diff --git a/.gitignore b/.gitignore index 882ac9c6..7bc19c01 100644 --- a/.gitignore +++ b/.gitignore @@ -24,3 +24,6 @@ package-lock.json .editorconfig .nvmrc out + +# Here for historical reasons, don't modify them +archived_pages diff --git a/README.md b/README.md index f02ed962..30d41522 100644 --- a/README.md +++ b/README.md @@ -14,24 +14,35 @@ The repository is structured like so ``` . ├── archived_pages -├── changelogs └── markdown - ├── .vuepress - │ └── config ├── about ├── contribute ├── patchnotes + │   └── changelogs └── wiki ├── faq │   ├── android │   └── ios ├── getting_started │   └── images - │   └── Actions + │   ├── Actions + │   │   ├── android + │   │   └── ios + │   ├── CUSTOM-CONTROLS + │   │   ├── android + │   │   └── ios + │   └── INSTALL │   ├── android │   └── ios └── going_further - + └── images + ├── JAVA-ARGS + │   └── android + ├── MODPACKS + │   ├── android + │   └── ios + └── OPTIMIZATION + └── android ``` * `archived_pages` - Contains pages that are no longer in use but we keep around for historical reasons. diff --git a/markdown/wiki/faq/android/REFUSALOFINSTALL.md b/archived_pages/REFUSALOFINSTALL.md similarity index 100% rename from markdown/wiki/faq/android/REFUSALOFINSTALL.md rename to archived_pages/REFUSALOFINSTALL.md diff --git a/markdown/.vuepress/arrays.js b/markdown/.vuepress/arrays.js index 1976fdc6..11268a4d 100644 --- a/markdown/.vuepress/arrays.js +++ b/markdown/.vuepress/arrays.js @@ -6,7 +6,7 @@ const android_FAQ = { path: "android", // Do not add a trailing slash here unless this also has a child nested in it with its own path children: [ "PARSINGERROR", // "Error while parsing the package" error fix. - "REFUSALOFINSTALL", // "App not installed" error fix (very uncommon). + // "REFUSALOFINSTALL", // "App not installed" error fix (very uncommon). "CANTFINDLOG", // Can't find the log file (non-root). "CANTFINDMINECRAFT", // Can't find .minecraft (non-root). "ZINKNOTWORKING", // Zink doesn't work. @@ -124,9 +124,9 @@ export const GroupOrder = [ /** This is just the regular vuepress nav configuration but it's in here instead of config.js because it looks nicer that way */ export const NavBar = [ { text: "Wiki", link: "/wiki/" }, - { text: "About Amethyst", link: "/about/DEVICES" }, - { text: "Contributing", link: "/contribute/CONT-TRANSLATIONS" }, - { text: "Recent Updates", link: "/patchnotes/IOS-SUPPORT" }, + { text: "About Amethyst", link: "/about/NOTE-FROM-EVA" }, + { text: "Contributing", link: "/contribute/CONT-WEBSITE" }, + { text: "Recent Updates", link: "/patchnotes/changelogs/ANDROID" }, ]; /** The logic needed to parse all of this for dynamic sidebar generation looks awful if it was defined here so it isn't. See ./bars.js */ diff --git a/markdown/.vuepress/styles/palette.styl b/markdown/.vuepress/styles/palette.styl new file mode 100644 index 00000000..db29c0ee --- /dev/null +++ b/markdown/.vuepress/styles/palette.styl @@ -0,0 +1,32 @@ +// colors - light theme +$accentColor = #af20d3ff +$textColor = #2c3e50 +$borderColor = #eaecef +$codeBgColor = #282c34 +$arrowBgColor = #ccc +$bodyBgColor = #fff +$badgeTipColor = #af20d3b4 +$badgeWarningColor = #f8f2d1 +$badgeErrorColor = #ffdadc + +// colors - dark theme +$accentColorDark = #8a27a3ff +$textColorDark = #e2e1db +$borderColorDark = #6f5879ff +$codeBgColorDark = #1a1c22 +$arrowBgColorDark = #555 +$bodyBgColorDark = #25262b +$badgeTipColorDark = #c138e4ff +$badgeWarningColorDark = #574e21 +$badgeErrorColorDark = #692025 + +// layout +$navbarHeight = 3.6rem +$sidebarWidth = 20rem +$contentWidth = 740px +$homePageWidth = 960px + +// responsive breakpoints +$MQNarrow = 959px +$MQMobile = 719px +$MQMobileNarrow = 419px \ No newline at end of file diff --git a/markdown/about/MCVERS.md b/markdown/about/MCVERS.md index ab70e503..f931906e 100644 --- a/markdown/about/MCVERS.md +++ b/markdown/about/MCVERS.md @@ -12,4 +12,4 @@ Thanks to the hard work from AngelAuraMC, the MobileGL organization, and countle ## iOS 1.0: -- 1.21.6 and later require switching to MobileGlues \ No newline at end of file +- 1.21.6 and later require switching to MobileGlues diff --git a/markdown/contribute/CONT-TRANSLATIONS.md b/markdown/contribute/CONT-TRANSLATIONS.md index 0d904ad5..33673d7c 100755 --- a/markdown/contribute/CONT-TRANSLATIONS.md +++ b/markdown/contribute/CONT-TRANSLATIONS.md @@ -1,10 +1,10 @@ -# Contributing to the translation of PojavLauncher +# Contributing to the translation of Amethyst * For the convenience of translators, we use [Crowdin](https://crowdin.com). * Anyone can join the project on Crowdin and start translating right now. -[Join the project](https://crwd.in/pojavlauncher) +[Join the project](https://crowdin.com/project/pojavlauncher) ## Getting started for newcomers on Crowdin @@ -19,7 +19,7 @@ ## What to translate and what not to translate? ::: warning -Things not to translate: PojavLauncher, codes like ```<1>, , \n, %s, %.2f, %1$s, %@```, arrows like ◀, +Things not to translate: Amethyst, codes like ```<1>, , \n, %s, %.2f, %1$s, %@```, arrows like ◀, ::: * Except for the list above, you can translate anything else. diff --git a/markdown/contribute/CONT-WEBSITE.md b/markdown/contribute/CONT-WEBSITE.md index 57465f0e..f0692c16 100644 --- a/markdown/contribute/CONT-WEBSITE.md +++ b/markdown/contribute/CONT-WEBSITE.md @@ -7,7 +7,7 @@ Vuepress is a static website generator, although it looks really good. It takes ## How do I contribute? Simple: -* Fork [this repository](https://github.com/PojavLauncherTeam/pojavlauncherteam.github.io). +* Fork [this repository](https://github.com/AngelAuraMC/angelauramc.github.io). * Click on "Edit this page" on any page, then edit the markdown file with your properly tuned syntax (using Discord? You already know Markdown), then save and commit. It's that easy. @@ -24,7 +24,7 @@ You're allowed to pretty much change anything, as long as it follows all of thes - **Do not** make any promises unless you were given permission from the developers. - **Do not** spread misinformation and inaccurate content. -- Although you can change everything else, **do not touch .vuepress/config.js**. If you need to change something in it, let Crystall1nedev or CriticalRange know. +- Although you can change everything else, **do not touch .vuepress/config.js**. If you need to change something in it, let Crystall1nedev or Tomikun know. - Never, never ever ever merge `gh-pages` and `main` into each other. gh-pages is the **result**, main is the **rough draft**. - **Do not** delete any dot files (.nvmrc, .gitattributes, etc) diff --git a/markdown/patchnotes/changelogs/IOS.md b/markdown/patchnotes/changelogs/IOS.md index 73c56a2b..19270a4e 100644 --- a/markdown/patchnotes/changelogs/IOS.md +++ b/markdown/patchnotes/changelogs/IOS.md @@ -18,7 +18,7 @@ With this release of PojavLauncher, we refined features, fixed bugs, and impleme **This is the last major release of PojavLauncher that will support iOS 12 and 13.