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Copy pathSRTPluginProviderAlice.csproj
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47 lines (40 loc) · 1.73 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Library</OutputType>
<TargetFramework>netstandard2.1</TargetFramework>
<LangVersion>latest</LangVersion>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>enable</Nullable>
<Platforms>x86</Platforms>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Authors>DeathHound6</Authors>
<Company>$(Authors)</Company>
<Copyright>Copyright © 2026 $(Authors)</Copyright>
<Product>Alice in Wonderland (2010) Memory Provider Plugin</Product>
<Description>A provider plugin for the SRT Host to provide memory values to other plugins.</Description>
<Version>1.0.0.5</Version>
<FileVersion>$(Version)</FileVersion>
<AssemblyVersion>$(Version)</AssemblyVersion>
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Windows.CsWin32" Version="0.3.205">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Microsoft.Windows.SDK.Win32Metadata" Version="63.0.31-preview" />
<PackageReference Include="ProcessMemory32" Version="4.0.7-beta" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SRTHost\SRTPluginBase\SRTPluginBase.csproj" />
</ItemGroup>
</Project>