-NECK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Medals/chocolate.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Medals/chocolate.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Medals/chocolateopen.rsi/dirtyface.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Medals/chocolateopen.rsi/equipped-NECK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Medals/chocolateopen.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Medals/chocolateopen.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Misc/jedineck.rsi/equipped-NECK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Misc/jedineck.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Neck/Misc/jedineck.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Armor/rim.rsi/.gitkeep create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Armor/rim.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Armor/rim.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Armor/rim.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Armor/rim.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Armor/rim.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Armor/security.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Armor/security.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Armor/security.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Armor/security.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Armor/security.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/armchapcoat.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/armchapcoat.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/armchapcoat.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/armchapcoat.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/armchapcoat.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/beeline.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/beeline.rsi/icon-open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/beeline.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/beeline.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/beeline.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/beeline.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/beeline.rsi/open-equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/beeline.rsi/open-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/beeline.rsi/open-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/blueshield.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/blueshield.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/blueshield.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/blueshield.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/blueshield.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/ifd.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/ifd.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/ifd.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/ifd.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/ifd.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/isbcoat.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/isbcoat.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/isbcoat.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/isbcoat.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/isbcoat.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/n7fleetjacket.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/n7fleetjacket.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/n7fleetjacket.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/n7fleetjacket.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/n7fleetjacket.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/n7hoodie.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/n7hoodie.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/n7hoodie.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/n7hoodie.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/n7hoodie.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/raincoat.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/raincoat.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/raincoat.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/raincoat.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/raincoat.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/sbpilotbomber.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/sbpilotbomber.rsi/icon-open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/sbpilotbomber.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/sbpilotbomber.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/sbpilotbomber.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/sbpilotbomber.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/sbpilotbomber.rsi/open-equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/sbpilotbomber.rsi/open-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/sbpilotbomber.rsi/open-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/security_knight.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/security_knight.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/security_knight.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/security_knight.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/security_knight.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/vampire_hunter.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/vampire_hunter.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/vampire_hunter.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/vampire_hunter.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/vampire_hunter.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/vergil_coat.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/vergil_coat.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/vergil_coat.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/vergil_coat.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Coats/vergil_coat.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/ERTRecon/hardsuit.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/ERTRecon/hardsuit.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/ERTRecon/hardsuit.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/ERTRecon/hardsuit.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/ERTRecon/hardsuit.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/ERTRecon/hardsuithelmet.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/ERTRecon/hardsuithelmet.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/ERTRecon/hardsuithelmet.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/CrimsonLily/helmet.rsi/icon-flash.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/CrimsonLily/helmet.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/CrimsonLily/helmet.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/CrimsonLily/helmet.rsi/off-equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/CrimsonLily/helmet.rsi/on-equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/CrimsonLily/scaf.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/CrimsonLily/scaf.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/CrimsonLily/scaf.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/CrimsonLily/scaf.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/CrimsonLily/scaf.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/apotecary.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/apotecary.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/apotecary.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/apotecary.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/apotecary.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/armchaprig.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/armchaprig.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/armchaprig.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/armchaprig.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/armchaprig.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/blueshield/hardsuit.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/blueshield/hardsuit.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/blueshield/hardsuit.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/blueshield/hardsuit.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/blueshield/hardsuit.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/blueshield/head.rsi/icon-flash.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/blueshield/head.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/blueshield/head.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/blueshield/head.rsi/off-equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/blueshield/head.rsi/off-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/blueshield/head.rsi/off-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/blueshield/head.rsi/on-equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/blueshield/head.rsi/on-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/blueshield/head.rsi/on-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/ifd.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/ifd.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/ifd.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/ifd.rsi/off-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/ifd.rsi/off-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/n7base.rsi/.gitkeep create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/n7base.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/n7base.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/n7base.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/n7base.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/n7base.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/n7heavy.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/n7heavy.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/n7heavy.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/n7heavy.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/n7heavy.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/pocshardsuit.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/pocshardsuit.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/pocshardsuit.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/pocshardsuit.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/pocshardsuit.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/sbpilothardsuit.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/sbpilothardsuit.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/sbpilothardsuit.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/sbpilothardsuit.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Hardsuits/sbpilothardsuit.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/JetstreamSam/Hardsuit.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/JetstreamSam/Hardsuit.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/JetstreamSam/Hardsuit.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/JetstreamSam/Hardsuit.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/JetstreamSam/Hardsuit.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Misc/taipanbotanyapron.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Misc/taipanbotanyapron.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Misc/taipanbotanyapron.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Misc/taipanbotanyapron.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Misc/taipanbotanyapron.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Misc/taipanchefapron.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Misc/taipanchefapron.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Misc/taipanchefapron.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Misc/taipanchefapron.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/Misc/taipanchefapron.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/USSR/HardSuits/solder_hardsuit.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/USSR/HardSuits/solder_hardsuit.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/USSR/HardSuits/solder_hardsuit.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/USSR/HardSuits/solder_hardsuit.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/USSR/HardSuits/solder_hardsuit.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/USSR/HardSuits/solder_helmet.rsi/icon-flash.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/USSR/HardSuits/solder_helmet.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/USSR/HardSuits/solder_helmet.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/USSR/HardSuits/solder_helmet.rsi/off-equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/USSR/HardSuits/solder_helmet.rsi/off-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/USSR/HardSuits/solder_helmet.rsi/off-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/USSR/HardSuits/solder_helmet.rsi/on-equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/USSR/HardSuits/solder_helmet.rsi/on-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/OuterClothing/USSR/HardSuits/solder_helmet.rsi/on-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/WaP_boots_bej.rsi/equipped-FEET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/WaP_boots_bej.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/WaP_boots_bej.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/WaP_boots_bej.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/WaP_boots_bej.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/WaP_boots_dark.rsi/equipped-FEET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/WaP_boots_dark.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/WaP_boots_dark.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/WaP_boots_dark.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/WaP_boots_dark.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/WaP_boots_pink.rsi/equipped-FEET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/WaP_boots_pink.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/WaP_boots_pink.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/WaP_boots_pink.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/WaP_boots_pink.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/honkomother_winterboots.rsi/equipped-FEET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/honkomother_winterboots.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/honkomother_winterboots.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/jedishoes.rsi/equipped-FEET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/jedishoes.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/jedishoes.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/jedishoes.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/jedishoes.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/n7tacticalboots.rsi/equipped-FEET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/n7tacticalboots.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/n7tacticalboots.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/n7tacticalboots.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/n7tacticalboots.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/pocsboots.rsi/equipped-FEET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/pocsboots.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/pocsboots.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/pocsboots.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/pocsboots.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/security_knight.rsi/equipped-FEET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/security_knight.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/security_knight.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/security_knight.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Boots/security_knight.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Specific/armchapboots.rsi/equipped-FEET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Specific/armchapboots.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Specific/armchapboots.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Specific/armchapboots.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Specific/armchapboots.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Specific/crimson_lily.rsi/equipped-FEET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Specific/crimson_lily.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Specific/crimson_lily.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Specific/crimson_lily.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Specific/crimson_lily.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Specific/ww2bootsger.rsi/equipped-FEET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Specific/ww2bootsger.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Specific/ww2bootsger.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Specific/ww2bootsger.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/Specific/ww2bootsger.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/among_shoes.rsi/equipped-FEET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/among_shoes.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/among_shoes.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/among_shoes.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/among_shoes.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/honkomother_shoes.rsi/equipped-FEET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/honkomother_shoes.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/honkomother_shoes.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/honkomother_shoes.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/honkomother_shoes.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/vampire_hunter.rsi/equipped-FEET.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/vampire_hunter.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/vampire_hunter.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/vampire_hunter.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Shoes/vampire_hunter.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/blueshield.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/blueshield.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/blueshield.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/blueshield.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/blueshield.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/ifd.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/ifd.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/ifd.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/ifd.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/ifd.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/sbpilotskirt.rsi/equipped-INNERCLOTHING-monkey.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/sbpilotskirt.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/sbpilotskirt.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/sbpilotskirt.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/sbpilotskirt.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/sbpilotskirt.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/security_knight.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/security_knight.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/security_knight.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/security_knight.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/security_knight.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/taipanbotanyskirt.rsi/equipped-INNERCLOTHING-monkey.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/taipanbotanyskirt.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/taipanbotanyskirt.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/taipanbotanyskirt.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/taipanbotanyskirt.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/taipanbotanyskirt.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/taipanchefskirt.rsi/equipped-INNERCLOTHING-monkey.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/taipanchefskirt.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/taipanchefskirt.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/taipanchefskirt.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/taipanchefskirt.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpskirt/taipanchefskirt.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/ERTRecon/jumpsuit.rsi/equipped-INNERCLOTHING-monkey.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/ERTRecon/jumpsuit.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/ERTRecon/jumpsuit.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/ERTRecon/jumpsuit.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/ERTRecon/jumpsuit.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/ERTRecon/jumpsuit.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/USSR/commander.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/USSR/commander.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/USSR/commander.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/USSR/commander.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/USSR/commander.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/USSR/solder.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/USSR/solder.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/USSR/solder.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/USSR/solder.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/USSR/solder.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/WaP_bej.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/WaP_bej.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/WaP_bej.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/WaP_bej.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/WaP_bej.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/WaP_dark.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/WaP_dark.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/WaP_dark.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/WaP_dark.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/WaP_dark.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/WaP_pink.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/WaP_pink.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/WaP_pink.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/WaP_pink.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/WaP_pink.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/alco.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/alco.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/alco.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/alco.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/alco.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/armoredchaplain.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/armoredchaplain.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/armoredchaplain.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/armoredchaplain.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/armoredchaplain.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/blueshield.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/blueshield.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/blueshield.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/blueshield.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/blueshield.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/costum_easter.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/costum_easter.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/costum_easter.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/costum_easter.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/costum_easter.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/crimson_lily.rsi/equipped-INNERCLOTHING-monkey.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/crimson_lily.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/crimson_lily.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/crimson_lily.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/crimson_lily.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/crimson_lily.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/findep_formal.rsi/equipped-OUTERCLOTHING-monkey.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/findep_formal.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/findep_formal.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/findep_formal.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/findep_formal.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/findep_formal.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/findep_official.rsi/equipped-INNERCLOTHING-monkey.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/findep_official.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/findep_official.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/findep_official.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/findep_official.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/findep_official.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/hip-tri.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/hip-tri.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/hip-tri.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/hip-tri.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/hip-tri.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/hip-two.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/hip-two.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/hip-two.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/hip-two.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/hip-two.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/hip.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/hip.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/hip.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/hip.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/hip.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/honkomother_jumpsuit.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/honkomother_jumpsuit.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/honkomother_jumpsuit.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/honkomother_jumpsuit.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/honkomother_jumpsuit.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/ifd.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/ifd.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/ifd.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/ifd.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/ifd.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/jedijumpsuit.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/jedijumpsuit.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/jedijumpsuit.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/jedijumpsuit.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/jedijumpsuit.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/magistratebel.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/magistratebel.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/magistratebel.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/magistratebel.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/magistratebel.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/maxtac_jumpsuit.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/maxtac_jumpsuit.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/maxtac_jumpsuit.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/maxtac_jumpsuit.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/maxtac_jumpsuit.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/n7civilform.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/n7civilform.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/n7civilform.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/n7civilform.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/n7civilform.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/n7fleetjersey.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/n7fleetjersey.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/n7fleetjersey.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/n7fleetjersey.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/n7fleetjersey.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/n7tacticaluniform.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/n7tacticaluniform.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/n7tacticaluniform.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/n7tacticaluniform.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/n7tacticaluniform.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/nt_formal.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/nt_formal.rsi/equipped-OUTERCLOTHING-monkey.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/nt_formal.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/nt_formal.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/nt_formal.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/nt_formal.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/nt_formal_n.rsi/equipped-OUTERCLOTHING-monkey.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/nt_formal_n.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/nt_formal_n.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/nt_formal_n.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/nt_formal_n.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/nt_formal_n.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/nt_official.rsi/equipped-INNERCLOTHING-monkey.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/nt_official.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/nt_official.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/nt_official.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/nt_official.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/nt_official.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/pank.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/pank.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/pank.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/pank.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/pank.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/pocstshirt.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/pocstshirt.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/pocstshirt.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/pocstshirt.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/pocstshirt.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/rep.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/rep.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/rep.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/rep.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/rep.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/sbpilotsuit.rsi/equipped-INNERCLOTHING-monkey.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/sbpilotsuit.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/sbpilotsuit.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/sbpilotsuit.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/sbpilotsuit.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/sbpilotsuit.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/security_knight.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/security_knight.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/security_knight.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/security_knight.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/security_knight.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/sp_centcomformal.rsi/equipped-OUTERCLOTHING-monkey.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/sp_centcomformal.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/sp_centcomformal.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/sp_centcomformal.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/sp_centcomformal.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/sp_centcomformal.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/taipanbotanysuit.rsi/equipped-INNERCLOTHING-monkey.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/taipanbotanysuit.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/taipanbotanysuit.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/taipanbotanysuit.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/taipanbotanysuit.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/taipanbotanysuit.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/taipanchefsuit.rsi/equipped-INNERCLOTHING-monkey.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/taipanchefsuit.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/taipanchefsuit.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/taipanchefsuit.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/taipanchefsuit.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/taipanchefsuit.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/taipansalvagespec.rsi/equipped-INNERCLOTHING-monkey.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/taipansalvagespec.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/taipansalvagespec.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/taipansalvagespec.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/taipansalvagespec.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/taipansalvagespec.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/telnih.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/telnih.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/telnih.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/telnih.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/telnih.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/underarmor.rsi/.gitkeep create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/underarmor.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/underarmor.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/underarmor.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/underarmor.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/underarmor.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/vampire_hunter.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/vampire_hunter.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/vampire_hunter.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/vampire_hunter.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/vampire_hunter.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/vergil_uniform.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/vergil_uniform.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/vergil_uniform.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/vergil_uniform.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Jumpsuit/vergil_uniform.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Specific/general.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Specific/general.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Specific/general.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Specific/general.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Specific/general.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Specific/grenadier.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Specific/grenadier.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Specific/grenadier.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Specific/grenadier.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Specific/grenadier.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Specific/schutze.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Specific/schutze.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Specific/schutze.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Specific/schutze.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Clothing/Uniforms/Specific/schutze.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Chaplain/actions.rsi/barrier.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Chaplain/actions.rsi/exorcism.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Chaplain/actions.rsi/great-prayer.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Chaplain/actions.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Chaplain/barrier.rsi/barrier.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Chaplain/barrier.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Effects/axe.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Effects/axe.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Effects/axe.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Effects/axe.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Effects/blindness.rsi/blindness.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Effects/blindness.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Effects/blood.rsi/balfire.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Effects/blood.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Effects/blood_boom.rsi/blood_boom.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Effects/blood_boom.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Effects/fire_arms.rsi/fire_arms.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Effects/fire_arms.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Effects/muzzle.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Effects/muzzle.rsi/muzzle.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Effects/pentagrama.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Effects/pentagrama.rsi/pentagrama.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Entities/Items/shadow_handcuff.rsi/body-overlay-2.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Entities/Items/shadow_handcuff.rsi/body-overlay-4.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Entities/Items/shadow_handcuff.rsi/handcuff.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Entities/Items/shadow_handcuff.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Entities/Runes/narsi_summon_rune.rsi/active.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Entities/Runes/narsi_summon_rune.rsi/idle.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Entities/Runes/narsi_summon_rune.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Entities/Runes/revive_rune.rsi/active.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Entities/Runes/revive_rune.rsi/idle.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Entities/Runes/revive_rune.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Entities/Runes/rune.rsi/barrier.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Entities/Runes/rune.rsi/blood_boil.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Entities/Runes/rune.rsi/empower.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Entities/Runes/rune.rsi/hierophant.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Entities/Runes/rune.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Entities/Runes/rune.rsi/offering.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Entities/Runes/rune.rsi/teleport.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Entities/Runes/summon_rune.rsi/active.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Entities/Runes/summon_rune.rsi/idle.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Entities/Runes/summon_rune.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Entities/Weapons/axe.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Entities/Weapons/axe.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Entities/Weapons/axe.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Entities/Weapons/axe.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Entities/Weapons/keule.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Entities/Weapons/keule.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Entities/Weapons/keule.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Entities/Weapons/keule.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Entities/Weapons/sword.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Entities/Weapons/sword.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Entities/Weapons/sword.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Entities/Weapons/sword.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Icons/cultist.rsi/cultist.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Icons/cultist.rsi/cultistLeader.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Icons/cultist.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Icons/task.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Icons/task.rsi/narsi_icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/abyssal_gaze.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/allteleport.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/areaconvert.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/artificer.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/blindness.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/blood_barrage.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/blood_dagger.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/blood_rites.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/bloodspear.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/carve.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/cuff.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/cult_comms.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/cult_mark.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/cultfist.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/cultforcewall.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/death_dagger.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/dominate.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/emp.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/equip.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/fire.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/ghostaxe.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/hell_dagger.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/horror.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/lesserconstruct.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/manip.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/phaseshift.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/revealing.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/shackles.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/shadow.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/silence.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/stealth.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/stun.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/teleport.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/transmute.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Interface/actions.rsi/veiling.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Mobs/charger.rsi/base.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Mobs/charger.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Mobs/charger.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Mobs/eye.rsi/eye.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Mobs/eye.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Mobs/flesh.rsi/base.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Mobs/flesh.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Mobs/flesh.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Mobs/narsi.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Mobs/narsi.rsi/narsie.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Mobs/skeleton.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Mobs/skeleton.rsi/skeleton.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Mobs/skeleton.rsi/skeleton_dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/altar.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/altar.rsi/narsi.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/altar.rsi/narsi_lightning.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/creature_egg.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/creature_egg.rsi/stage-1.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/creature_egg.rsi/stage-2.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/creature_egg.rsi/stage-3.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/creature_egg.rsi/stage-4.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/door.rsi/assembly.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/door.rsi/bolted_open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/door.rsi/bolted_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/door.rsi/closed.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/door.rsi/closed_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/door.rsi/closing.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/door.rsi/closing_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/door.rsi/deny_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/door.rsi/emergency_open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/door.rsi/emergency_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/door.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/door.rsi/open.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/door.rsi/open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/door.rsi/opening.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/door.rsi/opening_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/door.rsi/panel_closed.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/door.rsi/panel_closing.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/door.rsi/panel_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/door.rsi/panel_opening.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/door.rsi/sparks.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/door.rsi/sparks_broken.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/door.rsi/sparks_damaged.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/door.rsi/sparks_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/door.rsi/welded.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/forge.rsi/forge.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/forge.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/forge.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/pilon.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Cult/Structures/pilon.rsi/pilon.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/Entities/Misc/dark_altar.rsi/desecrated_statue.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/Entities/Misc/dark_altar.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/cursedmonk.rsi/base.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/cursedmonk.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/cursedmonk.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/desecrated.rsi/base.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/desecrated.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/desecrated.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/fallenguardian.rsi/base.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/fallenguardian.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/fallenguardian.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/kudzu.rsi/kudzu_11.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/kudzu.rsi/kudzu_12.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/kudzu.rsi/kudzu_13.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/kudzu.rsi/kudzu_14.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/kudzu.rsi/kudzu_21.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/kudzu.rsi/kudzu_22.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/kudzu.rsi/kudzu_23.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/kudzu.rsi/kudzu_24.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/kudzu.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/pontiff/actions.rsi/call_guardian.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/pontiff/actions.rsi/call_monk.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/pontiff/actions.rsi/desecrated_statue.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/pontiff/actions.rsi/faith_attack.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/pontiff/actions.rsi/fel_lightning.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/pontiff/actions.rsi/flame_swords.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/pontiff/actions.rsi/kudzu.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/pontiff/actions.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/pontiff/actions.rsi/prayer.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/pontiff/interface/fel.rsi/fel0.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/pontiff/interface/fel.rsi/fel1.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/pontiff/interface/fel.rsi/fel10.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/pontiff/interface/fel.rsi/fel2.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/pontiff/interface/fel.rsi/fel3.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/pontiff/interface/fel.rsi/fel4.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/pontiff/interface/fel.rsi/fel5.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/pontiff/interface/fel.rsi/fel6.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/pontiff/interface/fel.rsi/fel7.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/pontiff/interface/fel.rsi/fel8.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/pontiff/interface/fel.rsi/fel9.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/pontiff/interface/fel.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/pontiff/pontific.rsi/base.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/pontiff/pontific.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/pontiff/pontific.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/pontiff/pontific.rsi/pontific_flame.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/pontiff/pontific.rsi/pontific_flame_old.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Pontific/pontiff/pontific.rsi/pontific_prayer.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/cuirass.rsi/clockwork_cuirass_overlay_1.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/cuirass.rsi/clockwork_cuirass_overlay_2.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/cuirass.rsi/clockwork_cuirass_overlay_3.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/cuirass.rsi/clockwork_cuirass_overlay_4.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/cuirass.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/cuirass.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/cuirass.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/cuirass.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/cuirass.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/gloves.rsi/clockwork_gauntlets.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/gloves.rsi/clockwork_gauntlets_overlay_1.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/gloves.rsi/clockwork_gauntlets_overlay_2.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/gloves.rsi/clockwork_gauntlets_overlay_3.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/gloves.rsi/equipped-HAND.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/gloves.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/gloves.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/gloves.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/gloves.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/helmet.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/helmet.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/helmet.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/helmet.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/helmet.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/judicial_visors.rsi/equipped-EYES.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/judicial_visors.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/judicial_visors.rsi/image2.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/judicial_visors.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/judicial_visors.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/judicial_visors.rsi/judicial_visor_1.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/judicial_visors.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/robe.rsi/clockwork_robe_overlay_1.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/robe.rsi/clockwork_robe_overlay_2.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/robe.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/robe.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/robe.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/robe.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/robe.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/treads.rsi/equipped-FEET.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/treads.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/treads.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/treads.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Clothing/treads.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Effects/altar.rsi/altar-glow.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Effects/altar.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Effects/floor.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Effects/floor.rsi/ratvarfloorglow.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Effects/smoke.rsi/chemsmoke.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Effects/smoke.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Effects/wall.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Effects/wall.rsi/ratvarwallglow.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Items/clocked_upgrade.rsi/clock_mod.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Items/clocked_upgrade.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Items/clockwork_marauder.rsi/marauder_shell.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Items/clockwork_marauder.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Items/cogscarab.rsi/cogscarab_shell.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Items/cogscarab.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Items/integration_cog.rsi/gear.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Items/integration_cog.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Items/shard.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Items/shard.rsi/shard.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Items/shard.rsi/shard_overlay_1.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Items/shard.rsi/shard_overlay_2.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Items/shard.rsi/shard_overlay_3.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Items/shard.rsi/shard_overlay_4.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Items/soul_vessel.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Items/soul_vessel.rsi/soul_vessel.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Items/soul_vessel.rsi/soul_vessel_occupied.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Items/soul_vessel.rsi/soul_vessel_search.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Mobs/cyborg.rsi/cyborg.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Mobs/cyborg.rsi/cyborg_dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Mobs/cyborg.rsi/cyborg_e.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Mobs/cyborg.rsi/cyborg_e_r.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Mobs/cyborg.rsi/cyborg_l.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Mobs/cyborg.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Mobs/drone.rsi/drone.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Mobs/drone.rsi/drone_dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Mobs/drone.rsi/eyes-drone.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Mobs/drone.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Mobs/marauder.rsi/marauder.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Mobs/marauder.rsi/marauder_dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Mobs/marauder.rsi/marauder_shell.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Mobs/marauder.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Mobs/mouse.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Mobs/mouse.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Mobs/mouse.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Mobs/mouse.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Mobs/mouse.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Mobs/mouse.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Mobs/ratvar.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Mobs/ratvar.rsi/ratvar.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Structures/altar.rsi/altar-fast.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Structures/altar.rsi/altar-off.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Structures/altar.rsi/altar.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Structures/altar.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Structures/heralds_beacon.rsi/beacon-off.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Structures/heralds_beacon.rsi/beacon.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Structures/heralds_beacon.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Structures/portal.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Structures/portal.rsi/spatial_gateway.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Structures/workshop.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Structures/workshop.rsi/workshop-off.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Structures/workshop.rsi/workshop.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Structures/workshop.rsi/workshop_b.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Structures/workshop.rsi/workshop_m.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Tiles/item.rsi/clockwork_floor.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Tiles/item.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/brass_buckler.rsi/Illustration10_10.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/brass_buckler.rsi/Illustration13_9.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/brass_buckler.rsi/brass-buckler.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/brass_buckler.rsi/brass-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/brass_buckler.rsi/brass-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/brass_buckler.rsi/brass_buckler_overlay_1.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/brass_buckler.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clock_hammer.rsi/icon-red.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clock_hammer.rsi/icon-yellow.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clock_hammer.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clock_hammer.rsi/inhand-left-red.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clock_hammer.rsi/inhand-left-yellow.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clock_hammer.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clock_hammer.rsi/inhand-right-red.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clock_hammer.rsi/inhand-right-yellow.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clock_hammer.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clock_hammer.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clock_hammer.rsi/wielded-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clock_hammer.rsi/wielded-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clock_sword.rsi/icon-blue.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clock_sword.rsi/icon-red.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clock_sword.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clock_sword.rsi/inhand-left-blue.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clock_sword.rsi/inhand-left-red.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clock_sword.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clock_sword.rsi/inhand-right-blue.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clock_sword.rsi/inhand-right-red.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clock_sword.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clock_sword.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clockwork_slab.rsi/clock_slab.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clockwork_slab.rsi/clock_slab_overlay_1.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clockwork_slab.rsi/clock_slab_overlay_2.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clockwork_slab.rsi/clock_slab_overlay_3.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clockwork_slab.rsi/clock_slab_overlay_4.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clockwork_slab.rsi/clock_slab_overlay_5.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clockwork_slab.rsi/clock_slab_overlay_6.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clockwork_slab.rsi/clock_slab_overlay_99.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clockwork_slab.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clockwork_slab.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/clockwork_slab.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/ratvar_spear.rsi/icon-blue.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/ratvar_spear.rsi/icon-yellow.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/ratvar_spear.rsi/inhand-left-blue.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/ratvar_spear.rsi/inhand-left-yellow.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/ratvar_spear.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/ratvar_spear.rsi/inhand-right-blue.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/ratvar_spear.rsi/inhand-right-yellow.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/ratvar_spear.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/ratvar_spear.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/ratvar_spear.rsi/spear.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/ratvar_spear.rsi/spear1.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/ratvar_spear.rsi/wielded-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/Weapons/ratvar_spear.rsi/wielded-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/actions.rsi/beacon.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/actions.rsi/carve.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/actions.rsi/clocked_hand.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/actions.rsi/cog.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/actions.rsi/emp.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/actions.rsi/hand.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/actions.rsi/handcuffs.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/actions.rsi/hierophant.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/actions.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/actions.rsi/midas_touch.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/actions.rsi/ratvar.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/actions.rsi/slab.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/actions.rsi/spear.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/actions.rsi/stun.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Ratvar/actions.rsi/tome.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Vampire/Mobs/vampire.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Vampire/Mobs/vampire.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Vampire/Mobs/vampire.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Vampire/Mobs/vampire.rsi/standing.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Vampire/actions.rsi/blink.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Vampire/actions.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Vampire/actions.rsi/vampire_bats.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Vampire/actions.rsi/vampire_blood_rush.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Vampire/actions.rsi/vampire_charge.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Vampire/actions.rsi/vampire_cloak.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Vampire/actions.rsi/vampire_disease.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Vampire/actions.rsi/vampire_drink_blood.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Vampire/actions.rsi/vampire_enthrall.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Vampire/actions.rsi/vampire_glare.