From f7d8f7d24ae19af6ce31c8a19c1325d38c8ccf6a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Krzysztof=20Koro=C5=9Bcik?= Date: Mon, 20 Dec 2021 22:34:30 +0100 Subject: [PATCH 01/12] fix rolltables in compedium --- packs/character-generator-sub-tables.db | 30 +++++++++---------- packs/character-generator.db | 26 ++++++++-------- packs/lifepath.db | 10 +++---- packs/witcher-lifepath.db | 40 ++++++++++++------------- packs/witcher-ttrpg-combat.db | 2 +- 5 files changed, 54 insertions(+), 54 deletions(-) diff --git a/packs/character-generator-sub-tables.db b/packs/character-generator-sub-tables.db index 7dbf5a55..0c2d6e48 100644 --- a/packs/character-generator-sub-tables.db +++ b/packs/character-generator-sub-tables.db @@ -1,19 +1,19 @@ {"name":"Siblings: 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One man may come of age in a palace, as the son of a\nking, while another toils as a slave in the vineyard of a wealthy man. Your family status can tell a lot about how you grew up and what kind of person you turn out to be.","results":[{"_id":"5nnfEB4exhLKU2mN","flags":{},"type":0,"text":"Family Status: Aristocracy - You grew up in a noble manor with servants to wait on you, but you were always expected to behave and impress. Starting Gear: Paper of Nobility (+2 Reputation)","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[1,1],"drawn":false},{"_id":"vox7NUbtHmyKyBxI","flags":{},"type":1,"text":"Most Influential Friend: Northern","img":"icons/svg/d20-grey.svg","collection":"RollTable","resultId":"QKl4PevML3DPGhvw","weight":1,"range":[1,1],"drawn":false},{"_id":"VlrPIguiOBBjm4bm","flags":{},"type":0,"text":"Family Status: Adopted by a Mage - You were given to a mage at a young age. You lived in comfort but barely saw your caretaker, who was always busy. Starting Gear: A Chronicle (+1 Education)","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[2,2],"drawn":false},{"_id":"KN1jkgllBFtZX23D","flags":{},"type":1,"text":"Most Influential Friend: Northern","img":"icons/svg/d20-grey.svg","collection":"RollTable","resultId":"QKl4PevML3DPGhvw","weight":1,"range":[2,2],"drawn":false},{"_id":"IsRY79j4twFs8apC","flags":{},"type":0,"text":"Family Status: Knights - You grew up in a manor where you learned to be a proper lady or lord. Your fate was set from birth. Starting Gear: Personal Heraldry (+1 Reputation)","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[3,3],"drawn":false},{"_id":"NQNctkYs5dmyGEkh","flags":{},"type":1,"text":"Most Influential Friend: Northern","img":"icons/svg/d20-grey.svg","collection":"RollTable","resultId":"QKl4PevML3DPGhvw","weight":1,"range":[3,3],"drawn":false},{"_id":"d6KS3R5eEDFIeMmw","flags":{},"type":0,"text":"Family Status: Merchant Family - You grew up among merchants and you were always surrounded by yelling, haggling, and money. Starting Gear: 2 Acquaintances","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[4,4],"drawn":false},{"_id":"LojwHWtEWxxqb6PZ","flags":{},"type":1,"text":"Most Influential Friend: Northern","img":"icons/svg/d20-grey.svg","collection":"RollTable","resultId":"QKl4PevML3DPGhvw","weight":1,"range":[4,4],"drawn":false},{"_id":"BPTQOqaS1Ccdyifj","flags":{},"type":0,"text":"Family Status: Artisan Family - You grew up in an artisan’s workshop. 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Starting Gear: 1 Instrument & 1 Friend","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[6,7],"drawn":false},{"_id":"mvqP5Ic7KBewbj2x","flags":{},"type":1,"text":"Most Influential Friend: Northern","img":"icons/svg/d20-grey.svg","collection":"RollTable","resultId":"QKl4PevML3DPGhvw","weight":1,"range":[6,7],"drawn":false},{"_id":"AvyV1RxSjBFrzpUx","flags":{},"type":0,"text":"Family Status: Peasant Family - You grew up on a farm in the countryside. You didn’t have much to your name and your life was simple, but dangerous. Starting Gear: A Lucky Token (+1 Luck)","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[8,10],"drawn":false},{"_id":"YEQ2wdEvKm0Eamde","flags":{},"type":1,"text":"Most Influential Friend: Northern","img":"icons/svg/d20-grey.svg","collection":"RollTable","resultId":"QKl4PevML3DPGhvw","weight":1,"range":[8,10],"drawn":false}],"formula":"1d10","replacement":true,"displayRoll":true,"_id":"EeOlp8UMRiYS1AEt"} -{"name":"Parental Fate: Northern","permission":{"default":0,"2w1nWBDVMXqVbciv":3},"flags":{"better-rolltables":{},"core":{"sourceId":"RollTable.hB2TyQLaQWwvXRhL"}},"img":"icons/svg/d20-grey.svg","description":"","results":[{"_id":"WLL4GH2QBfngXygQ","flags":{},"type":0,"text":"Parental Fate: One or more of your parents were killed in the Northern Wars. 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Starting Gear: Personal Heraldry (+1 Reputation)","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[2,2],"drawn":false},{"_id":"vBcbI8JHB2iuiCQO","flags":{},"type":1,"text":"Most Influential Friend: Elderland","img":"icons/svg/d20-grey.svg","collection":"RollTable","resultId":"syYHiS66Xn3tHial","weight":1,"range":[2,2],"drawn":false},{"_id":"IsRY79j4twFs8apC","flags":{},"type":0,"text":"Family Status: Merchants - You grew up among traveling merchants. Life was difficult sometimes but non-human crafts are always valuable. Starting Gear: 2 Acquaintances","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[3,3],"drawn":false},{"_id":"QopwFO4hi11CVLBs","flags":{},"type":1,"text":"Most Influential Friend: Elderland","img":"icons/svg/d20-grey.svg","collection":"RollTable","resultId":"syYHiS66Xn3tHial","weight":1,"range":[3,3],"drawn":false},{"_id":"d6KS3R5eEDFIeMmw","flags":{},"type":0,"text":"Family Status: Scribe Family - You grew up as the child of scribes, recording and protecting as much elderfolk history as possible. Starting Gear: A Chronicle (+1 Education)","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[4,4],"drawn":false},{"_id":"b9GGs4YL9DwKfbkX","flags":{},"type":1,"text":"Most Influential Friend: Elderland","img":"icons/svg/d20-grey.svg","collection":"RollTable","resultId":"syYHiS66Xn3tHial","weight":1,"range":[4,4],"drawn":false},{"_id":"BPTQOqaS1Ccdyifj","flags":{},"type":0,"text":"Family Status: Entertainers - You grew up singing songs and performing plays. 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Starting Gear: A Lucky Token (+1 Luck)","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[8,10],"drawn":false},{"_id":"KJ1xz0E7zcKtO4Az","flags":{},"type":1,"text":"Most Influential Friend: Elderland","img":"icons/svg/d20-grey.svg","collection":"RollTable","resultId":"syYHiS66Xn3tHial","weight":1,"range":[8,10],"drawn":false}],"formula":"1d10","replacement":true,"displayRoll":true,"_id":"GOp8mGE4MiGaqjk2"} +{"name":"Family Fate: Northern","permission":{"default":0,"2w1nWBDVMXqVbciv":3},"flags":{"better-rolltables":{},"core":{"sourceId":"RollTable.zqS5It6nVWTHqhqo"}},"img":"icons/svg/d20-grey.svg","description":"","results":[{"_id":"WLL4GH2QBfngXygQ","flags":{},"type":0,"text":"Family Fate: Your family was scattered to the winds by the wars and you have no idea where most of them are.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[1,1],"drawn":false},{"_id":"k0AliUujlhUKLN0G","flags":{},"type":2,"text":"Family Status: Northern","img":"icons/svg/d20-grey.svg","collection":"TheWitcherTRPG.Character-gen Sub-tables","resultId":"EeOlp8UMRiYS1AEt","weight":1,"range":[1,1],"drawn":false},{"_id":"4h4Sw8Y1i17AihjX","flags":{},"type":0,"text":"Family Fate: Your family was imprisoned for crimes or on trumped-up charges. 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However you have sustained a blow that disfigured your face.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[7,7],"drawn":false},{"_id":"tfUjaxwfTwqW98vG","flags":{},"type":0,"text":"Wound - Damaged Nose (-2 Scent Tracking): A number of punches to the face in bar fights (or toxic gases) have damaged your nose and nearly robbed you of your scent tracking.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[8,8],"drawn":false},{"_id":"XFy2l49tSxFMwvUu","flags":{},"type":0,"text":"Wound - Venom Damage (-5 Health): Toxins that once coursed though you left a patchwork of blackened veins around the wound and weakened your body.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[9,9],"drawn":false},{"_id":"NlfhnGUfAnLtImRU","flags":{},"type":0,"text":"Wound - Half Deafened (-1 Hearing Awareness): Many monsters use deadly sonic attacks. You were lucky enough to survive one, but your ears will never be the same.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[10,10],"drawn":false}],"formula":"1d10","replacement":true,"displayRoll":true,"_id":"q2Cdg3rDUsu3xYLd"} -{"name":"Witcher Lifepath: Non-Neutral Outcome","permission":{"default":0,"2w1nWBDVMXqVbciv":3},"flags":{"better-rolltables":{},"core":{"sourceId":"RollTable.I0F5NMxUBjI0I92c"}},"img":"icons/svg/d20-grey.svg","description":"Roll this once for every decade after age 29 for your character.","results":[{"_id":"UdHUplxRtBUmcUsy","flags":{},"type":0,"text":"This decade you gained a benefit:","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[1,2],"drawn":false},{"_id":"26OatJZ2irFtE5Ly","flags":{},"type":1,"text":"Witcher Lifepath: Benefit Outcome","img":"icons/svg/d20-grey.svg","collection":"RollTable","resultId":"sEFeMV1aaEKNBLoc","weight":1,"range":[1,2],"drawn":false},{"_id":"P2yeZWXSDGGrGeKW","flags":{},"type":0,"text":"This decade you gained an ally:","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[3,7],"drawn":false},{"_id":"RVpgllc0boqo3hTN","flags":{},"type":1,"text":"Witcher Lifepath: Allies - Generator","img":"icons/svg/d20-grey.svg","collection":"RollTable","resultId":"AOEIORxKaJttOPd8","weight":1,"range":[3,7],"drawn":false},{"_id":"YVCSNqm0kMcDxKF3","flags":{},"type":0,"text":"This decade you went on a hunt:","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[8,8],"drawn":false},{"_id":"t7agSbQuKa3YhMog","flags":{},"type":1,"text":"Witcher Lifepath: Hunt Generator","img":"icons/svg/d20-grey.svg","collection":"RollTable","resultId":"BNHQP6MdccqALek4","weight":1,"range":[8,8],"drawn":false},{"_id":"gnrDCDMdILjGyQdl","flags":{},"type":0,"text":"Nothing noteworthy really happened for that decade of your life. You just wandered the world, slaying little monsters here and there.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[9,10],"drawn":false}],"formula":"1d10","replacement":true,"displayRoll":true,"_id":"sARR2vzegIiAh3uU"} -{"name":"Witcher Background: How Did Your Trials Go? -4","permission":{"default":0,"2w1nWBDVMXqVbciv":3},"flags":{"better-rolltables":{},"core":{"sourceId":"RollTable.ub0OgKJtPKbMpWUS"}},"img":"icons/svg/d20-grey.svg","description":"","results":[{"_id":"q0DM4FW7XCnFdKZu","flags":{},"type":0,"text":"How Did Your Trials Go? - Nearly Fatal (Additional -1 EMP & -1 BODY) The Trial of the Grasses nearly destroyed your body. Though you survived the process, your body and mind were damaged permanently.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[-3,1],"drawn":false},{"_id":"zGbAd12JQAx4PVSw","flags":{},"type":1,"text":"Witcher Background: What Was Your Most Important Event","img":"icons/svg/d20-grey.svg","collection":"RollTable","resultId":"WqXZVx78UWCYVz75","weight":1,"range":[-3,1],"drawn":false},{"_id":"oKZeEBIq2FLMNk2e","flags":{},"type":0,"text":"How Did Your Trials Go? - Poorly Accepted (Additional-1 EMP) The Trial of the Grasses went poorly and the witchers in charge of mutation weren’t entirely sure you would make it. You survived, but not without mental scars.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[2,3],"drawn":false},{"_id":"inn7wXheSB0lUHsl","flags":{},"type":1,"text":"Witcher Background: What Was Your Most Important Event","img":"icons/svg/d20-grey.svg","collection":"RollTable","resultId":"WqXZVx78UWCYVz75","weight":1,"range":[2,3],"drawn":false},{"_id":"kQX7ZeIIWKy5yTPF","flags":{},"type":0,"text":"How Did Your Trials Go? - Passable Mutations (No Modifiers) The Trial of the Grasses went well. You passed into the ranks of witchers with nothing more than memories of horrible pain.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[4,9],"drawn":false},{"_id":"kStCm5qxgqcW7pCW","flags":{},"type":1,"text":"Witcher Background: What Was Your Most Important Event","img":"icons/svg/d20-grey.svg","collection":"RollTable","resultId":"WqXZVx78UWCYVz75","weight":1,"range":[4,9],"drawn":false},{"_id":"36ROPw9QWjYWmpBV","flags":{},"type":0,"text":"How Did Your Trials Go? - Extra Mutations (Additional +1 EMP & +1 DEX) Your body was very receptive to the Trial of the Grasses and you had extra mutations applied to you. Your body handled it well, and all of the pain paid off in the end.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[10,14],"drawn":false},{"_id":"0NkBgX2JOys4dG8c","flags":{},"type":1,"text":"Witcher Background: What Was Your Most Important Event","img":"icons/svg/d20-grey.svg","collection":"RollTable","resultId":"WqXZVx78UWCYVz75","weight":1,"range":[10,14],"drawn":false}],"formula":"1d10-4","replacement":true,"displayRoll":true,"_id":"sY3qw9UfVyx1l9BF"} +{"name":"Witcher Lifepath: Non-Neutral Outcome","permission":{"default":0,"2w1nWBDVMXqVbciv":3},"flags":{"better-rolltables":{},"core":{"sourceId":"RollTable.I0F5NMxUBjI0I92c"}},"img":"icons/svg/d20-grey.svg","description":"Roll this once for every decade after age 29 for your character.","results":[{"_id":"UdHUplxRtBUmcUsy","flags":{},"type":0,"text":"This decade you gained a benefit:","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[1,2],"drawn":false},{"_id":"26OatJZ2irFtE5Ly","flags":{},"type":2,"text":"Witcher Lifepath: Benefit Outcome","img":"icons/svg/d20-grey.svg","collection":"TheWitcherTRPG.Witcher Lifepath and BG Sub-tables","resultId":"snt4khwSoq2rdeZa","weight":1,"range":[1,2],"drawn":false},{"_id":"P2yeZWXSDGGrGeKW","flags":{},"type":0,"text":"This decade you gained an ally:","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[3,7],"drawn":false},{"_id":"RVpgllc0boqo3hTN","flags":{},"type":2,"text":"Witcher Lifepath: Allies - Generator","img":"icons/svg/d20-grey.svg","collection":"TheWitcherTRPG.Witcher Lifepath and BG Sub-tables","resultId":"47kWQhpq3yeAG74c","weight":1,"range":[3,7],"drawn":false},{"_id":"YVCSNqm0kMcDxKF3","flags":{},"type":0,"text":"This decade you went on a hunt:","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[8,8],"drawn":false},{"_id":"t7agSbQuKa3YhMog","flags":{},"type":2,"text":"Witcher Lifepath: Hunt Generator","img":"icons/svg/d20-grey.svg","collection":"TheWitcherTRPG.Witcher Lifepath and BG Sub-tables","resultId":"vTIEP2TnU2n4hwY3","weight":1,"range":[8,8],"drawn":false},{"_id":"gnrDCDMdILjGyQdl","flags":{},"type":0,"text":"Nothing noteworthy really happened for that decade of your life. You just wandered the world, slaying little monsters here and there.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[9,10],"drawn":false}],"formula":"1d10","replacement":true,"displayRoll":true,"_id":"sARR2vzegIiAh3uU"} +{"name":"Witcher Background: How Did Your Trials Go? -4","permission":{"default":0,"2w1nWBDVMXqVbciv":3},"flags":{"better-rolltables":{},"core":{"sourceId":"RollTable.ub0OgKJtPKbMpWUS"}},"img":"icons/svg/d20-grey.svg","description":"","results":[{"_id":"q0DM4FW7XCnFdKZu","flags":{},"type":0,"text":"How Did Your Trials Go? - Nearly Fatal (Additional -1 EMP & -1 BODY) The Trial of the Grasses nearly destroyed your body. Though you survived the process, your body and mind were damaged permanently.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[-3,1],"drawn":false},{"_id":"zGbAd12JQAx4PVSw","flags":{},"type":2,"text":"Witcher Background: What Was Your Most Important Event","img":"icons/svg/d20-grey.svg","collection":"TheWitcherTRPG.Witcher Lifepath and BG Sub-tables","resultId":"34nU6OswdgAyMC6p","weight":1,"range":[-3,1],"drawn":false},{"_id":"oKZeEBIq2FLMNk2e","flags":{},"type":0,"text":"How Did Your Trials Go? - Poorly Accepted (Additional-1 EMP) The Trial of the Grasses went poorly and the witchers in charge of mutation weren’t entirely sure you would make it. You survived, but not without mental scars.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[2,3],"drawn":false},{"_id":"inn7wXheSB0lUHsl","flags":{},"type":2,"text":"Witcher Background: What Was Your Most Important Event","img":"icons/svg/d20-grey.svg","collection":"TheWitcherTRPG.Witcher Lifepath and BG Sub-tables","resultId":"34nU6OswdgAyMC6p","weight":1,"range":[2,3],"drawn":false},{"_id":"kQX7ZeIIWKy5yTPF","flags":{},"type":0,"text":"How Did Your Trials Go? - Passable Mutations (No Modifiers) The Trial of the Grasses went well. You passed into the ranks of witchers with nothing more than memories of horrible pain.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[4,9],"drawn":false},{"_id":"kStCm5qxgqcW7pCW","flags":{},"type":2,"text":"Witcher Background: What Was Your Most Important Event","img":"icons/svg/d20-grey.svg","collection":"TheWitcherTRPG.Witcher Lifepath and BG Sub-tables","resultId":"34nU6OswdgAyMC6p","weight":1,"range":[4,9],"drawn":false},{"_id":"36ROPw9QWjYWmpBV","flags":{},"type":0,"text":"How Did Your Trials Go? - Extra Mutations (Additional +1 EMP & +1 DEX) Your body was very receptive to the Trial of the Grasses and you had extra mutations applied to you. Your body handled it well, and all of the pain paid off in the end.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[10,14],"drawn":false},{"_id":"0NkBgX2JOys4dG8c","flags":{},"type":2,"text":"Witcher Background: What Was Your Most Important Event","img":"icons/svg/d20-grey.svg","collection":"TheWitcherTRPG.Witcher Lifepath and BG Sub-tables","resultId":"34nU6OswdgAyMC6p","weight":1,"range":[10,14],"drawn":false}],"formula":"1d10-4","replacement":true,"displayRoll":true,"_id":"sY3qw9UfVyx1l9BF"} {"name":"Witcher Lifepath: Benefit Outcome","permission":{"default":0,"2w1nWBDVMXqVbciv":3},"flags":{"better-rolltables":{},"core":{"sourceId":"RollTable.ub0OgKJtPKbMpWUS"}},"img":"icons/svg/d20-grey.svg","description":"","results":[{"_id":"q0DM4FW7XCnFdKZu","flags":{},"type":0,"text":"Law of Surprises - You invoked the Law of Surprises during that decade. Roll 1d10 [[1d10]] to see what you got in return. 1: a baby, 2: a dog, 3: a horse, 4: a new plow, 5: a cat, 6: a barrel of ale, 7: a piece of jewelery worth 1d6x10 [[1d6x10]] crowns, 8: a weapon worth up to 500 crowns, 9: an ox, 10: a mule.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[1,1],"drawn":false},{"_id":"oKZeEBIq2FLMNk2e","flags":{},"type":0,"text":"Romance - You found a lover who saw past your mutations and desensitization. Somehow you managed to make a meaningful connection with a person. Roll 1d10 [[1d10]]. 1-6: it lasted a few weeks, 7-8: it lasted a few months, 9-10: it’s still going, on and off.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[2,2],"drawn":false},{"_id":"kQX7ZeIIWKy5yTPF","flags":{},"type":0,"text":"Windfall - You raked in a suprisingly large amount of coin that decade. You managed to not only pay for alchemy ingredients and repairs to your gear, but also put some coin aside for a legitimate savings. You gain 1d10x100 [[1d10x100]] crowns.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[3,3],"drawn":false},{"_id":"36ROPw9QWjYWmpBV","flags":{},"type":0,"text":"A Noble Owes You - You performed a task for a noble. It may have been legal, it may have been illegal—either way, the noble you helped out owes you big and knows you’ll come to collect someday. You can invoke this favor at any time but it must be reasonable (GM’s discretion).","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[4,4],"drawn":false},{"_id":"9kVdEtFeX4a3nAoe","flags":{},"type":0,"text":"Witcher Secrets Passed Down - Along your journeys you met with and traveled with another witcher. This witcher taught you and shared some long-lost knowledge. You gain a witcher diagram: a potion, oil, or decoction of your choice.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[5,5],"drawn":false},{"_id":"cQfRuoxqB1FI58LA","flags":{},"type":0,"text":"Knighted For Valor - At some point that decade, you fought bravely to defend a country. You may have gone to protect someone or you may just have been in the right place at the right time. For this great deed, you were knighted by a king/queen. You gain +1 Reputation in one country of your choice.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[6,6],"drawn":false},{"_id":"th9s2aW3pwS3ZZX2","flags":{},"type":0,"text":"Fell in with Bandits - You fell in with a group of bandits or scoia’tael while on a hunt. You may not have agreed with their methods, but they didn’t bother you and you didn’t bother them. You even shared some drinks. You can ask them for a favor once a month as long as it’s reasonable (GM’s discretion).","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[7,7],"drawn":false},{"_id":"tfUjaxwfTwqW98vG","flags":{},"type":0,"text":"Explored a Ruin - You had to hunt a monster through a large and complex ruin. Along the way you found something useful. Roll 1d10 [[1d10]]. 1-2: elven enhancement, 3-4: elven messer, 5-6: dwarven enhancement, 7-8: gnomish hand crossbow, 9-10: dwarven cloak.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[8,8],"drawn":false},{"_id":"XFy2l49tSxFMwvUu","flags":{},"type":0,"text":"A Mage Owes You - During this decade you did a favor for a mage. You may have gathered monster parts for their experiments, let them study you, or even captured a monster alive for them. Either way, the mage now owes you one favor in return as long as it’s reasonable (GM’s discretion).","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[9,9],"drawn":false},{"_id":"NlfhnGUfAnLtImRU","flags":{},"type":0,"text":"Found a Teacher - You studied under a mentor. You spent many weeks learning, practicing, and looking to your mentor for guidance. It was a strange experience. You may gain +1 in any INT skill or start a new INT skill at +2.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[10,10],"drawn":false}],"formula":"1d10","replacement":true,"displayRoll":true,"_id":"snt4khwSoq2rdeZa"} -{"name":"Witcher Background: How Did Early Training Go?","permission":{"default":0,"2w1nWBDVMXqVbciv":3},"flags":{"better-rolltables":{},"core":{"sourceId":"RollTable.ub0OgKJtPKbMpWUS"}},"img":"icons/svg/d20-grey.svg","description":"","results":[{"_id":"q0DM4FW7XCnFdKZu","flags":{},"type":0,"text":"How Did Early Training Go? - Wounded on the Gauntlet (-1 SPD) You were wounded while running the gauntlet around your School. Your leg was broken badly, and even after healing it is still slightly stiff.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[1,1],"drawn":false},{"_id":"87E9eABpMKlUvGn5","flags":{},"type":1,"text":"Witcher Background: How Did Your Trials Go?","img":"icons/svg/d20-grey.svg","collection":"RollTable","resultId":"4qk8Q7w2xotBOgKK","weight":1,"range":[1,1],"drawn":false},{"_id":"oKZeEBIq2FLMNk2e","flags":{},"type":0,"text":"How Did Early Training Go? - Stolen Knowledge (+1 Witcher Diagram) While training at your School you snuck into the libraries of the keep and copied one of the secret witcher diagrams, smuggling the information out with you.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[2,2],"drawn":false},{"_id":"JcJEQE8T9biOf2UC","flags":{},"type":1,"text":"Witcher Background: How Did Your Trials Go?","img":"icons/svg/d20-grey.svg","collection":"RollTable","resultId":"4qk8Q7w2xotBOgKK","weight":1,"range":[2,2],"drawn":false},{"_id":"kQX7ZeIIWKy5yTPF","flags":{},"type":0,"text":"How Did Early Training Go? - Made a Rival (Make 1 Witcher Enemy) While training at the keep you formed a rivalry with another witcher in training. Even after mutations, their hatred of you continues to boil.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[3,3],"drawn":false},{"_id":"CnrQloHHzlne08PH","flags":{},"type":1,"text":"Witcher Background: How Did Your Trials Go?","img":"icons/svg/d20-grey.svg","collection":"RollTable","resultId":"4qk8Q7w2xotBOgKK","weight":1,"range":[3,3],"drawn":false},{"_id":"36ROPw9QWjYWmpBV","flags":{},"type":0,"text":"How Did Early Training Go? - Easy Mutations (+2 to the Trial of the Grasses) You adapted well to the lesser mutations and mutagenic mushrooms you were fed early in training. When the time came for the Trial of the Grasses, you were well prepared.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[4,4],"drawn":false},{"_id":"EjpUyBW2tKuwSB3E","flags":{},"type":1,"text":"Witcher Background: How Did Your Trials Go? +2","img":"icons/svg/d20-grey.svg","collection":"RollTable","resultId":"86HxT9gCqFE9V26f","weight":1,"range":[4,4],"drawn":false},{"_id":"9kVdEtFeX4a3nAoe","flags":{},"type":0,"text":"How Did Early Training Go? - Magical Backfire (-1 Vigor Threshold) A failure casting a sign caused minor damage to your body. It was horrifically painful, and even after your body healed your Vigor Threshold was lowered.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[5,5],"drawn":false},{"_id":"Q0E2wKno4GDkBsEU","flags":{},"type":1,"text":"Witcher Background: How Did Your Trials Go?","img":"icons/svg/d20-grey.svg","collection":"RollTable","resultId":"4qk8Q7w2xotBOgKK","weight":1,"range":[5,5],"drawn":false},{"_id":"cQfRuoxqB1FI58LA","flags":{},"type":0,"text":"How Did Early Training Go? - Top of Your Class (+1 Swordsmanship) You were one of the best swordsmen in your class and your skills haven’t dulled. You perform the complex movements, pirouettes, and spins of the witcher with ease.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[6,6],"drawn":false},{"_id":"9hoqeLEEu2wbXq0Y","flags":{},"type":1,"text":"Witcher Background: How Did Your Trials Go?","img":"icons/svg/d20-grey.svg","collection":"RollTable","resultId":"4qk8Q7w2xotBOgKK","weight":1,"range":[6,6],"drawn":false},{"_id":"th9s2aW3pwS3ZZX2","flags":{},"type":0,"text":"How Did Early Training Go? - Bad Reaction to Mutagens (-2 to the Trial of the Grasses) You had allergic reactions to the mutagenic mushrooms and chemical compounds given to you in early training. When the Trial of the Grasses came, it was more difficult.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[7,7],"drawn":false},{"_id":"oyc8IVQRocy7fHWF","flags":{},"type":1,"text":"Witcher Background: How Did Your Trials Go? -2","img":"icons/svg/d20-grey.svg","collection":"RollTable","resultId":"XlA1v03erp05LEPJ","weight":1,"range":[7,7],"drawn":false},{"_id":"tfUjaxwfTwqW98vG","flags":{},"type":0,"text":"How Did Early Training Go? - Made a Friend (Make a Witcher Friend) You made a fast friend in your early years of witcher training. 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You survived, but not without mental scars.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[2,3],"drawn":false},{"_id":"PetWGxxqNcQ9CTY8","flags":{},"type":1,"text":"Witcher Background: What Was Your Most Important Event","img":"icons/svg/d20-grey.svg","collection":"RollTable","resultId":"WqXZVx78UWCYVz75","weight":1,"range":[2,3],"drawn":false},{"_id":"kQX7ZeIIWKy5yTPF","flags":{},"type":0,"text":"How Did Your Trials Go? - Passable Mutations (No Modifiers) The Trial of the Grasses went well. You passed into the ranks of witchers with nothing more than memories of horrible pain.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[4,9],"drawn":false},{"_id":"pBJUmRRDkPudGBWz","flags":{},"type":1,"text":"Witcher Background: What Was Your Most Important Event","img":"icons/svg/d20-grey.svg","collection":"RollTable","resultId":"WqXZVx78UWCYVz75","weight":1,"range":[4,9],"drawn":false},{"_id":"36ROPw9QWjYWmpBV","flags":{},"type":0,"text":"How Did Your Trials Go? - Extra Mutations (Additional +1 EMP & +1 DEX) Your body was very receptive to the Trial of the Grasses and you had extra mutations applied to you. 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Though you survived the process, your body and mind were damaged permanently.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[-3,1],"drawn":false},{"_id":"g8M6NpFm7tM6Vxit","flags":{},"type":2,"text":"Witcher Background: What Was Your Most Important Event","img":"icons/svg/d20-grey.svg","collection":"TheWitcherTRPG.Witcher Lifepath and BG Sub-tables","resultId":"34nU6OswdgAyMC6p","weight":1,"range":[-3,1],"drawn":false},{"_id":"oKZeEBIq2FLMNk2e","flags":{},"type":0,"text":"How Did Your Trials Go? - Poorly Accepted (Additional-1 EMP) The Trial of the Grasses went poorly and the witchers in charge of mutation weren’t entirely sure you would make it. You survived, but not without mental scars.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[2,3],"drawn":false},{"_id":"PetWGxxqNcQ9CTY8","flags":{},"type":2,"text":"Witcher Background: What Was Your Most Important Event","img":"icons/svg/d20-grey.svg","collection":"TheWitcherTRPG.Witcher Lifepath and BG Sub-tables","resultId":"34nU6OswdgAyMC6p","weight":1,"range":[2,3],"drawn":false},{"_id":"kQX7ZeIIWKy5yTPF","flags":{},"type":0,"text":"How Did Your Trials Go? - Passable Mutations (No Modifiers) The Trial of the Grasses went well. You passed into the ranks of witchers with nothing more than memories of horrible pain.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[4,9],"drawn":false},{"_id":"pBJUmRRDkPudGBWz","flags":{},"type":2,"text":"Witcher Background: What Was Your Most Important Event","img":"icons/svg/d20-grey.svg","collection":"TheWitcherTRPG.Witcher Lifepath and BG Sub-tables","resultId":"34nU6OswdgAyMC6p","weight":1,"range":[4,9],"drawn":false},{"_id":"36ROPw9QWjYWmpBV","flags":{},"type":0,"text":"How Did Your Trials Go? - Extra Mutations (Additional +1 EMP & +1 DEX) Your body was very receptive to the Trial of the Grasses and you had extra mutations applied to you. Your body handled it well, and all of the pain paid off in the end.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[10,14],"drawn":false},{"_id":"ErK1v2gFZ5OEch8Z","flags":{},"type":2,"text":"Witcher Background: What Was Your Most Important Event","img":"icons/svg/d20-grey.svg","collection":"TheWitcherTRPG.Witcher Lifepath and BG Sub-tables","resultId":"34nU6OswdgAyMC6p","weight":1,"range":[10,14],"drawn":false}],"formula":"1d10+2","replacement":true,"displayRoll":true,"_id":"zNG1R1HQoY6tpSLz"} {"name":"Witcher Lifepath: Danger - Events","permission":{"default":0,"2w1nWBDVMXqVbciv":3},"flags":{"better-rolltables":{},"core":{"sourceId":"RollTable.ub0OgKJtPKbMpWUS"}},"img":"icons/svg/d20-grey.svg","description":"","results":[{"_id":"q0DM4FW7XCnFdKZu","flags":{},"type":0,"text":"Event - Debt: Through broken gear, gwent matches, or the like you’ve grown a 1d10x100 [[1d10x100]] crown debt to an establishment or noble house.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[1,1],"drawn":false},{"_id":"oKZeEBIq2FLMNk2e","flags":{},"type":0,"text":"Event - Sentient Monster Escaped: A troll, katakan, werewolf, or other sentient monster you were hunting escaped you and is wandering free. They may come for you some day.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[2,2],"drawn":false},{"_id":"kQX7ZeIIWKy5yTPF","flags":{},"type":0,"text":"Event - Addiction: You fell on hard times and contracted an addiction (pick your poison). See addiction rules on pg.32 for more information.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[3,3],"drawn":false},{"_id":"36ROPw9QWjYWmpBV","flags":{},"type":0,"text":"Event - Imprisoned: You spent 1d10 [[1d10]] years of that decade in a prison due to false accusation, or perhaps an actual crime that you committed.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[4,4],"drawn":false},{"_id":"9kVdEtFeX4a3nAoe","flags":{},"type":0,"text":"Event - Falsely Accused: Either someone wants you gone or you were an easy scapegoat. Roll 1d10 [[1d10]]. 1-3: theft, 4-5: betrayal, 6-8: murder, 9: rape, 10: illegal witchcraft.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[5,5],"drawn":false},{"_id":"cQfRuoxqB1FI58LA","flags":{},"type":0,"text":"Event - Betrayed: A friend or lover has betrayed you. Roll 1d10 [[1d10]]. 1-3: you were blackmailed, 4-7: a secret was exposed, 8-10: you were attacked.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[6,6],"drawn":false},{"_id":"th9s2aW3pwS3ZZX2","flags":{},"type":0,"text":"Event - Friend or Lover Killed: Someone close to you was killed. Roll 1d10 [[1d10]]. 1-3: they were killed by a monster, 4-6: they were executed, 7-8: they were murdered, 9-10: they were poisoned.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[7,7],"drawn":false},{"_id":"tfUjaxwfTwqW98vG","flags":{},"type":0,"text":"Event - Outlawed in a Kingdom: You were outlawed from a country after either heinous acts against the kingdom or false accusations. In this kingdom, you are wanted by the Guard.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[8,8],"drawn":false},{"_id":"XFy2l49tSxFMwvUu","flags":{},"type":0,"text":"Event - Manipulated: You were manipulated into breaking your neutrality. You decide how it happened, but anyone who knows your reputation knows you aren’t neutral.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[9,9],"drawn":false},{"_id":"NlfhnGUfAnLtImRU","flags":{},"type":0,"text":"Event - Cursed: You were afflicted by a curse. The curse is left up to your GM. The GM must also decide how you can end it. 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Quarter your SPD, Dodge/Escape, and Athletics. This wound begins bleeding. | Stabilized: You quarter your SPD, Dodge/Escape, and Athletics. | Treated: The leg can be replaced with a prosthetic.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[2,3],"drawn":false},{"_id":"Kg6cLOw7bcrhf9zi","flags":{},"type":0,"text":"Dismembered Arm - The blow rends your arm from your body or damages it beyond repair. The arm cannot be used and you start bleeding. | Stabilized: That arm is useless. | Treated: The arm can be replaced with a prosthetic.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[4,5],"drawn":false},{"_id":"Aupjx9gqdL7IdDsG","flags":{},"type":0,"text":"Septic Shock - The blow damages your intestines, letting waste enter your blood stream. Quarter your Stamina, take a -3 to INT, WILL, REF, and DEX. You are poisoned. | Stabilized: Your Stamina is halved and you take a -1 to INT, WILL, REF, and DEX. | Treated: You take a -5 to Stamina permanently.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[6,8],"drawn":false},{"_id":"dcTrmwGr6QqbwArw","flags":{},"type":0,"text":"Heart Damage - The blow damages your heart. Make an immediate Death save. If you survive, the wound is bleeding and you must quarter your Stamina, SPD, and BODY. | Stabilized: You halve your Stamina, SPD, and BODY. | Treated: You take +2 damage per round from bleeding damage permanently","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[9,10],"drawn":false},{"_id":"8BDa9D8PpydHDt9F","flags":{},"type":0,"text":"Damaged Eye - The blow cuts into or indents your eyeball. You take a -5 to sight-based Awareness and -4 to DEX. This wound begins bleeding. | Stabilized: You take a -3 to sight-based Awareness and -2 to DEX | Treated: Permanent -1 to sight-based Awareness and DEX.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[11,11],"drawn":false},{"_id":"H0XA02QcwUBIRRWa","flags":{},"type":0,"text":"Separated Spine/Decapitated - The blow either snaps your neck or separates your head from your shoulders. You die immediately. | Stabilized: This wound cannot be stabilized. | Treated: This wound cannot be treated.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[12,12],"drawn":false}],"formula":"2d6","replacement":true,"displayRoll":true,"_id":"X3USf2pbLIFAaAM9"} {"name":"Scatter: Direction and Distance","permission":{"default":0,"c4glZubSgyUNSkxe":3},"flags":{"better-rolltables":{},"core":{"sourceId":"RollTable.afnaP1bb57e3mEpt"}},"img":"icons/weapons/thrown/bomb-fuse-cloth-pink.webp","description":"","results":[{"_id":"oaXOa9sNFv1XKvlO","flags":{},"type":0,"text":"Scatter - Projectile falls far short of target by [[1d6]] meters","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[1,1],"drawn":false},{"_id":"D2jQzy2v4xFnfEzK","flags":{},"type":0,"text":"Scatter - Projectile falls short and to the left of the target by [[1d6]] meters","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[2,2],"drawn":false},{"_id":"jEZthC8lFGqZgpxp","flags":{},"type":0,"text":"Scatter - Projectile falls just short of target by [[1d6]] meters","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[3,3],"drawn":false},{"_id":"baUWh1qwipLYsMtW","flags":{},"type":0,"text":"Scatter - Projectile falls short and to the right of the target by:[[1d6]] meters","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[4,4],"drawn":false},{"_id":"yh0SvOI9XeJw7hb1","flags":{},"type":0,"text":"Scatter - Projectile falls to the left of the target by [[1d6]] meters","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[5,5],"drawn":false},{"_id":"3QX2p5zI7RuJozPR","flags":{},"type":0,"text":"Scatter - Projectile falls to the right of the target by [[1d6]] meters","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[6,6],"drawn":false},{"_id":"H6G8BiJPzEM1RzDl","flags":{},"type":0,"text":"Scatter - Projectile falls behind and to the left of the target by [[1d6]] meters","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[7,7],"drawn":false},{"_id":"zX3JPffwplIPWSai","flags":{},"type":0,"text":"Scatter - Projectile falls just behind the target by [[1d6]] meters","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[8,8],"drawn":false},{"_id":"aHb3gspMwCd06K2Q","flags":{},"type":0,"text":"Scatter - Projectile falls behind and to the right of the target by [[1d6]] meters","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[9,9],"drawn":false},{"_id":"sNrNYR2lN63k7Zrs","flags":{},"type":0,"text":"Scatter - Projectile falls far behind the target by [[1d6]] meters","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[10,10],"drawn":false}],"formula":"1d10","replacement":true,"displayRoll":true,"_id":"XzhVNbs2LhDWFBH1"} {"name":"Simple Critical","permission":{"default":0,"c4glZubSgyUNSkxe":3},"flags":{"better-rolltables":{},"core":{"sourceId":"RollTable.5EKdejFOJhsl5Q6D"}},"img":"icons/commodities/biological/hand-clawed-tan.webp","description":"","results":[{"_id":"md13gU5GXWqdSo3b","flags":{},"type":0,"text":"Sprained Leg - The blow sprained your leg, making it difficult to walk and maneuver. You take a -2 to SPD, Dodge/ Escape, and Athletics. | Stabilized: You take a -1 to SPD, Dodge/Escape, and Athletics. | Treated: You take a -1 to SPD","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[2,3],"drawn":false},{"_id":"Kg6cLOw7bcrhf9zi","flags":{},"type":0,"text":"Sprained Arm - The blow sprained your arm, making it difficult to maneuver. You take a -2 to actions that use the arm. | Stabilized - You are at a -1 to actions with that arm. | Treated: You take a -1 to Physique.