** Important security patches and bug fixes will be applied when required for a limited time, however take note that issues encountered will not be considered high priority. See more information in #547. -A full commit changelog is available [here](https://github.com/PojavLauncherTeam/PojavLauncher_iOS/compare/v2.1.3...v2.2). +A full commit changelog is available [here](https://github.com/AngelAuraMC/Amethyst-iOS/compare/v2.1.3...v2.2). ## 2.1 "Sculk Catalyst" Minor release, major changes! diff --git a/markdown/wiki/faq/android/CANTFINDMINECRAFT.md b/markdown/wiki/faq/android/CANTFINDMINECRAFT.md index aec431a2..39db8d63 100644 --- a/markdown/wiki/faq/android/CANTFINDMINECRAFT.md +++ b/markdown/wiki/faq/android/CANTFINDMINECRAFT.md @@ -1,20 +1,6 @@ # Can't find .minecraft (non-root) -As with the log file, there are mutiple ways to do this. -## Android 10 and newer +Simply open Amethyst, and tap on the **Open game directory** button. - **/storage/emulated/0/Android/data/org.angelauramc.amethyst/files/.minecraft** - -1. Install [Files by Marc apps & software](https://play.google.com/store/apps/details?id=com.marc.files) from Play Store. -2. Press the 3 dots in the top right corner → **Show hidden files** -3. Press the 3 lines in the top left corner → Amethyst → .minecraft - -If Amethyst does not appear in the 3 lines menu, try closing (or opening) Pojav. If that doesn't work, try restarting your phone. -You can also use [ZArchiver](https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver) (or [MiXplorer](https://mixplorer.com/)) with [Shizuku](https://play.google.com/store/apps/details?id=moe.shizuku.privileged.api&hl=en_US) to access it. - - -## Android 9 and older - - **/storage/emulated/0/games/PojavLauncher/.minecraft** - -All file managers can access this directory. [ZArchiver](https://play.google.com/store/apps/details?id=ru.zdevs.zarchiver) and [MiXplorer](https://mixplorer.com/) are recommended. +Please note that you need to have **Show hidden files** enabled for the files to show up. +You can enable it by pressing on the three dots in the right top corner. \ No newline at end of file diff --git a/markdown/wiki/faq/ios/APPSTORE.md b/markdown/wiki/faq/ios/APPSTORE.md index 9ea92c4a..8242dd87 100644 --- a/markdown/wiki/faq/ios/APPSTORE.md +++ b/markdown/wiki/faq/ios/APPSTORE.md @@ -1,4 +1,4 @@ -# Will PojavLauncher ever come to App Store for iOS? +# Will Amethyst ever come to App Store for iOS? ### From the App Store review guidelines: __2.5.2__: Apps should be self-contained in their bundles, and may not read or write data outside the designated container area, nor may they download, install, or execute code which introduces or changes features or functionality of the app, including other apps. Educational apps designed to teach, develop, or allow students to test executable code may, in limited circumstances, download code provided that such code is not used for other purposes. Such apps must make the source code provided by the Application completely viewable and editable by the user. @@ -7,4 +7,4 @@ Apple Developer Documentation Referenced: [Section 2.5.2](https://developer.appl Additionally, $99 per year is required for pushing updates. -**If PojavLauncher is ever pushed to the App Store, you will know!** +**If Amethyst is ever pushed to the App Store, you will know!