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Type=Nuke -> Type=MultiMissile
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_sources/new/superweapons/types/multimissile.txt

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@@ -48,7 +48,7 @@ Other changes:
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Use WeaponType to control the properties of the upward flying animation
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(especially its Projectile). Ares respects the WeaponType
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for every nuke, it will not use the WeaponType of the first superweapon
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with Type=Nuke like Yuri's Revenge did. Also mind to set
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with Type=MultiMissile like Yuri's Revenge did. Also mind to set
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NukeMaker=yes on the WeaponType, otherwise the nuke will not come
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down again.
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new/superweapons/types/multimissile.html

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@@ -126,7 +126,7 @@ <h1><span><span class="type">Type=MultiMissile</span></span><a class="headerlink
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<p>Use <span><code class="docutils literal"><span class="pre">WeaponType</span></code></span> to control the properties of the upward flying animation
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(especially its <span><code class="docutils literal"><span class="pre">Projectile</span></code></span>). <span class="game docutils literal">Ares</span> respects the <span><code class="docutils literal"><span class="pre">WeaponType</span></code></span>
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for every nuke, it will not use the <span><code class="docutils literal"><span class="pre">WeaponType</span></code></span> of the first superweapon
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with <span><code class="docutils literal"><span class="pre">Type=Nuke</span></code></span> like <span class="game docutils literal">Yuri&#8217;s Revenge</span> did. Also mind to set
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with <span><code class="docutils literal"><span class="pre">Type=MultiMissile</span></code></span> like <span class="game docutils literal">Yuri&#8217;s Revenge</span> did. Also mind to set
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<span><code class="docutils literal"><span class="pre">NukeMaker=yes</span></code></span> on the <span><code class="docutils literal"><span class="pre">WeaponType</span></code></span>, otherwise the nuke will not come
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down again.</p>
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<p><span class="game docutils literal">Ares</span> supports multiple buildings with <span><code class="docutils literal"><span class="pre">NukeSilo=yes</span></code></span> providing this

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