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Map objective UIs have a lot of issues dealing with player vision changes and replay time jumps.
Hanamura
fine after own fixes?
Alterac Pass
partial fix was applied to bar colors. Now only the highlighting is wrong
the growing bar is not bound to game time thus a pause will make the animation wrong
team icon is sometimes dark and becomes brighter again during vision changes
replay time jumps can make the objective UI hide (growing stage => jump to capture stage)
Cursed Hollow
messages are directed to the player "your/enemy"
Towers of Doom:
notification can stay visible "Cannons are firing"
notification names "enemy/your cannons"
Garden of Terror
icons below the minimap (open/closed seed icons) not shown FIXED
wrong color in icon next to the health bars while plants are attacking. The bar's color is correct FIXED
replay time jumps make labels not appear (terrors -> no terrors => hidden seed counter) FIXED
replay time jumps make notifications visible when terrors are alive (not active -> active)
Tomb of the Spider Queen
health icon color wrong FIXED only wrong during red vision; flame animation is not sync as I had to use 2 image frames because stategroup actions cannot set a texture for a layer only
"enemy webweaver's summoned" notification
Dragon Shire
fine?
Blackheart's Bay
fine?
Battlefield Of Eternity
fine?
Braxis Holdout
fine?
Haunted Mines
while golem is alive, in red vision, the bars and the skull count next to it are flipped FIXED
Infernal Shrines
fine?
Sky Temple
fine?
Volskays Foundry
replay time jump can make "control point will unlock" panel + timer appear persistently above other phases (protector alive -> capturing phase => notification UI visible)
same after protector dies => time jumps cause all other panels to become visible
Warhead Junction
fine?
TODO complete the list of issues, fix the issues
The text was updated successfully, but these errors were encountered:
Map objective UIs have a lot of issues dealing with player vision changes and replay time jumps.
TODO complete the list of issues, fix the issues
The text was updated successfully, but these errors were encountered: