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Before
using System.Collections.Generic; using UnityEditor; using UnityEngine;
namespace TweenPlayables.Editor { public abstract class TweenAnimationBehaviourDrawer : PropertyDrawer { protected abstract IEnumerable GetPropertyNames();
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { position.y += 7f; foreach (var propertyName in GetPropertyNames()) { GUIHelper.Field(ref position, property.FindPropertyRelative(propertyName)); position.y += 2f; } } public override float GetPropertyHeight(SerializedProperty property, GUIContent label) { var height = 9f; foreach (var propertyName in GetPropertyNames()) { height += EditorGUI.GetPropertyHeight(property.FindPropertyRelative(propertyName)); } return height; } }
}
After using System.Collections.Generic; using UnityEditor; using UnityEngine;
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { EditorGUI.BeginProperty(position, label, property); EditorGUILayout.BeginVertical(); foreach (var propertyName in GetPropertyNames()) { var childProperty = property.FindPropertyRelative(propertyName); EditorGUILayout.PropertyField(childProperty); GUILayout.Space(5f); // 增加间距 } EditorGUILayout.EndVertical(); EditorGUI.EndProperty(); } }
The text was updated successfully, but these errors were encountered:
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Before
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace TweenPlayables.Editor
{
public abstract class TweenAnimationBehaviourDrawer : PropertyDrawer
{
protected abstract IEnumerable GetPropertyNames();
}

After
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace TweenPlayables.Editor
{
public abstract class TweenAnimationBehaviourDrawer : PropertyDrawer
{
protected abstract IEnumerable GetPropertyNames();
}

The text was updated successfully, but these errors were encountered: