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The default behavior description of EMPulse.Cannons is incorrect
It does not use buildings with `EMPulseCannon=yes`, but rather uses the buildings to which this super weapon is attached.
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_sources/new/superweapons/types/empulse.txt

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@@ -42,7 +42,7 @@ EMPulse specific tags:
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[SuperWeapon]EMPulse.Cannons=list of BuildingType
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The building types considered to check the range and to fire. If the list is
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empty, all buildings with EMPulseCannon=yes are considered. All
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empty, all buildings to which the super weapon is attached are considered. All
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buildings are required to have a primary weapon. Defaults to none.
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[SuperWeapon]EMPulse.TargetSelf=boolean

new/superweapons/types/empulse.html

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@@ -114,7 +114,7 @@ <h3>Quick search</h3>
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<dl class="docutils">
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<dt><span><code class="definition docutils literal"><span class="pre">[SuperWeapon]►EMPulse.Cannons=</span></code><span class="type definition"> (list of BuildingType)</span></span></dt>
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<dd>The building types considered to check the range and to fire. If the list is
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empty, all buildings with <span><code class="docutils literal"><span class="pre">EMPulseCannon=yes</span></code></span> are considered. All
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empty, all buildings to which the super weapon is attached are considered. All
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buildings are required to have a primary weapon. Defaults to <cite>none</cite>.</dd>
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<dt><span><code class="definition docutils literal"><span class="pre">[SuperWeapon]►EMPulse.TargetSelf=</span></code><span class="type definition"> (boolean)</span></span></dt>
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<dd>Whether each cannon to fire should fire its primary weapon at itself. The

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