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[4,5],"drawn":false},{"_id":"Aupjx9gqdL7IdDsG","flags":{},"type":0,"text":"Foreign Object - The blow lodged a piece of clothing or armor in your wound, causing an infection. Your Recovery and Critical Healing are quartered. | Stabilized: Your Recovery & Critical Healing are halved. | Treated: You take a -2 to Recovery and a -1 to your Critical Healing.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[6,8],"drawn":false},{"_id":"dcTrmwGr6QqbwArw","flags":{},"type":0,"text":"Cracked Ribs - The blow cracked your ribs, making it painful to breathe and exert strength. You take a -2 to BODY. This does not effect Health Points. | Stabilized: You are at a -1 to BODY. | Treated: You take a -10 to Encumbrance.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[9,10],"drawn":false},{"_id":"8BDa9D8PpydHDt9F","flags":{},"type":0,"text":"Disfiguring Scar - The blow mangled your face in some way. You are grotesque and difficult to look at. You take a -3 to empathic Verbal Combat (Charisma, Persuasion, Seduction, Deceit, Social Etiquette, and Leadership). | Stabilized: You take a -1 to empathic Verbal Combat | Treated: You take a -1 to Seduction.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[11,11],"drawn":false},{"_id":"H0XA02QcwUBIRRWa","flags":{},"type":0,"text":"Cracked Jaw - The blow cracked your jaw, making it hard to speak clearly. You are at a -2 to Magical Skills & Verbal Combat (Charisma, Persuasion, Seduction, Leadership, Deceit, Social Etiquette, and Intimidation). | Stabilized: You are at a -1 to Magical Skills & Verbal Combat. | Treated: You are at a -1 to Magical Skills.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[12,12],"drawn":false}],"formula":"2d6","replacement":true,"displayRoll":true,"_id":"ZeqCjq8cm2PP93oO"} From c3073edc40c2ff4c5f687c574638c46fa000494a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Krzysztof=20Koro=C5=9Bcik?= Date: Wed, 22 Dec 2021 00:11:37 +0100 Subject: [PATCH 02/12] we now support foundry v9 --- system.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/system.json b/system.json index 857352b3..85856509 100644 --- a/system.json +++ b/system.json @@ -2,7 +2,7 @@ "name": "TheWitcherTRPG", "title": "TheWitcherTRPG - fvtt", "description": "The Witcher TRPG System.", - "compatibleCoreVersion": "0.8.8", + "compatibleCoreVersion": "9.238", "version": 0.75, "author": "TechAntho", "scripts": [ From c492b48ea25ff30d92b7a1a955087f120cf00f62 Mon Sep 17 00:00:00 2001 From: Jose Lozano Date: Wed, 22 Dec 2021 12:32:04 +0100 Subject: [PATCH 03/12] Spanish updated --- lang/es.json | 78 ++++++++++++++++++++++++++++++++++++++-------------- 1 file changed, 58 insertions(+), 20 deletions(-) diff --git a/lang/es.json b/lang/es.json index 52507b4f..8f8287d1 100644 --- a/lang/es.json +++ b/lang/es.json @@ -14,6 +14,12 @@ "WITCHER.Item.Description": "Descripción", "WITCHER.Item.Attribute": "Atributos", "WITCHER.Item.ROF": "ATA", + + "WITCHER.Item.Availability": "Disponibilidad", + "WITCHER.Item.AddEffect": "Añadir efecto", + "WITCHER.Item.AddComponent": "Añadir componente", + "WITCHER.Item.RemoveEffect": "Eliminar efecto", + "WITCHER.Item.RemoveComponent": "Eliminar componente", "WITCHER.Item.CraftingMaterial": "Materiales de artesanía", "WITCHER.Item.Hides&AnimalParts": "Pieles y origen animal", @@ -32,27 +38,31 @@ "Witcher.Item.CantHide": "I", "WITCHER.Weapon.Type": "Tipo", - "WITCHER.Weapon.Short.WeaponAccuracy": "PA", - "WITCHER.Weapon.Short.Damage": "Daño", - "WITCHER.Weapon.Short.Reliability": "Fiab", - "WITCHER.Weapon.Short.MaxReliability": "Max. Fiab", - "WITCHER.Weapon.Hands": "Manos", - "WITCHER.Weapon.Short.Concealement": "CD", + "WITCHER.Weapon.Short.WeaponAccuracy": "PA", + "WITCHER.Weapon.Short.Damage": "Daño", + "WITCHER.Weapon.Short.Reliability": "Fiab.", + "WITCHER.Weapon.Short.MaxReliability": "Fiab.Max", + "WITCHER.Weapon.Hands": "Manos", + "WITCHER.Weapon.Short.Concealement": "CD.", "WITCHER.Weapon.Short.Enhancements": "Mej", - "WITCHER.Weapon.Range": "Alc", - "WITCHER.Weapon.Elderfolk": "P.Antiguo", - + "WITCHER.Weapon.Range": "Alcance", + "WITCHER.Weapon.Elderfolk": "P.Antiguo", + "WITCHER.Weapon.Short.RateOfFire": "ATA", + + "WITCHER.Weapon.WeaponAccuracy": "Precisión del arma", + "WITCHER.Weapon.Enhancements": "Mejoras", + "WITCHER.Weapon.Reliability": "Fiabilidad actual", + "WITCHER.Weapon.MaxReliability": "Fiabilidad máxima", + "WITCHER.Weapon.Damage": "Daño", + "WITCHER.Weapon.RateOfFire": "Numero de ataques", + "WITCHER.Weapon.Concealement": "Capacidad de disimulo", + "WITCHER.Weapon.AttackSkill": "Hab. de ataque", "WITCHER.Weapon.MeleeBonus": "Daño adicional", "WITCHER.Weapon.isAmmunition": "Es munición", - "WITCHER.Weapon.Short.RateOfFire": "ATA", - - "WITCHER.Armor.StoppingPower": "CP", - "WITCHER.Armor.MaxStoppingPower": "Max. CP", - "WITCHER.Armor.ArmorEnhancement": "MA", - "WITCHER.Armor.Reliable": "Rel.", + "WITCHER.Armor.ArmorEnhancement": "Mejora de armadura", "WITCHER.Armor.EncumbranceValue": "Valor de estorbo", "WITCHER.Armor.Resistances": "Resistencias", "WITCHER.Armor.Res": "Res", @@ -61,6 +71,13 @@ "WITCHER.Armor.Piercing": "Perforante", "WITCHER.Armor.Elemental": "Elemental", "WITCHER.Armor.Type": "Tipo", + "WITCHER.Armor.StoppingPower": "CP", + "WITCHER.Armor.MaxStoppingPower": "Max. CP", + + "WITCHER.Armor.Short.ArmorEnhancement": "MA", + "WITCHER.Armor.Short.EncumbranceValue": "VE", + "WITCHER.Armor.Short.StoppingPower": "CP", + "WITCHER.Armor.Short.MaxStoppingPower": "Max. CP", "WITCHER.Armor.Light": "Armadura ligera", "WITCHER.Armor.Medium": "Armadura media", @@ -94,7 +111,8 @@ "WITCHER.Enhancement.Stopping": "Capacidad de parada", "WITCHER.Enhancement.Bludgeoning": "A", "WITCHER.Enhancement.Slashing": "C", - "WITCHER.Enhancement.Piercing": "P", + "WITCHER.Enhancement.Piercing": "P", + "WITCHER.Enhancement.Elemental": "E", "WITCHER.Enhancement.Armor": "Armadura", "WITCHER.Enhancement.Rune": "Runa", @@ -109,6 +127,7 @@ "WITCHER.Alchemy.Duration": "Duración", "WITCHER.Alchemy.Toxicity": "Toxicidad", + "WITCHER.Alchemy.Alchemical": "De alquimia", "WITCHER.Alchemy.Potion": "Poción", "WITCHER.Alchemy.Decoction": "Extracto", "WITCHER.Alchemy.Oil": "Aceite", @@ -169,6 +188,7 @@ "WITCHER.StLuck": "Suerte", "WITCHER.StSpd": "Velocidad", "WITCHER.StVigor": "Vigor", + "WITCHER.StReputation": "Rep", "WITCHER.Actor.SkillTab": "Habilidades", "WITCHER.Actor.ProfessionTab": "Profesión y raza", @@ -601,11 +621,15 @@ "WITCHER.Spell.Requirements": "Requisito para conjurar", "WITCHER.Spell.Effect": "Efectos", "WITCHER.Spell.AlternateComponents": "Componentes alternativos", - "WITCHER.Spell.Signs": "Señales", + "WITCHER.Spell.Signs": "Señales", + "WITCHER.Spell.Sign": "Señal", "WITCHER.Spell.Element": "Elemental", "WITCHER.Spell.StaCost": "Coste en AGU", "WITCHER.Spell.Variable": "AGU variable", + + "WITCHER.Spell.Short.StaCost": "AGU cost", + "WITCHER.Spell.Short.Variable": "AGU var", "WITCHER.Spell.staminaDialog": "¿Cuánto Aguante vas a usar?", "WITCHER.Spell.notEnoughSta": "No hay suficiente aguante.", @@ -709,9 +733,10 @@ "WITCHER.Settings.Adrenaline": "Use la regla opcional de adrenalina", "WITCHER.Settings.AdrenalineDetails": "La adrenalina es la fuerza de voluntad para seguir adelante y luchar más duro en situaciones extremas.", - "WITCHER.Dialog.Skill" : "Realización de una prueba de habilidad", + "WITCHER.Dialog.Skill" : "Hacer una prueba de habilidad", "WITCHER.Chat.Success" : "Éxito", "WITCHER.Chat.Fail" : "Fallo", + "WITCHER.Dialog.profession.skill" : "Hacer una prueba de profesión", "WITCHER.Currency.bizant" : "Bizant", "WITCHER.Currency.ducat" : "Ducado", @@ -734,8 +759,10 @@ "WITCHER.Settings.displayRollDetails": "Mostrar detalles de la tirada", "WITCHER.Settings.displayRollDetailsHint": "Mostrar detalles al lanzar los dados: 1d10 + 2 [estadística] +4 [habilidad] -3 [parada]", - "WITCHER.Settings.Custom": "Personalizar", + "WITCHER.Settings.Custom": "Modificador", "WITCHER.Settings.modifiers": "Modificadores", + "WITCHER.Settings.displayReputation": "Mostrar reputación a los jugadores", + "WITCHER.Settings.displayReputationHint": "Permite a los jugadores ver y modificar su reputación.", "WITCHER.Resources.modifiers": "Modificadores de recursos", "WITCHER.Weapon.onlyDmg": "Solo tiradas de daño", @@ -756,6 +783,7 @@ "WITCHER.Damage.damageType": "Tipo de daño", "WITCHER.Damage.ChangeLocation": "Cambiar localización", + "WITCHER.Damage.CurrentLocation": "Localización actual", "WITCHER.Damage.resistSilver": "Aplicar resistencia a la plata", "WITCHER.Damage.resistMeteorite": "Aplicar resistencia meteoríca ", @@ -774,6 +802,7 @@ "WITCHER.Context.applyDmg": "Aplicar daño", "WITCHER.Context.Defense": "Defensa", + "WITCHER.Context.Blocked": "Bloqueado", "WITCHER.Context.SelectActor": "Debes seleccionar al menos un actor", "WITCHER.Armor.tooMuch": "Hay demasiada armadura equipada del mismo tipo ", @@ -799,5 +828,14 @@ "WITCHER.Loot.Percent": "Aplicar porcentaje", "WITCHER.Loot.BuyTitle": "Comprar/Vender artículos", - "WITCHER.Monster.exportLoot": "Exportar a botín" + "WITCHER.Monster.exportLoot": "Exportar a botín", + + "WITCHER.Apply.Mod": "Aplicar un modificador", + "WITCHER.ReputationTitle": "Realizar una tirada de reputación", + "WITCHER.ReputationButton.Save": "Salvación", + "WITCHER.ReputationButton.FaceDown": "Amedrentar", + "WITCHER.ReputationFaceDown.Title": "Tirada de Amedrentar", + "WITCHER.context.Result": "Resultado", + + "WITCHER.context.unavailable": "N/A" } From 6c0ce34d1bcd24efad47201873b26ea4da141381 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Krzysztof=20Koro=C5=9Bcik?= Date: Wed, 22 Dec 2021 00:12:18 +0100 Subject: [PATCH 04/12] Roll.roll() is now async by default --- module/chat.js | 6 +++--- module/sheets/MonsterSheet.js | 3 ++- module/sheets/WitcherActorSheet.js | 27 ++++++++++++++++----------- module/witcher.js | 3 ++- scripts/actions.js | 22 ++++++++++++++-------- 5 files changed, 37 insertions(+), 24 deletions(-) diff --git a/module/chat.js b/module/chat.js index 48e46687..00316bab 100644 --- a/module/chat.js +++ b/module/chat.js @@ -43,14 +43,14 @@ export async function buttonDialog(data) }); } -function onCritRoll(event) { +async function onCritRoll(event) { let current = event.currentTarget.parentElement.parentElement.parentElement.getElementsByClassName("dice-total") if(!current.length){ current = event.currentTarget.parentElement.parentElement.parentElement.parentElement.getElementsByClassName("dice-total") } let isSuccess = event.currentTarget.getElementsByClassName("dice-sucess") let totalValue = Number(current[0].innerText) - let rollResult = new Roll("1d10x10").roll() + let rollResult = await new Roll("1d10x10").roll() if (isSuccess.length){ totalValue += Number(rollResult.total) }else { @@ -141,7 +141,7 @@ export async function rollDamage(img, name, damageFormula, location, locationFor messageData.flavor += ``; }); } - new Roll(damageFormula).roll().toMessage(messageData) + (await new Roll(damageFormula).roll()).toMessage(messageData) } export function addChatMessageContextOptions(html, options){ diff --git a/module/sheets/MonsterSheet.js b/module/sheets/MonsterSheet.js index 6df3c229..7adfd4ba 100644 --- a/module/sheets/MonsterSheet.js +++ b/module/sheets/MonsterSheet.js @@ -84,7 +84,8 @@ async function exportLoot(actor) { newLoot.items.forEach((item)=>{ if (typeof(item.data.data.quantity) === 'string' && item.data.data.quantity.includes("d")){ - let roll = new Roll(item.data.data.quantity).roll() + let roll = new Roll(item.data.data.quantity) + roll.roll() item.update({ 'data.quantity': Math.ceil(roll.total)}) } }); diff --git a/module/sheets/WitcherActorSheet.js b/module/sheets/WitcherActorSheet.js index 0a927a56..e5113043 100644 --- a/module/sheets/WitcherActorSheet.js +++ b/module/sheets/WitcherActorSheet.js @@ -1,7 +1,7 @@ import { buttonDialog, rollDamage } from "../chat.js"; import { witcher } from "../config.js"; import { getRandomInt, updateDerived, rollSkillCheck, genId, calc_currency_weight } from "../witcher.js"; -import { exportLoot, onChangeSkillList } from "./MonsterSheet.js" +import { exportLoot, onChangeSkillList } from "./MonsterSheet.js"; import { ExecuteDefense } from "../../scripts/actions.js"; @@ -324,7 +324,7 @@ export default class WitcherActorSheet extends ActorSheet { flavor: `

