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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.1)
project(Snake)
find_package(Vulkan REQUIRED)
set(CMAKE_CXX_STANDARD 17)
set(SOURCES
src/main.cpp
src/window/window.cpp src/window/window.hpp
src/context/render_context.cpp src/context/render_context.hpp
src/window/swapchain.cpp src/window/swapchain.hpp
src/render/pipeline/pipeline.cpp src/render/pipeline/pipeline.hpp
src/render/pipeline/pipeline_builder.cpp src/render/pipeline/pipeline_builder.hpp src/render/command.cpp src/render/command.hpp src/render/buffer.cpp src/render/buffer.hpp src/game/snake.cpp src/game/snake.hpp src/game/application.cpp src/game/application.hpp)
add_subdirectory(libs/glfw)
# Compiling GLSL -> SPIR-V shaders
file(GLOB_RECURSE GLSL_SOURCE_FILES
"assets/shaders/glsl/*.vert"
"assets/shaders/glsl/*.frag"
)
foreach (FILE ${GLSL_SOURCE_FILES})
get_filename_component(FILE_NAME ${FILE} NAME)
set(TARGET "${FILE_NAME}.spv")
add_custom_command(
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/assets/shaders
OUTPUT ${TARGET}
COMMAND glslangvalidator -V glsl/${FILE_NAME} -o ${TARGET}
DEPENDS ${FILE}
)
list(APPEND BINARY_SHADERS ${TARGET})
endforeach ()
add_custom_target(Shaders DEPENDS ${BINARY_SHADERS})
add_executable(Snake ${SOURCES})
add_dependencies(Snake Shaders)
target_include_directories(Snake PRIVATE src libs/glm)
target_link_libraries(Snake PUBLIC Vulkan::Vulkan glfw)