Releases: Amulet-Team/Amulet-Map-Editor
Amulet v0.6.9.2 - 1.16 Support and bug fixes
Please read this carefully before downloading.
Amulet is a new Minecraft world editor and converter that supports Java and Bedrock, numerical and blockstate worlds.
We do not expect the program to corrupt any worlds but please back up any saves that you care about in the two Minecraft directories located at
Java -------- %AppData%/.minecraft
Bedrock ---- %LocalAppData%/Packages/Microsoft.MinecraftUWP_8wekyb3d8bbwe/LocalState/games/com.mojang/minecraftWorlds
We are working towards Amulet being a full 3D editor and we are starting to get there.
The program can now:
- fill blocks
- replace blocks
- clone blocks
- delete chunks
- copy and paste blocks between worlds of any format
- export selections to a file an import them at a later point
It can also be used as a world converter to convert one world into another.
Changelog
- Added support for Java 1.16 and Bedrock 1.16
- Fixed some issues with importing construction files
- Fixed an issue exporting .mcstructure files
- Added piston translations
- Fixed some translation issues
Worlds
Amulet supports reading and writing all vanilla worlds newer than (and including) Java 1.12 and Bedrock 1.7.
These are not hard limits we just haven't implemented support for older formats.
The conversion program supports conversion from and to any of the world formats listed above regardless of platform or version.
Known limitations
- Items are currently only supported within the same platform (Java to Java or Bedrock to Bedrock)
- Entities are not currently supported and should remain where they were
- If a chunk cannot be loaded it will not be modified (see below for how you can help)
- There are some issues with the block translations and some blocks that have not been implemented yet (see below for how you can help)
How can you help us?
First of all you can use the program and tell us what you think.
We are mostly concentrating on what the program can do rather than how easy it is to use so bear that in mind when giving feedback.
The program will create a number of log files in the logs folder. These help us work out what has gone wrong and should help us fix the issues.
Please send over these files either through Twitter to gentlegiantJGC or amulet_editor or in our Discord channel in the #amulet-general chat.
It will also be helpful if you can let us know of blocks that have been converted badly.
Amulet v0.6.9.1 - Fix for the Java 1.16 resource pack
Please read this carefully before downloading.
Amulet is a new Minecraft world editor and converter that supports Java and Bedrock, numerical and blockstate worlds.
We do not expect the program to corrupt any worlds but please back up any saves that you care about in the two Minecraft directories located at
Java -------- %AppData%/.minecraft
Bedrock ---- %LocalAppData%/Packages/Microsoft.MinecraftUWP_8wekyb3d8bbwe/LocalState/games/com.mojang/minecraftWorlds
We are working towards Amulet being a full 3D editor and we are starting to get there.
The program can now:
- fill blocks
- replace blocks
- clone blocks
- delete chunks
- copy and paste blocks between worlds of any format
- export selections to a file an import them at a later point
It can also be used as a world converter to convert one world into another.
Changelog
- Fixed reading block models from the Java 1.16 resource pack.
Worlds
Amulet supports reading and writing all vanilla worlds newer than (and including) Java 1.12 and Bedrock 1.7.
These are not hard limits we just haven't implemented support for older formats.
The conversion program supports conversion from and to any of the world formats listed above regardless of platform or version.
Known limitations
- Items are currently only supported within the same platform (Java to Java or Bedrock to Bedrock)
- Entities are not currently supported and should remain where they were
- If a chunk cannot be loaded it will not be modified (see below for how you can help)
- There are some issues with the block translations and some blocks that have not been implemented yet (see below for how you can help)
How can you help us?
First of all you can use the program and tell us what you think.
We are mostly concentrating on what the program can do rather than how easy it is to use so bear that in mind when giving feedback.
The program will create a number of log files in the logs folder. These help us work out what has gone wrong and should help us fix the issues.
Please send over these files either through Twitter to gentlegiantJGC or amulet_editor or in our Discord channel in the #amulet-general chat.
It will also be helpful if you can let us know of blocks that have been converted badly.
Amulet v0.6.9.0 - Selection box update
Please read this carefully before downloading.
Amulet is a new Minecraft world editor and converter that supports Java and Bedrock, numerical and blockstate worlds.
We do not expect the program to corrupt any worlds but please back up any saves that you care about in the two Minecraft directories located at
Java -------- %AppData%/.minecraft
Bedrock ---- %LocalAppData%/Packages/Microsoft.MinecraftUWP_8wekyb3d8bbwe/LocalState/games/com.mojang/minecraftWorlds
We are working towards Amulet being a full 3D editor and we are starting to get there.
