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1 parent 13fa217 commit aeaa22dCopy full SHA for aeaa22d
other/scripts_right.htm
@@ -61,7 +61,7 @@
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!?FU18;
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!!UN:Ux1/x2/?y1; [All objects of given type y1]
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!!VRv5:S-1; [Reset X variable]
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-!!VRv6:S-1; [Reset Y variable]
+!!VRv6:S0; [Reset Y variable]
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!!VRv7:S0; [Reset Z variable]
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!!VRv1091:Sx3; [Set magical number]
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!!DO29927/1/y1/1:Px1/x2/x4/x5/x6/x7;
@@ -111,7 +111,7 @@
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** ?x2 - output, stack number
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** x16 - analised stack
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!?FU29943;
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-!!VRy2:S-1; [Set up output vessel: y2]
+!!VRy2:S-1; [Initialise output vessel: y2]
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!!BMx16:T?y1; [Get Creature type: y1]
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!!VRy2&y1=x1:Sx16; [If analised stack is the one we seek, set up output vessel]
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!!VRx16&y1=x1:S9999; [Exit loop if creature has been found]
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