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test_play_motion_sound.py
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import os
import pygame
import live2d.v3 as live2d
import resources
from live2d.utils.lipsync import WavHandler
from live2d.v3.params import StandardParams
def main():
pygame.init()
live2d.init()
display = (500, 700)
pygame.display.set_mode(display, pygame.DOUBLEBUF | pygame.OPENGL)
pygame.display.set_caption("pygame window")
live2d.glewInit()
model = live2d.LAppModel()
model.LoadModelJson(
os.path.join(resources.RESOURCES_DIRECTORY, "v3/nn/nn.model3.json")
)
model.Resize(*display)
modelSoundDir = os.path.join(resources.RESOURCES_DIRECTORY, "v3/nn")
wavHandler = WavHandler()
def startMotionHandler(group: str, no: int):
print("start motion: [%s_%d]" % (group, no))
sp = os.path.join(modelSoundDir, model.GetSoundPath(group, no))
if os.path.exists(sp):
pygame.mixer.music.load(sp)
pygame.mixer.music.play()
wavHandler.Start(sp)
print("start sound %s" % sp)
running = True
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
break
elif event.type == pygame.MOUSEMOTION:
model.Drag(*pygame.mouse.get_pos())
elif event.type == pygame.MOUSEBUTTONUP:
# model.SetRandomExpression()
model.StartRandomMotion(onStartMotionHandler=startMotionHandler)
if not running:
break
live2d.clearBuffer()
model.Update()
if wavHandler.Update():
model.SetParameterValue(StandardParams.ParamMouthOpenY, wavHandler.GetRms() * 9)
model.Draw()
pygame.display.flip()
live2d.dispose()
pygame.quit()
if __name__ == "__main__":
main()