The program can now:
- fill blocks
- replace blocks
- clone blocks
- delete chunks
- copy and paste blocks between worlds of any format
- export selections to a file an import them at a later point
It can also be used as a world converter to convert one world into another.
Changelog
- Added the ability to drag selection boxes as well as quickly clicking.
- Reimplemented the selection box coordinates UI to work in parrallel to clicking/dragging in the renderer.
- Added highlighting on the faces of the selection that are currently being moused over.
- Added an orange highlighting to faces of the box that is currently being resized.
- If a selection is being modified and the escape key is pressed it will revert to its previous state.
- Clicking on a different selection to the one currently activated will activate it and start editing in one click.
Worlds
Amulet supports reading and writing all vanilla worlds newer than (and including) Java 1.12 and Bedrock 1.7.
These are not hard limits we just haven't implemented support for older formats.
The conversion program supports conversion from and to any of the world formats listed above regardless of platform or version.
Known limitations
- Items are currently only supported within the same platform (Java to Java or Bedrock to Bedrock)
- Entities are not currently supported and should remain where they were
- If a chunk cannot be loaded it will not be modified (see below for how you can help)
- There are some issues with the block translations and some blocks that have not been implemented yet (see below for how you can help)
How can you help us?
First of all you can use the program and tell us what you think.
We are mostly concentrating on what the program can do rather than how easy it is to use so bear that in mind when giving feedback.
The program will create a number of log files in the logs folder. These help us work out what has gone wrong and should help us fix the issues.
Please send over these files either through Twitter to gentlegiantJGC or amulet_editor or in our Discord channel in the #amulet-general chat.
It will also be helpful if you can let us know of blocks that have been converted badly.
Amulet v0.6.8.0
Please read this carefully before downloading.
Amulet is a new Minecraft world editor and converter that supports Java and Bedrock, numerical and blockstate worlds.
We do not expect the program to corrupt any worlds but please back up any saves that you care about in the two Minecraft directories located at
Java -------- %AppData%/.minecraft
Bedrock ---- %LocalAppData%/Packages/Microsoft.MinecraftUWP_8wekyb3d8bbwe/LocalState/games/com.mojang/minecraftWorlds
We are working towards Amulet being a full 3D editor and we are starting to get there.
The program can now:
- fill blocks
- replace blocks
- clone blocks
- delete chunks
- copy and paste blocks between worlds of any format
- export selections to a file an import them at a later point
It can also be used as a world converter to convert one world into another.
Changelog
- Rewritten lots of the program's UI
- The UI can now be updated based on user interaction with the renderer
- Full rewrite of the operation system
- Added a fixed operation pipeline similar to what MCEdit had with filters
- Added the ability to directly create complex and dynamic UIs for operations
- Options for operations are now displayed inline rather than as a separate window
- Added mechanism to save and load operation options
- World tabs can be rearranged and closed from the tab
- Improved selection boxes for use underground
- Improved block selection UI
- Added delete, copy, cut and paste buttons to the selection tool
Worlds
Amulet supports reading and writing all vanilla worlds newer than (and including) Java 1.12 and Bedrock 1.7.
These are not hard limits we just haven't implemented support for older formats.
The conversion program supports conversion from and to any of the world formats listed above regardless of platform or version.
Known limitations
- Items are currently only supported within the same platform (Java to Java or Bedrock to Bedrock)
- Entities are not currently supported and should remain where they were
- If a chunk cannot be loaded it will not be modified (see below for how you can help)
- There are some issues with the block translations and some blocks that have not been implemented yet (see below for how you can help)
How can you help us?
First of all you can use the program and tell us what you think.
We are mostly concentrating on what the program can do rather than how easy it is to use so bear that in mind when giving feedback.
The program will create a number of log files in the logs folder. These help us work out what has gone wrong and should help us fix the issues.
Please send over these files either through Twitter to gentlegiantJGC or amulet_editor or in our Discord channel in the #amulet-general chat.
It will also be helpful if you can let us know of blocks that have been converted badly.
Amulet v0.6.7.0 - Export Update Part 1
Please read this carefully before downloading.
Amulet is a new Minecraft world editor and converter that supports Java and Bedrock, numerical and blockstate worlds.
We do not expect the program to corrupt any worlds but please back up any saves that you care about in the two Minecraft directories located at
Java -------- %AppData%/.minecraft
Bedrock ---- %LocalAppData%/Packages/Microsoft.MinecraftUWP_8wekyb3d8bbwe/LocalState/games/com.mojang/minecraftWorlds
We are working towards Amulet being a full 3D editor and we are starting to get there.
