From 32dc54ce7239c9947260db272750fb5c5cfacb19 Mon Sep 17 00:00:00 2001 From: Damian Schneider Date: Fri, 22 Nov 2024 08:43:45 +0100 Subject: [PATCH] reverted rotation scale, offset only on static rotation, inverted shift direction - inverting the shift direction in signed int is computationally safe as it is cast into an uint8_t and it matches the original FX in 1D --- wled00/FX.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/wled00/FX.cpp b/wled00/FX.cpp index 47200655d8..1463121ebf 100644 --- a/wled00/FX.cpp +++ b/wled00/FX.cpp @@ -1940,7 +1940,7 @@ uint16_t mode_palette() { using angleType = unsigned; constexpr mathType sInt16Scale = 0x7FFF; constexpr mathType maxAngle = 0x8000; - constexpr mathType staticRotationScale = 255; + constexpr mathType staticRotationScale = 256; constexpr mathType animatedRotationScale = 1; constexpr int16_t (*sinFunction)(uint16_t) = &sin16; constexpr int16_t (*cosFunction)(uint16_t) = &cos16; @@ -1949,7 +1949,7 @@ uint16_t mode_palette() { using wideMathType = float; using angleType = float; constexpr mathType sInt16Scale = 1.0f; - constexpr mathType maxAngle = M_PI / 255.0; + constexpr mathType maxAngle = M_PI / 256.0; constexpr mathType staticRotationScale = 1.0f; constexpr mathType animatedRotationScale = M_TWOPI / double(0xFFFF); constexpr float (*sinFunction)(float) = &sin_t; @@ -1961,12 +1961,12 @@ uint16_t mode_palette() { const int inputShift = SEGMENT.speed; const int inputSize = SEGMENT.intensity; - const int inputRotation = SEGMENT.custom1 + 128; + const int inputRotation = SEGMENT.custom1; const bool inputAnimateShift = SEGMENT.check1; const bool inputAnimateRotation = SEGMENT.check2; const bool inputAssumeSquare = SEGMENT.check3; - const angleType theta = (!inputAnimateRotation) ? (inputRotation * maxAngle / staticRotationScale) : (((strip.now * ((inputRotation >> 4) +1)) & 0xFFFF) * animatedRotationScale); + const angleType theta = (!inputAnimateRotation) ? ((inputRotation + 128) * maxAngle / staticRotationScale) : (((strip.now * ((inputRotation >> 4) +1)) & 0xFFFF) * animatedRotationScale); const mathType sinTheta = sinFunction(theta); const mathType cosTheta = cosFunction(theta); @@ -2017,7 +2017,7 @@ uint16_t mode_palette() { } // Finally, shift the palette a bit. const int paletteOffset = (!inputAnimateShift) ? (inputShift) : (((strip.now * ((inputShift >> 3) +1)) & 0xFFFF) >> 8); - colorIndex += paletteOffset; + colorIndex -= paletteOffset; const uint32_t color = SEGMENT.color_wheel((uint8_t)colorIndex); if (isMatrix) { SEGMENT.setPixelColorXY(x, y, color);