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Vampire/actions.rsi/vampire_grasp.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Vampire/actions.rsi/vampire_hypnotise.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Vampire/actions.rsi/vampire_jaunt.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Vampire/actions.rsi/vampire_poly.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Vampire/actions.rsi/vampire_rejuvinate.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Vampire/actions.rsi/vampire_rejuvinate_plus.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Vampire/actions.rsi/vampire_screech.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Vampire/actions.rsi/vampire_shapeshift.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Vampire/actions.rsi/vampire_statistic.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Vampire/icons.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Vampire/icons.rsi/trall.png create mode 100644 Resources/Textures/DarkStation/MainGame/DarkForces/Vampire/icons.rsi/vampire.png create mode 100644 Resources/Textures/DarkStation/MainGame/Diseases/plague.rsi/broken.png create mode 100644 Resources/Textures/DarkStation/MainGame/Diseases/plague.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Diseases/plague.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Diseases/plague.rsi/plague-BODY.png create mode 100644 Resources/Textures/DarkStation/MainGame/Diseases/plague.rsi/plague-HEAD.png create mode 100644 Resources/Textures/DarkStation/MainGame/Diseases/plague.rsi/plague-LEFT-HAND.png create mode 100644 Resources/Textures/DarkStation/MainGame/Diseases/plague.rsi/plague-LEFT-LEG.png create mode 100644 Resources/Textures/DarkStation/MainGame/Diseases/plague.rsi/plague-RIGHT-HAND.png create mode 100644 Resources/Textures/DarkStation/MainGame/Diseases/plague.rsi/plague-RIGHT-LEG.png create mode 100644 Resources/Textures/DarkStation/MainGame/Diseases/scabies.rsi/broken.png create mode 100644 Resources/Textures/DarkStation/MainGame/Diseases/scabies.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Diseases/scabies.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Diseases/scabies.rsi/scabies-BODY.png create mode 100644 Resources/Textures/DarkStation/MainGame/Diseases/scabies.rsi/scabies-HEAD.png create mode 100644 Resources/Textures/DarkStation/MainGame/Diseases/scabies.rsi/scabies-LEFT-HAND.png create mode 100644 Resources/Textures/DarkStation/MainGame/Diseases/scabies.rsi/scabies-LEFT-LEG.png create mode 100644 Resources/Textures/DarkStation/MainGame/Diseases/scabies.rsi/scabies-RIGHT-HAND.png create mode 100644 Resources/Textures/DarkStation/MainGame/Diseases/scabies.rsi/scabies-RIGHT-LEG.png create mode 100644 Resources/Textures/DarkStation/MainGame/Entities/Medical/medical_dropper.rsi/dropper_empty.png create mode 100644 Resources/Textures/DarkStation/MainGame/Entities/Medical/medical_dropper.rsi/dropper_one.png create mode 100644 Resources/Textures/DarkStation/MainGame/Entities/Medical/medical_dropper.rsi/dropper_one1.png create mode 100644 Resources/Textures/DarkStation/MainGame/Entities/Medical/medical_dropper.rsi/dropper_one2.png create mode 100644 Resources/Textures/DarkStation/MainGame/Entities/Medical/medical_dropper.rsi/dropper_one3.png create mode 100644 Resources/Textures/DarkStation/MainGame/Entities/Medical/medical_dropper.rsi/dropper_one4.png create mode 100644 Resources/Textures/DarkStation/MainGame/Entities/Medical/medical_dropper.rsi/dropper_one5.png create mode 100644 Resources/Textures/DarkStation/MainGame/Entities/Medical/medical_dropper.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/SurgerySlots/Arm.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/SurgerySlots/Attachment.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/SurgerySlots/Bleeding.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/SurgerySlots/Bleeding_Icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/SurgerySlots/Brain.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/SurgerySlots/Cauterised.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/SurgerySlots/Cauterised_Icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/SurgerySlots/Eye.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/SurgerySlots/Fallback_Icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/SurgerySlots/Foot.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/SurgerySlots/FreeSpace.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/SurgerySlots/Hand.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/SurgerySlots/Head.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/SurgerySlots/Heart.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/SurgerySlots/Kidney.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/SurgerySlots/Leg.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/SurgerySlots/Liver.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/SurgerySlots/Lung.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/SurgerySlots/Other.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/SurgerySlots/Paws.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/SurgerySlots/Stomach.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/SurgerySlots/Tail.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/SurgerySlots/Torso.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/SurgerySlots/Wings.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/SurgerySlots/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/TargetDoll/surgery_arm_left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/TargetDoll/surgery_arm_right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/TargetDoll/surgery_chest.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/TargetDoll/surgery_deactivated.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/TargetDoll/surgery_eyes.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/TargetDoll/surgery_head.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/TargetDoll/surgery_leg_left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/TargetDoll/surgery_leg_right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Default/TargetDoll/surgery_mouth.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Lobby/cult.png create mode 100644 Resources/Textures/DarkStation/MainGame/Interface/Lobby/vampire.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Customization/devil_parts.rsi/ears.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Customization/devil_parts.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Customization/devil_parts.rsi/tail.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Customization/fox_parts.rsi/ears-inner.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Customization/fox_parts.rsi/ears-outer.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Customization/fox_parts.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Customization/fox_parts.rsi/tail-inner.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Customization/fox_parts.rsi/tail-outer.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Customization/fox_parts.rsi/tail.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Demons/bloody_eyes.rsi/base.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Demons/bloody_eyes.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Demons/bloody_eyes.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Demons/bunch_eyes.rsi/base.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Demons/bunch_eyes.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Demons/bunch_eyes.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Demons/eye.rsi/base.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Demons/eye.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Demons/eye.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Demons/ghost.rsi/base.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Demons/ghost.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Demons/ghost.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Demons/mouth.rsi/base.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Demons/mouth.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Demons/mouth.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Demons/skeleton.rsi/base.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Demons/skeleton.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Demons/skeleton.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Demons/sneak.rsi/base.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Demons/sneak.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Demons/sneak.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Demons/solder.rsi/base.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Demons/solder.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Demons/solder.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Enemies/carnage_demon.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Enemies/carnage_demon.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Enemies/carnage_demon.rsi/standing.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Enemies/crow.rsi/alive-anim.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Enemies/crow.rsi/alive.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Enemies/crow.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Enemies/crow.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Enemies/goliath.rsi/alive.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Enemies/goliath.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Enemies/goliath.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Enemies/skeleton.rsi/base.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Enemies/skeleton.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Enemies/skeleton.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Friendly/capibara.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Friendly/capibara.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Friendly/capibara.rsi/standing.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Friendly/muhtar.rsi/base.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Friendly/muhtar.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Friendly/muhtar.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Friendly/muhtar_actions.rsi/attack.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Friendly/muhtar_actions.rsi/attackOff.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Friendly/muhtar_actions.rsi/follow.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Friendly/muhtar_actions.rsi/followOff.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Friendly/muhtar_actions.rsi/make-ghost-role.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Friendly/muhtar_actions.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Friendly/muhtar_actions.rsi/remove-ghost-role.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Friendly/muhtar_actions.rsi/stay.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Friendly/muhtar_actions.rsi/stayOff.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Friendly/muhtar_back.rsi/equipped-BACKPACK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Friendly/muhtar_back.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Friendly/muhtar_back.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Friendly/muhtar_back.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Friendly/muhtar_back.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Friendly/muhtar_hardsuit.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Friendly/muhtar_hardsuit.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Friendly/muhtar_hardsuit.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Friendly/muhtar_hardsuit.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Friendly/muhtar_hardsuit.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Friendly/slave.rsi/base.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Friendly/slave.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/admins/admin/admin.rsi/admin.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/admins/admin/admin.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/admins/admin/admin.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/admins/admin/admin_b.rsi/admin_blue.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/admins/admin/admin_b.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/admins/admin/admin_b.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/admins/admin/admin_g.rsi/admin_green.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/admins/admin/admin_g.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/admins/admin/admin_g.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/admins/admin/admin_o.rsi/admin_orange.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/admins/admin/admin_o.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/admins/admin/admin_o.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/admins/admin_cat/admin_cat-b.rsi/admin_cat-blue-ANIMATED.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/admins/admin_cat/admin_cat-b.rsi/admin_cat-blue.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/admins/admin_cat/admin_cat-b.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/admins/admin_cat/admin_cat-b.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/admins/admin_cat/admin_cat-g.rsi/admin_cat-green-ANIMATED.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/admins/admin_cat/admin_cat-g.rsi/admin_cat-green.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/admins/admin_cat/admin_cat-g.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/admins/admin_cat/admin_cat-g.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/admins/admin_cat/admin_cat-o.rsi/admin_cat-orange-ANIMATED.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/admins/admin_cat/admin_cat-o.rsi/admin_cat-orange.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/admins/admin_cat/admin_cat-o.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/admins/admin_cat/admin_cat-o.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/admins/admin_cat/admin_cat.rsi/admin_cat-ANIMATED.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/admins/admin_cat/admin_cat.rsi/admin_cat.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/admins/admin_cat/admin_cat.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/admins/admin_cat/admin_cat.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/angel.rsi/angel.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/angel.rsi/animated.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/angel.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/angel.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/dark.rsi/animated.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/dark.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/dark.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/demon.rsi/animated.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/demon.rsi/demon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/demon.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/demon.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/ghost.rsi/ghost.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/ghost.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/ghost.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/ghost_clown.rsi/animated-stand.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/ghost_clown.rsi/animated.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/ghost_clown.rsi/clown.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/ghost_clown.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/ghost_clown.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/ghost_mime.rsi/animated-stand.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/ghost_mime.rsi/animated.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/ghost_mime.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/ghost_mime.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/ghost_mime.rsi/mime.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/ghost_plague_doctor.rsi/animated-stand.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/ghost_plague_doctor.rsi/animated.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/ghost_plague_doctor.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/ghost_plague_doctor.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/ghost_plague_doctor.rsi/plague_doctor.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/ghost_shadow.rsi/animated-stand.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/ghost_shadow.rsi/animated.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/ghost_shadow.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/ghost_shadow.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/ghost_shadow.rsi/shadow.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/hawai.rsi/animated.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/hawai.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/hawai.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/skeleton.rsi/animated.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/skeleton.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/skeleton.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/terminator.rsi/animated.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/terminator.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Ghosts/terminator.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/organs.rsi/appendix-inflamed.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/organs.rsi/appendix.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/organs.rsi/brain-animated.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/organs.rsi/brain-closed.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/organs.rsi/brain-open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/organs.rsi/eyes-animated.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/organs.rsi/eyes.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/organs.rsi/heart-animated.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/organs.rsi/heart.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/organs.rsi/kidney-l.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/organs.rsi/kidney-r.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/organs.rsi/kidneys.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/organs.rsi/liver.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/organs.rsi/lung-l.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/organs.rsi/lung-r.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/organs.rsi/lungs-animated.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/organs.rsi/lungs-l-animated.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/organs.rsi/lungs-r-animated.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/organs.rsi/lungs.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/organs.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/organs.rsi/stomach.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/part.rsi/IRC.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/part.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/part.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/realpart.rsi/full.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/realpart.rsi/head_m.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/realpart.rsi/l_arm.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/realpart.rsi/l_foot.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/realpart.rsi/l_hand.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/realpart.rsi/l_leg.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/realpart.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/realpart.rsi/r_arm.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/realpart.rsi/r_foot.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/realpart.rsi/r_hand.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/realpart.rsi/r_leg.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Irc/realpart.rsi/torso_m.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Necromorph/necromorph.rsi/alive.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Necromorph/necromorph.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Necromorph/necromorph_polz.rsi/alive.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Necromorph/necromorph_polz.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Necromorph/stalker.rsi/alive.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Necromorph/stalker.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Necromorph/stalker.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Pets/darkis.rsi/darkis.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Pets/darkis.rsi/darkis_dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Pets/darkis.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Pets/fenris.rsi/fenris.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Pets/fenris.rsi/fenris_dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Pets/fenris.rsi/glow.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Pets/fenris.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Pets/lizard.rsi/alive.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Pets/lizard.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Pets/lizard.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Pets/slug.rsi/0-equipped-NECK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Pets/slug.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Pets/slug.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Pets/slug.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Pets/slug.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Pets/slug.rsi/slug-dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Pets/slug.rsi/slug-lazy.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Pets/slug.rsi/slug-moving.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Pets/slug.rsi/slug-sleep.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Pets/slug.rsi/slug.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Pets/snake.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Pets/snake.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Pets/snake.rsi/solid.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Pets/verner.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Pets/verner.rsi/verner.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Pets/verner.rsi/verner_dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Security/guardiansKnight.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Security/guardiansKnight.rsi/star.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Species/Bionic/Parts/drill_arm.rsi/l_arm.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Species/Bionic/Parts/drill_arm.rsi/l_arm_icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Species/Bionic/Parts/drill_arm.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Species/Bionic/Parts/drill_arm.rsi/r_arm.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Species/Bionic/Parts/drill_arm.rsi/r_arm_icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Species/Bionic/Parts/power_leg.rsi/l_leg.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Species/Bionic/Parts/power_leg.rsi/l_leg_icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Species/Bionic/Parts/power_leg.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Species/Bionic/Parts/power_leg.rsi/r_leg.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Species/Bionic/Parts/power_leg.rsi/r_leg_icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Species/Bionic/Parts/wooden.rsi/l_arm.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Species/Bionic/Parts/wooden.rsi/l_arm_icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Species/Bionic/Parts/wooden.rsi/l_foot.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Species/Bionic/Parts/wooden.rsi/l_foot_icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Species/Bionic/Parts/wooden.rsi/l_hand.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Species/Bionic/Parts/wooden.rsi/l_hand_icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Species/Bionic/Parts/wooden.rsi/l_leg.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Species/Bionic/Parts/wooden.rsi/l_leg_icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Species/Bionic/Parts/wooden.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Species/Bionic/Parts/wooden.rsi/r_arm.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Species/Bionic/Parts/wooden.rsi/r_arm_icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Species/Bionic/Parts/wooden.rsi/r_foot.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Species/Bionic/Parts/wooden.rsi/r_foot_icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Species/Bionic/Parts/wooden.rsi/r_hand.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Species/Bionic/Parts/wooden.rsi/r_hand_icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Species/Bionic/Parts/wooden.rsi/r_leg.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Species/Bionic/Parts/wooden.rsi/r_leg_icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Synthetic/security_borg.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Synthetic/security_borg.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Synthetic/security_borg.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Synthetic/security_borg.rsi/security.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Synthetic/security_borg.rsi/security_e.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Synthetic/security_borg.rsi/security_e_r.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Synthetic/security_borg.rsi/security_l.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Zombie/Smoker/death_gas.rsi/death-gas.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Zombie/Smoker/death_gas.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Zombie/Smoker/smoke.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Zombie/Smoker/smoke.rsi/smoke.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Zombie/Smoker/smoker.rsi/alive.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Zombie/Smoker/smoker.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Zombie/Smoker/smoker.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Zombie/Smoker/smoker_tongue.rsi/hook.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Zombie/Smoker/smoker_tongue.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Zombie/Smoker/smoker_tongue.rsi/rope.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Zombie/Smoker/tongue.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Zombie/Smoker/tongue.rsi/tongue.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Zombie/hunter.rsi/hunter-attack.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Zombie/hunter.rsi/hunter-death.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Zombie/hunter.rsi/hunter-fly.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Zombie/hunter.rsi/hunter-seat.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Zombie/hunter.rsi/hunter.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Zombie/hunter.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Zombie/hunter_resprite.rsi/hunter-attack.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Zombie/hunter_resprite.rsi/hunter-death.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Zombie/hunter_resprite.rsi/hunter-fly.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Zombie/hunter_resprite.rsi/hunter-seat.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Zombie/hunter_resprite.rsi/hunter.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Zombie/hunter_resprite.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Zombie/tank.rsi/alive.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Zombie/tank.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Zombie/tank.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Zombie/tank_resprite.rsi/alive.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Zombie/tank_resprite.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/Zombie/tank_resprite.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/gamster.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/gamster.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/gamster.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/gamster.rsi/regalrat.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/meme.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/meme.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Mobs/meme.rsi/standing.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/GinSonic.rsi/fill-1.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/GinSonic.rsi/fill-2.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/GinSonic.rsi/fill-3.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/GinSonic.rsi/fill-4.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/GinSonic.rsi/fill-5.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/GinSonic.rsi/fill-6.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/GinSonic.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/GinSonic.rsi/icon_empty.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/GinSonic.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/Mimanamama.rsi/fill-1.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/Mimanamama.rsi/fill-2.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/Mimanamama.rsi/fill-3.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/Mimanamama.rsi/fill-4.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/Mimanamama.rsi/fill-5.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/Mimanamama.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/Mimanamama.rsi/icon_empty.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/Mimanamama.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/RadostEnta.rsi/fill-1.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/RadostEnta.rsi/fill-2.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/RadostEnta.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/RadostEnta.rsi/icon_empty.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/RadostEnta.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/ShalnayaPulaBottle.rsi/fill-1.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/ShalnayaPulaBottle.rsi/fill-2.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/ShalnayaPulaBottle.rsi/fill-3.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/ShalnayaPulaBottle.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/ShalnayaPulaBottle.rsi/icon_empty.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/ShalnayaPulaBottle.rsi/icon_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/ShalnayaPulaBottle.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/ShalnayaPulya.rsi/fill-1.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/ShalnayaPulya.rsi/fill-2.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/ShalnayaPulya.rsi/fill-3.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/ShalnayaPulya.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/ShalnayaPulya.rsi/icon_empty.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/ShalnayaPulya.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/baltika9.rsi/fill-1.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/baltika9.rsi/fill-2.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/baltika9.rsi/fill-3.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/baltika9.rsi/fill-4.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/baltika9.rsi/fill-5.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/baltika9.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/baltika9.rsi/icon_empty.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/baltika9.rsi/icon_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/baltika9.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/berrymohito.rsi/fill-1.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/berrymohito.rsi/fill-2.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/berrymohito.rsi/fill-3.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/berrymohito.rsi/fill-4.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/berrymohito.rsi/fill-5.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/berrymohito.