Quantity of ${dragData.item.name}

`, } - let roll = await new Roll(dragData.item.data.quantity).roll().toMessage(messageData) + let roll = (await new Roll(dragData.item.data.quantity).roll()).toMessage(messageData) this._addItem(this.actor, dragData.item, Math.floor(roll.roll.total)) if (previousActor) { previousActor.deleteOwnedItem(dragData.item._id) @@ -1045,7 +1045,8 @@ export default class WitcherActorSheet extends ActorSheet { rollFormula += !displayRollDetails ? `+${totalModifiers}`: `+${totalModifiers}[${game.i18n.localize("WITCHER.Settings.modifiers")}]` } - let roll = new Roll(rollFormula).roll() + let roll = new Roll(rollFormula) + roll.roll() if (roll.dice[0].results[0].result == 10){ messageData.flavor += `
${game.i18n.localize("WITCHER.Crit")}
`; }; @@ -1169,7 +1170,7 @@ export default class WitcherActorSheet extends ActorSheet { if (customModifier < 0){formula += !displayRollDetails ? `${customModifier}`: `${customModifier}[${game.i18n.localize("WITCHER.Settings.Custom")}]`} if (customModifier > 0){formula += !displayRollDetails ? `+${customModifier}` : `+${customModifier}[${game.i18n.localize("WITCHER.Settings.Custom")}]`} - let rollResult = new Roll(formula).roll() + let rollResult = await new Roll(formula).roll() let messageData = {flavor:`

${spellItem.name}

${game.i18n.localize("WITCHER.Spell.StaCost")}: ${staCostdisplay}
${game.i18n.localize("WITCHER.Spell.Effect")}: ${spellItem.data.data.effect}
`} @@ -1305,7 +1306,8 @@ export default class WitcherActorSheet extends ActorSheet { if (customAtt > 0){ rollFormula += !displayRollDetails ? `+${customAtt}` : `+${customAtt}[${game.i18n.localize("WITCHER.Settings.Custom")}]` } - let rollResult = new Roll(rollFormula).roll() + let rollResult = new Roll(rollFormula) + rollResult.roll() let messageData = {flavor: `

${name}

${effet}`} if (rollResult.dice[0].results[0].result == 10){ messageData.flavor += `
${game.i18n.localize("WITCHER.Crit")}
`; @@ -1323,12 +1325,12 @@ export default class WitcherActorSheet extends ActorSheet { } async _onCritRoll(event) { - let rollResult = new Roll("1d10x10").roll() + let rollResult = await new Roll("1d10x10").roll() rollResult.toMessage() } async _onDeathSaveRoll(event) { - let rollResult = new Roll("1d10").roll() + let rollResult = await new Roll("1d10").roll() let stunBase = Math.floor((this.actor.data.data.stats.body.max + this.actor.data.data.stats.will.max)/2); if (this.actor.data.data.derivedStats.hp.value != 0) { stunBase = this.actor.data.data.coreStats.stun.current @@ -1379,7 +1381,8 @@ export default class WitcherActorSheet extends ActorSheet { } }); - let rollResult = new Roll("1d10").roll() + let rollResult = new Roll("1d10") + rollResult.roll() let messageData = {} messageData.flavor = `

