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The problem is that depth texture produced by orthographic camera is linear, not exponential like in a perspective camera. Therefore, using LinearEyeDepth is not correct for orthographic camera.
To fix this issue you need to change GTAO.cginc
At line ~30 change from
Title.
The problem is that depth texture produced by orthographic camera is linear, not exponential like in a perspective camera. Therefore, using
LinearEyeDepth
is not correct for orthographic camera.To fix this issue you need to change
GTAO.cginc
At line ~30 change from
to
Hope this helps someone.
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