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/berrymohito.rsi/icon_empty.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/berrymohito.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/crunchychaos.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/crunchychaos.rsi/icon_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/crunchychaos.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/crunchychaos.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/crunchychaos.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/deepdrifter.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/deepdrifter.rsi/icon_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/deepdrifter.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/deepdrifter.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/deepdrifter.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/dwarfbeer.rsi/fill-1.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/dwarfbeer.rsi/fill-2.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/dwarfbeer.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/dwarfbeer.rsi/icon_empty.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/dwarfbeer.rsi/inhand-left-fill-1.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/dwarfbeer.rsi/inhand-left-fill-2.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/dwarfbeer.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/dwarfbeer.rsi/inhand-right-fill-1.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/dwarfbeer.rsi/inhand-right-fill-2.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/dwarfbeer.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/dwarfbeer.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/purplefuzzblast.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/purplefuzzblast.rsi/icon_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/purplefuzzblast.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/purplefuzzblast.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/purplefuzzblast.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/tarhunbottle.rsi/fill-1.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/tarhunbottle.rsi/fill-2.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/tarhunbottle.rsi/fill-3.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/tarhunbottle.rsi/fill-4.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/tarhunbottle.rsi/fill-5.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/tarhunbottle.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/tarhunbottle.rsi/icon_empty.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/tarhunbottle.rsi/icon_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/tarhunbottle.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/tarhunglass.rsi/fill1.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/tarhunglass.rsi/fill2.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/tarhunglass.rsi/fill3.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/tarhunglass.rsi/fill4.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/tarhunglass.rsi/fill5.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/tarhunglass.rsi/icon-front.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/tarhunglass.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/tarhunglass.rsi/icon_empty.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Drinks/tarhunglass.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Food/shaverma.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Consumable/Food/shaverma.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Decoration/Flora/sp_flora_sakura.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Decoration/Flora/sp_flora_sakura.rsi/sakura.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Devices/citadel_pda.rsi/PDA-CADM.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Devices/citadel_pda.rsi/PDA-CENG.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Devices/citadel_pda.rsi/PDA-CMED.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Devices/citadel_pda.rsi/PDA-CMIL.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Devices/citadel_pda.rsi/PDA-CPAS.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Devices/citadel_pda.rsi/PDA-CRND.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Devices/citadel_pda.rsi/PDA-CSER.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Devices/citadel_pda.rsi/PDA-CSNAB.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Devices/citadel_pda.rsi/id_overlay.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Devices/citadel_pda.rsi/light_overlay.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Devices/citadel_pda.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Devices/ifd_pda.rsi/id_overlay.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Devices/ifd_pda.rsi/idf-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Devices/ifd_pda.rsi/idf-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Devices/ifd_pda.rsi/light_overlay.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Devices/ifd_pda.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Devices/ifd_pda.rsi/pda-ifd.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Devices/pda.rsi/equipped-BELT.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Devices/pda.rsi/equipped-IDCARD.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Devices/pda.rsi/id_overlay.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Devices/pda.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Devices/pda.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Devices/pda.rsi/insert_overlay.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Devices/pda.rsi/light_overlay.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Devices/pda.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Devices/pda.rsi/pda-ABL.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Devices/pda.rsi/pda-blueshield.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Devices/pda.rsi/pda-securitypilot.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Devices/shapeshiftcore.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Devices/shapeshiftcore.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Fun/killawhale.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Fun/killawhale.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Fun/killawhale.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Fun/killawhale.rsi/killawhale.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Fun/killawhale.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/Kudzu/Mushrooms/glowcap_floor.rsa/glowcap1.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/Kudzu/Mushrooms/glowcap_floor.rsa/glowcap2.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/Kudzu/Mushrooms/glowcap_floor.rsa/glowcap3.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/Kudzu/Mushrooms/glowcap_floor.rsa/glowcapf.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/Kudzu/Mushrooms/glowcap_floor.rsa/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/Kudzu/Mushrooms/glowshroom_floor.rsa/glowshroom1.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/Kudzu/Mushrooms/glowshroom_floor.rsa/glowshroom2.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/Kudzu/Mushrooms/glowshroom_floor.rsa/glowshroom3.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/Kudzu/Mushrooms/glowshroom_floor.rsa/glowshroomf.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/Kudzu/Mushrooms/glowshroom_floor.rsa/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/Kudzu/Mushrooms/shadowshroom_floor.rsa/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/Kudzu/Mushrooms/shadowshroom_floor.rsa/shadowshroom1.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/Kudzu/Mushrooms/shadowshroom_floor.rsa/shadowshroom2.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/Kudzu/Mushrooms/shadowshroom_floor.rsa/shadowshroom3.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/Kudzu/Mushrooms/shadowshroom_floor.rsa/shadowshroomf.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/folder.rsi/folder-base.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/folder.rsi/folder-overlay-paper.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/folder.rsi/folder-syndie.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/folder.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/id_cards/blueshield.rsi/gold-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/id_cards/blueshield.rsi/gold-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/id_cards/blueshield.rsi/gold.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/id_cards/blueshield.rsi/idblueshield.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/id_cards/blueshield.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/id_cards/ifd_id.rsi/id_card.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/id_cards/ifd_id.rsi/idf-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/id_cards/ifd_id.rsi/idf-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/id_cards/ifd_id.rsi/idifd.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/id_cards/ifd_id.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/id_cards/prisoner.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/id_cards/prisoner.rsi/prisoner-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/id_cards/prisoner.rsi/prisoner-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/id_cards/prisoner.rsi/prisoner.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/medalcase.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/medalcase.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/pens.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/pens.rsi/pen-WaP-beg.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/pens.rsi/pen-WaP-dark.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/pens.rsi/pen-WaP-pink.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/stamps.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/stamps.rsi/stamp-WaP-brown.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/stamps.rsi/stamp-WaP-dark.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/stamps.rsi/stamp-WaP-pink.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/visitcards.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Misc/visitcards.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Bank/atm.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Bank/atm.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Bank/atm.rsi/printing.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Bank/atm.rsi/unshaded.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Bank/illegal_wall_atm.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Bank/illegal_wall_atm.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Bank/illegal_wall_atm.rsi/printing.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Bank/illegal_wall_atm.rsi/unshaded.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Bank/wall_atm.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Bank/wall_atm.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Bank/wall_atm.rsi/printing.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Bank/wall_atm.rsi/unshaded.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Cargo/handheldcargoorders.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Cargo/handheldcargoorders.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Cargo/handheldcargoorders.rsi/scanner.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Chapel/cross.rsi/equipped-NECK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Chapel/cross.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Chapel/cross.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Chapel/cross.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Chapel/cross.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Chapel/silvercross.rsi/equipped-NECK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Chapel/silvercross.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Chapel/silvercross.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Chapel/silvercross.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Chapel/silvercross.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Command/handheldcommandcomms.rsi/console-2.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Command/handheldcommandcomms.rsi/console.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Command/handheldcommandcomms.rsi/icon-2.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Command/handheldcommandcomms.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Command/handheldcommandcomms.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Command/handheldcommandfax.rsi/fax.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Command/handheldcommandfax.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Command/handheldcommandfax.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Hydroponics/Mushrooms/glowcap.rsa/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Hydroponics/Mushrooms/glowcap.rsa/harvest.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Hydroponics/Mushrooms/glowcap.rsa/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Hydroponics/Mushrooms/glowcap.rsa/produce.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Hydroponics/Mushrooms/glowcap.rsa/seed.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Hydroponics/Mushrooms/glowcap.rsa/stage-1.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Hydroponics/Mushrooms/glowcap.rsa/stage-2.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Hydroponics/Mushrooms/glowcap.rsa/stage-3.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Hydroponics/Mushrooms/glowcap.rsa/stage-4.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Hydroponics/Mushrooms/glowshroom.rsa/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Hydroponics/Mushrooms/glowshroom.rsa/harvest.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Hydroponics/Mushrooms/glowshroom.rsa/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Hydroponics/Mushrooms/glowshroom.rsa/produce.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Hydroponics/Mushrooms/glowshroom.rsa/seed.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Hydroponics/Mushrooms/glowshroom.rsa/stage-1.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Hydroponics/Mushrooms/glowshroom.rsa/stage-2.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Hydroponics/Mushrooms/glowshroom.rsa/stage-3.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Hydroponics/Mushrooms/shadowshroom.rsa/dead.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Hydroponics/Mushrooms/shadowshroom.rsa/harvest.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Hydroponics/Mushrooms/shadowshroom.rsa/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Hydroponics/Mushrooms/shadowshroom.rsa/produce.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Hydroponics/Mushrooms/shadowshroom.rsa/seed.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Hydroponics/Mushrooms/shadowshroom.rsa/stage-1.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Hydroponics/Mushrooms/shadowshroom.rsa/stage-2.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Hydroponics/Mushrooms/shadowshroom.rsa/stage-3.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Security/vulpa.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Specific/Security/vulpa.rsi/vulpa.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Storage/beerbox.rsi/empty-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Storage/beerbox.rsi/empty-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Storage/beerbox.rsi/empty_icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Storage/beerbox.rsi/full-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Storage/beerbox.rsi/full-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Storage/beerbox.rsi/full_icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Storage/beerbox.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Tiles/tile.rsi/carpet-cargo-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Tiles/tile.rsi/carpet-cargo-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Tiles/tile.rsi/carpet-cargo.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Tiles/tile.rsi/carpet-eng-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Tiles/tile.rsi/carpet-eng-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Tiles/tile.rsi/carpet-eng.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Tiles/tile.rsi/carpet-med-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Tiles/tile.rsi/carpet-med-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Tiles/tile.rsi/carpet-med.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Tiles/tile.rsi/carpet-rnd-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Tiles/tile.rsi/carpet-rnd-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Tiles/tile.rsi/carpet-rnd.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Tiles/tile.rsi/carpet-sec-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Tiles/tile.rsi/carpet-sec-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Tiles/tile.rsi/carpet-sec.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Tiles/tile.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Tools/centcom_access_configurator.rsi/equipped-BELT.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Tools/centcom_access_configurator.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Tools/centcom_access_configurator.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Tools/centcom_access_configurator.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Tools/centcom_access_configurator.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Tools/groundpepper.rsi/groundpepper.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Tools/groundpepper.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Tools/groundpepper.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Tools/groundpepper.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Weapons/Guns/Revolvers/fabian.rsi/bolt-open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Weapons/Guns/Revolvers/fabian.rsi/equipped-BELT.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Weapons/Guns/Revolvers/fabian.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Weapons/Guns/Revolvers/fabian.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Weapons/Guns/Revolvers/fabian.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Weapons/Guns/Revolvers/fabian.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Weapons/Melee/vampire_hunter.rsi/equipped-BACKPACK.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Weapons/Melee/vampire_hunter.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Weapons/Melee/vampire_hunter.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Weapons/Melee/vampire_hunter.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Objects/Weapons/Melee/vampire_hunter.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Decorations/banner.rsi/banner_medical.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Decorations/banner.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Decorations/banner_chaosrebellion.rsi/banner-CI.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Decorations/banner_chaosrebellion.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/atmos.rsi/bolted_open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/atmos.rsi/bolted_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/atmos.rsi/closed.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/atmos.rsi/closed_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/atmos.rsi/closing.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/atmos.rsi/closing_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/atmos.rsi/deny_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/atmos.rsi/emergency_open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/atmos.rsi/emergency_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/atmos.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/atmos.rsi/open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/atmos.rsi/open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/atmos.rsi/opening.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/atmos.rsi/opening_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/atmos.rsi/panel_closed.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/atmos.rsi/panel_closing.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/atmos.rsi/panel_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/atmos.rsi/panel_opening.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/atmos.rsi/sparks.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/atmos.rsi/sparks_broken.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/atmos.rsi/sparks_damaged.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/atmos.rsi/sparks_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/atmos.rsi/welded.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/base.rsi/bolted_open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/base.rsi/bolted_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/base.rsi/closed.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/base.rsi/closed_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/base.rsi/closing.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/base.rsi/closing_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/base.rsi/deny_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/base.rsi/emergency_open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/base.rsi/emergency_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/base.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/base.rsi/open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/base.rsi/open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/base.rsi/opening.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/base.rsi/opening_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/base.rsi/panel_closed.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/base.rsi/panel_closing.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/base.rsi/panel_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/base.rsi/panel_opening.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/base.rsi/sparks.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/base.rsi/sparks_broken.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/base.rsi/sparks_damaged.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/base.rsi/sparks_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/base.rsi/welded.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/cargo.rsi/bolted_open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/cargo.rsi/bolted_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/cargo.rsi/closed.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/cargo.rsi/closed_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/cargo.rsi/closing.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/cargo.rsi/closing_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/cargo.rsi/deny_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/cargo.rsi/emergency_open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/cargo.rsi/emergency_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/cargo.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/cargo.rsi/open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/cargo.rsi/open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/cargo.rsi/opening.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/cargo.rsi/opening_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/cargo.rsi/panel_closed.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/cargo.rsi/panel_closing.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/cargo.rsi/panel_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/cargo.rsi/panel_opening.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/cargo.rsi/sparks.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/cargo.rsi/sparks_broken.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/cargo.rsi/sparks_damaged.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/cargo.rsi/sparks_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/cargo.rsi/welded.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/comm.rsi/bolted_open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/comm.rsi/bolted_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/comm.rsi/closed.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/comm.rsi/closed_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/comm.rsi/closing.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/comm.rsi/closing_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/comm.rsi/deny_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/comm.rsi/emergency_open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/comm.rsi/emergency_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/comm.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/comm.rsi/open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/comm.rsi/open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/comm.rsi/opening.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/comm.rsi/opening_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/comm.rsi/panel_closed.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/comm.rsi/panel_closing.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/comm.rsi/panel_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/comm.rsi/panel_opening.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/comm.rsi/sparks.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/comm.rsi/sparks_broken.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/comm.rsi/sparks_damaged.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/comm.rsi/sparks_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/comm.rsi/welded.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/crimsonlily.rsi/assembly.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/crimsonlily.rsi/bolted_open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/crimsonlily.rsi/bolted_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/crimsonlily.rsi/closed.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/crimsonlily.rsi/closed_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/crimsonlily.rsi/closing.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/crimsonlily.rsi/closing_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/crimsonlily.rsi/deny_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/crimsonlily.rsi/emergency_open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/crimsonlily.rsi/emergency_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/crimsonlily.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/crimsonlily.rsi/open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/crimsonlily.rsi/open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/crimsonlily.rsi/opening.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/crimsonlily.rsi/opening_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/crimsonlily.rsi/panel_closed.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/crimsonlily.rsi/panel_closing.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/crimsonlily.rsi/panel_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/crimsonlily.rsi/panel_opening.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/crimsonlily.rsi/sparks.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/crimsonlily.rsi/sparks_broken.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/crimsonlily.rsi/sparks_damaged.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/crimsonlily.rsi/sparks_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/crimsonlily.rsi/welded.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/eng.rsi/bolted_open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/eng.rsi/bolted_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/eng.rsi/closed.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/eng.rsi/closed_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/eng.rsi/closing.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/eng.rsi/closing_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/eng.rsi/deny_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/eng.rsi/emergency_open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/eng.rsi/emergency_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/eng.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/eng.rsi/open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/eng.rsi/open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/eng.rsi/opening.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/eng.rsi/opening_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/eng.rsi/panel_closed.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/eng.rsi/panel_closing.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/eng.rsi/panel_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/eng.rsi/panel_opening.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/eng.rsi/sparks.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/eng.rsi/sparks_broken.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/eng.rsi/sparks_damaged.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/eng.rsi/sparks_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/eng.rsi/welded.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/maint.rsi/bolted_open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/maint.rsi/bolted_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/maint.rsi/closed.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/maint.rsi/closed_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/maint.rsi/closing.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/maint.rsi/closing_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/maint.rsi/deny_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/maint.rsi/emergency_open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/maint.rsi/emergency_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/maint.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/maint.rsi/open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/maint.rsi/open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/maint.rsi/opening.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/maint.rsi/opening_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/maint.rsi/panel_closed.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/maint.rsi/panel_closing.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/maint.rsi/panel_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/maint.rsi/panel_opening.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/maint.rsi/sparks.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/maint.rsi/sparks_broken.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/maint.rsi/sparks_damaged.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/maint.rsi/sparks_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/maint.rsi/welded.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/med.rsi/bolted_open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/med.rsi/bolted_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/med.rsi/closed.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/med.rsi/closed_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/med.rsi/closing.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/med.rsi/closing_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/med.rsi/deny_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/med.rsi/emergency_open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/med.rsi/emergency_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/med.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/med.rsi/open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/med.rsi/open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/med.rsi/opening.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/med.rsi/opening_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/med.rsi/panel_closed.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/med.rsi/panel_closing.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/med.rsi/panel_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/med.rsi/panel_opening.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/med.rsi/sparks.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/med.rsi/sparks_broken.