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Changing file content refreshes the GLTF Viewer view, but always resets to Babylon.js #176

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hybridherbst opened this issue Dec 20, 2019 · 2 comments

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@hybridherbst
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Expected: changing file content refreshes the preview and keeps the previously selected engine selected.
Actual: engine is reset to "Babylon.js" on file change.

191220-133644

@emackey
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emackey commented Dec 20, 2019

Yes, it should probably remember whatever engine it was on before.

Note there is a setting for which engine is the "default" for glTF 2.0 models, in case you want to have ThreeJS (or Cesium) come up first.

Also I should add a setting to enable (by default) the auto-updating behavior, so folks can turn that off entirely if they prefer.

@hybridherbst
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Thanks for the response! Good to know there's a setting for the default.

However, at least my usecase here is preparing models so that they are working in different render engines, so I would like it to stay on whatever I had selected. Usually when I find an issue with an engine, I update the files and want to check what that change did in the same engine.

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