diff --git a/Tests/Editor/EditorMetadataTests.cs b/Tests/Editor/EditorMetadataTests.cs index 6c1dd75e..61e31f57 100644 --- a/Tests/Editor/EditorMetadataTests.cs +++ b/Tests/Editor/EditorMetadataTests.cs @@ -8,7 +8,7 @@ using Assembly = System.Reflection.Assembly; -namespace AGXUnityTesting +namespace AGXUnityTesting.Editor { public class EditorMetadataTests { diff --git a/Tests/Editor/SetupPlaymodeTestPlayer.cs b/Tests/Editor/SetupPlaymodeTestPlayer.cs index cad00eb2..b4efd528 100644 --- a/Tests/Editor/SetupPlaymodeTestPlayer.cs +++ b/Tests/Editor/SetupPlaymodeTestPlayer.cs @@ -11,7 +11,6 @@ public class SetupPlaymodeTestPlayer : ITestPlayerBuildModifier, IPostBuildCleanup { const string CLI_ARG = "onlyBuildTestsTo"; - private static bool s_RunningPlayerTests; public BuildPlayerOptions ModifyOptions( BuildPlayerOptions playerOptions ) { @@ -24,8 +23,6 @@ public BuildPlayerOptions ModifyOptions( BuildPlayerOptions playerOptions ) if ( !string.IsNullOrEmpty( fileName ) ) buildLocation = Path.Combine( buildLocation, fileName ); playerOptions.locationPathName = buildLocation; - - s_RunningPlayerTests = true; } var scenes = playerOptions.scenes.Where( s => s.StartsWith("Assets/InitTestScene")); @@ -36,8 +33,7 @@ public BuildPlayerOptions ModifyOptions( BuildPlayerOptions playerOptions ) public void Cleanup() { - if ( Environment.CommandLine.HasArg( CLI_ARG ) ) { + if ( Environment.CommandLine.HasArg( CLI_ARG ) ) EditorApplication.Exit( 0 ); - } } } diff --git a/Tests/Editor/TerrainGetSetTests.cs b/Tests/Editor/TerrainGetSetTests.cs index 5b773c71..cb3b49e0 100644 --- a/Tests/Editor/TerrainGetSetTests.cs +++ b/Tests/Editor/TerrainGetSetTests.cs @@ -2,7 +2,7 @@ using NUnit.Framework; using UnityEngine; -namespace AGXUnityTesting +namespace AGXUnityTesting.Editor { public class TerrainGetSetTests { diff --git a/Tests/Runtime/TerrainGetSetTests.cs b/Tests/Runtime/TerrainGetSetTests.cs index b44ea4b5..9e9468e9 100644 --- a/Tests/Runtime/TerrainGetSetTests.cs +++ b/Tests/Runtime/TerrainGetSetTests.cs @@ -1,10 +1,11 @@ using AGXUnity.Model; + using NUnit.Framework; using System.Collections; using UnityEngine; using UnityEngine.TestTools; -namespace AGXUnityTesting +namespace AGXUnityTesting.Runtime { public class TerrainGetSetTests {