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/med.rsi/sparks_damaged.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/med.rsi/sparks_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/med.rsi/welded.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/rnd.rsi/bolted_open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/rnd.rsi/bolted_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/rnd.rsi/closed.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/rnd.rsi/closed_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/rnd.rsi/closing.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/rnd.rsi/closing_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/rnd.rsi/deny_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/rnd.rsi/emergency_open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/rnd.rsi/emergency_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/rnd.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/rnd.rsi/open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/rnd.rsi/open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/rnd.rsi/opening.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/rnd.rsi/opening_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/rnd.rsi/panel_closed.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/rnd.rsi/panel_closing.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/rnd.rsi/panel_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/rnd.rsi/panel_opening.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/rnd.rsi/sparks.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/rnd.rsi/sparks_broken.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/rnd.rsi/sparks_damaged.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/rnd.rsi/sparks_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/rnd.rsi/welded.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/service.rsi/bolted_open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/service.rsi/bolted_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/service.rsi/closed.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/service.rsi/closed_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/service.rsi/closing.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/service.rsi/closing_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/service.rsi/deny_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/service.rsi/emergency_open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/service.rsi/emergency_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/service.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/service.rsi/open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/service.rsi/open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/service.rsi/opening.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/service.rsi/opening_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/service.rsi/panel_closed.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/service.rsi/panel_closing.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/service.rsi/panel_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/service.rsi/panel_opening.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/service.rsi/sparks.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/service.rsi/sparks_broken.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/service.rsi/sparks_damaged.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/service.rsi/sparks_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Glass/service.rsi/welded.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Standard/crimsonlily.rsi/assembly.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Standard/crimsonlily.rsi/bolted_open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Standard/crimsonlily.rsi/bolted_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Standard/crimsonlily.rsi/closed.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Standard/crimsonlily.rsi/closed_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Standard/crimsonlily.rsi/closing.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Standard/crimsonlily.rsi/closing_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Standard/crimsonlily.rsi/deny_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Standard/crimsonlily.rsi/emergency_open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Standard/crimsonlily.rsi/emergency_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Standard/crimsonlily.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Standard/crimsonlily.rsi/open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Standard/crimsonlily.rsi/open_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Standard/crimsonlily.rsi/opening.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Standard/crimsonlily.rsi/opening_unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Standard/crimsonlily.rsi/panel_closed.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Standard/crimsonlily.rsi/panel_closing.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Standard/crimsonlily.rsi/panel_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Standard/crimsonlily.rsi/panel_opening.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Standard/crimsonlily.rsi/sparks.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Standard/crimsonlily.rsi/sparks_broken.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Standard/crimsonlily.rsi/sparks_damaged.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Standard/crimsonlily.rsi/sparks_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Doors/Airlocks/Standard/crimsonlily.rsi/welded.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/cargo_carpet.rsi/carpet_0.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/cargo_carpet.rsi/carpet_1.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/cargo_carpet.rsi/carpet_2.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/cargo_carpet.rsi/carpet_3.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/cargo_carpet.rsi/carpet_4.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/cargo_carpet.rsi/carpet_5.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/cargo_carpet.rsi/carpet_6.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/cargo_carpet.rsi/carpet_7.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/cargo_carpet.rsi/full.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/cargo_carpet.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/eng_carpet.rsi/carpet_0.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/eng_carpet.rsi/carpet_1.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/eng_carpet.rsi/carpet_2.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/eng_carpet.rsi/carpet_3.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/eng_carpet.rsi/carpet_4.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/eng_carpet.rsi/carpet_5.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/eng_carpet.rsi/carpet_6.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/eng_carpet.rsi/carpet_7.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/eng_carpet.rsi/full.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/eng_carpet.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/med_carpet.rsi/carpet_0.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/med_carpet.rsi/carpet_1.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/med_carpet.rsi/carpet_2.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/med_carpet.rsi/carpet_3.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/med_carpet.rsi/carpet_4.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/med_carpet.rsi/carpet_5.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/med_carpet.rsi/carpet_6.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/med_carpet.rsi/carpet_7.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/med_carpet.rsi/full.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/med_carpet.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/rnd_carpet.rsi/carpet_0.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/rnd_carpet.rsi/carpet_1.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/rnd_carpet.rsi/carpet_2.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/rnd_carpet.rsi/carpet_3.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/rnd_carpet.rsi/carpet_4.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/rnd_carpet.rsi/carpet_5.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/rnd_carpet.rsi/carpet_6.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/rnd_carpet.rsi/carpet_7.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/rnd_carpet.rsi/full.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/rnd_carpet.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/sec_carpet.rsi/carpet_0.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/sec_carpet.rsi/carpet_1.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/sec_carpet.rsi/carpet_2.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/sec_carpet.rsi/carpet_3.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/sec_carpet.rsi/carpet_4.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/sec_carpet.rsi/carpet_5.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/sec_carpet.rsi/carpet_6.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/sec_carpet.rsi/carpet_7.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/sec_carpet.rsi/full.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Furniture/Carpets/sec_carpet.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Lighting/jacklamp.rsi/lantern-on.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Lighting/jacklamp.rsi/lantern.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Lighting/jacklamp.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Lighting/jacklamp.rsi/off-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Lighting/jacklamp.rsi/off-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Lighting/jacklamp.rsi/on-inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Lighting/jacklamp.rsi/on-inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/VendingMachines/nanomed.rsi/broken.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/VendingMachines/nanomed.rsi/deny-unshaded.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/VendingMachines/nanomed.rsi/eject-unshaded.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/VendingMachines/nanomed.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/VendingMachines/nanomed.rsi/normal-unshaded.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/VendingMachines/nanomed.rsi/off.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/VendingMachines/nanomed.rsi/panel.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/VendingMachines/ptech.rsi/broken.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/VendingMachines/ptech.rsi/deny-unshaded.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/VendingMachines/ptech.rsi/eject-unshaded.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/VendingMachines/ptech.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/VendingMachines/ptech.rsi/normal-unshaded.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/VendingMachines/ptech.rsi/off.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/VendingMachines/ptech.rsi/panel.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/VendingMachines/surgeonmat.rsi/broken.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/VendingMachines/surgeonmat.rsi/deny-unshaded.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/VendingMachines/surgeonmat.rsi/eject-unshaded.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/VendingMachines/surgeonmat.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/VendingMachines/surgeonmat.rsi/normal-unshaded.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/VendingMachines/surgeonmat.rsi/off.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/VendingMachines/surgeonmat.rsi/panel.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/VendingMachines/wallmed.rsi/broken.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/VendingMachines/wallmed.rsi/deny-unshaded.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/VendingMachines/wallmed.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/VendingMachines/wallmed.rsi/normal-unshaded.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/VendingMachines/wallmed.rsi/off.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/VendingMachines/wallmed.rsi/panel.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/autolathe.rsi/building.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/autolathe.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/autolathe.rsi/inserting.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/autolathe.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/autolathe.rsi/panel.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/autolathe.rsi/unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/circuit_imprinter.rsi/building.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/circuit_imprinter.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/circuit_imprinter.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/circuit_imprinter.rsi/panel.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/circuit_imprinter.rsi/unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/electric_forge.rsi/broken.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/electric_forge.rsi/building.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/electric_forge.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/electric_forge.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/protolathe.rsi/building.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/protolathe.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/protolathe.rsi/inserting.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/protolathe.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/protolathe.rsi/panel.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/protolathe.rsi/unlit.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/server.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/server.rsi/server-nopower.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/server.rsi/server-off.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/server.rsi/server-on.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/server.rsi/server.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/server.rsi/server_o.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/shredder.rsi/destruction.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/shredder.rsi/fill-1.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/shredder.rsi/fill-2.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/shredder.rsi/fill-3.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/shredder.rsi/fill-4.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/shredder.rsi/fill-5.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/shredder.rsi/fill-6.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/shredder.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/shredder.rsi/papertrash.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/shredder.rsi/shreder.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/smartfridge.rsi/broken.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/smartfridge.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/smartfridge.rsi/off.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/smartfridge.rsi/smartfridge.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/smartfridge.rsi/smartfridge_door.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/smartfridge.rsi/smartfridge_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/uniform_printer.rsi/building.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/uniform_printer.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Machines/uniform_printer.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Closets/taipanclosets.rsi/cargo.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Closets/taipanclosets.rsi/cargo_door.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Closets/taipanclosets.rsi/cargo_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Closets/taipanclosets.rsi/chef.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Closets/taipanclosets.rsi/chef_door.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Closets/taipanclosets.rsi/chef_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Closets/taipanclosets.rsi/engineering.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Closets/taipanclosets.rsi/engineering_door.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Closets/taipanclosets.rsi/engineering_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Closets/taipanclosets.rsi/generic.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Closets/taipanclosets.rsi/generic_door.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Closets/taipanclosets.rsi/hydro.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Closets/taipanclosets.rsi/hydro_door.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Closets/taipanclosets.rsi/hydro_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Closets/taipanclosets.rsi/med.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Closets/taipanclosets.rsi/med_door.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Closets/taipanclosets.rsi/med_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Closets/taipanclosets.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Closets/taipanclosets.rsi/orange.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Closets/taipanclosets.rsi/orange_door.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Closets/taipanclosets.rsi/orange_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Closets/taipanclosets.rsi/rd.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Closets/taipanclosets.rsi/rd_door.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Closets/taipanclosets.rsi/rd_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Closets/taipanclosets.rsi/science.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Closets/taipanclosets.rsi/science_door.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Closets/taipanclosets.rsi/science_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Closets/taipanclosets.rsi/security.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Closets/taipanclosets.rsi/security_door.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Closets/taipanclosets.rsi/security_open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Closets/taipanclosets.rsi/sparking.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Closets/taipanclosets.rsi/welded.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Crates/syndiecrate.rsi/base.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Crates/syndiecrate.rsi/closed.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Crates/syndiecrate.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Crates/syndiecrate.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Crates/syndiecrate.rsi/open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Crates/syndiecrate.rsi/sparking.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Crates/syndiecrate.rsi/welded.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Crates/syndiemedcrate.rsi/base.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Crates/syndiemedcrate.rsi/closed.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Crates/syndiemedcrate.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Crates/syndiemedcrate.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Crates/syndiemedcrate.rsi/open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Crates/syndiemedcrate.rsi/sparking.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Crates/syndiemedcrate.rsi/welded.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Crates/syndieorange.rsi/base.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Crates/syndieorange.rsi/closed.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Crates/syndieorange.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Crates/syndieorange.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Crates/syndieorange.rsi/open.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Crates/syndieorange.rsi/sparking.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Crates/syndieorange.rsi/welded.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Tanks/beercanister.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/Storage/Tanks/beercanister.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/syndiecryo.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/syndiecryo.rsi/sleeper_0.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/syndiecryo.rsi/sleeper_1.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/telepad.rsi/beam.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/telepad.rsi/display.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/telepad.rsi/idle.png create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/telepad.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/Structures/telepad.rsi/offline.png create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/BackpackUEG.rsi/equipped-BACKPACK.png create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/BackpackUEG.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/BackpackUEG.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/BackpackUEG.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/BackpackUEG.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/BeretUEG.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/BeretUEG.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/BeretUEG.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/BeretUEG.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/BeretUEG.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/CapUEG.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/CapUEG.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/CapUEG.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/CapUEG.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/CapUEG.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/EncryptionKeyUEG.rsi/UEG_label.png create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/EncryptionKeyUEG.rsi/crypt_UEG.png create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/EncryptionKeyUEG.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/HeadsetUEG.rsi/alt-equipped-EARS.png create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/HeadsetUEG.rsi/icon_alt.png create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/HeadsetUEG.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/Mantle.rsi/equipped-NECK.png create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/Mantle.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/Mantle.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/Mantle.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/Mantle.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/Posters.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/Posters.rsi/poster_UEG_1.png create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/Posters.rsi/poster_UEG_2.png create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/Posters.rsi/poster_UEG_3.png create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/RepresentativeUniformUEG.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/RepresentativeUniformUEG.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/RepresentativeUniformUEG.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/RepresentativeUniformUEG.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/RepresentativeUniformUEG.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/SoldierUniformUEG.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/SoldierUniformUEG.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/SoldierUniformUEG.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/SoldierUniformUEG.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/MainGame/UEG/SoldierUniformUEG.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/uplink.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/MainGame/uplink.rsi/syndi_NVG.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Back/Backpacks/botanist.rsi/equipped-BACKPACK.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Back/Backpacks/botanist.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Back/Backpacks/botanist.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Back/Backpacks/botanist.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Back/Backpacks/botanist.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Back/Backpacks/gos.rsi/equipped-BACKPACK.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Back/Backpacks/gos.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Back/Backpacks/gos.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Back/Backpacks/gos.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Back/Backpacks/gos.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Back/Backpacks/mog.rsi/equipped-BACKPACK.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Back/Backpacks/mog.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Back/Backpacks/mog.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Back/Backpacks/mog.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Back/Backpacks/mog.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Back/Duffels/gos.rsi/equipped-BACKPACK.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Back/Duffels/gos.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Back/Duffels/gos.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Back/Duffels/gos.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Back/Duffels/gos.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Back/Satchels/gos.rsi/equipped-BACKPACK.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Back/Satchels/gos.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Back/Satchels/gos.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Back/Satchels/gos.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Back/Satchels/gos.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Ears/Headsets/gos.rsi/alt-equipped-EARS.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Ears/Headsets/gos.rsi/equipped-EARS.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Ears/Headsets/gos.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Ears/Headsets/gos.rsi/icon_alt.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Ears/Headsets/gos.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Ears/Headsets/mog.rsi/alt-equipped-EARS.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Ears/Headsets/mog.rsi/icon_alt.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Ears/Headsets/mog.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Ears/Headsets/new_security.rsi/equipped-EARS.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Ears/Headsets/new_security.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Ears/Headsets/new_security.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Ears/Headsets/scientist.rsi/alt-equipped-EARS.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Ears/Headsets/scientist.rsi/equipped-EARS.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Ears/Headsets/scientist.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Ears/Headsets/scientist.rsi/icon_alt.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Ears/Headsets/scientist.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Ears/Headsets/security.rsi/alt-equipped-EARS.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Ears/Headsets/security.rsi/equipped-EARS.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Ears/Headsets/security.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Ears/Headsets/security.rsi/icon_alt.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Ears/Headsets/security.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Eyes/Glasses/gos.rsi/equipped-EYES.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Eyes/Glasses/gos.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Eyes/Glasses/gos.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Eyes/Glasses/gos.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Eyes/Glasses/gos.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Hands/Gloves/gos.rsi/equipped-HAND.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Hands/Gloves/gos.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Hands/Gloves/gos.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Hands/Gloves/gos.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Hands/Gloves/gos.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Hands/Gloves/mog.rsi/equipped-HAND.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Hands/Gloves/mog.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Hands/Gloves/mog.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Hands/Gloves/mog.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Hands/Gloves/mog.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Hands/Gloves/security.rsi/equipped-HAND.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Hands/Gloves/security.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Hands/Gloves/security.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Hands/Gloves/security.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Hands/Gloves/security.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Head/Berets/head.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Head/Berets/head.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Head/Berets/head.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Head/Berets/head.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Head/Berets/head.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Head/Caps/security.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Head/Caps/security.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Head/Caps/security.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Head/Caps/security.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Head/Caps/security.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Head/Helmets/chef.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Head/Helmets/chef.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Head/Helmets/chef.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Head/Helmets/chef.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Head/Helmets/chef.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Head/Helmets/security.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Head/Helmets/security.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Mask/mog.rsi/equipped-MASK.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Mask/mog.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Mask/mog.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Mask/mog.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Mask/mog.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Mask/security.rsi/equipped-MASK.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Mask/security.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Mask/security.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Mask/security.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Mask/security.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Neck/Cloaks/gos.rsi/equipped-NECK.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Neck/Cloaks/gos.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Neck/Cloaks/gos.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Neck/Cloaks/gos.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Neck/Cloaks/gos.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Neck/Cloaks/gos_wings.rsi/equipped-NECK.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Neck/Cloaks/gos_wings.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Neck/Cloaks/gos_wings.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Neck/Cloaks/gos_wings.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Neck/Cloaks/gos_wings.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Neck/Mantles/gos.rsi/equipped-NECK.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Neck/Mantles/gos.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Neck/Mantles/gos.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/Head/hardsuit.