** diff --git a/markdown/wiki/faq/ios/KEYCHAIN-ERR.md b/markdown/wiki/faq/ios/KEYCHAIN-ERR.md index 5830f1bb..68a2b9e9 100644 --- a/markdown/wiki/faq/ios/KEYCHAIN-ERR.md +++ b/markdown/wiki/faq/ios/KEYCHAIN-ERR.md @@ -1,4 +1,4 @@ # "Failed to save account tokens to keychain" Though this warning message may seem concerning, this warning message can be safely ignored, as of writing (2025/04/19) it pretty much hasn't caused any issues within the launcher; though this page may or may not change depending on the issues that will soon to be discovered. -(This page only applies to users that use the developer builds from the [actions tab](https://github.com/PojavLauncherTeam/PojavLauncher_iOS/actions).) +(This page only applies to users that use the developer builds from the [actions tab](https://github.com/AngelAuraMC/Amethyst-iOS/actions).) diff --git a/markdown/wiki/getting_started/BUILD-FROM-SOURCE.md b/markdown/wiki/getting_started/BUILD-FROM-SOURCE.md index 616ddaf9..274d3d37 100755 --- a/markdown/wiki/getting_started/BUILD-FROM-SOURCE.md +++ b/markdown/wiki/getting_started/BUILD-FROM-SOURCE.md @@ -6,7 +6,7 @@ * It is recommended to clone the PojavLauncher repository before starting [Setting Up JRE](BUILD_FROM_SOURCE.html#setting-up-jre) -* ```git clone https://github.com/PojavLauncherTeam/PojavLauncher``` +* ```git clone https://github.com/AngelAuraMC/Amethyst-Android``` ## Setting up JRE diff --git a/markdown/wiki/getting_started/CUSTOM-CONTROLS.md b/markdown/wiki/getting_started/CUSTOM-CONTROLS.md index d317f5e4..60278796 100644 --- a/markdown/wiki/getting_started/CUSTOM-CONTROLS.md +++ b/markdown/wiki/getting_started/CUSTOM-CONTROLS.md @@ -2,21 +2,21 @@ ## Android - There is "Custom controls" button in the main menu, by clicking that you will be able to change you custom controls. + There is a "Custom controls" button in the main menu, by clicking that you will be able to change you custom controls. - + You can access the options by clicking the cogwheel at the top of the screen. - + After clicking the cogwheel, you get a drawer with the following options: - + - 1- Adds a button of your liking. + 1- Adds a button. - 2- Adds a button drawer, if you press it, your buttons that you assigned will show up. + 2- Adds a button drawer that when pressed, buttons that were assigned to it will toggle visibility. 3- Adds a joystick. @@ -32,19 +32,19 @@ To start editing your controlmap in iOS, head to top-left and press the sidebar. (shown in image) - + Press the custom controls button. - + After that, long press anywhere for more options. - + Now you will get a pop-up with the following options: - + 1- Exits the controlmap editor. diff --git a/markdown/wiki/getting_started/INSTALL.md b/markdown/wiki/getting_started/INSTALL.md index 242b75be..16b3d104 100644 --- a/markdown/wiki/getting_started/INSTALL.md +++ b/markdown/wiki/getting_started/INSTALL.md @@ -14,21 +14,21 @@ If you want the latest and greatest to test before the official release, you can 1. Start off by heading to the [Amethyst](https://https://github.com/AngelAuraMC/Amethyst-Android) repository and switching to the "Actions" tab. -![](./images/Actions/android/Android-Actions-1.png) +![](./images/INSTALL/android/INSTALL1.png) 2. Next, select "Android CI" in the workflow selection menu. -![](./images/Actions/android/Android-Actions-2.png) +![](./images/INSTALL/android/INSTALL2.png) 3. Choose a build with a green or blue checkmark next to the branch you want to download. - `v3_openjdk` will be the one for most people. -![](./images/Actions/android/Android-Actions-3.png) +![](./images/INSTALL/android/INSTALL3.png) 4. Under "Artifacts", choose the build type you wish to