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<p>Use <span><codeclass="docutils literal"><spanclass="pre">WeaponType</span></code></span> to control the properties of the upward flying animation
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(especially its <span><codeclass="docutils literal"><spanclass="pre">Projectile</span></code></span>). <spanclass="game docutils literal">Ares</span> respects the <span><codeclass="docutils literal"><spanclass="pre">WeaponType</span></code></span>
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for every nuke, it will not use the <span><codeclass="docutils literal"><spanclass="pre">WeaponType</span></code></span> of the first superweapon
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with <span><codeclass="docutils literal"><spanclass="pre">Type=Nuke</span></code></span> like <spanclass="game docutils literal">Yuri’s Revenge</span> did. Also mind to set
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with <span><codeclass="docutils literal"><spanclass="pre">Type=MultiMissile</span></code></span> like <spanclass="game docutils literal">Yuri’s Revenge</span> did. Also mind to set
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<span><codeclass="docutils literal"><spanclass="pre">NukeMaker=yes</span></code></span> on the <span><codeclass="docutils literal"><spanclass="pre">WeaponType</span></code></span>, otherwise the nuke will not come
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down again.</p>
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<p><spanclass="game docutils literal">Ares</span> supports multiple buildings with <span><codeclass="docutils literal"><spanclass="pre">NukeSilo=yes</span></code></span> providing this
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