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CrashSpin only checks Locomotor and does not restrict Type.
In fact, even before the changes were made, the original text's `VehicleTypes` was also rendered incorrectly due to incorrect writing in rst.
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new/crashableaircraft.rst

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@@ -24,14 +24,14 @@ adds support for :tag:`Crashable=no` and aircraft.
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Spinning
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--------
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Aircraft that is going to crash starts to spin uncontrollably. For larger planes
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this can look silly and :game:`Ares` adds an option for this to turn it off.
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Units that have :tag:`Locomotor=Fly` and are going to crash start to spin uncontrollably.
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For larger planes this can look silly and :game:`Ares` adds an option for this to turn it off.
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:tagdef:`[AircraftType]CrashSpin=boolean`
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Whether the aircraft should spin when crashing, opposed to gliding down to the
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:tagdef:`[TechnoType]CrashSpin=boolean`
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Whether the unit should spin when crashing, opposed to gliding down to the
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ground. Defaults to :value:`yes`.
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.. note:: This setting only works for aircraft. :tag:`JumpJet=yes`
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\ :type:`VehicleType`\ s do not support it.
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.. note:: This setting only works for units with :tag:`Locomotor=Fly`.
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\ Units using :tag:`Locomotor=Jumpjet` do not support it.
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.. versionadded:: 0.6

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