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/Head/hardsuit.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/Head/hardsuit.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/Head/hardsuit.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/Head/hardsuit.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/Head/helmet.rsi/icon-flash.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/Head/helmet.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/Head/helmet.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/Head/helmet.rsi/off-equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/Head/helmet.rsi/off-inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/Head/helmet.rsi/off-inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/Head/helmet.rsi/on-equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/Head/helmet.rsi/on-inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/Head/helmet.rsi/on-inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/MOG/hardsuit.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/MOG/hardsuit.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/MOG/hardsuit.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/MOG/hardsuit.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/MOG/hardsuit.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/MOG/helmet.rsi/icon-flash.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/MOG/helmet.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/MOG/helmet.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/MOG/helmet.rsi/off-equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/MOG/helmet.rsi/on-equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/Paramedic/hardsuit.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/Paramedic/hardsuit.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/Paramedic/hardsuit.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/Paramedic/hardsuit.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/Paramedic/hardsuit.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/Paramedic/helmet.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/Paramedic/helmet.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/Paramedic/helmet.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/Paramedic/helmet.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Hardsuits/Paramedic/helmet.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Misc/chefapron.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Misc/chefapron.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Misc/chefapron.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Misc/chefapron.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Misc/chefapron.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Vests/armor.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Vests/armor.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Vests/armor.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Vests/armor.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/OuterClothing/Vests/armor.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Shoes/Boots/gos.rsi/equipped-FEET.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Shoes/Boots/gos.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Shoes/Boots/gos.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Shoes/Boots/gos.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Shoes/Boots/gos.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Shoes/Boots/mog.rsi/equipped-FEET.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Shoes/Boots/mog.rsi/icon-on.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Shoes/Boots/mog.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Shoes/Boots/mog.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Shoes/Boots/mog.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Shoes/Boots/mog.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Shoes/Boots/mog.rsi/on-equipped-FEET.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Shoes/Boots/mog.rsi/on-inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Shoes/Boots/mog.rsi/on-inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Shoes/Boots/security.rsi/equipped-FEET.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Shoes/Boots/security.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Shoes/Boots/security.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Shoes/Boots/security.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Shoes/Boots/security.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpskirt/chef.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpskirt/chef.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpskirt/chef.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpskirt/chef.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpskirt/chef.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpskirt/gos.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpskirt/gos.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpskirt/gos.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpskirt/gos.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpskirt/gos.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpskirt/new_security.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpskirt/new_security.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpskirt/new_security.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpskirt/new_security.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpskirt/new_security.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpskirt/scientist.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpskirt/scientist.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpskirt/scientist.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpskirt/scientist.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpskirt/scientist.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpskirt/security.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpskirt/security.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpskirt/security.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpskirt/security.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/botanist.rsi/equipped-INNERCLOTHING-monkey.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/botanist.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/botanist.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/botanist.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/botanist.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/botanist.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/chef.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/chef.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/chef.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/chef.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/chef.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/d-class.rsi/equipped-INNERCLOTHING-monkey.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/d-class.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/d-class.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/d-class.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/d-class.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/d-class.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/gos.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/gos.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/gos.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/gos.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/gos.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/mog.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/mog.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/mog.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/mog.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/mog.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/new_security.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/new_security.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/new_security.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/new_security.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/new_security.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/scientist.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/scientist.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/scientist.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/scientist.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/scientist.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/security.rsi/icon.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/security.rsi/inhand-left.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/security.rsi/inhand-right.png create mode 100644 Resources/Textures/DarkStation/SCP/Clothing/Uniforms/Jumpsuit/security.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Icons/scps.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Icons/scps.rsi/plague_zombie.png create mode 100644 Resources/Textures/DarkStation/SCP/Interface/Actions/scp-049.rsi/flash.png create mode 100644 Resources/Textures/DarkStation/SCP/Interface/Actions/scp-049.rsi/freedom.png create mode 100644 Resources/Textures/DarkStation/SCP/Interface/Actions/scp-049.rsi/heal.png create mode 100644 Resources/Textures/DarkStation/SCP/Interface/Actions/scp-049.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Interface/Actions/scp-049.rsi/thrall.png create mode 100644 Resources/Textures/DarkStation/SCP/Interface/actions.rsi/banner_medical.png create mode 100644 Resources/Textures/DarkStation/SCP/Interface/actions.rsi/blood.png create mode 100644 Resources/Textures/DarkStation/SCP/Interface/actions.rsi/door.png create mode 100644 Resources/Textures/DarkStation/SCP/Interface/actions.rsi/malfunction.png create mode 100644 Resources/Textures/DarkStation/SCP/Interface/actions.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Interface/actions.rsi/zombie.png create mode 100644 Resources/Textures/DarkStation/SCP/Mobs/doppelganger.rsi/alive.png create mode 100644 Resources/Textures/DarkStation/SCP/Mobs/doppelganger.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/SCP/Mobs/doppelganger.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Mobs/ptrsoap.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Mobs/ptrsoap.rsi/scp_soap.png create mode 100644 Resources/Textures/DarkStation/SCP/Mobs/scp049.rsi/alive.png create mode 100644 Resources/Textures/DarkStation/SCP/Mobs/scp049.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/SCP/Mobs/scp049.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Mobs/scp173.rsi/alive.png create mode 100644 Resources/Textures/DarkStation/SCP/Mobs/scp173.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Mobs/scp993.rsi/dead.png create mode 100644 Resources/Textures/DarkStation/SCP/Mobs/scp993.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Mobs/scp993.rsi/standing.png create mode 100644 Resources/Textures/DarkStation/SCP/Objects/Misc/scp_sign/euclid_scp_sign.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Objects/Misc/scp_sign/euclid_scp_sign.rsi/scp_logo_euclid.png create mode 100644 Resources/Textures/DarkStation/SCP/Objects/Misc/scp_sign/keter_scp_sing.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Objects/Misc/scp_sign/keter_scp_sing.rsi/scp_logo_keter.png create mode 100644 Resources/Textures/DarkStation/SCP/Objects/Misc/scp_sign/safe_scp_sign.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Objects/Misc/scp_sign/safe_scp_sign.rsi/scp_logo_safe.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Glass/scp_door.rsi/assembly.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Glass/scp_door.rsi/bolted_open_unlit.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Glass/scp_door.rsi/bolted_unlit.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Glass/scp_door.rsi/closed.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Glass/scp_door.rsi/closed_unlit.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Glass/scp_door.rsi/closing.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Glass/scp_door.rsi/closing_unlit.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Glass/scp_door.rsi/deny_unlit.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Glass/scp_door.rsi/emergency_open_unlit.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Glass/scp_door.rsi/emergency_unlit.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Glass/scp_door.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Glass/scp_door.rsi/open.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Glass/scp_door.rsi/open_unlit.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Glass/scp_door.rsi/opening.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Glass/scp_door.rsi/opening_unlit.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Glass/scp_door.rsi/panel_closed.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Glass/scp_door.rsi/panel_closing.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Glass/scp_door.rsi/panel_open.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Glass/scp_door.rsi/panel_opening.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Glass/scp_door.rsi/sparks.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Glass/scp_door.rsi/sparks_broken.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Glass/scp_door.rsi/sparks_damaged.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Glass/scp_door.rsi/sparks_open.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Glass/scp_door.rsi/welded.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Standard/scp_door.rsi/assembly.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Standard/scp_door.rsi/bolted_open_unlit.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Standard/scp_door.rsi/bolted_unlit.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Standard/scp_door.rsi/closed.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Standard/scp_door.rsi/closed_unlit.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Standard/scp_door.rsi/closing.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Standard/scp_door.rsi/closing_unlit.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Standard/scp_door.rsi/deny_unlit.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Standard/scp_door.rsi/emergency_open_unlit.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Standard/scp_door.rsi/emergency_unlit.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Standard/scp_door.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Standard/scp_door.rsi/open.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Standard/scp_door.rsi/open_unlit.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Standard/scp_door.rsi/opening.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Standard/scp_door.rsi/opening_unlit.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Standard/scp_door.rsi/panel_closed.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Standard/scp_door.rsi/panel_closing.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Standard/scp_door.rsi/panel_open.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Standard/scp_door.rsi/panel_opening.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Standard/scp_door.rsi/sparks.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Standard/scp_door.rsi/sparks_broken.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Standard/scp_door.rsi/sparks_damaged.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Standard/scp_door.rsi/sparks_open.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Doors/Airlocks/Standard/scp_door.rsi/welded.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Storage/Closets/scp_closets.rsi/generic.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Storage/Closets/scp_closets.rsi/generic_door.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Storage/Closets/scp_closets.rsi/generic_open.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Storage/Closets/scp_closets.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Storage/Closets/scp_closets.rsi/science_scp.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Storage/Closets/scp_closets.rsi/science_scp_door.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Storage/Closets/scp_closets.rsi/science_scp_open.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Storage/Closets/scp_closets.rsi/sec_scp.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Storage/Closets/scp_closets.rsi/sec_scp_door.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Storage/Closets/scp_closets.rsi/sec_scp_open.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Storage/Closets/scp_closets.rsi/welded.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Storage/Misc/scp_container.rsi/base.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Storage/Misc/scp_container.rsi/closed.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Storage/Misc/scp_container.rsi/locked.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Storage/Misc/scp_container.rsi/meta.json create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Storage/Misc/scp_container.rsi/open.png create mode 100644 Resources/Textures/DarkStation/SCP/Structures/Storage/Misc/scp_container.rsi/unlocked.png diff --git a/Content.Client/Entry/EntryPoint.cs b/Content.Client/Entry/EntryPoint.cs index 5c1f94f3332..fe679554ae6 100644 --- a/Content.Client/Entry/EntryPoint.cs +++ b/Content.Client/Entry/EntryPoint.cs @@ -122,6 +122,19 @@ public override void Init() _prototypeManager.RegisterIgnore("nukeopsRole"); _prototypeManager.RegisterIgnore("ghostRoleRaffleDecider"); + //DarkStation + _prototypeManager.RegisterIgnore("symptom"); + _prototypeManager.RegisterIgnore("stationGoal"); + _prototypeManager.RegisterIgnore("narsiAbilityPrototype"); + _prototypeManager.RegisterIgnore("narsiRitualCategory"); + _prototypeManager.RegisterIgnore("narsiRitual"); + _prototypeManager.RegisterIgnore("diseaseBlacklistPrototype"); + _prototypeManager.RegisterIgnore("disease"); + _prototypeManager.RegisterIgnore("diseaseCure"); + _prototypeManager.RegisterIgnore("diseaseStage"); + _prototypeManager.RegisterIgnore("SCPStationGoal"); + _prototypeManager.RegisterIgnore("salaries"); + _componentFactory.GenerateNetIds(); _adminManager.Initialize(); _screenshotHook.Initialize(); diff --git a/Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml b/Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml index aae8785b1fe..8804b5ee33c 100644 --- a/Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml +++ b/Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml @@ -1,64 +1,65 @@ - - - - - + + + + diff --git a/Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml.cs b/Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml.cs index fd3615d59f5..ae354b209d1 100644 --- a/Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml.cs +++ b/Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml.cs @@ -1,20 +1,13 @@ using System.Linq; using System.Numerics; -using Content.Client.Message; +using System.Text; using Content.Shared.Atmos; using Content.Client.UserInterface.Controls; -using Content.Shared.Alert; using Content.Shared.Damage; using Content.Shared.Damage.Prototypes; using Content.Shared.FixedPoint; -using Content.Shared.Humanoid; -using Content.Shared.Humanoid.Prototypes; using Content.Shared.IdentityManagement; -using Content.Shared.Inventory; using Content.Shared.MedicalScanner; -using Content.Shared.Mobs; -using Content.Shared.Mobs.Components; -using Content.Shared.Mobs.Systems; using Content.Shared.Nutrition.Components; using Robust.Client.AutoGenerated; using Robust.Client.UserInterface.XAML; @@ -36,6 +29,9 @@ public sealed partial class HealthAnalyzerWindow : FancyWindow private readonly IPrototypeManager _prototypes; private readonly IResourceCache _cache; + private const int AnalyzerHeight = 430; + private const int AnalyzerWidth = 600; + public HealthAnalyzerWindow() { RobustXamlLoader.Load(this); @@ -45,10 +41,20 @@ public HealthAnalyzerWindow() _spriteSystem = _entityManager.System(); _prototypes = dependencies.Resolve(); _cache = dependencies.Resolve(); + SetupSplitContainer(); + } + private void SetupSplitContainer() + { + SplitContainer.ResizeMode = SplitContainer.SplitResizeMode.RespectChildrenMinSize; + SplitContainer.SplitWidth = 2; + SplitContainer.SplitEdgeSeparation = 1f; + SplitContainer.StretchDirection = SplitContainer.SplitStretchDirection.TopLeft; } public void Populate(HealthAnalyzerScannedUserMessage msg) { + GroupsContainer.RemoveAllChildren(); + var target = _entityManager.GetEntity(msg.TargetEntity); if (target == null @@ -60,109 +66,92 @@ public void Populate(HealthAnalyzerScannedUserMessage msg) NoPatientDataText.Visible = false; - // Scan Mode - - ScanModeLabel.Text = msg.ScanMode.HasValue - ? msg.ScanMode.Value - ? Loc.GetString("health-analyzer-window-scan-mode-active") - : Loc.GetString("health-analyzer-window-scan-mode-inactive") - : Loc.GetString("health-analyzer-window-entity-unknown-text"); - - ScanModeLabel.FontColorOverride = msg.ScanMode.HasValue && msg.ScanMode.Value ? Color.Green : Color.Red; - - // Patient Information - - SpriteView.SetEntity(target.Value); - SpriteView.Visible = msg.ScanMode.HasValue && msg.ScanMode.Value; - NoDataTex.Visible = !SpriteView.Visible; - - var name = new FormattedMessage(); - name.PushColor(Color.White); - name.AddText(_entityManager.HasComponent(target.Value) - ? Identity.Name(target.Value, _entityManager) - : Loc.GetString("health-analyzer-window-entity-unknown-text")); - NameLabel.SetMessage(name); - - SpeciesLabel.Text = - _entityManager.TryGetComponent(target.Value, - out var humanoidAppearanceComponent) - ? Loc.GetString(_prototypes.Index(humanoidAppearanceComponent.Species).Name) - : Loc.GetString("health-analyzer-window-entity-unknown-species-text"); - - // Basic Diagnostic - - TemperatureLabel.Text = !float.IsNaN(msg.Temperature) - ? $"{msg.Temperature - Atmospherics.T0C:F1} °C ({msg.Temperature:F1} K)" - : Loc.GetString("health-analyzer-window-entity-unknown-value-text"); - - BloodLabel.Text = !float.IsNaN(msg.BloodLevel) - ? $"{msg.BloodLevel * 100:F1} %" - : Loc.GetString("health-analyzer-window-entity-unknown-value-text"); - - StatusLabel.Text = - _entityManager.TryGetComponent(target.Value, out var mobStateComponent) - ? GetStatus(mobStateComponent.CurrentState) - : Loc.GetString("health-analyzer-window-entity-unknown-text"); - - // Total Damage - - DamageLabel.Text = damageable.TotalDamage.ToString(); - - // Alerts + string entityName = Loc.GetString("health-analyzer-window-entity-unknown-text"); + if (_entityManager.HasComponent(target.Value)) + { + entityName = Identity.Name(target.Value, _entityManager); + } - var showAlerts = msg.Unrevivable == true || msg.Bleeding == true; + if (msg.ScanMode.HasValue) + { + ScanModePanel.Visible = true; + ScanModeText.Text = Loc.GetString(msg.ScanMode.Value ? "health-analyzer-window-scan-mode-active" : "health-analyzer-window-scan-mode-inactive"); + ScanModeText.FontColorOverride = msg.ScanMode.Value ? Color.Green : Color.Red; + } + else + { + ScanModePanel.Visible = false; + } - AlertsDivider.Visible = showAlerts; - AlertsContainer.Visible = showAlerts; + PatientName.Text = Loc.GetString( + "health-analyzer-window-entity-health-text", + ("entityName", entityName) + ); - if (showAlerts) - AlertsContainer.DisposeAllChildren(); + Temperature.Text = Loc.GetString("health-analyzer-window-entity-temperature-text", + ("temperature", float.IsNaN(msg.Temperature) ? "N/A" : $"{msg.Temperature - Atmospherics.T0C:F1} °C ({msg.Temperature:F1} K)") + ); - if (msg.Unrevivable == true) - AlertsContainer.AddChild(new RichTextLabel - { - Text = Loc.GetString("health-analyzer-window-entity-unrevivable-text"), - Margin = new Thickness(0, 4), - MaxWidth = 300 - }); + BloodLevel.Text = Loc.GetString("health-analyzer-window-entity-blood-level-text", + ("bloodLevel", float.IsNaN(msg.BloodLevel) ? "N/A" : $"{msg.BloodLevel * 100:F1} %") + ); if (msg.Bleeding == true) - AlertsContainer.AddChild(new RichTextLabel - { - Text = Loc.GetString("health-analyzer-window-entity-bleeding-text"), - Margin = new Thickness(0, 4), - MaxWidth = 300 - }); + { + Bleeding.Text = Loc.GetString("health-analyzer-window-entity-bleeding-text"); + Bleeding.FontColorOverride = Color.Red; + } + else + { + Bleeding.Text = string.Empty; // Clear the text + } - // Damage Groups + patientDamageAmount.Text = Loc.GetString( + "health-analyzer-window-entity-damage-total-text", + ("amount", damageable.TotalDamage) + ); var damageSortedGroups = - damageable.DamagePerGroup.OrderByDescending(damage => damage.Value) + damageable.DamagePerGroup.OrderBy(damage => damage.Value) .ToDictionary(x => x.Key, x => x.Value); - IReadOnlyDictionary damagePerType = damageable.Damage.DamageDict; DrawDiagnosticGroups(damageSortedGroups, damagePerType); + DrawOrgansState(msg.OrganConditions); + + if (_entityManager.TryGetComponent(target, out HungerComponent? hunger) + && hunger.StarvationDamage != null + && hunger.CurrentThreshold <= HungerThreshold.Starving) + { + var box = new Control { Margin = new Thickness(0, 0, 0, 15) }; + + box.AddChild(CreateDiagnosticGroupTitle( + Loc.GetString("health-analyzer-window-malnutrition"), + "malnutrition")); + + GroupsContainer.AddChild(box); + } + + SetHeight = AnalyzerHeight; + SetWidth = AnalyzerWidth; } - private static string GetStatus(MobState mobState) + private void DrawOrgansState(Dictionary organs) { - return mobState switch + var organsState = new StringBuilder("Состояние органов: \n"); + foreach (var organ in organs) { - MobState.Alive => Loc.GetString("health-analyzer-window-entity-alive-text"), - MobState.Critical => Loc.GetString("health-analyzer-window-entity-critical-text"), - MobState.Dead => Loc.GetString("health-analyzer-window-entity-dead-text"), - _ => Loc.GetString("health-analyzer-window-entity-unknown-text"), - }; + organsState.Append($"\n{organ.Key}: {organ.Value}\n"); + } + OrganStatus.SetMessage(FormattedMessage.FromMarkup(organsState.ToString())); } - private void DrawDiagnosticGroups( - Dictionary groups, - IReadOnlyDictionary damageDict) + Dictionary groups, IReadOnlyDictionary damageDict) { - GroupsContainer.RemoveAllChildren(); + HashSet shownTypes = new(); - foreach (var (damageGroupId, damageAmount) in groups) + // Show the total damage and type breakdown for each damage group. + foreach (var (damageGroupId, damageAmount) in groups.Reverse()) { if (damageAmount == 0) continue; @@ -175,6 +164,7 @@ private void DrawDiagnosticGroups( var groupContainer = new BoxContainer { + Margin = new Thickness(0, 0, 0, 15), Align = BoxContainer.AlignMode.Begin, Orientation = BoxContainer.LayoutOrientation.Vertical, }; @@ -188,16 +178,23 @@ private void DrawDiagnosticGroups( foreach (var type in group.DamageTypes) { - if (!damageDict.TryGetValue(type, out var typeAmount) || typeAmount <= 0) - continue; - - var damageString = Loc.GetString( - "health-analyzer-window-damage-type-text", - ("damageType", _prototypes.Index(type).LocalizedName), - ("amount", typeAmount) - ); - - groupContainer.AddChild(CreateDiagnosticItemLabel(damageString.Insert(0, " · "))); + if (damageDict.TryGetValue(type, out var typeAmount) && typeAmount > 0) + { + // If damage types are allowed to belong to more than one damage group, + // they may appear twice here. Mark them as duplicate. + if (shownTypes.Contains(type)) + continue; + + shownTypes.Add(type); + + var damageString = Loc.GetString( + "health-analyzer-window-damage-type-text", + ("damageType", _prototypes.Index(type).LocalizedName), + ("amount", typeAmount) + ); + + groupContainer.AddChild(CreateDiagnosticItemLabel(damageString.Insert(0, "- "))); + } } } } @@ -220,6 +217,7 @@ private static Label CreateDiagnosticItemLabel(string text) { return new Label { + Margin = new Thickness(2, 2), Text = text, }; } @@ -228,13 +226,13 @@ private BoxContainer CreateDiagnosticGroupTitle(string text, string id) { var rootContainer = new BoxContainer { - Margin = new Thickness(0, 6, 0, 0), VerticalAlignment = VAlignment.Bottom, - Orientation = BoxContainer.LayoutOrientation.Horizontal, + Orientation = BoxContainer.LayoutOrientation.Horizontal }; rootContainer.AddChild(new TextureRect { + Margin = new Thickness(0, 3), SetSize = new Vector2(30, 30), Texture = GetTexture(id.ToLower()) }); diff --git a/Content.Client/Humanoid/HumanoidAppearanceSystem.cs b/Content.Client/Humanoid/HumanoidAppearanceSystem.cs index 6eb5dd9ec98..068806823eb 100644 --- a/Content.Client/Humanoid/HumanoidAppearanceSystem.cs +++ b/Content.Client/Humanoid/HumanoidAppearanceSystem.cs @@ -48,14 +48,14 @@ private void UpdateLayers(HumanoidAppearanceComponent component, SpriteComponent { oldLayers.Remove(key); if (!component.CustomBaseLayers.ContainsKey(key)) - SetLayerData(component, sprite, key, id, sexMorph: true); + SetLayerData(component, sprite, key, id, false, sexMorph: true); } // add custom layers foreach (var (key, info) in component.CustomBaseLayers) { oldLayers.Remove(key); - SetLayerData(component, sprite, key, info.Id, sexMorph: false, color: info.Color); + SetLayerData(component, sprite, key, info.Id, false, sexMorph: false, color: info.Color); } // hide old layers @@ -72,6 +72,7 @@ private void SetLayerData( SpriteComponent sprite, HumanoidVisualLayers key, string? protoId, + bool ignoreSkinByCustom, bool sexMorph = false, Color? color = null) { @@ -91,7 +92,7 @@ private void SetLayerData( var proto = _prototypeManager.Index(protoId); component.BaseLayers[key] = proto; - if (proto.MatchSkin) + if (proto.MatchSkin && !ignoreSkinByCustom) layer.Color = component.SkinColor.WithAlpha(proto.LayerAlpha); if (proto.BaseSprite != null) diff --git a/Content.Client/Humanoid/HumanoidMarkingModifierWindow.xaml.cs b/Content.Client/Humanoid/HumanoidMarkingModifierWindow.xaml.cs index 4cde587c58c..86ae3f9f362 100644 --- a/Content.Client/Humanoid/HumanoidMarkingModifierWindow.xaml.cs +++ b/Content.Client/Humanoid/HumanoidMarkingModifierWindow.xaml.cs @@ -57,7 +57,7 @@ private void OnStateChanged(HumanoidVisualLayers layer, HumanoidBaseLayerModifie } string? state = _protoMan.HasIndex(modifier.Text) ? modifier.Text : null; - OnLayerInfoModified?.Invoke(layer, new CustomBaseLayerInfo(state, modifier.Color)); + OnLayerInfoModified?.Invoke(layer, new CustomBaseLayerInfo(state, false, modifier.Color)); } public void SetState( MarkingSet markings, diff --git a/Content.Client/IoC/ClientContentIoC.cs b/Content.Client/IoC/ClientContentIoC.cs index 370188e3c61..4310eaec1d6 100644 --- a/Content.Client/IoC/ClientContentIoC.cs +++ b/Content.Client/IoC/ClientContentIoC.cs @@ -59,6 +59,8 @@ public static void Register() collection.Register(); collection.Register(); collection.Register(); + // Adventure Space + collection.RegisterInstance(new StubTargetDollWidgetBridge()); } } } diff --git a/Content.Client/SurveillanceCamera/UI/SurveillanceCameraNavMapControl.cs b/Content.Client/SurveillanceCamera/UI/SurveillanceCameraNavMapControl.cs new file mode 100644 index 00000000000..bd4f6a7c349 --- /dev/null +++ b/Content.Client/SurveillanceCamera/UI/SurveillanceCameraNavMapControl.cs @@ -0,0 +1,13 @@ +using Content.Client.Pinpointer.UI; + +namespace Content.Client.SurveillanceCamera.UI; + +public sealed partial class SurveillanceCameraNavMapControl : NavMapControl +{ + public SurveillanceCameraNavMapControl() : base() + { + WallColor = new Color(100, 100, 100); + TileColor = new(71, 42, 72, 0); + BackgroundColor = Color.FromSrgb(TileColor.WithAlpha(BackgroundOpacity)); + } +} diff --git a/Content.Client/UserInterface/Screens/DefaultGameScreen.xaml b/Content.Client/UserInterface/Screens/DefaultGameScreen.xaml index 54aeffe72c9..364880497c7 100644 --- a/Content.Client/UserInterface/Screens/DefaultGameScreen.xaml +++ b/Content.Client/UserInterface/Screens/DefaultGameScreen.xaml @@ -1,4 +1,4 @@ - + diff --git a/Content.Client/UserInterface/Screens/DefaultGameScreen.xaml.cs b/Content.Client/UserInterface/Screens/DefaultGameScreen.xaml.cs index 12f8422aeb2..9f88e35ec17 100644 --- a/Content.Client/UserInterface/Screens/DefaultGameScreen.xaml.cs +++ b/Content.Client/UserInterface/Screens/DefaultGameScreen.xaml.cs @@ -1,4 +1,5 @@ -using System.Numerics; +using System.Numerics; +using Content.Client.AdventurePrivate._Alteros.Medical.Surgery.UI; using Content.Client.UserInterface.Systems.Chat.Widgets; using Robust.Client.AutoGenerated; using