${game.i18n.localize("WITCHER.Reputation")}

@@ -1407,7 +1410,8 @@ export default class WitcherActorSheet extends ActorSheet { } }); - let rollResult = new Roll("1d10").roll() + let rollResult = new Roll("1d10") + rollResult.roll() let messageData = {} let faceDownValue = rollResult.total + Number(repValue) + Number(this.actor.data.data.stats.will.current) @@ -1550,7 +1554,7 @@ export default class WitcherActorSheet extends ActorSheet { break; } - let rollResult = new Roll("1d10").roll() + let rollResult = await new Roll("1d10").roll() let messageData = {} messageData.flavor = `

${game.i18n.localize(statName)}

@@ -2154,7 +2158,8 @@ export default class WitcherActorSheet extends ActorSheet { messageData.flavor = `

Attack: ${item.name}

`; messageData.flavor += ` ${game.i18n.localize("WITCHER.Armor.Location")}: ${touchedLocation} = ${LocationFormula} `; messageData.flavor += ``; - let roll = new Roll(attFormula).roll() + let roll = new Roll(attFormula) + roll.roll() if (roll.dice[0].results[0].result == 10){ messageData.flavor += `
${game.i18n.localize("WITCHER.Crit")}
`; }; diff --git a/module/witcher.js b/module/witcher.js index aaa00749..40fb4074 100644 --- a/module/witcher.js +++ b/module/witcher.js @@ -366,7 +366,8 @@ function rollSkillCheck(thisActor, statNum, skillNum){ rollFormula += !displayRollDetails ? `+${customAtt}` : `+${customAtt}[${game.i18n.localize("WITCHER.Settings.Custom")}]` } - let roll = new Roll(rollFormula).roll() + let roll = new Roll(rollFormula) + roll.roll() if (roll.dice[0].results[0].result == 10){ messageData.flavor += `
${game.i18n.localize("WITCHER.Crit")}
`; }; diff --git a/scripts/actions.js b/scripts/actions.js index 863ef298..ebe2f590 100644 --- a/scripts/actions.js +++ b/scripts/actions.js @@ -79,7 +79,8 @@ async function ApplyDamage(actor, dmgType, location, totalDamage){ await buttonDialog(dialogData) if (silverDmg){ - let silverRoll = new Roll(silverDmg).roll() + let silverRoll = new Roll(silverDmg) + silverRoll.roll() totalDamage = Number(totalDamage) + silverRoll.total infoTotalDmg += `+${silverRoll.total}[${game.i18n.localize("WITCHER.Damage.silver")}]` } @@ -195,7 +196,7 @@ async function ApplyDamage(actor, dmgType, location, totalDamage){ content: messageContent, speaker: {alias: actor.name}, } - new Roll("1d6").roll().toMessage(messageData); + (await new Roll("1d6").roll()).toMessage(messageData); return } switch(location){ @@ -319,7 +320,7 @@ async function ApplyDamage(actor, dmgType, location, totalDamage){ content: messageContent, speaker: {alias: actor.name}, } - new Roll("1d6").roll().toMessage(messageData) + (await new Roll("1d6").roll()).toMessage(messageData) actor?.update({ 'data.derivedStats.hp.value': actor.data.data.derivedStats.hp.value - Math.floor(totalDamage) @@ -503,7 +504,8 @@ function ExecuteDefense(actor){ rollFormula += !displayRollDetails ? `+${totalModifiers}`: `+${totalModifiers}[${game.i18n.localize("WITCHER.Settings.modifiers")}]` } - let roll = new Roll(rollFormula).roll() + let roll = new Roll(rollFormula) + roll.roll() if (roll.dice[0].results[0].result == 10){ messageData.flavor += `
${game.i18n.localize("WITCHER.Crit")}
`; }; @@ -547,7 +549,8 @@ function ExecuteDefense(actor){ rollFormula += !displayRollDetails ? `+${totalModifiers}`: `+${totalModifiers}[${game.i18n.localize("WITCHER.Settings.modifiers")}]` } - let roll = new Roll(rollFormula).roll() + let roll = new Roll(rollFormula) + roll.roll() if (roll.dice[0].results[0].result == 10){ messageData.flavor += `
${game.i18n.localize("WITCHER.Crit")}
`; }; @@ -624,7 +627,8 @@ function ExecuteDefense(actor){ rollFormula += !displayRollDetails ? `+${totalModifiers}`: `+${totalModifiers}[${game.i18n.localize("WITCHER.Settings.modifiers")}]` } - let roll = new Roll(rollFormula).roll() + let roll = new Roll(rollFormula) + roll.roll() if (roll.dice[0].results[0].result == 10){ messageData.flavor += `
${game.i18n.localize("WITCHER.Crit")}
`; }; @@ -700,7 +704,8 @@ function ExecuteDefense(actor){ rollFormula += !displayRollDetails ? `+${totalModifiers}`: `+${totalModifiers}[${game.i18n.localize("WITCHER.Settings.modifiers")}]` } - let roll = new Roll(rollFormula).roll() + let roll = new Roll(rollFormula) + roll.roll() if (roll.dice[0].results[0].result == 10){ messageData.flavor += `
${game.i18n.localize("WITCHER.Crit")}
`; }; @@ -776,7 +781,8 @@ function ExecuteDefense(actor){ rollFormula += !displayRollDetails ? `+${totalModifiers}`: `+${totalModifiers}[${game.i18n.localize("WITCHER.Settings.modifiers")}]` } - let roll = new Roll(rollFormula).roll() + let roll = new Roll(rollFormula) + roll.roll() if (roll.dice[0].results[0].result == 10){ messageData.flavor += `
${game.i18n.localize("WITCHER.Crit")}
`; }; From 3b9d18a7670f69b3105fea9527c76fe12dcea0e4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Krzysztof=20Koro=C5=9Bcik?= Date: Wed, 22 Dec 2021 18:42:35 +0100 Subject: [PATCH 05/12] use 'type' instead of deprecated 'entity' for compedium definitions --- system.json | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/system.json b/system.json index 85856509..c0240c42 100644 --- a/system.json +++ b/system.json @@ -18,49 +18,49 @@ "name": "Character-gen", "label": "Character Generator", "path": "packs/character-generator.db", - "entity": "RollTable" + "type": "RollTable" }, { "name": "Character-gen Sub-tables", "label": "Character Generator Sub-tables", "path": "packs/character-generator-sub-tables.db", - "entity": "RollTable" + "type": "RollTable" }, { "name": "Witcher Lifepath and BG Sub-tables", "label": "Witcher Lifepath and BG Sub-tables", "path": "packs/witcher-lifepath.db", - "entity": "RollTable" + "type": "RollTable" }, { "name": "Combat", "label": "Combat", "path": "packs/witcher-ttrpg-combat.db", - "entity": "RollTable" + "type": "RollTable" }, { "name": "Life Event Sub-tables", "label": "Life Event Sub-tables", "path": "packs/lifepath.db", - "entity": "RollTable" + "type": "RollTable" }, { "name": "Style and Values Sub-tables", "label": "Style and Values Sub-tables", "path": "packs/style.db", - "entity": "RollTable" + "type": "RollTable" }, { "name": "Component", "label": "Component", "path": "packs/component.db", - "entity": "Item" + "type": "Item" }, { "name": "Valuable", "label": "Valuable", "path": "packs/valuable.db", - "entity": "Item" + "type": "Item" } ], "languages": [ From f1c9f562cbd5d63ed7f0f63ad7915e54df4c65f0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Krzysztof=20Koro=C5=9Bcik?= Date: Wed, 22 Dec 2021 22:27:15 +0100 Subject: [PATCH 06/12] fixed displaying roll values --- module/sheets/MonsterSheet.js | 5 ++--- module/sheets/WitcherActorSheet.js | 27 +++++++++++---------------- module/witcher.js | 5 ++--- scripts/actions.js | 28 +++++++++++----------------- 4 files changed, 26 insertions(+), 39 deletions(-) diff --git a/module/sheets/MonsterSheet.js b/module/sheets/MonsterSheet.js index 7adfd4ba..0910592e 100644 --- a/module/sheets/MonsterSheet.js +++ b/module/sheets/MonsterSheet.js @@ -82,10 +82,9 @@ async function exportLoot(actor) { "type" : "loot" }); - newLoot.items.forEach((item)=>{ + newLoot.items.forEach(async item=>{ if (typeof(item.data.data.quantity) === 'string' && item.data.data.quantity.includes("d")){ - let roll = new Roll(item.data.data.quantity) - roll.roll() + let roll = await new Roll(item.data.data.quantity).roll() item.update({ 'data.quantity': Math.ceil(roll.total)}) } }); diff --git a/module/sheets/WitcherActorSheet.js b/module/sheets/WitcherActorSheet.js index e5113043..43100ecb 100644 --- a/module/sheets/WitcherActorSheet.js +++ b/module/sheets/WitcherActorSheet.js @@ -1014,7 +1014,7 @@ export default class WitcherActorSheet extends ActorSheet { buttons: { Craft: { label: `${game.i18n.localize("WITCHER.Dialog.ButtonCraft")}`, - callback: (html) => { + callback: async html => { let stat = this.actor.data.data.stats.cra.current; let statName = game.i18n.localize(this.actor.data.data.stats.cra.label); let skill = this.actor.data.data.skills.cra.alchemy.value; @@ -1045,8 +1045,7 @@ export default class WitcherActorSheet extends ActorSheet { rollFormula += !displayRollDetails ? `+${totalModifiers}`: `+${totalModifiers}[${game.i18n.localize("WITCHER.Settings.modifiers")}]` } - let roll = new Roll(rollFormula) - roll.roll() + let roll = await new Roll(rollFormula).roll() if (roll.dice[0].results[0].result == 10){ messageData.flavor += `
${game.i18n.localize("WITCHER.Crit")}
`; }; @@ -1298,7 +1297,7 @@ export default class WitcherActorSheet extends ActorSheet { buttons: { continue: { label: game.i18n.localize("WITCHER.Button.Continue"), - callback: (html) => { + callback: async html => { let customAtt = html.find("[name=customModifiers]")[0].value; if (customAtt < 0){ rollFormula += !displayRollDetails ? `${customAtt}`: `${customAtt}[${game.i18n.localize("WITCHER.Settings.Custom")}]` @@ -1306,8 +1305,7 @@ export default class WitcherActorSheet extends ActorSheet { if (customAtt > 0){ rollFormula += !displayRollDetails ? `+${customAtt}` : `+${customAtt}[${game.i18n.localize("WITCHER.Settings.Custom")}]` } - let rollResult = new Roll(rollFormula) - rollResult.roll() + let rollResult = await new Roll(rollFormula).roll() let messageData = {flavor: `

${name}

${effet}`} if (rollResult.dice[0].results[0].result == 10){ messageData.flavor += `
${game.i18n.localize("WITCHER.Crit")}
`; @@ -1372,7 +1370,7 @@ export default class WitcherActorSheet extends ActorSheet { buttons: { t1: { label:`${game.i18n.localize("WITCHER.ReputationButton.Save")}`, - callback:(html =>{ + callback:( async html =>{ let statValue = this.actor.data.data.reputation.max this.actor.data.data.reputation.modifiers.forEach(mod => { @@ -1381,8 +1379,7 @@ export default class WitcherActorSheet extends ActorSheet { } }); - let rollResult = new Roll("1d10") - rollResult.roll() + let rollResult = await new Roll("1d10").roll() let messageData = {} messageData.flavor = `