download. - `app-debug` will be the one for most people. -![](./images/Actions/android/Android-Actions-4.png) +![](./images/INSTALL/android/INSTALL4.png) 5. Install as any usual .apk ::: @@ -76,6 +76,9 @@ Note: **Enable URL Schemes in TrollStore settings: TrollStore -> Settings -> Scr You can now enjoy Minecraft: Java Edition on your iDevice! ::: +::: warning + Everything below are outdated instructions. Please avoid using them. +::: ::: details Sideloading (Jailed) **Requires an active Apple ID, that has signed into the [Apple Developer Program](https://developer.apple.com/account).** @@ -104,20 +107,20 @@ If you want the latest and greatest to test before the official release, you can 1. Start off by heading to the [PojavLauncher iOS](https://github.com/PojavLauncherTeam/PojavLauncher_iOS) repository and switching to the "Actions" tab. -![](./images/Actions/ios/iOS-Actions-1.png) +![](./images/INSTALL/ios/INSTALL1.png) 2. Next, select "Development Build" in the workflow selection menu. -![](./images/Actions/ios/iOS-Actions-2.png) +![](./images/INSTALL/ios/INSTALL2.png) 3. Choose a build with a green or blue checkmark next to the branch you want to download. - `main` will be the one for most people. -![](./images/Actions/ios/iOS-Actions-3.png) +![](./images/INSTALL/ios/INSTALL3.png) 4. Under "Artifacts", choose `net.kdt.pojavlauncher.ipa` -![](./images/Actions/ios/iOS-Actions-4.png) +![](./images/INSTALL/ios/INSTALL4.png) Once you have an Actions build downloaded, you can now unzip the file and use this .ipa for TrollStore or sideloading. ::: diff --git a/markdown/wiki/getting_started/SIGN-IN.md b/markdown/wiki/getting_started/SIGN-IN.md index 51e1de91..32c90f5c 100644 --- a/markdown/wiki/getting_started/SIGN-IN.md +++ b/markdown/wiki/getting_started/SIGN-IN.md @@ -6,4 +6,4 @@ Amethyst supports multiple types of accounts to sign in: (*) Microsoft Accounts only work if the Microsoft Account has Minecraft: Java Edition purchased. -(^) Local Accounts only work if you have already logged into a Microsoft Account with Minecraft: Java Edition purchased. +(^) Local Accounts only work if you have already logged into a Microsoft Account with Minecraft: Java Edition purchased. \ No newline at end of file diff --git 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index 00000000..3b6c0839 Binary files /dev/null and b/markdown/wiki/getting_started/images/INSTALL/ios/INSTALL4.png differ diff --git a/markdown/wiki/going_further/JAVA-ARGS.md b/markdown/wiki/going_further/JAVA-ARGS.md index 17878272..1dce9b18 100644 --- a/markdown/wiki/going_further/JAVA-ARGS.md +++ b/markdown/wiki/going_further/JAVA-ARGS.md @@ -7,7 +7,7 @@ 3. Fill in with the relevant JVM arguments you like. 4. Finally Save the Profile by clicking on Save button. -![1000146086](https://github.com/user-attachments/assets/de3c2be9-1fda-4107-ac64-3b3d9f134d32) + diff --git a/markdown/wiki/going_further/MODPACKS.md b/markdown/wiki/going_further/MODPACKS.md index 24d160f9..c2ecad13 100644 --- a/markdown/wiki/going_further/MODPACKS.md +++ b/markdown/wiki/going_further/MODPACKS.md @@ -14,34 +14,34 @@ These modpacks are specially made for PojavLauncher, but it doesn't mean you can ## Android 1. Click on the profile section at top of the play button. - + 2. Press on the "create new profile" button. - + 3. Click on "create modpack profile". - + 4. Pick your desired modpack, enjoy! - + ## iOS 1. Go to profiles from the sidebar. - + 2. Press the "+" button - + 3. Once a prompt appears, press the "Modpack" option. - + 4. Pick your desired modpack, enjoy! - + diff --git a/markdown/wiki/going_further/OPTIMIZATION.md b/markdown/wiki/going_further/OPTIMIZATION.md index 146038fa..7a692170 100644 --- a/markdown/wiki/going_further/OPTIMIZATION.md +++ b/markdown/wiki/going_further/OPTIMIZATION.md @@ -1,17 +1,20 @@ # Optimizing the game -There are lots of ways to optimize your Java Edition experience if it's being slow for you; or your device is just bad in general. From mods like OptiFine and Sodium to more complex stuff like JVM arguments, we'll cover all of them here. +There are lots of ways to optimize your Java Edition experience if it's being slow for you; or your device is just bad in general. From mods like OptiFine to more complex stuff like JVM arguments, we'll cover all of them here. ## OptiFine OptiFine, previously known as Optimine and OptiFog; is a Minecraft modification created by sp614x, Insecs, Payton147 and lacuravivid in which the development began on December 22, 2010; was a modification originally created about pushing the fog away but also other features; like FPS Boost, Occlussion Culling, Hidden Geometry removal, Texture Mipmaping and Chunk Loading optimizations in the first development/beta versions of Minecraft ### Getting (and installing) OptiFine -- Go to the official OptiFine website; [optifine.net](https://optifine.net). -![websiteIMG](https://media.discordapp.net/attachments/955349865758601266/1035479281960243230/Screenshot_2022-10-28_17-00-12.png) +In Amethyst, create a new profile. -- Depending on what Minecraft version you mainly use, get the specific OptiFine for it. Let's say; I play 1.12.2, so I'll get the latest 1.12.2 OptiFine available. -![1.12.2OFSc](https://media.discordapp.net/attachments/955349865758601266/1035479282627137576/Screenshot_2022-10-28_17-03-03.png) + +Then Click on **Create Optfine Profile.** + + + +And pick your version of choice. After picking one, it's download will begin. Wait a moment and you'll be ready to use Optifine! ## Get the most of your device A github issue has been raised which consists of the ways to get the highest fps possible. [Click Here](https://github.com/PojavLauncherTeam/PojavLauncher/issues/6432) diff --git a/markdown/wiki/going_further/PROBLEMATIC-MODS-COMMON-FIXES.md b/markdown/wiki/going_further/PROBLEMATIC-MODS-COMMON-FIXES.md index 7cf7731e..bc278865 100644 --- a/markdown/wiki/going_further/PROBLEMATIC-MODS-COMMON-FIXES.md +++ b/markdown/wiki/going_further/PROBLEMATIC-MODS-COMMON-FIXES.md @@ -64,6 +64,6 @@ The script can be found [here](https://github.com/sa1672ndo/vs2termux). ## iOS -As of 2025/04/19, Valkyrien Skies 2 can run natively on iOS, due to the implementation of [dylib patching for game dlopen calls](https://github.com/PojavLauncherTeam/PojavLauncher_iOS/commit/ec04885ce5a6d5921db4b162e5e514bc4b035db5). A developer build installation is required from the [actions tab](https://github.com/PojavLauncherTeam/PojavLauncher_iOS/actions) for now, though. +As of 2025/04/19, Valkyrien Skies 2 can run natively on iOS, due to the implementation of [dylib patching for game dlopen calls](https://github.com/AngelAuraMC/Amethyst-iOS/commit/ec04885ce5a6d5921db4b162e5e514bc4b035db5). A developer build installation is required from the [actions tab](https://github.com/AngelAuraMC/Amethyst-iOS/actions) for now, though. **credits to [kiokori-git](https://github.com/kiokori-git)** diff --git a/markdown/wiki/going_further/images/JAVA-ARGS/android/JAVA-ARGS.png