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script.js
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script.js
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var partyStarted = false;
var x = 30;
var y = 30;
/**
* On Load the page
*/
window.onload = function() {
createTable();
}
/**
* Function to create a Game table
*/
function createTable() {
//Get a table from html
const table = document.querySelector("table");
for (let i = 0; i < x; i++) {
//Create a row
let row = document.createElement("tr");
for (let j = 0; j < y; j++) {
//Create a cell
const cell = document.createElement("td");
cell.classList.add("noClicked");
cell.id = (i + "_" + j);
cell.setAttribute("onclick", "cellClick(this.id);");
row.appendChild(cell);
}
// add the row to the end of the table body
table.appendChild(row);
}
}
/**
* Function cell click event
*/
function cellClick(id) {
//Get class of cell
const cell = document.getElementById(id);
const cellClass = cell.className;
if (cellClass == "noClicked") {
cell.classList.add("clicked");
cell.classList.remove("noClicked");
cell.style.backgroundColor = "#292929";
} else {
cell.classList.add("noClicked");
cell.classList.remove("clicked");
cell.style.backgroundColor = "#d8d8d8";
}
}
/**
* Function to generate the next round board
*/
function generateNewBoard() {
//Create a array of new celds
var arrayNewBoard = [];
// Iterate over all the cells
for (var i = 0; i < x; i++) {
// Array for row
var row = [];
for (var j = 0; j < y; j++) {
var cell = document.getElementById(i + "_" + j);
var cellClicked = cell.classList;
var cellRound = getRoundColoredCells(i, j);
// Check the cell status
var cellStatus = false;
if (cellClicked == "clicked") {
cellStatus = true;
} else {
cellStatus = false;
}
nextRoundStatus = toNextRoundCell(cellStatus, cellRound);
row.push(nextRoundStatus);
}
arrayNewBoard.push(row);
}
return arrayNewBoard;
}
/**
* Function to set a new board
* @param {} newBoard
*/
function setNewBoard(newBoard) {
for (var i = 0; i < x; i++) {
for (var j = 0; j < y; j++) {
var cell = document.getElementById(i + "_" + j);
var status = newBoard[i][j];
if (status) {
cell.classList.add("clicked");
cell.classList.remove("noClicked");
cell.style.backgroundColor = "#292929";
} else {
cell.classList.add("noClicked");
cell.classList.remove("clicked");
cell.style.backgroundColor = "#d8d8d8";
}
}
}
}
/**
* Function to get number of colored cells has around
* @param {*} x
* @param {*} y
* @returns
*/
function getRoundColoredCells(x, y) {
// Number of colored round cells
var count = 0;
//All round cells
var roundCellsID = [
x + "_" + (y - 1),
x + "_" + (y + 1),
(x - 1) + "_" + y,
(x + 1) + "_" + y,
(x - 1) + "_" + (y - 1),
(x - 1) + "_" + (y + 1),
(x + 1) + "_" + (y - 1),
(x + 1) + "_" + (y + 1)
];
//Iterate over all round cells
for (let i = 0; i < roundCellsID.length; i++) {
if (document.getElementById(roundCellsID[i]) != null) {
//Get cell
const cell = document.getElementById(roundCellsID[i]);
const cellClass = cell.className;
//If cell is colored
if (cellClass == "clicked") {
count++;
}
}
}
return count;
}
/**
* Function to check if to the next round the cell is colored or not
* @param {*} cellStatus
* @param {*} liveCells
*
*/
function toNextRoundCell(cellStatus, liveCells) {
if (cellStatus == true && liveCells < 2) {
return false;
}
if (cellStatus == true && liveCells > 3) {
return false;
}
if (cellStatus == true && liveCells == 2 || liveCells == 3) {
return true;
}
if (cellStatus == false && liveCells == 3) {
return true;
}
return false;
}
///// START OR STOP THE PARTY
/**
* Function to start a party
*/
var partyTimer;
function startParty() {
//if partyStarted is true no start a new party
if (partyStarted) {
console.log("Party is already started");
return;
} else {
// set partyStarted to true
partyStarted = true;
}
partyTimer = setInterval(party, 100);
function party() {
//Set party time
//get text to class partytime
var timeLapsed = parseInt(document.getElementById("partyTime").innerText);
document.getElementById("partyTime").innerText = timeLapsed + 1;
//Generate new board
var newBoard = generateNewBoard();
//Set new board
setNewBoard(newBoard);
}
}
/**
* Function to stop party
*/
function stopParty() {
//if partyStarted is false no stop a party
if (!partyStarted) {
console.log("Party is already stopped");
return;
} else {
// set partyStarted to false
partyStarted = false;
document.getElementById("partyTime").innerText = "0";
clearInterval(partyTimer);
}
}
//////////
///// BOARD CLEAR OR RANDOM /////
/**
* Function to generate random board
*/
function generateRandomBoard() {
// Iterate all cells
for (var i = 0; i < x; i++) {
for (var j = 0; j < y; j++) {
var cell = document.getElementById(i + "_" + j);
var cellClicked = cell.classList;
//Generate random number
var random = Math.floor(Math.random() * 2);
//If random number is 1
if (random == 1) {
cell.classList.add("clicked");
cell.classList.remove("noClicked");
cell.style.backgroundColor = "#292929";
} else {
cell.classList.add("noClicked");
cell.classList.remove("clicked");
cell.style.backgroundColor = "#d8d8d8";
}
}
}
}
/**
* Function to clear board
*/
function clearBoard() {
// Iterate all cells
for (var i = 0; i < x; i++) {
for (var j = 0; j < y; j++) {
var cell = document.getElementById(i + "_" + j);
cell.classList.add("noClicked");
cell.classList.remove("clicked");
cell.style.backgroundColor = "#d8d8d8";
}
}
}
//////////