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main.c
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111 lines (92 loc) · 2.59 KB
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/**
* @file main.c
* @brief 围棋游戏主程序
*/
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include "include/utils.h"
#include "include/board.h"
#include "include/game.h"
#include "include/gui.h"
#include "include/ai.h"
/**
* @brief 程序入口函数
* @param argc 命令行参数数量
* @param argv 命令行参数数组
* @return 程序退出状态码
*/
int main(int argc, char* argv[]) {
// SDL需要argc和argv参数,虽然在此程序中未使用
(void)argc;
(void)argv;
// 初始化随机数生成器
initRandom();
// 创建资源目录
if (!fileExists(RESOURCES_DIR)) {
if (!createDirectory(RESOURCES_DIR)) {
LOG_ERROR("无法创建资源目录");
return EXIT_FAILURE;
}
}
// 初始化SDL
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
LOG_ERROR("SDL初始化失败");
printf("SDL错误: %s\n", SDL_GetError());
return EXIT_FAILURE;
}
// 初始化SDL_image
int imgFlags = IMG_INIT_PNG | IMG_INIT_JPG;
if (!(IMG_Init(imgFlags) & imgFlags)) {
LOG_ERROR("SDL_image初始化失败");
printf("SDL_image错误: %s\n", IMG_GetError());
SDL_Quit();
return EXIT_FAILURE;
}
// 初始化游戏和GUI
Game game;
GUI gui;
initGame(&game);
if (!initGUI(&gui)) {
LOG_ERROR("GUI初始化失败");
freeGame(&game);
IMG_Quit();
SDL_Quit();
return EXIT_FAILURE;
}
// 游戏主循环
bool running = true;
Uint32 lastTime = SDL_GetTicks();
while (running) {
// 处理事件
running = handleEvents(&gui, &game);
// 更新游戏状态
updateGame(&game);
// 如果是AI模式且轮到AI下棋且AI未在思考中
if (game.mode == MODE_PVE &&
game.state == STATE_PLAYING &&
game.board.currentPlayer == WHITE &&
!game.aiThinking) {
game.aiThinking = true;
handleAIMove(&game);
game.aiThinking = false;
}
// 渲染游戏
renderGame(&gui, &game);
// 帧率控制
Uint32 currentTime = SDL_GetTicks();
Uint32 elapsed = currentTime - lastTime;
if (elapsed < 16) { // 约60FPS
SDL_Delay(16 - elapsed);
}
lastTime = SDL_GetTicks();
}
// 清理资源
freeGUI(&gui);
freeGame(&game);
IMG_Quit();
SDL_Quit();
return EXIT_SUCCESS;
}