-
Notifications
You must be signed in to change notification settings - Fork 0
/
Main.c
129 lines (113 loc) · 4.21 KB
/
Main.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <curses.h>
#include <unistd.h>
#include "Sgmnt.h"
#include "Scoreboard.h"
#include "AI-Loop.c"
#include "GP-Loop.c"
#include "Animations.c"
#define DELAY 100000
#define BigDELAY 400000
#define DEFAULT 0
#define SNAKE 1
#define FOOD 2
#define SPEED1 1
#define SPEED2 3
#define SPEED3 4
#define min_x 3
#define min_y 4
#define max_x 17
#define max_y 64
/////////////////////////////////////////////////////////////////////////////////////////////
// ___ _ ___ _ //
// | _ \ _ _ ___ | |_ ___ ___ / __| _ _ __ _ | |__ ___ //
// | _/ | '_| / _ \ | _| / _ \ |___| \__ \ | ' \ / _` | | / / / -_) //
// _|_|_ _|_|_ \___/ _\__| \___/ _____ |___/ |_||_| \__,_| |_\_\ \___| //
//_| """ |_|"""""|_|"""""|_|"""""|_|"""""|_| |_|"""""|_|"""""|_|"""""|_|"""""|_|"""""| //
//"`-0-0-'"`-0-0-'"`-0-0-'"`-0-0-'"`-0-0-'"`-0-0-'"`-0-0-'"`-0-0-'"`-0-0-'"`-0-0-'"`-0-0-' //
/////////////////////////////////////////////////////////////////////////////////////////////
// This is a small and simple project I undertook as an introduction to C and the curses //
// library. I took inspiration from my professor, Dr. Jyong-Kyou Kim, and got help with //
// syntax courtesy of the internet. Other than that, all my code is original, included my //
// funky matrix method of storing the snake. Snake is of course not an original idea, and //
// this is my humble attempt at a recreation of the classic game. //
/////////////////////////////////////////////////////////////////////////////////////////////
// Code by : Aiden Manuel // ASCII art courtesy of : patorjk.com //
/////////////////////////////////////////////////////////////////////////////////////////////
///// CURSER INIT /////
void initBruv() { // Initializes all necessary curser things and madoodles
initscr();
noecho();
curs_set(FALSE);
cbreak(); // I genuinely don't know what most of these do, I just
nodelay(stdscr, TRUE); // took them off of Dr. Kim's class example ¯\_(ツ)_/¯
raw();
if (has_colors() == FALSE) {
endwin();
printf("Your terminal does not support color\n");
exit(1);
}
start_color();
init_pair(DEFAULT, COLOR_WHITE, COLOR_BLACK);
init_pair(SNAKE, COLOR_GREEN, COLOR_BLACK);
init_pair(FOOD, COLOR_RED, COLOR_BLACK);
init_pair(SPEED2, COLOR_BLUE, COLOR_BLACK);
init_pair(SPEED3, COLOR_RED, COLOR_RED);
init_pair(5, COLOR_MAGENTA, COLOR_MAGENTA);
init_pair(6, COLOR_CYAN, COLOR_CYAN);
}
///// MAIN METHOD /////
int main() {
// Creating Scores File
FILE* fp = fopen("scores.txt", "rw");
if(fp == NULL){
printf("scores.txt DOES NOT EXIST!!!");
exit(1);
}
fclose(fp);
int choice, difficulty;
struct Player* nullFella = createPlayer(0, 'n', 'f', 0);
nullFella = loadFile(nullFella);
// Curses Init
initBruv();
// Play animation only on startup
introAnimation();
// The Program Loop
while(choice != 5){
choice = drawMenu();
switch(choice) {
case 1:
difficulty = drawDifficulty();
int pts = mainLoop(difficulty);
usleep(DELAY);
mvprintw(max_x / 2, max_y / 2 - 3, "D E A D");
mvprintw(max_x / 2 + 1, max_y / 2 - 10, "press ENTER to continue");
refresh();
nullFella = gameOver(pts, fp, nullFella, difficulty);
break;
case 2:
scoreboard(fp);
break;
case 3:
AILoop();
break;
case 4:
if(drawConfirm()) {
fp = fopen("scores.txt", "w");
fprintf(fp, "\n");
fclose(fp);
free(nullFella);
struct Player* nullFella = createPlayer(0, 'n', 'f', 0);
}
break;
case 5:
break;
}
}
// End of Program
endwin();
free(nullFella);
return 0;
}