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A lot of the demos display extra information as debug display gizmos in the Editor, for example the Query demos (ray cast, distance cast, etc). This display for these gizmos is in the Scene not the Game window. So keep an eye on both if in doubt:
Scene List
Category
Scene
Description
Level
Hello World
1. Hello World.unity
Introductory scene for rigid body setup
Introductory
Setup
2a1. Collider Parade.unity
Demo showing various shapes for collision detection
Introductory
Setup
2b1. Motion Properties - Mass.unity
Demo showing how to explicitly set mass properties
Introductory
Setup
2b2. Motion Properties - Velocity.unity
Setting initial linear and angular velocities
Introductory
Setup
2b3. Motion Properties - Damping.unity
Demo showing the effect of linear and angular damping
Introductory
Setup
2b4. Motion Properties - Gravity Factor.unity
Demo showing the effect of per body gravity multipliers
Introductory
Setup
2b5. Motion Properties - Center of Mass.unity
Demo showing the effect of overriding center of mass and inertia tensor
Introductory
Setup
2c1. Material Properties - Friction.unity
Showing effect of different friction material values
Introductory
Setup
2c2. Material Properties - Restitution.unity
Showing effect of different restitution values
Introductory
Setup
ShapesSample.unity
Testing demo for colliders. Turn on / off spawners to test scalability
Introductory
Query
AllHitsDistanceTest.unity
Demo showing results of distance queries between multiple colliders
Introductory
Query
CastTest.unity
Demo showing the results of collider casting and ray casting
Introductory
Query
ClosestHitDistanceTest.unity
Demo showing results of distance queries
Introductory
Joints
4a. Joints Parade.unity
Demo showing a range of joint types
Introductory
Joints
Ragdoll.unity
Obligatory stack of ragdolls demo
Introductory
Simulation
AddNarrowphaseContacts.unity
Dynamically add user generated contact points
Advanced
Simulation
ModifyBroadphasePairs.unity
Filter out collision by explicitly deleting pairs from broad phase
Advanced
Simulation
ModifyContactJacobians.unity
Modify the results of contact generation to produce special effects
Advanced
Simulation
ModifyNarrowphaseContacts.unity
Add new user contacts to simulation pipeline
Advanced
No screenshot
Use Case
CharacterController.unity
User case demo showing a rudimentary FPS character controller
Intermediate
Use Case
Pool.unity
Demonstration of calling immediate mode physics
Intermediate
Use Case
PlanetGravity.unity
Performance demo of asteroids around a planet using SP/HP