${game.i18n.localize("WITCHER.Reputation")}

@@ -1401,7 +1398,7 @@ export default class WitcherActorSheet extends ActorSheet { }, t2: { label:`${game.i18n.localize("WITCHER.ReputationButton.FaceDown")}`, - callback:(html =>{ + callback:(async html =>{ let repValue = this.actor.data.data.reputation.max this.actor.data.data.reputation.modifiers.forEach(mod => { @@ -1410,8 +1407,7 @@ export default class WitcherActorSheet extends ActorSheet { } }); - let rollResult = new Roll("1d10") - rollResult.roll() + let rollResult = await new Roll("1d10").roll() let messageData = {} let faceDownValue = rollResult.total + Number(repValue) + Number(this.actor.data.data.stats.will.current) @@ -1751,7 +1747,7 @@ export default class WitcherActorSheet extends ActorSheet { event.currentTarget.select(); } - _onItemRoll(event, itemId = null) { + async _onItemRoll(event, itemId = null) { let displayRollDetails = game.settings.get("TheWitcherTRPG", "displayRollsDetails") @@ -1888,7 +1884,7 @@ export default class WitcherActorSheet extends ActorSheet { buttons: { Roll: { label: `${game.i18n.localize("WITCHER.Dialog.ButtonRoll")}`, - callback: (html) => { + callback: async html => { let isExtraAttack = html.find("[name=isExtraAttack]").prop("checked"); let location = html.find("[name=location]")[0].value; @@ -2158,8 +2154,7 @@ export default class WitcherActorSheet extends ActorSheet { messageData.flavor = `

Attack: ${item.name}

`; messageData.flavor += ` ${game.i18n.localize("WITCHER.Armor.Location")}: ${touchedLocation} = ${LocationFormula} `; messageData.flavor += ``; - let roll = new Roll(attFormula) - roll.roll() + let roll = await new Roll(attFormula).roll() if (roll.dice[0].results[0].result == 10){ messageData.flavor += `
${game.i18n.localize("WITCHER.Crit")}
`; }; diff --git a/module/witcher.js b/module/witcher.js index 40fb4074..27938249 100644 --- a/module/witcher.js +++ b/module/witcher.js @@ -357,7 +357,7 @@ function rollSkillCheck(thisActor, statNum, skillNum){ buttons: { LocationRandom: { label: game.i18n.localize("WITCHER.Button.Continue"), - callback: (html) => { + callback: async html => { let customAtt = html.find("[name=customModifiers]")[0].value; if (customAtt < 0){ rollFormula += !displayRollDetails ? `${customAtt}`: `${customAtt}[${game.i18n.localize("WITCHER.Settings.Custom")}]` @@ -366,8 +366,7 @@ function rollSkillCheck(thisActor, statNum, skillNum){ rollFormula += !displayRollDetails ? `+${customAtt}` : `+${customAtt}[${game.i18n.localize("WITCHER.Settings.Custom")}]` } - let roll = new Roll(rollFormula) - roll.roll() + let roll = await new Roll(rollFormula).roll() if (roll.dice[0].results[0].result == 10){ messageData.flavor += `
${game.i18n.localize("WITCHER.Crit")}
`; }; diff --git a/scripts/actions.js b/scripts/actions.js index ebe2f590..a34ae5e7 100644 --- a/scripts/actions.js +++ b/scripts/actions.js @@ -79,8 +79,7 @@ async function ApplyDamage(actor, dmgType, location, totalDamage){ await buttonDialog(dialogData) if (silverDmg){ - let silverRoll = new Roll(silverDmg) - silverRoll.roll() + let silverRoll = await new Roll(silverDmg).roll() totalDamage = Number(totalDamage) + silverRoll.total infoTotalDmg += `+${silverRoll.total}[${game.i18n.localize("WITCHER.Damage.silver")}]` } @@ -473,7 +472,7 @@ function ExecuteDefense(actor){ buttons: { Dodge: { label: `${game.i18n.localize("WITCHER.Dialog.ButtonDodge")}`, - callback: (html) => { + callback: async html => { let isExtraDefense = html.find("[name=isExtraDefense]").prop("checked"); let customDef = html.find("[name=customDef]")[0].value; if (isExtraDefense) { @@ -504,8 +503,7 @@ function ExecuteDefense(actor){ rollFormula += !displayRollDetails ? `+${totalModifiers}`: `+${totalModifiers}[${game.i18n.localize("WITCHER.Settings.modifiers")}]` } - let roll = new Roll(rollFormula) - roll.roll() + let roll = await new Roll(rollFormula).roll() if (roll.dice[0].results[0].result == 10){ messageData.flavor += `
${game.i18n.localize("WITCHER.Crit")}
`; }; @@ -517,7 +515,7 @@ function ExecuteDefense(actor){ }, Reposition: { label: `${game.i18n.localize("WITCHER.Dialog.ButtonReposition")}`, - callback: (html) => { + callback: async html => { let isExtraDefense = html.find("[name=isExtraDefense]").prop("checked"); let customDef = html.find("[name=customDef]")[0].value; if (isExtraDefense) { @@ -549,8 +547,7 @@ function ExecuteDefense(actor){ rollFormula += !displayRollDetails ? `+${totalModifiers}`: `+${totalModifiers}[${game.i18n.localize("WITCHER.Settings.modifiers")}]` } - let roll = new Roll(rollFormula) - roll.roll() + let roll = await new Roll(rollFormula).roll() if (roll.dice[0].results[0].result == 10){ messageData.flavor += `
${game.i18n.localize("WITCHER.Crit")}
`; }; @@ -562,7 +559,7 @@ function ExecuteDefense(actor){ }, Block: { label: `${game.i18n.localize("WITCHER.Dialog.ButtonBlock")}`, - callback: (html) => { + callback: async html => { let isExtraDefense = html.find("[name=isExtraDefense]").prop("checked"); let customDef = html.find("[name=customDef]")[0].value; if (isExtraDefense) { @@ -627,8 +624,7 @@ function ExecuteDefense(actor){ rollFormula += !displayRollDetails ? `+${totalModifiers}`: `+${totalModifiers}[${game.i18n.localize("WITCHER.Settings.modifiers")}]` } - let roll = new Roll(rollFormula) - roll.roll() + let roll = await new Roll(rollFormula).roll() if (roll.dice[0].results[0].result == 10){ messageData.flavor += `
${game.i18n.localize("WITCHER.Crit")}
`; }; @@ -640,7 +636,7 @@ function ExecuteDefense(actor){ }, Parry: { label: `${game.i18n.localize("WITCHER.Dialog.ButtonParry")}`, - callback: (html) => { + callback: async html => { let isExtraDefense = html.find("[name=isExtraDefense]").prop("checked"); let customDef = html.find("[name=customDef]")[0].value; if (isExtraDefense) { @@ -704,8 +700,7 @@ function ExecuteDefense(actor){ rollFormula += !displayRollDetails ? `+${totalModifiers}`: `+${totalModifiers}[${game.i18n.localize("WITCHER.Settings.modifiers")}]` } - let roll = new Roll(rollFormula) - roll.roll() + let roll = await new Roll(rollFormula).roll() if (roll.dice[0].results[0].result == 10){ messageData.flavor += `
${game.i18n.localize("WITCHER.Crit")}
`; }; @@ -717,7 +712,7 @@ function ExecuteDefense(actor){ }, ParryAgainstThrown: { label: `${game.i18n.localize("WITCHER.Dialog.ButtonParryThrown")}`, - callback: (html) => { + callback: async html => { let isExtraDefense = html.find("[name=isExtraDefense]").prop("checked"); let customDef = html.find("[name=customDef]")[0].value; if (isExtraDefense) { @@ -781,8 +776,7 @@ function ExecuteDefense(actor){ rollFormula += !displayRollDetails ? `+${totalModifiers}`: `+${totalModifiers}[${game.i18n.localize("WITCHER.Settings.modifiers")}]` } - let roll = new Roll(rollFormula) - roll.roll() + let roll = await new Roll(rollFormula).roll() if (roll.dice[0].results[0].result == 10){ messageData.flavor += `
${game.i18n.localize("WITCHER.Crit")}
`; }; From c552f597d8d5407b423a5490d9c14253f80599c7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Krzysztof=20Koro=C5=9Bcik?= Date: Wed, 22 Dec 2021 23:52:13 +0100 Subject: [PATCH 07/12] adding and deleting things (Items) should work --- module/sheets/WitcherActorSheet.js | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/module/sheets/WitcherActorSheet.js b/module/sheets/WitcherActorSheet.js index 43100ecb..7672e734 100644 --- a/module/sheets/WitcherActorSheet.js +++ b/module/sheets/WitcherActorSheet.js @@ -327,7 +327,7 @@ export default class WitcherActorSheet extends ActorSheet { let roll = (await new Roll(dragData.item.data.quantity).roll()).toMessage(messageData) this._addItem(this.actor, dragData.item, Math.floor(roll.roll.total)) if (previousActor) { - previousActor.deleteOwnedItem(dragData.item._id) + await previousActor.items.get(dragData.item._id).delete() } return } @@ -363,7 +363,7 @@ export default class WitcherActorSheet extends ActorSheet { }else { this._addItem(this.actor, dragData.item) if (previousActor) { - previousActor.deleteOwnedItem(dragData.item._id) + await previousActor.items.get(dragData.item._id).delete() } } } @@ -376,7 +376,7 @@ export default class WitcherActorSheet extends ActorSheet { let foundItem = actor.items.get(itemId) let newQuantity = foundItem.data.data.quantity - quantityToRemove if (newQuantity <= 0 ){ - await actor.deleteOwnedItem(itemId) + await actor.items.get(itemId).delete() }else { await foundItem.update({'data.quantity': newQuantity < 0 ? 0 : newQuantity}) } @@ -896,7 +896,7 @@ export default class WitcherActorSheet extends ActorSheet { } } - this.actor.createOwnedItem(itemData) + await Item.create(itemData, {parent: this.actor}) } async _onAddActiveEffect(){ @@ -904,7 +904,7 @@ export default class WitcherActorSheet extends ActorSheet { name: `new effect`, type: "effect" } - this.actor.createOwnedItem(itemData) + await Item.create(itemData, {parent: this.actor}) } async _alchemyCraft(event) { @@ -1597,10 +1597,10 @@ export default class WitcherActorSheet extends ActorSheet { item.sheet.render(true) } - _onItemDelete(event) { + async _onItemDelete(event) { event.preventDefault(); let itemId = event.currentTarget.closest(".item").dataset.itemId; - return this.actor.deleteOwnedItem(itemId); + return await this.actor.items.get(itemId).delete(); } async _onItemBuy(event) { From 85d43d9325277afed92388b6453ee096b9007f3d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Krzysztof=20Koro=C5=9Bcik?= Date: Thu, 23 Dec 2021 00:01:00 +0100 Subject: [PATCH 08/12] changed entityClass to documentClass due to deprecation warning: "Support for the old configuration value will be removed in 0.9.0" --- scripts/TheWitcherTRPG.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scripts/TheWitcherTRPG.js b/scripts/TheWitcherTRPG.js index afccbacb..08ea0b7a 100644 --- a/scripts/TheWitcherTRPG.js +++ b/scripts/TheWitcherTRPG.js @@ -37,8 +37,8 @@ Hooks.once("init", function () { console.log("TheWItcherTRPG | init system"); CONFIG.witcher = witcher - CONFIG.Item.entityClass = WitcherItem; - CONFIG.Actor.entityClass = WitcherActor; + CONFIG.Item.documentClass = WitcherItem; + CONFIG.Actor.documentClass = WitcherActor; Items.unregisterSheet("core", ItemSheet); Items.registerSheet("witcher", WitcherItemSheet, {makeDefault: true}); From aca89ee1d03c39a6b47526e2934dbefbc9373f8b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Krzysztof=20Koro=C5=9Bcik?= Date: Fri, 24 Dec 2021 13:25:41 +0100 Subject: [PATCH 09/12] fixed deprecation warning about item#id should be used instead of item#_id --- scripts/actions.js | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/scripts/actions.js b/scripts/actions.js index a34ae5e7..292ab7e0 100644 --- a/scripts/actions.js +++ b/scripts/actions.js @@ -191,7 +191,7 @@ async function ApplyDamage(actor, dmgType, location, totalDamage){ ${game.i18n.localize("WITCHER.Damage.NotEnough")} `; let messageData = { - user: game.user._id, + user: game.user.id, content: messageContent, speaker: {alias: actor.name}, } @@ -315,7 +315,7 @@ async function ApplyDamage(actor, dmgType, location, totalDamage){ ${game.i18n.localize("WITCHER.Damage.totalApplied")} ${Math.floor(totalDamage)} `; let messageData = { - user: game.user._id, + user: game.user.id, content: messageContent, speaker: {alias: actor.name}, } @@ -411,8 +411,8 @@ function BlockAttack(actor){ let weapons = actor.items.filter(function(item) {return item.type=="weapon" && !item.data.data.isAmmo && witcher.meleeSkills.includes(item.data.data.attackSkill)}); let shields = actor.items.filter(function(item) {return item.type=="armor" && item.data.data.location == "Shield"}); let options = ``; - weapons.forEach(item => options += ``); - shields.forEach(item => options += ``); + weapons.forEach(item => options += ``); + shields.forEach(item => options += ``); const content = `
`; @@ -451,8 +451,8 @@ function ExecuteDefense(actor){ let weapons = actor.items.filter(function(item) {return item.type=="weapon" && !item.data.data.isAmmo && witcher.meleeSkills.includes(item.data.data.attackSkill)}); let shields = actor.items.filter(function(item) {return item.type=="armor" && item.data.data.location == "Shield"}); let options = ``; - weapons.forEach(item => options += ``); - shields.forEach(item => options += ``); + weapons.forEach(item => options += ``); + shields.forEach(item => options += ``); const content = `
From fcfa41a724944c68c464260445e307b641b68963 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Krzysztof=20Koro=C5=9Bcik?= Date: Fri, 24 Dec 2021 13:26:45 +0100 Subject: [PATCH 10/12] Fixed applying damage. This fixes #193 --- scripts/actions.js | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) diff --git a/scripts/actions.js b/scripts/actions.js index 292ab7e0..a72ae16a 100644 --- a/scripts/actions.js +++ b/scripts/actions.js @@ -49,8 +49,8 @@ async function ApplyDamage(actor, dmgType, location, totalDamage){