The program can now:
- fill blocks
- replace blocks
- clone blocks
- delete chunks
- copy and paste blocks between worlds of any format
- export selections to a file an import them at a later point
It can also be used as a world converter to convert one world into another.
Changelog
Added support for more export file formats.
- Added exporting and importing for the legacy .schematic format used in MCEdit and other tools
- Added exporting and importing for the Bedrock .mcstructure format used with structure blocks
- Added a rendered box around imported selections to show the areas that will be modified
Worlds
Amulet supports reading and writing all vanilla worlds newer than (and including) Java 1.12 and Bedrock 1.7.
These are not hard limits we just haven't implemented support for older formats.
The conversion program supports conversion from and to any of the world formats listed above regardless of platform or version.
Known limitations
- Items are currently only supported within the same platform (Java to Java or Bedrock to Bedrock)
- Entities are not currently supported and should remain where they were
- If a chunk cannot be loaded it will not be modified (see below for how you can help)
- There are some issues with the block translations and some blocks that have not been implemented yet (see below for how you can help)
How can you help us?
First of all you can use the program and tell us what you think.
We are mostly concentrating on what the program can do rather than how easy it is to use so bear that in mind when giving feedback.
The program will create a number of log files in the logs folder. These help us work out what has gone wrong and should help us fix the issues.
Please send over these files either through Twitter to gentlegiantJGC or amulet_editor or in our Discord channel in the #amulet-general chat.
It will also be helpful if you can let us know of blocks that have been converted badly.
Amulet v0.6.6.1
Please read this carefully before downloading.
Amulet is a new Minecraft world editor and converter that supports Java and Bedrock, numerical and blockstate worlds.
We do not expect the program to corrupt any worlds but please back up any saves that you care about in the two Minecraft directories located at
Java -------- %AppData%/.minecraft
Bedrock ---- %LocalAppData%/Packages/Microsoft.MinecraftUWP_8wekyb3d8bbwe/LocalState/games/com.mojang/minecraftWorlds
We are working towards Amulet being a full 3D editor and we are starting to get there.
The program can now:
- fill blocks
- replace blocks
- clone blocks
- delete chunks
- copy and paste blocks between worlds of any format
- export and import selections to a file for use at a later point
It can also be used as a world converter to convert one world into another.
Changelog
Redesigned selection boxes:
- multiple selection boxes
- resizing selection boxes in the renderer by clicking
- deselect all selection boxes
- deselect active selection box
- customisable distance select
Redesigned controls:
- Customisable user inputs
- Multiple keybind presets to help lefties and laptop users
Worlds
Amulet supports reading and writing all vanilla worlds newer than (and including) Java 1.12 and Bedrock 1.7.
These are not hard limits we just haven't implemented support for older formats.
The conversion program supports conversion from and to any of the world formats listed above regardless of platform or version.
Known limitations
- Items are currently only supported within the same platform (Java to Java or Bedrock to Bedrock)
- Entities are not currently supported and should remain where they were
- If a chunk cannot be loaded it will not be modified (see below for how you can help)
- There are some issues with the block translations and some blocks that have not been implemented yet (see below for how you can help)
How can you help us?
First of all you can use the program and tell us what you think.
We are mostly concentrating on what the program can do rather than how easy it is to use so bear that in mind when giving feedback.
The program will create a number of log files in the logs folder. These help us work out what has gone wrong and should help us fix the issues.
Please send over these files either through Twitter to gentlegiantJGC or amulet_editor or in our Discord channel in the #amulet-general chat.
It will also be helpful if you can let us know of blocks that have been converted badly.
Amulet v0.6.6
Please see v0.6.6.1
https://github.com/Amulet-Team/Amulet-Map-Editor/releases/tag/v0.6.6.1
Amulet v0.6.5.1
Please read this carefully before downloading.
Amulet is a new Minecraft world editor and converter that supports Java and Bedrock, numerical and blockstate worlds.
We do not expect the program to corrupt any worlds but please back up any saves that you care about in the two Minecraft directories located at
Java -------- %AppData%/.minecraft
Bedrock ---- %LocalAppData%/Packages/Microsoft.MinecraftUWP_8wekyb3d8bbwe/LocalState/games/com.mojang/minecraftWorlds
We are working towards Amulet being a full 3D editor and we are starting to get there.
The program can now:
- fill blocks
- replace blocks
- clone blocks
- delete chunks
- copy and paste blocks between worlds of any format
- export and import selections to a file for use at a later point
It can also be used as a world converter to convert one world into another.