Robust.Client.UserInterface.XAML; @@ -22,6 +23,7 @@ public DefaultGameScreen() SetAnchorAndMarginPreset(Hotbar, LayoutPreset.BottomWide, margin: 5); SetAnchorAndMarginPreset(Chat, LayoutPreset.TopRight, margin: 10); SetAnchorAndMarginPreset(Alerts, LayoutPreset.TopRight, margin: 10); + SetAnchorAndMarginPreset(TargetDoll, LayoutPreset.BottomRight, margin: 70); Chat.OnResized += ChatOnResized; Chat.OnChatResizeFinish += ChatOnResizeFinish; diff --git a/Content.Client/_Adventure/CollectionUtils.cs b/Content.Client/_Adventure/CollectionUtils.cs new file mode 100644 index 00000000000..501d85284b0 --- /dev/null +++ b/Content.Client/_Adventure/CollectionUtils.cs @@ -0,0 +1,11 @@ +using System.Linq; + +namespace Content.Client.AdventurePrivate._Alteros; + +public static class CollectionUtils +{ + public static IEnumerable<(T item, int index)> WithIndex(this IEnumerable source) + { + return source.Select((item, index) => (item, index)); + } +} diff --git a/Content.Client/_Adventure/DarkForces/Desecrated/PontificVisualLayers.cs b/Content.Client/_Adventure/DarkForces/Desecrated/PontificVisualLayers.cs new file mode 100644 index 00000000000..0e2877846e3 --- /dev/null +++ b/Content.Client/_Adventure/DarkForces/Desecrated/PontificVisualLayers.cs @@ -0,0 +1,9 @@ +namespace Content.Client.AdventurePrivate._Alteros.DarkForces.Desecrated; + +public enum PontificVisualLayers : byte +{ + Base, + Dead, + Flame, + Prayer, +} diff --git a/Content.Client/_Adventure/DarkForces/Narsi/NarsiRuneVisualLayers.cs b/Content.Client/_Adventure/DarkForces/Narsi/NarsiRuneVisualLayers.cs new file mode 100644 index 00000000000..4ab934acd3d --- /dev/null +++ b/Content.Client/_Adventure/DarkForces/Narsi/NarsiRuneVisualLayers.cs @@ -0,0 +1,7 @@ +namespace Content.Client.AdventurePrivate._Alteros.DarkForces.Narsi; + +public enum NarsiRuneVisualLayers : byte +{ + Idle, + Active, +} diff --git a/Content.Client/_Adventure/DarkForces/Ratvar/Enchantment/RatvarEnchantmentBUI.cs b/Content.Client/_Adventure/DarkForces/Ratvar/Enchantment/RatvarEnchantmentBUI.cs new file mode 100644 index 00000000000..a627e28ceae --- /dev/null +++ b/Content.Client/_Adventure/DarkForces/Ratvar/Enchantment/RatvarEnchantmentBUI.cs @@ -0,0 +1,54 @@ +using Content.Shared.AdventureSpace.DarkForces.Ratvar.UI; +using Robust.Client.Graphics; +using Robust.Client.Input; + +namespace Content.Client.AdventurePrivate._Alteros.DarkForces.Ratvar.Enchantment; + +public sealed class RatvarEnchantmentBUI : BoundUserInterface +{ + [Dependency] private readonly IClyde _displayManager = default!; + [Dependency] private readonly IInputManager _inputManager = default!; + + private RatvarEnchantmentMenu? _menu; + + public RatvarEnchantmentBUI(EntityUid owner, Enum uiKey) : base(owner, uiKey) + { + IoCManager.InjectDependencies(this); + } + + protected override void Open() + { + base.Open(); + + _menu = new RatvarEnchantmentMenu(this); + _menu.OnClose += Close; + + var vpSize = _displayManager.ScreenSize; + _menu.OpenCenteredAt(_inputManager.MouseScreenPosition.Position / vpSize); + } + + public void Select(string id, string visuals) + { + SendMessage(new RatvarEnchantmentSelectedMessage(id, visuals)); + Close(); + } + + protected override void Dispose(bool disposing) + { + base.Dispose(disposing); + if (!disposing) + return; + + _menu?.Dispose(); + } + + protected override void UpdateState(BoundUserInterfaceState state) + { + base.UpdateState(state); + + if (state is not RatvarEnchantmentBUIState castState) + return; + + _menu?.PopulateRadial(castState.Models); + } +} diff --git a/Content.Client/_Adventure/DarkForces/Ratvar/Enchantment/RatvarEnchantmentMenu.xaml b/Content.Client/_Adventure/DarkForces/Ratvar/Enchantment/RatvarEnchantmentMenu.xaml new file mode 100644 index 00000000000..7dcb3196d37 --- /dev/null +++ b/Content.Client/_Adventure/DarkForces/Ratvar/Enchantment/RatvarEnchantmentMenu.xaml @@ -0,0 +1,11 @@ + + + + diff --git a/Content.Client/_Adventure/DarkForces/Ratvar/Enchantment/RatvarEnchantmentMenu.xaml.cs b/Content.Client/_Adventure/DarkForces/Ratvar/Enchantment/RatvarEnchantmentMenu.xaml.cs new file mode 100644 index 00000000000..70cc5e26f44 --- /dev/null +++ b/Content.Client/_Adventure/DarkForces/Ratvar/Enchantment/RatvarEnchantmentMenu.xaml.cs @@ -0,0 +1,53 @@ +using System.Numerics; +using Content.Client.UserInterface.Controls; +using Content.Shared.AdventureSpace.DarkForces.Ratvar.UI; +using Robust.Client.AutoGenerated; +using Robust.Client.GameObjects; +using Robust.Client.UserInterface.Controls; +using Robust.Client.UserInterface.XAML; + +namespace Content.Client.AdventurePrivate._Alteros.DarkForces.Ratvar.Enchantment; + +[GenerateTypedNameReferences] +public sealed partial class RatvarEnchantmentMenu : RadialMenu +{ + [Dependency] private readonly EntityManager _entManager = default!; + + private readonly SpriteSystem _spriteSystem; + private readonly RatvarEnchantmentBUI _bui; + + public RatvarEnchantmentMenu(RatvarEnchantmentBUI bui) + { + IoCManager.InjectDependencies(this); + RobustXamlLoader.Load(this); + + _spriteSystem = _entManager.System(); + _bui = bui; + } + + public void PopulateRadial(IReadOnlyCollection models) + { + foreach (var model in models) + { + var button = new RadialMenuTextureButton + { + StyleClasses = { "RadialMenuButton" }, + SetSize = new Vector2(64f, 64f), + ToolTip = model.Name, + }; + + var texture = new TextureRect + { + VerticalAlignment = VAlignment.Center, + HorizontalAlignment = HAlignment.Center, + Texture = _spriteSystem.Frame0(model.Icon), + TextureScale = new Vector2(2f, 2f), + }; + + button.OnPressed += _ => _bui.Select(model.Id, model.Visuals); + button.AddChild(texture); + + Main.AddChild(button); + } + } +} diff --git a/Content.Client/_Adventure/DarkForces/Ratvar/Enchantment/Visuals/RatvarEnchantableVisualSystem.cs b/Content.Client/_Adventure/DarkForces/Ratvar/Enchantment/Visuals/RatvarEnchantableVisualSystem.cs new file mode 100644 index 00000000000..e18e8fe93a0 --- /dev/null +++ b/Content.Client/_Adventure/DarkForces/Ratvar/Enchantment/Visuals/RatvarEnchantableVisualSystem.cs @@ -0,0 +1,100 @@ +using System.Diagnostics.CodeAnalysis; +using System.Linq; +using Content.Client.Items.Systems; +using Content.Shared.AdventureSpace.DarkForces.Ratvar.Righteous.Abilities; +using Content.Shared.Hands; +using Content.Shared.Item; +using Robust.Client.GameObjects; +using Robust.Client.Graphics; +using Robust.Client.ResourceManagement; +using Robust.Shared.Serialization.TypeSerializers.Implementations; + +namespace Content.Client.AdventurePrivate._Alteros.DarkForces.Ratvar.Enchantment.Visuals; + +public sealed class RatvarEnchantableVisualSystem : EntitySystem +{ + [Dependency] private readonly ItemSystem _itemSystem = default!; + [Dependency] private readonly IResourceCache _resCache = default!; + + public override void Initialize() + { + base.Initialize(); + + SubscribeLocalEvent(OnGetVisuals); + SubscribeLocalEvent(OnAppearanceChangeEvent); + } + + private void OnAppearanceChangeEvent(EntityUid uid, + RatvarEnchantmentableComponent component, + AppearanceChangeEvent args) + { + _itemSystem.VisualsChanged(uid); + } + + private void OnGetVisuals(EntityUid uid, RatvarEnchantmentableComponent component, GetInhandVisualsEvent args) + { + if (!TryComp(uid, out var itemComponent) || + !TryComp(uid, out var spriteComponent)) + return; + + var layersIndex = spriteComponent.LayerMapReserveBlank("overlay"); + if (!spriteComponent.TryGetLayer(layersIndex, out var overlayLayer)) + return; + + var state = overlayLayer.State.Name; + if (state == null || !overlayLayer.Visible) + return; + + var defaultKey = $"inhand-{args.Location.ToString().ToLowerInvariant()}"; + var overlayKey = defaultKey + $"-{state.Split('-').Last()}"; + + if (!TryGetDefaultVisuals(uid, itemComponent, overlayKey, out var layers)) + return; + + var i = 0; + foreach (var layer in layers) + { + var key = layer.MapKeys?.FirstOrDefault(); + if (key == null) + { + key = i == 0 ? defaultKey : $"{overlayKey}-{i}"; + i++; + } + + args.Layers.Add((key, layer)); + } + } + + private bool TryGetDefaultVisuals(EntityUid uid, + ItemComponent item, + string defaultKey, + [NotNullWhen(true)] out List? result) + { + result = null; + + RSI? rsi = null; + + if (item.RsiPath != null) + rsi = _resCache.GetResource(SpriteSpecifierSerializer.TextureRoot / item.RsiPath).RSI; + else if (TryComp(uid, out SpriteComponent? sprite)) + rsi = sprite.BaseRSI; + + if (rsi == null) + return false; + + var state = item.HeldPrefix == null ? defaultKey : $"{item.HeldPrefix}-{defaultKey}"; + + if (!rsi.TryGetState(state, out _)) + return false; + + var layer = new PrototypeLayerData + { + RsiPath = rsi.Path.ToString(), + State = state, + MapKeys = new HashSet { state }, + }; + + result = new List { layer }; + return true; + } +} diff --git a/Content.Client/_Adventure/DarkForces/Ratvar/Midas/RatvarMidasTouchBUI.cs b/Content.Client/_Adventure/DarkForces/Ratvar/Midas/RatvarMidasTouchBUI.cs new file mode 100644 index 00000000000..c4904fe32ee --- /dev/null +++ b/Content.Client/_Adventure/DarkForces/Ratvar/Midas/RatvarMidasTouchBUI.cs @@ -0,0 +1,54 @@ +using Content.Shared.AdventureSpace.DarkForces.Ratvar.UI; +using Robust.Client.Graphics; +using Robust.Client.Input; + +namespace Content.Client.AdventurePrivate._Alteros.DarkForces.Ratvar.Midas; + +public sealed class RatvarMidasTouchBUI : BoundUserInterface +{ + [Dependency] private readonly IClyde _displayManager = default!; + [Dependency] private readonly IInputManager _inputManager = default!; + + private RatvarMidasTouchMenu? _menu; + + public RatvarMidasTouchBUI(EntityUid owner, Enum uiKey) : base(owner, uiKey) + { + IoCManager.InjectDependencies(this); + } + + protected override void Open() + { + base.Open(); + + _menu = new RatvarMidasTouchMenu(this); + _menu.OnClose += Close; + + var vpSize = _displayManager.ScreenSize; + _menu.OpenCenteredAt(_inputManager.MouseScreenPosition.Position / vpSize); + } + + public void Select(string id) + { + SendMessage(new RatvarTouchSelectedMessage(id)); + Close(); + } + + protected override void Dispose(bool disposing) + { + base.Dispose(disposing); + if (!disposing) + return; + + _menu?.Dispose(); + } + + protected override void UpdateState(BoundUserInterfaceState state) + { + base.UpdateState(state); + + if (state is not RatvarMidasTouchBUIState castState) + return; + + _menu?.Populate(castState.Ids); + } +} diff --git a/Content.Client/_Adventure/DarkForces/Ratvar/Midas/RatvarMidasTouchMenu.xaml b/Content.Client/_Adventure/DarkForces/Ratvar/Midas/RatvarMidasTouchMenu.xaml new file mode 100644 index 00000000000..7dcb3196d37 --- /dev/null +++ b/Content.Client/_Adventure/DarkForces/Ratvar/Midas/RatvarMidasTouchMenu.xaml @@ -0,0 +1,11 @@ + + + + diff --git a/Content.Client/_Adventure/DarkForces/Ratvar/Midas/RatvarMidasTouchMenu.xaml.cs b/Content.Client/_Adventure/DarkForces/Ratvar/Midas/RatvarMidasTouchMenu.xaml.cs new file mode 100644 index 00000000000..92c3779fd75 --- /dev/null +++ b/Content.Client/_Adventure/DarkForces/Ratvar/Midas/RatvarMidasTouchMenu.xaml.cs @@ -0,0 +1,58 @@ +using System.Numerics; +using Content.Client.UserInterface.Controls; +using Content.Shared.AdventureSpace.DarkForces.Ratvar.Prototypes; +using Robust.Client.AutoGenerated; +using Robust.Client.GameObjects; +using Robust.Client.UserInterface.Controls; +using Robust.Client.UserInterface.XAML; +using Robust.Shared.Prototypes; + +namespace Content.Client.AdventurePrivate._Alteros.DarkForces.Ratvar.Midas; + +[GenerateTypedNameReferences] +public sealed partial class RatvarMidasTouchMenu : RadialMenu +{ + [Dependency] private readonly IEntityManager _entManager = default!; + [Dependency] private readonly IPrototypeManager _prototypeManager = default!; + + private readonly SpriteSystem _spriteSystem; + private readonly RatvarMidasTouchBUI _bui; + + public RatvarMidasTouchMenu(RatvarMidasTouchBUI bui) + { + IoCManager.InjectDependencies(this); + RobustXamlLoader.Load(this); + + _bui = bui; + _spriteSystem = _entManager.System(); + } + + public void Populate(IReadOnlyCollection ids) + { + foreach (var id in ids) + { + if (!_prototypeManager.TryIndex(id, out var prototype)) + continue; + + var button = new RadialMenuTextureButton + { + StyleClasses = { "RadialMenuButton" }, + SetSize = new Vector2(64f, 64f), + ToolTip = prototype.Name, + }; + + var texture = new TextureRect + { + VerticalAlignment = VAlignment.Center, + HorizontalAlignment = HAlignment.Center, + Texture = _spriteSystem.Frame0(prototype.Icon!), + TextureScale = new Vector2(2f, 2f), + }; + + button.OnPressed += _ => _bui.Select(id); + button.AddChild(texture); + + Main.AddChild(button); + } + } +} diff --git a/Content.Client/_Adventure/DarkForces/Ratvar/Structures/Altar/AltarGlowSystem.cs b/Content.Client/_Adventure/DarkForces/Ratvar/Structures/Altar/AltarGlowSystem.cs new file mode 100644 index 00000000000..03216eecbc7 --- /dev/null +++ b/Content.Client/_Adventure/DarkForces/Ratvar/Structures/Altar/AltarGlowSystem.cs @@ -0,0 +1,46 @@ +using Content.Shared.AdventureSpace.DarkForces.Ratvar.Structures.Altar; +using Robust.Client.Animations; +using Robust.Client.GameObjects; + +namespace Content.Client.AdventurePrivate._Alteros.DarkForces.Ratvar.Structures.Altar; + +public sealed class AltarGlowSystem : EntitySystem +{ + private const string AltarGlowAnimationKey = "ratvarAltarGlow"; + private const float RevealAlpha = 0.8f; + private const double AnimationLength = 0.7; + [Dependency] private readonly AnimationPlayerSystem _animation = default!; + + public override void Initialize() + { + base.Initialize(); + SubscribeLocalEvent(OnComponentInit); + } + + private void OnComponentInit(EntityUid uid, RatvarAltarGlowComponent component, ComponentInit args) + { + if (!TryComp(uid, out var sprite)) + return; + + _animation.Play(uid, + new Animation + { + Length = TimeSpan.FromSeconds(AnimationLength), + AnimationTracks = + { + new AnimationTrackComponentProperty + { + ComponentType = typeof(SpriteComponent), + Property = nameof(SpriteComponent.Color), + KeyFrames = + { + new AnimationTrackProperty.KeyFrame(sprite.Color.WithAlpha(0f), 0f), + new AnimationTrackProperty.KeyFrame(sprite.Color.WithAlpha(RevealAlpha), + (float)AnimationLength), + }, + }, + }, + }, + AltarGlowAnimationKey); + } +} diff --git a/Content.Client/_Adventure/DarkForces/Ratvar/Structures/RatvarWorkshopBUI.cs b/Content.Client/_Adventure/DarkForces/Ratvar/Structures/RatvarWorkshopBUI.cs new file mode 100644 index 00000000000..528e8e06629 --- /dev/null +++ b/Content.Client/_Adventure/DarkForces/Ratvar/Structures/RatvarWorkshopBUI.cs @@ -0,0 +1,42 @@ +using Content.Shared.AdventureSpace.DarkForces.Ratvar.UI; + +namespace Content.Client.AdventurePrivate._Alteros.DarkForces.Ratvar.Structures; + +public sealed class RatvarWorkshopBUI : BoundUserInterface +{ + private readonly RatvarWorkshopWindow _window = new(); + + public RatvarWorkshopBUI(EntityUid owner, Enum uiKey) : base(owner, uiKey) + { + _window.OnCraftPressed += (entityProduce, brass, power, craftTime) => + SendMessage(new RatvarWorkshopCraftSelected(entityProduce, brass, power, craftTime)); + _window.OnClose += Close; + } + + protected override void Open() + { + base.Open(); + + if (State != null) + UpdateState(State); + + _window.OpenCentered(); + } + + protected override void UpdateState(BoundUserInterfaceState state) + { + base.UpdateState(state); + + if (state is not RatvarWorkshopUIState newState) + return; + + _window.UpdateState(newState); + } + + protected override void Dispose(bool disposing) + { + base.Dispose(disposing); + if (disposing) + _window.Dispose(); + } +} diff --git a/Content.Client/_Adventure/DarkForces/Ratvar/Structures/RatvarWorkshopWindow.xaml b/Content.Client/_Adventure/DarkForces/Ratvar/Structures/RatvarWorkshopWindow.xaml new file mode 100644 index 00000000000..48f9ce62e51 --- /dev/null +++ b/Content.Client/_Adventure/DarkForces/Ratvar/Structures/RatvarWorkshopWindow.xaml @@ -0,0 +1,55 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Content.Client/_Adventure/DarkForces/Ratvar/Structures/RatvarWorkshopWindow.xaml.cs b/Content.Client/_Adventure/DarkForces/Ratvar/Structures/RatvarWorkshopWindow.xaml.cs new file mode 100644 index 00000000000..42cea656363 --- /dev/null +++ b/Content.Client/_Adventure/DarkForces/Ratvar/Structures/RatvarWorkshopWindow.xaml.cs @@ -0,0 +1,129 @@ +using System.Linq; +using System.Numerics; +using Content.Client.Stylesheets; +using Content.Client.UserInterface.Controls; +using Content.Shared.AdventureSpace.DarkForces.Ratvar.Prototypes; +using Content.Shared.AdventureSpace.DarkForces.Ratvar.UI; +using Robust.Client.AutoGenerated; +using Robust.Client.GameObjects; +using Robust.Client.Graphics; +using Robust.Client.UserInterface.Controls; +using Robust.Client.UserInterface.XAML; +using Robust.Shared.Prototypes; +using Robust.Shared.Timing; + +namespace Content.Client.AdventurePrivate._Alteros.DarkForces.Ratvar.Structures; + +[GenerateTypedNameReferences] +public sealed partial class RatvarWorkshopWindow : FancyWindow +{ + private readonly HashSet _categories; + private readonly Color _categoryBackgroundColor; + private readonly Thickness _defaultMargin; + [Dependency] private readonly IEntitySystemManager _entitySystem = default!; + [Dependency] private readonly IGameTiming _gameTiming = default!; + [Dependency] private readonly IPrototypeManager _prototype = default!; + + private readonly SpriteSystem _spriteSystem; + + public Action? OnCraftPressed; + + public RatvarWorkshopWindow() + { + RobustXamlLoader.Load(this); + IoCManager.InjectDependencies(this); + + _spriteSystem = _entitySystem.GetEntitySystem(); + _categories = _prototype.EnumeratePrototypes().ToHashSet(); + _defaultMargin = new Thickness(8, 8, 8, 8); + + Color.TryParse("#25252a80", out _categoryBackgroundColor); + } + + public void UpdateState(RatvarWorkshopUIState state) + { + BrassCount.Text = $"{state.Brass}"; + PowerCount.Text = $"{state.Power}"; + ProgressState.Text = state.InProgress ? "В работе" : "Готово к работе"; + + foreach (var child in CraftList.Children.ToArray()) + { + child.Dispose(); + } + + CreateReceipts(state.Brass, state.Power, state.InProgress); + } + + private void CreateReceipts(int brass, int power, bool inProgress) + { + foreach (var category in _categories) + { + var container = new BoxContainer + { + Orientation = BoxContainer.LayoutOrientation.Vertical, + }; + + var categoryLabel = new Label + { + Text = $"{category.Name}", + Margin = _defaultMargin, + }; + container.AddChild(categoryLabel); + + var panelContainer = new PanelContainer + { + PanelOverride = new StyleBoxFlat + { + BackgroundColor = _categoryBackgroundColor, + }, + Margin = _defaultMargin, + }; + + panelContainer.AddChild(container); + + foreach (var receiptProtId in category.Receipts) + { + var receipt = _prototype.Index(receiptProtId); + var receiptContainer = new BoxContainer + { + Orientation = BoxContainer.LayoutOrientation.Horizontal, + }; + var textureRect = new TextureRect + { + Texture = _spriteSystem.Frame0(receipt.Icon), + TextureScale = new Vector2(1.5f, 1.5f), + Stretch = TextureRect.StretchMode.KeepCentered, + }; + var button = new Button + { + Text = receipt.Name, + MaxHeight = 28f, + Margin = _defaultMargin, + }; + var requirementsLabel = new Label + { + Text = $"Латунь: {receipt.BrassCost}, Мощность: {receipt.PowerCost}", + StyleClasses = { StyleBase.StyleClassLabelSubText }, + Align = Label.AlignMode.Right, + Margin = _defaultMargin, + HorizontalExpand = true, + }; + + button.Disabled = inProgress || receipt.BrassCost > brass || receipt.PowerCost > power; + button.OnPressed += _ => + OnCraftPressed?.Invoke(receipt.EntityProduce, + receipt.BrassCost, + receipt.PowerCost, + receipt.CraftingTime); + + receiptContainer.AddChild(textureRect); + receiptContainer.AddChild(button); + receiptContainer.AddChild(requirementsLabel); + + container.AddChild(receiptContainer); + } + + CraftList.AddChild(panelContainer); + } + } +} diff --git a/Content.Client/_Adventure/DarkForces/Vampire/Overlay/VampireIconsSystem.cs b/Content.Client/_Adventure/DarkForces/Vampire/Overlay/VampireIconsSystem.cs new file mode 100644 index 00000000000..f699f4d213b --- /dev/null +++ b/Content.Client/_Adventure/DarkForces/Vampire/Overlay/VampireIconsSystem.cs @@ -0,0 +1,30 @@ +using Content.Shared.AdventureSpace.DarkForces.Vampire.Components; +using Content.Shared.StatusIcon.Components; +using Robust.Shared.Prototypes; +using VampireComponent = Content.Shared.AdventureSpace.DarkForces.Vampire.Components.VampireComponent; + +namespace Content.Client.AdventurePrivate._Alteros.DarkForces.Vampire.Overlay; + +public sealed class VampireIconsSystem : EntitySystem +{ + [Dependency] private readonly IPrototypeManager _prototype = default!; + + public override void Initialize() + { + base.Initialize(); + SubscribeLocalEvent(OnGetStatusIcon); + SubscribeLocalEvent(OnGetTrallStatusIcon); + } + + private void OnGetTrallStatusIcon(Entity ent, ref GetStatusIconsEvent args) + { + var icon = _prototype.Index(ent.Comp.StatusIcon); + args.StatusIcons.Add(icon); + } + + private void OnGetStatusIcon(Entity ent, ref GetStatusIconsEvent args) + { + var icon = _prototype.Index(ent.Comp.StatusIcon); + args.StatusIcons.Add(icon); + } +} diff --git a/Content.Client/_Adventure/DarkForces/Vampire/VampireAbilitiesEUI.cs b/Content.Client/_Adventure/DarkForces/Vampire/VampireAbilitiesEUI.cs new file mode 100644 index 00000000000..f9551a5eb53 --- /dev/null +++ b/Content.Client/_Adventure/DarkForces/Vampire/VampireAbilitiesEUI.cs @@ -0,0 +1,53 @@ +using Content.Client.Eui; +using Content.Shared.AdventureSpace.DarkForces.Vampire; +using Content.Shared.Eui; +using Robust.Shared.Prototypes; + +namespace Content.Client.AdventurePrivate._Alteros.DarkForces.Vampire; + +public sealed class VampireAbilitiesEUI : BaseEui +{ + private readonly VampireAbilitiesWindow _window; + private NetEntity _netEntity = NetEntity.Invalid; + + public VampireAbilitiesEUI() + { + _window = new VampireAbilitiesWindow(); + _window.OnClose += OnClosed; + _window.OnLearnButtonPressed += OnAbilitySelected; + } + + public override void Opened() + { + base.Opened(); + + _window.OpenCentered(); + } + + public override void Closed() + { + base.Closed(); + _window.Close(); + } + + public override void HandleMessage(EuiMessageBase msg) + { + base.HandleMessage(msg); + + if (msg is not VampireAbilitiesState data) + return; + + _netEntity = data.NetEntity; + _window.UpdateState(data); + } + + private void OnClosed() + { + SendMessage(new CloseEuiMessage()); + } + + private void OnAbilitySelected(EntProtoId? replaceId, string actionId, int bloodRequired) + { + SendMessage(new VampireAbilitySelected(_netEntity, replaceId, actionId, bloodRequired)); + } +} diff --git a/Content.Client/_Adventure/DarkForces/Vampire/VampireAbilitiesWindow.xaml b/Content.Client/_Adventure/DarkForces/Vampire/VampireAbilitiesWindow.xaml new file mode 100644 index 00000000000..eb9900d867b --- /dev/null +++ b/Content.Client/_Adventure/DarkForces/Vampire/VampireAbilitiesWindow.xaml @@ -0,0 +1,52 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Content.Client/_Adventure/DarkForces/Vampire/VampireAbilitiesWindow.xaml.cs b/Content.Client/_Adventure/DarkForces/Vampire/VampireAbilitiesWindow.xaml.cs new file mode 100644 index 00000000000..f1b51f7adbd --- /dev/null +++ b/Content.Client/_Adventure/DarkForces/Vampire/VampireAbilitiesWindow.xaml.cs @@ -0,0 +1,197 @@ +using System.Numerics; +using Content.Client.Administration.UI.CustomControls; +using Content.Client.Stylesheets; +using Content.Shared.AdventureSpace.DarkForces.Vampire; +using Robust.Client.AutoGenerated; +using Robust.Client.GameObjects; +using Robust.Client.Graphics; +using Robust.Client.UserInterface; +using Robust.Client.UserInterface.Controls; +using Robust.Client.UserInterface.CustomControls; +using Robust.Client.UserInterface.XAML; +using Robust.Shared.Prototypes; +using Robust.Shared.Utility; + +namespace Content.Client.AdventurePrivate._Alteros.DarkForces.Vampire; + +[GenerateTypedNameReferences] +public sealed partial class VampireAbilitiesWindow : DefaultWindow +{ + private readonly Thickness _defaultMargin; + [Dependency] private readonly IEntityManager _entityManager = default!; + [Dependency] private readonly IPrototypeManager _prototypeManager = default!; + private readonly IEnumerable _prototypes; + + private readonly SpriteSystem _spriteSystem; + + public Action? OnLearnButtonPressed; + + public VampireAbilitiesWindow() + { + RobustXamlLoader.Load(this); + IoCManager.InjectDependencies(this); + + _prototypes = _prototypeManager.EnumeratePrototypes(); + _spriteSystem = _entityManager.System(); + + _defaultMargin = new Thickness(8, 8, 8, 8); + + Title = Loc.GetString("vampire-abilities-title"); + } + + public void UpdateState(VampireAbilitiesState state) + { + StoreListingsContainer.Children.Clear(); + + CurrentBloodLevel.SetMessage(state.CurrentBlood.ToString()); + TotalBloodLevel.SetMessage(state.TotalBlood.ToString()); + + foreach (var (prototype, index) in _prototypes.WithIndex()) + { + if (state.OpenedAbilities.Contains(prototype.ActionId)) + continue; + + var panel = GetPanelContainer(index); + + var mainContainer = GetBoxContainer(BoxContainer.LayoutOrientation.Vertical); + var innerContainer = GetBoxContainer(BoxContainer.LayoutOrientation.Vertical); + + panel.AddChild(mainContainer); + + mainContainer.AddChild(GetHeader(prototype.Icon, prototype.Name, prototype.BloodCost)); + mainContainer.AddChild(GetHorizontalDivider()); + mainContainer.AddChild(innerContainer); + + var button = GetButton(Loc.GetString("vampire-abilities-learn"), state.CurrentBlood >= prototype.BloodCost); + button.OnPressed += _ => + OnLearnButtonPressed?.Invoke(prototype.ReplaceId, prototype.ActionId, prototype.BloodCost); + + innerContainer.AddChild(GetDescription(prototype.Description)); + innerContainer.AddChild(button); + + StoreListingsContainer.AddChild(panel); + } + } + + private Control GetHorizontalDivider() + { + return new HSeparator + { + Margin = _defaultMargin, + }; + } + + + private BoxContainer GetHeader(SpriteSpecifier icon, string name, int bloodCost) + { + var mainContainer = GetBoxContainer(BoxContainer.LayoutOrientation.Horizontal); + var textContainer = GetBoxContainer(BoxContainer.LayoutOrientation.Vertical); + + mainContainer.AddChild(GetTextureRect(icon)); + mainContainer.AddChild(textContainer); + + textContainer.AddChild(GetTitle(name)); + textContainer.AddChild(GetBloodCost(bloodCost)); + + return mainContainer; + } + + private BoxContainer GetTitle(string name) + { + var container = new BoxContainer + { + Orientation = BoxContainer.LayoutOrientation.Horizontal, + }; + + var label = new Label + { + Text = Loc.GetString("vampire-abilities-name"), + StyleClasses = { StyleNano.StyleClassLabelKeyText }, + Margin = new Thickness(8, 0, 0, 0), + HorizontalExpand = true, + }; + + var nameLabel = new Label(); + nameLabel.Text = Loc.GetString(name); + + container.AddChild(label); + container.AddChild(nameLabel); + + return container; + } + + private BoxContainer GetBloodCost(int bloodCost) + { + var container = new BoxContainer + { + Orientation = BoxContainer.LayoutOrientation.Horizontal, + }; + + var label = new Label + { + Text = Loc.GetString("vampire-abilities-bloodrequired"), + StyleClasses = { StyleNano.StyleClassLabelKeyText }, + Margin = new Thickness(8, 0, 0, 0), + HorizontalExpand = true, + }; + + var bloodCostLabel = new Label(); + bloodCostLabel.Text = bloodCost.ToString(); + + container.AddChild(label); + container.AddChild(bloodCostLabel); + + return container; + } + + private PanelContainer GetPanelContainer(int index) + { + return new PanelContainer + { + PanelOverride = new StyleBoxFlat + { + BackgroundColor = index % 2 == 0 ? Color.FromHex("#2F2F2F") : Color.FromHex("#1E1E22"), + BorderColor = Color.FromHex("#1E1E22"), + }, + Margin = _defaultMargin, + }; + } + + private BoxContainer GetBoxContainer(BoxContainer.LayoutOrientation orientation) + { + return new BoxContainer + { + Orientation = orientation, + Margin = _defaultMargin, + }; + } + + private TextureRect GetTextureRect(SpriteSpecifier icon) + { + return new TextureRect + { + Texture = _spriteSystem.Frame0(icon), + TextureScale = new Vector2(1.5f, 1.5f), + Stretch = TextureRect.StretchMode.KeepCentered, + }; + } + + private RichTextLabel GetDescription(string description) + { + var label = new RichTextLabel(); + label.SetMessage(FormattedMessage.FromMarkup(Loc.GetString(description))); + + return label; + } + + private Button GetButton(string text, bool enabled) + { + return new Button + { + Text = text, + HorizontalAlignment = HAlignment.Left, + Margin = new Thickness(0, 8, 0, 0), + Disabled = !enabled, + }; + } +} diff --git a/Content.Client/_Adventure/GameRules/Hunter/Desecrated/PontificVisualizerSystem.cs b/Content.Client/_Adventure/GameRules/Hunter/Desecrated/PontificVisualizerSystem.cs new file mode 100644 index 00000000000..2fd967a1b4d --- /dev/null +++ b/Content.Client/_Adventure/GameRules/Hunter/Desecrated/PontificVisualizerSystem.cs @@ -0,0 +1,27 @@ +using Content.Client.AdventurePrivate._Alteros.DarkForces.Desecrated; +using Content.Shared.AdventureSpace.Hunter.Desecrated.Pontific; +using Robust.Client.GameObjects; + +namespace Content.Client.AdventurePrivate._Alteros.GameRules.Hunter.Desecrated; + +public sealed class PontificDamageStateVisualizerSystem : VisualizerSystem +{ + protected override void OnAppearanceChange( + EntityUid uid, + PontificVisualsComponent component, + ref AppearanceChangeEvent args + ) + { + var sprite = args.Sprite; + if (sprite == null || !AppearanceSystem.TryGetData(uid, + PontificStateVisuals.State, + out var pontificState, + args.Component)) + return; + + sprite.LayerSetVisible(PontificVisualLayers.Base, pontificState == PontificState.Base); + sprite.LayerSetVisible(PontificVisualLayers.Dead, pontificState == PontificState.Dead); + sprite.LayerSetVisible(PontificVisualLayers.Flame, pontificState == PontificState.Flame); + // sprite.LayerSetVisible(PontificVisualLayers.Prayer, pontificState == PontificState.Prayer); + } +} diff --git a/Content.Client/_Adventure/GameRules/Hunter/Desecrated/PontificVisualsComponent.cs b/Content.Client/_Adventure/GameRules/Hunter/Desecrated/PontificVisualsComponent.cs new file mode 100644 index 00000000000..80204121253 --- /dev/null +++ b/Content.Client/_Adventure/GameRules/Hunter/Desecrated/PontificVisualsComponent.cs @@ -0,0 +1,6 @@ +namespace Content.Client.AdventurePrivate._Alteros.GameRules.Hunter.Desecrated; + +[RegisterComponent] +public sealed partial class PontificVisualsComponent : Component +{ +} diff --git a/Content.Client/_Adventure/Medical/Disease/DiseasesVisualizerSystem.cs b/Content.Client/_Adventure/Medical/Disease/DiseasesVisualizerSystem.cs new file mode 100644 index 00000000000..1385cb9ebcc --- /dev/null +++ b/Content.Client/_Adventure/Medical/Disease/DiseasesVisualizerSystem.cs @@ -0,0 +1,37 @@ +using Content.Shared.AdventureSpace.Medical.Diseases.Effects; +using Robust.Client.GameObjects; +using Robust.Shared.Utility; + +namespace Content.Client.AdventurePrivate._Alteros.Medical.Disease; + +public sealed class DiseasesVisualizerSystem : VisualizerSystem +{ + protected override void OnAppearanceChange(EntityUid uid, + DiseasesVisualsComponent component, + ref AppearanceChangeEvent args) + { + if (args.Sprite == null) + return; + + foreach (DiseaseVisualLayers layer in Enum.GetValues(typeof(DiseaseVisualLayers))) + { + if (!AppearanceSystem.TryGetData(uid, layer, out var data)) + continue; + + switch (data) + { + case DiseaseClearKey.Clear: + args.Sprite.LayerSetVisible(layer, false); + break; + + case DiseaseVisualsData visualsData: + var spriteSpecifier = new SpriteSpecifier.Rsi(new ResPath(visualsData.Sprite), visualsData.State); + + args.Sprite.LayerSetSprite(layer, spriteSpecifier); + args.Sprite.LayerSetVisible(layer, true); + + break; + } + } + } +} diff --git a/Content.Client/_Adventure/Medical/Disease/DiseasesVisualsComponent.cs b/Content.Client/_Adventure/Medical/Disease/DiseasesVisualsComponent.cs new file mode 100644 index 00000000000..56edfcfc6ec --- /dev/null +++ b/Content.Client/_Adventure/Medical/Disease/DiseasesVisualsComponent.cs @@ -0,0 +1,6 @@ +namespace Content.Client.AdventurePrivate._Alteros.Medical.Disease; + +[RegisterComponent] +public sealed partial class DiseasesVisualsComponent : Component +{ +} diff --git a/Content.Client/_Adventure/Medical/Surgery/UI/Doll/Widgets/Systems/Controls/TargetDollPartBox.cs b/Content.Client/_Adventure/Medical/Surgery/UI/Doll/Widgets/Systems/Controls/TargetDollPartBox.cs new file mode 100644 index 00000000000..0318a89ec0d --- /dev/null +++ b/Content.Client/_Adventure/Medical/Surgery/UI/Doll/Widgets/Systems/Controls/TargetDollPartBox.cs @@ -0,0 +1,29 @@ +using Content.Shared.Body.Part; + +namespace Content.Client.AdventurePrivate._Alteros.Medical.Surgery.UI.Doll.Widgets.Systems.Controls; + +public sealed class TargetDollPartBox +{ + private string _texturePath = string.Empty; + + public Box2 Pos; + public BodyPartSymmetry Symmetry; + public BodyPartType? Type; + + public TargetDollPartBox(string texturePath, + Box2 pos, + BodyPartType? type = null, + BodyPartSymmetry symmetry = BodyPartSymmetry.None) + { + TexturePath = texturePath; + Pos = pos; + Type = type; + Symmetry = symmetry; + } + + public string TexturePath + { + set => _texturePath = "/Textures/DarkStation/MainGame/Interface/Default/TargetDoll/" + value; + get => _texturePath; + } +} diff --git a/Content.Client/_Adventure/Medical/Surgery/UI/Doll/Widgets/Systems/Controls/TargetDollTextureButton.cs b/Content.Client/_Adventure/Medical/Surgery/UI/Doll/Widgets/Systems/Controls/TargetDollTextureButton.cs new file mode 100644 index 00000000000..a60046d149b --- /dev/null +++ b/Content.Client/_Adventure/Medical/Surgery/UI/Doll/Widgets/Systems/Controls/TargetDollTextureButton.cs @@ -0,0 +1,95 @@ +using System.Linq; +using System.Numerics; +using Content.Shared.Body.Part; +using Robust.Client.UserInterface.Controls; + +namespace Content.Client.AdventurePrivate._Alteros.Medical.Surgery.UI.Doll.Widgets.Systems.Controls; + +public sealed class TargetDollTextureButton : TextureButton +{ + private readonly List _bodyParts = new() + { + new TargetDollPartBox( + "surgery_deactivated.png", + Box2.Empty + ), + new TargetDollPartBox( + "surgery_arm_left.png", + new Box2(new Vector2(80, 86), new Vector2(97, 54)), + BodyPartType.Arm, + BodyPartSymmetry.Left + ), + new TargetDollPartBox( + "surgery_arm_right.png", + new Box2(new Vector2(30, 45), new Vector2(40, 84)), + BodyPartType.Arm, + BodyPartSymmetry.Right + ), + new TargetDollPartBox( + "surgery_chest.png", + new Box2(new Vector2(47, 85), new Vector2(73, 43)), + BodyPartType.Torso + ), + new TargetDollPartBox( + "surgery_head.png", + new Box2(new Vector2(45, 35), new Vector2(74, 14)), + BodyPartType.Head + ), + new TargetDollPartBox( + "surgery_leg_left.png", + new Box2(new Vector2(63, 124), new Vector2(87, 94)), + BodyPartType.Leg, + BodyPartSymmetry.Left + ), + new TargetDollPartBox( + "surgery_leg_right.png", + new Box2(new Vector2(34, 123), new Vector2(57, 94)), + BodyPartType.Leg, + BodyPartSymmetry.Right + ), + }; + + private TargetDollPartBox? _selectedPart; + + public EventHandler<(BodyPartType?, BodyPartSymmetry)>? OnTargetBodyPartChanged; + + public TargetDollTextureButton() + { + SetSize = new Vector2(128, 128); + HorizontalAlignment = HAlignment.Left; + VerticalAlignment = VAlignment.Top; + OnButtonUp += SelectPart; + } + + private void SelectPart(ButtonEventArgs obj) + { + var pos = obj.Event.RelativePosition; + foreach (var part in _bodyParts.Where(part => part.Pos.Contains(pos))) + { + if (part == _selectedPart) + { + SelectPart(); + OnTargetBodyPartChanged?.Invoke(this, (null, BodyPartSymmetry.None)); + break; + } + + _selectedPart = part; + SelectPart(part.Type, part.Symmetry); + OnTargetBodyPartChanged?.Invoke(this, (part.Type, part.Symmetry)); + break; + } + } + + public void SelectPart(BodyPartType? type = null, BodyPartSymmetry symmetry = BodyPartSymmetry.None) + { + var targetPart = _bodyParts.Find(part => part.Type == type && part.Symmetry == symmetry); + if (targetPart == null) + { + TexturePath = _bodyParts.First().TexturePath; + return; + } + + _selectedPart = targetPart; + TexturePath = targetPart.TexturePath; + } +} diff --git a/Content.Client/_Adventure/Medical/Surgery/UI/Doll/Widgets/Systems/TargetDollSystem.cs b/Content.Client/_Adventure/Medical/Surgery/UI/Doll/Widgets/Systems/TargetDollSystem.cs new file mode 100644 index 00000000000..5d56c3a18c3 --- /dev/null +++ b/Content.Client/_Adventure/Medical/Surgery/UI/Doll/Widgets/Systems/TargetDollSystem.cs @@ -0,0 +1,57 @@ +using Content.Shared.AdventureSpace.Medical.Surgery; +using Content.Shared.AdventureSpace.Medical.Surgery.Events.Doll; +using Content.Shared.Body.Part; +using Robust.Client.Player; +using Robust.Shared.Configuration; +using Robust.Shared.Player; +using SecretCCVars = Content.Shared.AdventureSpace.CCVars.SecretCCVars; + +namespace Content.Client.AdventurePrivate._Alteros.Medical.Surgery.UI.Doll.Widgets.Systems; + +public sealed class TargetDollSystem : EntitySystem +{ + [Dependency] private readonly IConfigurationManager _configuration = default!; + [Dependency] private readonly IPlayerManager _player = default!; + + public event EventHandler<(BodyPartType?, BodyPartSymmetry)>? SyncTargetPart; + public event EventHandler? Dispose; + + public override void Initialize() + { + base.Initialize(); + + SubscribeLocalEvent(OnPlayerAttached); + SubscribeLocalEvent(OnPlayerDetached); + } + + private void OnPlayerAttached(Entity ent, ref LocalPlayerAttachedEvent args) + { + if (!_configuration.GetCVar(SecretCCVars.IsTargetDollEnabled)) + return; + + SyncTargetPart?.Invoke(this, (ent.Comp.TargetBodyPart, ent.Comp.BodyPartSymmetry)); + } + + private void OnPlayerDetached(Entity ent, ref LocalPlayerDetachedEvent args) + { + Dispose?.Invoke(this, EventArgs.Empty); + } + + public void OnTagetBodyPartChanged(BodyPartType? type, BodyPartSymmetry symmetry) + { + if (!_configuration.GetCVar(SecretCCVars.IsTargetDollEnabled)) + return; + + if (_player.LocalEntity is not { } userEnt) + return; + + var @event = new TargetDollChangedEvent + { + Entity = GetNetEntity(userEnt), + Type = type, + Symmetry = symmetry, + }; + + RaiseNetworkEvent(@event); + } +} diff --git a/Content.Client/_Adventure/Medical/Surgery/UI/Doll/Widgets/Systems/TargetDollUiController.cs b/Content.Client/_Adventure/Medical/Surgery/UI/Doll/Widgets/Systems/TargetDollUiController.cs new file mode 100644 index 00000000000..c735c5b945a --- /dev/null +++ b/Content.Client/_Adventure/Medical/Surgery/UI/Doll/Widgets/Systems/TargetDollUiController.cs @@ -0,0 +1,101 @@ +using Content.Client.Gameplay; +using Content.Client.UserInterface.Systems.Gameplay; +using Content.Shared.AdventureSpace.Medical.Surgery; +using Content.Shared.Body.Part; +using Robust.Client.Player; +using Robust.Client.UserInterface.Controllers; +using Robust.Shared.Configuration; +using SecretCCVars = Content.Shared.AdventureSpace.CCVars.SecretCCVars; + +namespace Content.Client.AdventurePrivate._Alteros.Medical.Surgery.UI.Doll.Widgets.Systems; + +public sealed class TargetDollUiController : UIController, IOnStateEntered, + IOnSystemChanged +{ + [Dependency] private readonly IConfigurationManager _cfg = default!; + [Dependency] private readonly IEntityManager _entityManager = default!; + [Dependency] private readonly IPlayerManager _playerManager = default!; + + private EntityUid? Player => _playerManager.LocalEntity; + + private TargetDollUI? UI => UIManager.GetActiveUIWidgetOrNull(); + + public void OnStateEntered(GameplayState state) + { + if (!_cfg.GetCVar(SecretCCVars.IsTargetDollEnabled)) + return; + + SyncTargetPart(); + } + + public void OnSystemLoaded(TargetDollSystem system) + { + system.SyncTargetPart += SystemOnSyncTargetPart; + system.Dispose += ClearAllControls; + } + + public void OnSystemUnloaded(TargetDollSystem system) + { + system.SyncTargetPart -= SystemOnSyncTargetPart; + system.Dispose -= ClearAllControls; + } + + public override void Initialize() + { + base.Initialize(); + + var gameplayStateLoad = UIManager.GetUIController(); + gameplayStateLoad.OnScreenLoad += OnScreenLoad; + gameplayStateLoad.OnScreenUnload += OnScreenUnload; + } + + private void OnScreenUnload() + { + UI?.Clear(); + } + + private void OnScreenLoad() + { + if (!_cfg.GetCVar(SecretCCVars.IsTargetDollEnabled)) + return; + + UI?.SetupWidget(); + SyncTargetPart(); + } + + private void ClearAllControls(object? sender, EventArgs eventArgs) + { + UI?.Hide(); + } + + private void SystemOnSyncTargetPart(object? sender, (BodyPartType?, BodyPartSymmetry) args) + { + if (!_cfg.GetCVar(SecretCCVars.IsTargetDollEnabled)) + return; + + if (sender is not TargetDollSystem) + return; + + if (!_entityManager.HasComponent(Player)) + { + UI?.Hide(); + return; + } + + UI?.Show(); + UI?.SelectBodyPart(args.Item1, args.Item2); + } + + private void SyncTargetPart() + { + if (!_entityManager.TryGetComponent(Player, out var targetDoll) || + !_cfg.GetCVar(SecretCCVars.IsTargetDollEnabled)) + { + UI?.Hide(); + return; + } + + UI?.Show(); + UI?.SelectBodyPart(targetDoll.TargetBodyPart, targetDoll?.BodyPartSymmetry ?? BodyPartSymmetry.None); + } +} diff --git a/Content.Client/_Adventure/Medical/Surgery/UI/Doll/Widgets/Systems/TargetDollWidgetBridge.cs b/Content.Client/_Adventure/Medical/Surgery/UI/Doll/Widgets/Systems/TargetDollWidgetBridge.cs new file mode 100644 index 00000000000..23c656c7794 --- /dev/null +++ b/Content.Client/_Adventure/Medical/Surgery/UI/Doll/Widgets/Systems/TargetDollWidgetBridge.cs @@ -0,0 +1,66 @@ +using Content.Client._c4llv07e.Bridges; +using Content.Client.AdventurePrivate._Alteros.Medical.Surgery.UI.Doll.Widgets.Systems.Controls; +using Content.Shared.Body.Part; +using Robust.Client.UserInterface; + +namespace Content.Client.AdventurePrivate._Alteros.Medical.Surgery.UI.Doll.Widgets.Systems; + +public sealed class TargetDollWidgetBridge : ITargetDollWidgetBridge +{ + [Dependency] private readonly IEntityManager _entityManager = default!; + + private TargetDollTextureButton? _dollTextureRect; + private Control? _surface; + + public void InitializeWidget() + { + IoCManager.InjectDependencies(this); + } + + public void SetupWidget(Control surface) + { + if (_surface != null) + Clear(); + + var dollTexture = new TargetDollTextureButton(); + dollTexture.OnTargetBodyPartChanged += OnTargetBodyPartChanged; + + surface.AddChild(dollTexture); + + _surface = surface; + _dollTextureRect = dollTexture; + _surface = surface; + _dollTextureRect = dollTexture; + } + + public void SelectBodyPart(BodyPartType? targetBodyPart, BodyPartSymmetry bodyPartSymmetry) + { + _dollTextureRect?.SelectPart(targetBodyPart, bodyPartSymmetry); + } + + public void Clear() + { + _surface?.RemoveAllChildren(); + _surface = null; + + _dollTextureRect = null; + _dollTextureRect?.RemoveAllChildren(); + } + + public void Hide() + { + if (_surface != null) + _surface.Visible = false; + } + + public void Show() + { + if (_surface != null) + _surface.Visible = true; + } + + private void OnTargetBodyPartChanged(object? sender, (BodyPartType?, BodyPartSymmetry) e) + { + _entityManager.System().OnTagetBodyPartChanged(e.Item1, e.Item2); + } +} diff --git a/Content.Client/_Adventure/Medical/Surgery/UI/SurgeryBoundUserInterface.cs b/Content.Client/_Adventure/Medical/Surgery/UI/SurgeryBoundUserInterface.cs new file mode 100644 index 00000000000..188688c506a --- /dev/null +++ b/Content.Client/_Adventure/Medical/Surgery/UI/SurgeryBoundUserInterface.cs @@ -0,0 +1,62 @@ +using Content.Shared.AdventureSpace.Medical.Surgery; +using JetBrains.Annotations; + +namespace Content.Client.AdventurePrivate._Alteros.Medical.Surgery.UI; + +/// +/// Initializes a and updates it when new server messages are received. +/// +[UsedImplicitly] +public sealed class SurgeryBoundUserInterface : BoundUserInterface +{ + [Dependency] private readonly IEntityManager _entityManager = default!; + private SurgeryWindow? _window; + + public SurgeryBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey) + { + } + + /// + /// + protected override void Open() + { + base.Open(); + + // Setup window layout/elements + _window = new SurgeryWindow + { + Title = _entityManager.GetComponent(Owner).EntityName, + }; + + _window.OpenCentered(); + _window.OnClose += Close; + + // Setup surgery slot button actions. + _window.OnSurgerySlotButtonPressed += (args, button) => SendMessage(new SurgerySlotButtonPressed(button.Slot)); + _window.OnOrganSlotButtonPressed += (args, button) => SendMessage(new OrganSlotButtonPressed(button.Slot)); + } + + /// + /// Update the UI each time new state data is sent from the server. + /// + /// + /// Data of the that this UI represents. + /// Sent from the server. + /// + protected override void UpdateState(BoundUserInterfaceState state) + { + base.UpdateState(state); + + var castState = (SurgeryBoundUserInterfaceState)state; + + _window?.UpdateState(castState); //Update window state + } + + protected override void Dispose(bool disposing) + { + base.Dispose(disposing); + + if (disposing) + _window?.Dispose(); + } +} diff --git a/Content.Client/_Adventure/Medical/Surgery/UI/SurgeryWindow.xaml b/Content.Client/_Adventure/Medical/Surgery/UI/SurgeryWindow.xaml new file mode 100644 index 00000000000..452ac869c40 --- /dev/null +++ b/Content.Client/_Adventure/Medical/Surgery/UI/SurgeryWindow.xaml @@ -0,0 +1,6 @@ + + + diff --git a/Content.Client/_Adventure/Medical/Surgery/UI/SurgeryWindow.xaml.cs b/Content.Client/_Adventure/Medical/Surgery/UI/SurgeryWindow.xaml.cs new file mode 100644 index 00000000000..9ea3773e0b7 --- /dev/null +++ b/Content.Client/_Adventure/Medical/Surgery/UI/SurgeryWindow.xaml.cs @@ -0,0 +1,515 @@ +using System.Numerics; +using Content.Shared.AdventureSpace.Medical.Surgery; +using Content.Shared.AdventureSpace.Medical.Surgery.Components; +using Content.Shared.Body.Organ; +using Content.Shared.Body.Part; +using Robust.Client.AutoGenerated; +using Robust.Client.GameObjects; +using Robust.Client.UserInterface; +using Robust.Client.UserInterface.Controls; +using Robust.Client.UserInterface.CustomControls; +using Robust.Client.UserInterface.XAML; +using Robust.Shared.Prototypes; + +namespace Content.Client.AdventurePrivate._Alteros.Medical.Surgery.UI; + +[GenerateTypedNameReferences] +public sealed partial class SurgeryWindow : DefaultWindow +{ + public static int DefaultButtonSize = 112; + + private static readonly string BasePath = "/Textures/DarkStation/MainGame/Interface/Default/SurgerySlots/"; + private static readonly string CauterisedIcon = BasePath + "Cauterised_Icon"; + private static readonly string BleedingIcon = BasePath + "Bleeding_Icon"; + private static readonly string FallBackIcon = BasePath + "Fallback_Icon"; + private static readonly string FallBackSlotOrPart = BasePath + "Fallback_Part"; + [Dependency] private readonly IEntityManager _entityManager = default!; + [Dependency] private readonly IPrototypeManager _prototypeManager = default!; + + /// + /// + public SurgeryWindow() + { + RobustXamlLoader.Load(this); + IoCManager.InjectDependencies(this); + } + + public event Action? OnSurgerySlotButtonPressed; + public event Action? OnOrganSlotButtonPressed; + + private string GetPartStatusStr(SurgeryBodyPartComponent part, SharedPartStatus status) + { + if (status.Opened && part.Container) // + return "_opened"; + if (status.EndoOpened && part.State.EndoSkeleton) + return "_endo_open"; + if (status.Retracted && part.State.Incisable) + return "_retracted"; + if (status.Incised && part.State.Incisable) + return "_incised"; + if (status.ExoOpened && part.State.ExoSkeleton) + return "_exo_opened"; + return ""; + } + + //TODO probably should use an actual visualiser here but it works for now + private string FormatState(string symmetry, string type, string status) + { + var symString = ""; + + if (symmetry == "Left") + symString = "l_"; + else if (symmetry == "Right") + symString = "r_"; + + return symString + type.ToLower() + status + "_icon"; + } + + /// + /// Adding body part slots to interface, part slot buttons are assigned to rows based on their type + /// + public void UpdateSurgeryMenu(SurgeryBoundUserInterfaceState state) + { + SurgeryLayout.Children.Clear(); + var bodyPartSlotList = new BodyPartSlotList(); + var slotParts = state.SlotPartsStatus; + + var headWingSlotsRow = new SurgerySlotRow(); + var headWingSlotButtons = new List(); + + var armTorsoSlotsRow = new SurgerySlotRow(); + var armTorsoSlotButtons = new List(); + + var handOtherSlotsRow = new SurgerySlotRow(); + var handOtherSlotButtons = new List(); + + var legTailSlotsRow = new SurgerySlotRow(); + var legTailSlotButtons = new List(); + + var footSlotsRow = new SurgerySlotRow(); + var footSlotButtons = new List(); + + var slotButtons = new List(); + + var partOrgans = new Dictionary(); + + foreach (var bodyPartSlot in state.BodyPartSlots) + { + var iconRow = new SlotButtonIconRow(); + + var typeVal = bodyPartSlot.Type ?? BodyPartType.Other; + var slotType = typeVal.ToString(); + + var buttonContainer = new SlotButtonContainer(bodyPartSlot, slotType); + var button = new SurgerySlotButton(bodyPartSlot, slotType); + button.OnPressed += args => OnSurgerySlotButtonPressed?.Invoke(args, button); + + var attachmentUid = _entityManager.GetEntity(bodyPartSlot.Attachment); + + var cautIcon = new SlotIconContainer("Cauterised"); + var attchIcon = new SlotIconContainer("Attachment"); + var bleedIcon = new SlotIconContainer("Bleeding"); + + if (attachmentUid is not null) + { + if (_entityManager.HasComponent(attachmentUid)) + { + var attachmentSprite = new StatusIconSprite(); + attachmentSprite.SetEntity(attachmentUid); + attchIcon.Children.Add(attachmentSprite); + } + } + + if (bodyPartSlot.Cauterised) + cautIcon.TextureNormal = Theme.ResolveTexture(CauterisedIcon); + + var partUid = _entityManager.GetEntity(bodyPartSlot.BodyPart); + if (!bodyPartSlot.Cauterised && attachmentUid is null && + partUid is null) //this is currently assuming any attachment will prevent bleeding... which is fine for now but may need to change + bleedIcon.TextureNormal = Theme.ResolveTexture(BleedingIcon); + + iconRow.Children.Add(attchIcon); + iconRow.Children.Add(cautIcon); + iconRow.Children.Add(bleedIcon); + + if (partUid is not null) + { + if (_entityManager.TryGetComponent(partUid, out var bodyPart)) + buttonContainer.Symmetry = bodyPart.Symmetry.ToString(); + + if (!_entityManager.TryGetComponent(partUid, out var surgeryBodyPart)) + continue; + + if (_entityManager.TryGetComponent(partUid, out var sprite)) + { + var bodyPartSprite = new BodyPartSprite(); + if (surgeryBodyPart != null && bodyPart is not null && bodyPartSlot.BodyPart != null && + slotParts.TryGetValue(bodyPartSlot.BodyPart.Value, out var slotValue)) + { + var status = GetPartStatusStr(surgeryBodyPart, slotValue); + sprite.LayerSetState(0, FormatState(bodyPart.Symmetry.ToString(), slotType, status)); + } + + bodyPartSprite.SetEntity(_entityManager.GetEntity(bodyPartSlot.BodyPart)!.Value); + + button.Children.Add(bodyPartSprite); + } + } + + buttonContainer.Children.Add(iconRow); + buttonContainer.Children.Add(button); + + slotButtons.Add(buttonContainer); + } + + for (var i = 0; i < slotButtons.Count; i++) + { + //symmetrical part types are added to the start/end of list, rest are placed in centre + //TODO assign symmetry via part slot + void AddToSlotRow(SlotButtonContainer button, List list, bool symmetry) + { + if (!symmetry) + { + var index = (list.Count + 1) / 2; + list.Insert(index, button); + } + else + { + var counterpartFound = false; + for (var j = 0; j < list.Count; j++) + { + if (list[j].SlotType == button.SlotType && !list[j].Counterpart) + { + counterpartFound = true; + if (button.Symmetry == + "Left") //if we have assigned a left value from the constituent body part above, it overrides here + { + list.Insert(0, button); + break; + } + + button.Symmetry = + "Right"; //right now we are assuming left is always found first, followed by right... this is not necessarily correct //TODO fix by assigning symmetry to the slot + button.Counterpart = true; + if (list.Count > 0) + list.Insert(list.Count - (j - 1), button); + else + list.Insert(0, button); + break; + } + } + + if (!counterpartFound) + { + if (button.Symmetry == + "Right") //if we have assigned a right value from the constituent body part above, it overrides here + { + button.Counterpart = true; + if (list.Count > 0) + list.Insert(list.Count - 1, + button); //TODO fix still not ideal but better than assuming its position, just wouldn't work on something with four arms as well + else + list.Insert(0, button); + } + else + { + button.Symmetry = "Left"; //TODO fix + button.Counterpart = true; + list.Insert(0, button); + } + } + } + } + + switch (slotButtons[i].SlotType) + { + case "Head": + AddToSlotRow(slotButtons[i], headWingSlotButtons, false); + break; + case "Wing": + AddToSlotRow(slotButtons[i], headWingSlotButtons, true); + break; + case "Torso": + AddToSlotRow(slotButtons[i], armTorsoSlotButtons, false); + break; + case "Arm": + AddToSlotRow(slotButtons[i], armTorsoSlotButtons, true); + break; + case "Hand": + AddToSlotRow(slotButtons[i], handOtherSlotButtons, true); + break; + case "Leg": + AddToSlotRow(slotButtons[i], legTailSlotButtons, true); + break; + case "Foot": + AddToSlotRow(slotButtons[i], footSlotButtons, true); + break; + case "Tail": + AddToSlotRow(slotButtons[i], legTailSlotButtons, false); + break; + default: //other + AddToSlotRow(slotButtons[i], handOtherSlotButtons, false); + break; + } + } + + for (var i = 0; i < headWingSlotButtons.Count; i++) + { + headWingSlotsRow.Children.Add(headWingSlotButtons[i]); + } + + for (var i = 0; i < armTorsoSlotButtons.Count; i++) + { + armTorsoSlotsRow.Children.Add(armTorsoSlotButtons[i]); + } + + for (var i = 0; i < handOtherSlotButtons.Count; i++) + { + handOtherSlotsRow.Children.Add(handOtherSlotButtons[i]); + } + + for (var i = 0; i < legTailSlotButtons.Count; i++) + { + legTailSlotsRow.Children.Add(legTailSlotButtons[i]); + } + + for (var i = 0; i < footSlotButtons.Count; i++) + { + footSlotsRow.Children.Add(footSlotButtons[i]); + } + + bodyPartSlotList.Children.Add(headWingSlotsRow); + bodyPartSlotList.Children.Add(armTorsoSlotsRow); + bodyPartSlotList.Children.Add(handOtherSlotsRow); + bodyPartSlotList.Children.Add(legTailSlotsRow); + bodyPartSlotList.Children.Add(footSlotsRow); + + for (var i = 0; i < state.OrganSlots.Count; i++) + { + //create button + var iconRow = new SlotButtonIconRow(); + var buttonContainer = new OrganSlotButtonContainer(); + + var typeVal = state.OrganSlots[i].Type ?? OrganType.Other; + + var organSlotType = typeVal.ToString(); + var button = new OrganSlotButton(state.OrganSlots[i], organSlotType); + button.OnPressed += args => OnOrganSlotButtonPressed?.Invoke(args, button); + + var attachmentUid = state.OrganSlots[i].Attachment; + + var cautIcon = new SlotIconContainer("Cauterised"); + var attchIcon = new SlotIconContainer("Attachment"); + var bleedIcon = new SlotIconContainer("Bleeding"); + + if (attachmentUid is not null) + { + if (IoCManager.Resolve() + .TryGetComponent(_entityManager.GetEntity(state.OrganSlots[i].Attachment), + out var isprite)) + { + var attachmentSprite = new StatusIconSprite(); + attachmentSprite.SetEntity(_entityManager.GetEntity(state.OrganSlots[i].Attachment)); + + attchIcon.Children.Add(attachmentSprite); + } + } + + if (state.OrganSlots[i].Cauterised) + cautIcon.TextureNormal = Theme.ResolveTexture(CauterisedIcon); + + if (!state.OrganSlots[i].Cauterised && attachmentUid is null && state.OrganSlots[i].Child is null) + bleedIcon.TextureNormal = Theme.ResolveTexture(BleedingIcon); + + iconRow.Children.Add(attchIcon); + iconRow.Children.Add(cautIcon); + iconRow.Children.Add(bleedIcon); + + //add button sprite + if (state.OrganSlots[i].Child != null && IoCManager.Resolve() + .TryGetComponent(_entityManager.GetEntity(state.OrganSlots[i].Child), + out var sprite)) + { + var organSprite = new BodyPartSprite(); + organSprite.SetEntity(_entityManager.GetEntity(state.OrganSlots[i].Child)); + button.Children.Add(organSprite); + } + + if (!partOrgans.ContainsKey(state.OrganSlots[i].Parent.ToString())) + { + partOrgans.Add(state.OrganSlots[i].Parent.ToString(), new OrganSlotCol()); + if (slotParts.ContainsKey(state.OrganSlots[i].Parent)) + partOrgans[state.OrganSlots[i].Parent.ToString()] + .Children.Add(new Label { Text = slotParts[state.OrganSlots[i].Parent].PartType.ToString() }); + ; + } + + buttonContainer.Children.Add(iconRow); + buttonContainer.Children.Add(button); + + //add button to dict + partOrgans[state.OrganSlots[i].Parent.ToString()].Children.Add(buttonContainer); + } + + SurgeryLayout.Children.Add(bodyPartSlotList); + //iterate partOrgans, add cols to surgery menu + var width = 625; + foreach (var entry in partOrgans) + { + width += 100; + SurgeryLayout.Children.Add(new Padding()); + SurgeryLayout.Children.Add(entry.Value); + } + + SetSize = new Vector2(width, 675); + } + + /// + /// Update the UI state when new state data is received from the server. + /// + /// State data sent by the server. + public void UpdateState(BoundUserInterfaceState state) + { + var castState = (SurgeryBoundUserInterfaceState)state; + UpdateSurgeryMenu(castState); + } + + public sealed class SlotButtonContainer : BoxContainer + { + public bool Counterpart; + public string Symmetry = "None"; + + public SlotButtonContainer(BodyPartSlot slot, string slotType) + { + Slot = slot; + SlotType = slotType; + Orientation = LayoutOrientation.Horizontal; + Align = AlignMode.Center; + } + + public BodyPartSlot Slot { get; } + public string SlotType { get; } + } + + public sealed class OrganSlotButtonContainer : BoxContainer + { + public OrganSlotButtonContainer() + { + Orientation = LayoutOrientation.Horizontal; + Align = AlignMode.Center; + } + } + + public sealed class SlotButtonIconRow : BoxContainer + { + public SlotButtonIconRow() + { + Orientation = LayoutOrientation.Vertical; + } + } + + public sealed class SlotIconContainer : TextureButton + { + public SlotIconContainer(string iconType) + { + MinSize = new Vector2(DefaultButtonSize / 3, DefaultButtonSize / 3); + MaxSize = new Vector2(DefaultButtonSize / 3, DefaultButtonSize / 3); + + if (Theme.TryResolveTexture(BasePath + iconType, out var texture)) + TextureNormal = texture; + else + TextureNormal = Theme.ResolveTexture(FallBackIcon); + } + } + + public sealed class SurgerySlotButton : TextureButton + { + public SurgerySlotButton(BodyPartSlot slot, string slotType) + { + Slot = slot; + SlotType = slotType; + MinSize = new Vector2(DefaultButtonSize, DefaultButtonSize); + MaxSize = new Vector2(DefaultButtonSize, DefaultButtonSize); + + if (Theme.TryResolveTexture(BasePath + SlotType, out var texture)) + TextureNormal = texture; + else + TextureNormal = Theme.ResolveTexture(FallBackIcon); + } + + public BodyPartSlot Slot { get; } + public string SlotType { get; } + } + + public sealed class OrganSlotButton : TextureButton + { + public OrganSlotButton(OrganSlot slot, string slotType) + { + Slot = slot; + SlotType = slotType; + MinSize = new Vector2(DefaultButtonSize, DefaultButtonSize); + MaxSize = new Vector2(DefaultButtonSize, DefaultButtonSize); + + if (Theme.TryResolveTexture(BasePath + SlotType, out var texture)) + TextureNormal = texture; + else + TextureNormal = Theme.ResolveTexture(FallBackIcon); + } + + public OrganSlot Slot { get; } + public string SlotType { get; } + } + + public sealed class Padding : Control + { + public Padding() + { + MinSize = new Vector2(0, 10); + } + } + + public sealed class SurgerySlotRow : BoxContainer + { + public SurgerySlotRow() + { + Orientation = LayoutOrientation.Horizontal; + Align = AlignMode.Center; + } + } + + public sealed class BodyPartSlotList : BoxContainer + { + public BodyPartSlotList() + { + Orientation = LayoutOrientation.Vertical; + HorizontalExpand = true; + } + } + + public sealed class OrganSlotCol : BoxContainer + { + public OrganSlotCol() + { + Orientation = LayoutOrientation.Vertical; + Align = AlignMode.Center; + } + } + + public sealed class BodyPartSprite : SpriteView + { + public BodyPartSprite() + { + OverrideDirection = Direction.South; + Scale = new Vector2(3, 3); + } + } + + public sealed class StatusIconSprite : SpriteView + { + public StatusIconSprite() + { + OverrideDirection = Direction.South; + Scale = new Vector2(2, 2); + } + } +} diff --git a/Content.Client/_Adventure/Medical/Surgery/UI/TargetDollUI.xaml b/Content.Client/_Adventure/Medical/Surgery/UI/TargetDollUI.xaml new file mode 100644 index 00000000000..01b073afb58 --- /dev/null +++ b/Content.Client/_Adventure/Medical/Surgery/UI/TargetDollUI.xaml @@ -0,0 +1,7 @@ + + + + + diff --git a/Content.Client/_Adventure/Medical/Surgery/UI/TargetDollUI.xaml.cs b/Content.Client/_Adventure/Medical/Surgery/UI/TargetDollUI.xaml.cs new file mode 100644 index 00000000000..a6aa12c4194 --- /dev/null +++ b/Content.Client/_Adventure/Medical/Surgery/UI/TargetDollUI.xaml.cs @@ -0,0 +1,45 @@ +using Content.Client._c4llv07e.Bridges; +using Content.Shared.Body.Part; +using Robust.Client.AutoGenerated; +using Robust.Client.UserInterface.Controls; +using Robust.Client.UserInterface.XAML; + +namespace Content.Client.AdventurePrivate._Alteros.Medical.Surgery.UI; + +[GenerateTypedNameReferences] +public sealed partial class TargetDollUI : UIWidget +{ + private readonly ITargetDollWidgetBridge _targetDollWidget; + + public TargetDollUI() + { + RobustXamlLoader.Load(this); + _targetDollWidget = IoCManager.Resolve(); + _targetDollWidget.InitializeWidget(); + } + + public void SetupWidget() + { + _targetDollWidget.SetupWidget(Surface); + } + + public void Clear() + { + _targetDollWidget.Clear(); + } + + public void Hide() + { + _targetDollWidget.Hide(); + } + + public void Show() + { + _targetDollWidget.Show(); + } + + public void SelectBodyPart(BodyPartType? targetBodyPart, BodyPartSymmetry bodyPartSymmetry) + { + _targetDollWidget.SelectBodyPart(targetBodyPart, bodyPartSymmetry); + } +} diff --git a/Content.Client/_Adventure/Roles/CCO/Console/CCOConsoleBoundInterface.cs b/Content.Client/_Adventure/Roles/CCO/Console/CCOConsoleBoundInterface.cs new file mode 100644 index 00000000000..421cc424eea --- /dev/null +++ b/Content.Client/_Adventure/Roles/CCO/Console/CCOConsoleBoundInterface.cs @@ -0,0 +1,88 @@ +using Content.Shared.AdventureSpace.Roles.CCO; + +namespace Content.Client.AdventurePrivate._Alteros.Roles.CCO.Console; + +public sealed class CcoConsoleBoundInterface : BoundUserInterface +{ + private CcoConsoleWindow? _window; + + public CcoConsoleBoundInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey) + { + } + + protected override void Open() + { + base.Open(); + + if (_window is not null) + return; + + _window = new CcoConsoleWindow(this); + _window.OnClose += Close; + _window.OpenCentered(); + } + + protected override void Dispose(bool disposing) + { + base.Dispose(disposing); + + if (!disposing) + return; + + _window?.Close(); + _window?.Dispose(); + } + + protected override void UpdateState(BoundUserInterfaceState state) + { + base.UpdateState(state); + + if (state is not CcoConsoleUIState ccoConsoleUIState || _window == null) + return; + + _window.UpdateState(ccoConsoleUIState); + } + + public void OnEmergencyShuttlePressed(EmergencyShuttleState state) + { + switch (state) + { + case EmergencyShuttleState.Idle: + SendMessage(new CcoConsoleSendEmergencyShuttleMessage()); + break; + case EmergencyShuttleState.OnWay: + SendMessage(new CcoConsoleCancelEmergencyShuttleMessage()); + break; + } + } + + public void SendSpecialSquad(string prototypeId) + { + SendMessage(new CcoConsoleSendSpecialSquadMessage(prototypeId)); + } + + public void SendAnnouncement(string message) + { + SendMessage(new CcoConsoleSendAnnouncementMessage(message)); + } + + public void OpenManifest() + { + SendMessage(new CcoConsoleOpenCrewManifestMessage()); + } + + public void CrewMemberApplySalaryBonus(int bonus, uint record) + { + SendMessage(new CcoConsoleCrewMemberSalaryBonusMessage(bonus, record)); + } + + public void CrewMemberApplySalaryPenalty(int penalty, uint record) + { + SendMessage(new CcoConsoleCrewMemberSalaryPenaltyMessage(penalty, record)); + } + + public void OnStationSelected(NetEntity station) + { + SendMessage(new CcoConsoleStationSelected(station)); + } +} diff --git a/Content.Client/_Adventure/Roles/CCO/Console/CcoConsoleSquadControl.xaml b/Content.Client/_Adventure/Roles/CCO/Console/CcoConsoleSquadControl.xaml new file mode 100644 index 00000000000..8e607168922 --- /dev/null +++ b/Content.Client/_Adventure/Roles/CCO/Console/CcoConsoleSquadControl.xaml @@ -0,0 +1,18 @@ + + + + + + + +