b/markdown/wiki/going_further/images/JAVA-ARGS/android/JAVA-ARGS.png new file mode 100644 index 00000000..b30dcc28 Binary files /dev/null and b/markdown/wiki/going_further/images/JAVA-ARGS/android/JAVA-ARGS.png differ diff --git a/markdown/wiki/going_further/images/MODPACKS/android/MODPACKS1.jpg b/markdown/wiki/going_further/images/MODPACKS/android/MODPACKS1.jpg new file mode 100644 index 00000000..8608ba7f Binary files /dev/null and b/markdown/wiki/going_further/images/MODPACKS/android/MODPACKS1.jpg differ diff --git a/markdown/wiki/going_further/images/MODPACKS/android/MODPACKS2.jpg b/markdown/wiki/going_further/images/MODPACKS/android/MODPACKS2.jpg new file mode 100644 index 00000000..fa81391e Binary files /dev/null and b/markdown/wiki/going_further/images/MODPACKS/android/MODPACKS2.jpg differ diff --git a/markdown/wiki/going_further/images/MODPACKS/android/MODPACKS3.jpg b/markdown/wiki/going_further/images/MODPACKS/android/MODPACKS3.jpg new file mode 100644 index 00000000..b481888b Binary files /dev/null and b/markdown/wiki/going_further/images/MODPACKS/android/MODPACKS3.jpg differ diff --git a/markdown/wiki/going_further/images/MODPACKS/android/MODPACKS4.jpg b/markdown/wiki/going_further/images/MODPACKS/android/MODPACKS4.jpg new file mode 100644 index 00000000..0e882fc7 Binary files /dev/null and b/markdown/wiki/going_further/images/MODPACKS/android/MODPACKS4.jpg differ diff --git a/markdown/wiki/going_further/images/MODPACKS/ios/MODPACKS1.png b/markdown/wiki/going_further/images/MODPACKS/ios/MODPACKS1.png new file mode 100644 index 00000000..15a9f02a Binary files /dev/null and b/markdown/wiki/going_further/images/MODPACKS/ios/MODPACKS1.png differ diff --git a/markdown/wiki/going_further/images/MODPACKS/ios/MODPACKS2.png b/markdown/wiki/going_further/images/MODPACKS/ios/MODPACKS2.png new file mode 100644 index 00000000..f89d0684 Binary files /dev/null and b/markdown/wiki/going_further/images/MODPACKS/ios/MODPACKS2.png differ diff --git a/markdown/wiki/going_further/images/MODPACKS/ios/MODPACKS3.png b/markdown/wiki/going_further/images/MODPACKS/ios/MODPACKS3.png new file mode 100644 index 00000000..563a3546 Binary files /dev/null and b/markdown/wiki/going_further/images/MODPACKS/ios/MODPACKS3.png differ diff --git a/markdown/wiki/going_further/images/MODPACKS/ios/MODPACKS4.png b/markdown/wiki/going_further/images/MODPACKS/ios/MODPACKS4.png new file mode 100644 index 00000000..cf6a8f6b Binary files /dev/null and b/markdown/wiki/going_further/images/MODPACKS/ios/MODPACKS4.png differ diff --git a/markdown/wiki/going_further/images/OPTIMIZATION/android/OPTIMIZATION1.png b/markdown/wiki/going_further/images/OPTIMIZATION/android/OPTIMIZATION1.png new file mode 100644 index 00000000..281f5eba Binary files /dev/null and b/markdown/wiki/going_further/images/OPTIMIZATION/android/OPTIMIZATION1.png differ diff --git a/markdown/wiki/going_further/images/OPTIMIZATION/android/OPTIMIZATION2.png b/markdown/wiki/going_further/images/OPTIMIZATION/android/OPTIMIZATION2.png new file mode 100644 index 00000000..0ec5376a Binary files /dev/null and b/markdown/wiki/going_further/images/OPTIMIZATION/android/OPTIMIZATION2.png differ diff --git a/package.json b/package.json index ccc17e3f..f867e2a6 100644 --- a/package.json +++ b/package.json @@ -1,7 +1,7 @@ { "name": "AAMC Wiki", "version": "1.1.0", - "description": "angelauramc.github.io", + "description": "wiki.angelauramc.dev", "scripts": { "start": "vuepress dev markdown", "build": "vuepress build markdown"