Changelog
0.6.5.1:
- Fixed block entity id when exporting to a construction file
0.6.5:
- Added export and import ability to the Construction file format
- Cleaned up rendering to hopefully fix some if the crashes
- Fixed a rendering issue where everything would go back when screen sharing over Discord.
- Some UI cleanup
- Reworked the internal translation system
- We should have linux and mac builds (experimental - let us know if these don't work)
- Added support for the new block storage in the Java snapshots
Worlds
Amulet supports all vanilla worlds newer than (and including) Java 1.12 and Bedrock 1.7 and some older worlds may work as the input world.
The program supports conversion to and from any world format newer than those versions.
For example here are some conversions that are possible
- Java 1.12 to Bedrock 1.7
- Java 1.13 to Bedrock 1.12
- Java 1.15 to Bedrock 1.14
- Java 1.12 to Java 1.15
- Java 1.15 to Java 1.12
- Bedrock 1.7 to Java 1.15
- Bedrock 1.12 to Java 1.13
- Bedrock 1.14 to Java 1.12
- Bedrock 1.14 to Bedrock 1.7
- Bedrock 1.7 to Bedrock 1.14
Known limitations
- Items are currently only supported within the same platform (Java to Java or Bedrock to Bedrock)
- Entities are not currently supported
- If a chunk cannot be loaded it will not be converted (see below for how you can help)
- There are some issues with the block translations and some blocks that have not been implemented yet (see below for how you can help)
How can you help us?
First of all you can use the program and tell us what you think.
We are mostly concentrating on what the program can do rather than how easy it is to use so bear that in mind when giving feedback.
The program will create a number of log files in the logs folder. These help us work out what has gone wrong and should help us fix the issues.
Please send over these files either through Twitter to gentlegiantJGC or amulet_editor or in our Discord channel in the #amulet-discussion chat.
It will also be helpful if you can let us know of blocks that have been converted badly.
Amulet v0.6.5
Please see v0.6.5.1
https://github.com/Amulet-Team/Amulet-Map-Editor/releases/tag/v0.6.5.1
Amulet v0.6.4
Please read this carefully before downloading.
Amulet is a new Minecraft world editor and converter that supports Java and Bedrock, numerical and blockstate worlds.
We do not expect the program to corrupt any worlds but please back up any saves that you care about in the two Minecraft directories located at
Java -------- %AppData%/.minecraft
Bedrock ---- %LocalAppData%/Packages/Microsoft.MinecraftUWP_8wekyb3d8bbwe/LocalState/games/com.mojang/minecraftWorlds
We are working towards Amulet being a full 3D editor and we are starting to get there. The program can now do basic fill, replace, clone and delete chunk operations with changes saved to the input world. It also supports copying selections from one world into either the same world or a different world. The other world does not even need to be the same format. It can also be used as a world converter to convert one world into another.
Changelog
- Might fix a scaling issue of the renderer on some systems.
- Made the coordinates a button to access the goto tool.
- added cut menu item and shortcut.
Worlds
Amulet supports all vanilla worlds newer than (and including) Java 1.12 and Bedrock 1.7 and some older worlds may work as the input world.
The program supports conversion to and from any world format newer than those versions.
For example here are some conversions that are possible
- Java 1.12 to Bedrock 1.7
- Java 1.13 to Bedrock 1.12
- Java 1.15 to Bedrock 1.14
- Java 1.12 to Java 1.15
- Java 1.15 to Java 1.12
- Bedrock 1.7 to Java 1.15
- Bedrock 1.12 to Java 1.13
- Bedrock 1.14 to Java 1.12
- Bedrock 1.14 to Bedrock 1.7
- Bedrock 1.7 to Bedrock 1.14
Known limitations
- Items are currently only supported within the same platform (Java to Java or Bedrock to Bedrock)
- Entities are not currently supported
- If a chunk cannot be loaded it will not be converted (see below for how you can help)
- There are some issues with the block translations and some blocks that have not been implemented yet (see below for how you can help)
How can you help us?
First of all you can use the program and tell us what you think.
We are mostly concentrating on what the program can do rather than how easy it is to use so bear that in mind when giving feedback.
The program will create a number of log files in the logs folder. These help us work out what has gone wrong and should help us fix the issues.
Please send over these files either through Twitter to gentlegiantJGC or amulet_editor or in our Discord channel in the #amulet-discussion chat.
It will also be helpful if you can let us know of blocks that have been converted badly.