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facemapmirror.py
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facemapmirror.py
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import bpy
bl_info = {
"name": "Facemap Mirror",
"description": "UV map mirroring based on face maps",
"author": "Austin",
"location": "UV Image Editor > Tools > 'TexTools' > Mirror Tools",
"version": (1, 0),
"blender": (3, 1, 2),
"support": "COMMUNITY",
"category": "UV",
"tracker_url": "https://github.com/depdas2/Facemap-Mirror"
}
class FlipIslands(bpy.types.Operator):
bl_idname = "aus.flipisland"
bl_label = "Flip Selected"
bl_description = "This will flip the selected islands"
bl_options = {"REGISTER"}
def execute(self, context):
bpy.ops.transform.resize(value=(-1, 1, 1))
bpy.ops.transform.resize(value=(-1, -1, -1))
return {"FINISHED"}
class ShowAll(bpy.types.Operator):
bl_idname = "aus.showalluvs"
bl_label = "Show all UVs"
bl_description = "This will show all of the UVs"
bl_options = {"REGISTER"}
def execute(self, context):
bpy.data.scenes["Scene"].tool_settings.use_uv_select_sync = True
bpy.ops.mesh.select_all(action='DESELECT')
return {"FINISHED"}
class ShowMap(bpy.types.Operator):
bl_idname = "aus.showmirror"
bl_label = "Show Mirror"
bl_description = "Shows the mirrored mesh"
def execute(self, context):
max = len(bpy.context.object.face_maps)
counter = 0
bpy.ops.uv.select_all(action='DESELECT')
bpy.ops.mesh.select_all(action='DESELECT')
while counter < max:
bpy.context.object.face_maps.active_index = counter
bpy.ops.object.face_map_select()
counter += 1
bpy.ops.mesh.select_mode(type='FACE')
bpy.data.scenes["Scene"].tool_settings.use_uv_select_sync = False
return {"FINISHED"}
class splitUVPX(bpy.types.Operator):
bl_idname = "aus.facemapsplitp"
bl_label = "UV Splitting"
bl_description = "This will split your UV map based on face maps"
bl_options = {"REGISTER"}
def execute(self, context):
max = len(bpy.context.object.face_maps)
counter = 0
bpy.ops.uv.select_all(action='DESELECT')
while counter < max:
bpy.context.object.face_maps.active_index = counter
bpy.ops.object.face_map_select()
counter += 1
bpy.data.scenes["Scene"].tool_settings.use_uv_select_sync = True
bpy.ops.mesh.select_mode(type='FACE')
bpy.ops.transform.translate(value=(1, 0, 0))
return {"FINISHED"}
class splitUVNX(bpy.types.Operator):
bl_idname = "aus.facemapsplitn"
bl_label = "UV Splitting"
bl_description = "This will split your UV map based on face maps"
bl_options = {"REGISTER"}
def execute(self, context):
max = len(bpy.context.object.face_maps)
counter = 0
bpy.ops.uv.select_all(action='DESELECT')
while counter < max:
bpy.context.object.face_maps.active_index = counter
bpy.ops.object.face_map_select()
counter += 1
bpy.data.scenes["Scene"].tool_settings.use_uv_select_sync = True
bpy.ops.mesh.select_mode(type='FACE')
bpy.ops.transform.translate(value=(-1, 0, 0))
return {"FINISHED"}
class AusPanel(bpy.types.Panel):
"""Creates a Panel in the Object properties window"""
bl_label = "Mirror Tools"
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_category = "TexTools"
def draw(self, context):
layout = self.layout
layout.label(text="Split UVs")
row = layout.row(align=True)
col = layout.column()
row.operator("aus.facemapsplitn", text="-")
row.operator("aus.facemapsplitp", text="+")
col.operator("aus.flipisland")
col.operator("aus.showmirror", text="Show Mirror")
col.operator("aus.showalluvs")
classes = [splitUVPX, splitUVNX, ShowMap, ShowAll, AusPanel, FlipIslands]
def register():
for cls in classes:
bpy.utils.register_class(cls)
def unregister():
for cls in classes:
bpy.utils.unregister_class(cls)