` - let cancel = true - let damageType = 0 + let cancel = true; + let damageType = dmgType.capitalize(); let resistSilver = false; let resistMeteorite = false; let newLocation = false; @@ -64,7 +64,6 @@ async function ApplyDamage(actor, dmgType, location, totalDamage){ buttons : [ [`${game.i18n.localize("WITCHER.Button.Continue")}`, (html)=>{ - damageType = html.find("[name=damageType]")[0].value; newLocation = html.find("[name=changeLocation]")[0].value; resistSilver = html.find("[name=resistNonSilver]").prop("checked"); resistMeteorite = html.find("[name=resistNonMeteorite]").prop("checked"); @@ -78,6 +77,10 @@ async function ApplyDamage(actor, dmgType, location, totalDamage){ } await buttonDialog(dialogData) + if (cancel) { + return + } + if (silverDmg){ let silverRoll = await new Roll(silverDmg).roll() totalDamage = Number(totalDamage) + silverRoll.total @@ -179,10 +182,6 @@ async function ApplyDamage(actor, dmgType, location, totalDamage){ totalDamage -= totalSP < 0 ? 0: totalSP; let infoAfterSPReduction = totalDamage < 0 ? 0: totalDamage - - if (cancel) { - return - } if (totalDamage <=0){ let messageContent = `${game.i18n.localize("WITCHER.Damage.initial")}: ${infoTotalDmg}
From 1cbd8d46cb881d0860bebd6f5cd9953b005caca8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Krzysztof=20Koro=C5=9Bcik?= Date: Fri, 24 Dec 2021 20:40:13 +0100 Subject: [PATCH 11/12] fixed drag&drop macro creation for weapons and spells --- scripts/TheWitcherTRPG.js | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/scripts/TheWitcherTRPG.js b/scripts/TheWitcherTRPG.js index 08ea0b7a..f134c9bf 100644 --- a/scripts/TheWitcherTRPG.js +++ b/scripts/TheWitcherTRPG.js @@ -169,11 +169,11 @@ async function createBoilerplateMacro(data, slot) { return ui.notifications.warn("You can only create macro buttons for owned Items"); } else if(data.item.type == 'weapon'){ - const item = data.item; + const weapon = data.item; let foundActor = null game.actors.forEach(actor => { actor.items.forEach(item => { - if(data.item._id == item._id) { + if(weapon._id == item.id) { foundActor = actor } }); @@ -182,14 +182,14 @@ async function createBoilerplateMacro(data, slot) { return ui.notifications.warn("You can only create macro buttons with the original character"); } const command = -`let actor = game.actors.get('${foundActor._id}'); -actor.rollItem("${item._id}")`; - let macro = game.macros.entities.find(m => (m.name === item.name) && (m.command === command)); +`let actor = game.actors.get('${foundActor.id}'); +actor.rollItem("${weapon._id}")`; + let macro = game.macros.find(m => (m.name === weapon.name) && (m.command === command)); if (!macro) { macro = await Macro.create({ - name: item.name, + name: weapon.name, type: "script", - img: item.img, + img: weapon.img, command: command, flags: { "boilerplate.itemMacro": true } }); @@ -198,11 +198,11 @@ actor.rollItem("${item._id}")`; return false; } else if(data.item.type == 'spell'){ - const item = data.item; + const spell = data.item; let foundActor = null game.actors.forEach(actor => { actor.items.forEach(item => { - if(data.item._id == item._id) { + if(spell._id == item.id) { foundActor = actor } }); @@ -211,14 +211,14 @@ actor.rollItem("${item._id}")`; return ui.notifications.warn("You can only create macro buttons with the original character"); } const command = -`let actor = game.actors.get('${foundActor._id}'); -actor.rollSpell("${item._id}")`; - let macro = game.macros.entities.find(m => (m.name === item.name) && (m.command === command)); +`let actor = game.actors.get('${foundActor.id}'); +actor.rollSpell("${spell._id}")`; + let macro = game.macros.find(m => (m.name === spell.name) && (m.command === command)); if (!macro) { macro = await Macro.create({ - name: item.name, + name: spell.name, type: "script", - img: item.img, + img: spell.img, command: command, flags: { "boilerplate.itemMacro": true } }); From 9e9d3921dec9f3ecbcd9776ec4b217d9eadcbbb6 Mon Sep 17 00:00:00 2001 From: Antho Date: Wed, 29 Dec 2021 00:55:49 -0500 Subject: [PATCH 12/12] Change speaker names on most of the rolls. adapt pllydmg roll --- module/sheets/WitcherActorSheet.js | 38 ++++++++++++++++++++---------- scripts/actions.js | 6 +++-- 2 files changed, 29 insertions(+), 15 deletions(-) diff --git a/module/sheets/WitcherActorSheet.js b/module/sheets/WitcherActorSheet.js index 7672e734..cde89a52 100644 --- a/module/sheets/WitcherActorSheet.js +++ b/module/sheets/WitcherActorSheet.js @@ -1170,9 +1170,12 @@ export default class WitcherActorSheet extends ActorSheet { if (customModifier < 0){formula += !displayRollDetails ? `${customModifier}`: `${customModifier}[${game.i18n.localize("WITCHER.Settings.Custom")}]`} if (customModifier > 0){formula += !displayRollDetails ? `+${customModifier}` : `+${customModifier}[${game.i18n.localize("WITCHER.Settings.Custom")}]`} let rollResult = await new Roll(formula).roll() - let messageData = {flavor:`

${spellItem.name}

+ let messageData = { + speaker: {alias: this.actor.name}, + flavor:`

${spellItem.name}

${game.i18n.localize("WITCHER.Spell.StaCost")}: ${staCostdisplay}
-
${game.i18n.localize("WITCHER.Spell.Effect")}: ${spellItem.data.data.effect}
`} +
${game.i18n.localize("WITCHER.Spell.Effect")}: ${spellItem.data.data.effect}
` + } if (spellItem.data.data.range) { messageData.flavor += `
${game.i18n.localize("WITCHER.Spell.Range")}: ${spellItem.data.data.range}
` } @@ -1306,7 +1309,10 @@ export default class WitcherActorSheet extends ActorSheet { rollFormula += !displayRollDetails ? `+${customAtt}` : `+${customAtt}[${game.i18n.localize("WITCHER.Settings.Custom")}]` } let rollResult = await new Roll(rollFormula).roll() - let messageData = {flavor: `

${name}

${effet}`} + let messageData = { + speaker: {alias: this.actor.name}, + flavor: `

${name}

${effet}` + } if (rollResult.dice[0].results[0].result == 10){ messageData.flavor += `
${game.i18n.localize("WITCHER.Crit")}
`; } @@ -1324,7 +1330,10 @@ export default class WitcherActorSheet extends ActorSheet { async _onCritRoll(event) { let rollResult = await new Roll("1d10x10").roll() - rollResult.toMessage() + let messageData = { + speaker: {alias: this.actor.name} + } + rollResult.toMessage(messageData) } async _onDeathSaveRoll(event) { @@ -1338,12 +1347,15 @@ export default class WitcherActorSheet extends ActorSheet { } stunBase -= this.actor.data.data.deathSaves - let messageData = {flavor: ` -

${game.i18n.localize("WITCHER.DeathSave")}

-
-
${game.i18n.localize("WITCHER.Chat.SaveText")} ${stunBase}
-
-
`} + let messageData = { + speaker: {alias: this.actor.name}, + flavor: ` +

${game.i18n.localize("WITCHER.DeathSave")}

+
+
${game.i18n.localize("WITCHER.Chat.SaveText")} ${stunBase}
+
+
` + } if (rollResult.total < stunBase) { messageData.flavor += `
${game.i18n.localize("WITCHER.Chat.Success")}
` } @@ -1380,7 +1392,7 @@ export default class WitcherActorSheet extends ActorSheet { }); let rollResult = await new Roll("1d10").roll() - let messageData = {} + let messageData = {speaker: {alias: this.actor.name}} messageData.flavor = `

${game.i18n.localize("WITCHER.Reputation")}

@@ -1408,7 +1420,7 @@ export default class WitcherActorSheet extends ActorSheet { }); let rollResult = await new Roll("1d10").roll() - let messageData = {} + let messageData = {speaker: {alias: this.actor.name}} let faceDownValue = rollResult.total + Number(repValue) + Number(this.actor.data.data.stats.will.current) messageData.flavor = ` @@ -1551,7 +1563,7 @@ export default class WitcherActorSheet extends ActorSheet { } let rollResult = await new Roll("1d10").roll() - let messageData = {} + let messageData = {speaker: {alias: this.actor.name}} messageData.flavor = `

${game.i18n.localize(statName)}

diff --git a/scripts/actions.js b/scripts/actions.js index a72ae16a..f05ddcb1 100644 --- a/scripts/actions.js +++ b/scripts/actions.js @@ -194,7 +194,8 @@ async function ApplyDamage(actor, dmgType, location, totalDamage){ content: messageContent, speaker: {alias: actor.name}, } - (await new Roll("1d6").roll()).toMessage(messageData); + let rollResult = await new Roll("1").roll() + rollResult.toMessage(messageData) return } switch(location){ @@ -318,7 +319,8 @@ async function ApplyDamage(actor, dmgType, location, totalDamage){ content: messageContent, speaker: {alias: actor.name}, } - (await new Roll("1d6").roll()).toMessage(messageData) + let rollResult = await new Roll("1").roll() + rollResult.toMessage(messageData) actor?.update({ 'data.derivedStats.hp.value': actor.data.data.derivedStats.hp.value - Math.floor(totalDamage)