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Specific dynamic lights for different parts #1064

@parar020100

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@parar020100

In lighting override, we reset lighting for each part and then add all dynamic lights as tables for rendering the part

What if we allowed to specify, which lights should be added to every specific part?

E.g.

T.Parts = {
   ...
   part_id = { pos = ..., ..., lights = {1, 2}, }
   ...
},

This could benefit the game in several ways

  1. optimisation - we could make the controls lit by only one of the lights (the main one) and reduce the lag

  2. this could allow to use more than 3 dlights per TARDIS
    for instance, have separate lights for corridors

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