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Active Effects Desapear from sheet but existing #337

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moliloo opened this issue Jan 12, 2024 · 4 comments
Open

Active Effects Desapear from sheet but existing #337

moliloo opened this issue Jan 12, 2024 · 4 comments

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@moliloo
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moliloo commented Jan 12, 2024

I was working on some effects and deselected the Is Active option, causing the effect to disappear. This never happened in version 0.96, the version when I created my first world.
I repeated the process sometimes, but the issue persisted. I then went to the console to search for the effects, and they were still there. I even created another world without modules, and the same problem occurred.
The same bug occurred with effects created in the sheet and dragged onto the sheet.

image
image

I am using the 0.97 version

@pedroaugustobt
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Você atualmente está com algum outro módulo ativado?

@moliloo
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moliloo commented Jan 14, 2024

Você atualmente está com algum outro módulo ativado?

no, this is a new world i have created without modules

@Melkkart
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Melkkart commented Jan 14, 2024

Hi, yes, by unchecking, "Is Active" the effect disappears, but it remains inactive, I have looked for it inside sheet, and it is, I don't think it is serious, at least in my case, because the effect disappears.
If you edit the sheet and change phase to true in the line of the effect, it is visible again in the sheet.

{
  "name": "Fractura Craneal",
  "type": "effect",
  "img": "icons/skills/wounds/injury-eyes-blood-red-pink.webp",
  "system": {
    "description": "El golpe te rompe parte del cráneo, debilitando tu cabeza y causando sangrado. Recibes -1 a INT y DES y los golpes en la cabeza te causan el cuádruple del daño normal.",
    "isActive": false,
    "stats": [
      {
        "id": "first",
        "stat": "WITCHER.Actor.Stat.Dex",
        "modifier": "-1"
      },
      {
        "id": "_165v8407l",
        "stat": "WITCHER.Actor.Stat.Int",
        "modifier": "-1"
      }
    ],
    "derived": [
      {
        "id": "first",
        "derivedStat": "",
        "modifier": 0
      }
    ],
    "skills": [
      {
        "id": "first",
        "skill": "",
        "modifier": 0
      }
    ],
    "quantity": 1,
    "isHUD": false
  },
  "sort": 100000,
  "ownership": {
    "default": 2,
    "TybGGHfMaE8UrRrz": 3
  },
  "flags": {
    "core": {
      "sourceId": "Item.QeQLOpH22kksFIc3"
    }
  },
  "_stats": {
    "systemId": "TheWitcherTRPG",
    "systemVersion": "0.97",
    "coreVersion": "11.315",
    "createdTime": 1705227206539,
    "modifiedTime": 1705227227903,
    "lastModifiedBy": "TybGGHfMaE8UrRrz"
  },
  "_id": "Zc3cgb9jbCHOX7GM",
  "effects": [],
  "folder": null
}

],
"effects": [],
"flags": {
"core": {},
"exportSource": {
"world": "un-pais-de-cuento",
"system": "TheWitcherTRPG",
"coreVersion": "11.315",
"systemVersion": "0.97"
}
},
"_stats": {
"systemId": "TheWitcherTRPG",
"systemVersion": "0.97",
"coreVersion": "11.315",
"createdTime": 1705227075523,
"modifiedTime": 1705227339058,
"lastModifiedBy": "TybGGHfMaE8UrRrz"
}
}

@Stexinator
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Btw, I fixed it on my branch

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4 participants