diff --git a/2Take1 debug scripts/DEBUG.lua b/2Take1 debug scripts/DEBUG.lua index e558c94..b2a9465 100644 --- a/2Take1 debug scripts/DEBUG.lua +++ b/2Take1 debug scripts/DEBUG.lua @@ -44,70 +44,7 @@ create_tick_handler(function() local playerPed = player.player_ped() for i = min_Feat.value, max_Feat.value do - if enable_Feat.on - and i ~= 0 - and i ~= 1 -- invisible locally but weapon assets visible - and i ~= 2 -- weapon wheel you cannot select any firearm but you can select a few knifes (not all of them). - and i ~= 18 -- in first person your weapon camera view is a bit shallower, however it does some weird camera movements restrictions. - and i ~= 19 -- same then 18 but without the weird camera movements restrictions. - and i ~= 24 -- Blocks the weapon wheel. - and i ~= 33 -- Crosshair like when you aim at a dead ped. - and i ~= 46 -- Prevent ped from jumping - and i ~= 49 -- shoot 2 bullets/grenades/other stuff from weapons instead of 1, works with any firearms except projectiles - and i ~= 50 -- ped is walking and shooting faster - and i ~= 65 -- Forces the ped shooting - and i ~= 66 -- idk aims little bit more on the left - and i ~= 69 -- aim weirdly when not aiming (its even better when walking around with a C4/minigun) - and i ~= 76 -- simulate a sniper hit while aiming with a sniper - and i ~= 81 -- ragdoll as soon as you move - and i ~= 83 -- Prevents you from sprinting fast. You sprint but not as fast as possible. - and i ~= 98 -- When you are aiming the camera is more shallower. To enable you need to set the bitflag while you where already aiming, otherwise it won't work. - and i ~= 99 -- Weapon Wheel disapear, only able to cycle trough pistol weapons, and camera while aiming is a bit different. - and i ~= 110 -- weapon locked + lock weapon fire (cannot change your weapon annymore or shooting) - and i ~= 113 -- PRF_PuttingOnHelmet // When set, the ped is putting on a helmet. DONT SET THIS only query it // Prevents you from driving a vehicle. -- actually tried it again later and it would drives just fine ? - and i ~= 119 -- idk the weapon is more on the left then usual - and i ~= 122 -- makes a rappelling noise whenever your ped is falling. also prevents you from ragdol - and i ~= 125 -- same then 98 - and i ~= 128 -- PRF_BlockWeaponFire // Prevent the ped from shooting a weapon - and i ~= 134 -- prevents your hands to moves when piloting an helicopter. - and i ~= 138 -- same then 49 (they doesn't seems to be able to combine for shooting 4 bullets) - and i ~= 160 -- weapon aiming becomes realllllly slow and movements there are broken too. - and i ~= 156 -- idk the feeling when aiming around is different, weird things happening, try horning launcher shooting is weird rockets. - and i ~= 166 -- PRF_MakeHeadInvisble // If set, scale the head of the ped to 0.001 - and i ~= 177 -- PRF_DisableTakeOffParachutePack // Disable taking off the parachute pack - and i ~= 182 -- walk on air + noclip - and i ~= 199 -- same then 134 - and i ~= 201 -- prevents you from shooting/throwing objects in a vehicle. - and i ~= 202 -- while enabled, it sounds like you cannot gain any heigh anymore from walking - and i ~= 203 -- stumble player and get up - and i ~= 208 -- first person prevent ped weapon aiming - and i ~= 243 -- idk it's doing some weird shit especially in first person, it looks down basically. - and i ~= 246 -- idk aiming slowly and weirdly. maybe see 364 - and i ~= 260 -- first person force aim - and i ~= 269 -- prevents your ped from moving arms / hands / try on a bike is fun, also while aiming. - and i ~= 298 -- idk it glitches with ped and radar when walking around, it also forces walking once aiming + movement input received. - and i ~= 299 -- idk it glitches your hands with a weapon equiped, try shooting and then stop u'll see a weird anim. - and i ~= 301 -- idk first person 360 spinning loop - and i ~= 309 -- PRF_DisableInVehicleActions // Prevents ped from doing in vehicle actions like closing door, hotwiring, starting engine, putting on helmet etc - and i ~= 329 -- mhmm how to document that one ... When you walks, forces the ped to walk in literally front of you directly. Makes it funnier with first person aiming (u'll probably look really amusing to other players) - and i ~= 332 -- idk it's just glitching your hand in first person view with a weapon aiming - and i ~= 339 -- PRF_DontQuitMotionAiming // idk it's doing some weird shit when you're aiming it doesn't let you quit aiming. - and i ~= 360 -- Look at your face now lmfao, only works on a Male char. - and i ~= 361 -- Prevents you from using the weapon wheel. on a vehicle you are restricted to your pistol - and i ~= 363 -- PRF_IsClosingVehicleDoor // Ped is closing a vehicle door - and i ~= 364 -- idk aiming slowly and weirdly. maybe see 246 - and i ~= 365 -- locks weapon wheel selection in a car to the currently selected gun. - and i ~= 383 -- idk when aiming it's doing some weird shit. - and i ~= 374 -- first person weird effect on weapon's handling. - and i ~= 392 and i ~= 435 -- Both of them together, in third person ped is punching the the car's steering wheel, same in first person but you also hear the horning sometimes. It also shakes your cam lmfao - and i ~= 393 and i ~= 437 -- Both of them together, prevents you from aiming in first person - and i ~= 395 -- is ped reloading IsReloading - and i ~= 402 -- your whole ped will go faster. (run, shoot, etc) - and i ~= 403 -- in first person can't see the pilot helmet vision thingy anymore - and i ~= 408 -- in first person your weapon is looking higher then usual - and i ~= 417 -- PRF_DisableMeleeWeaponSelection // Prvents you from selecting a melee weapon. - and i ~= 439 -- PRF_InvertLookAroundControls // Inverts lookaround controls (right stick / mouse) for this player - then + if enable_Feat.on then NATIVES.PED.SET_PED_RESET_FLAG(playerPed, i, true) end end diff --git a/2Take1 debug scripts/get_ped_active_tasks.lua b/2Take1 debug scripts/get_ped_active_tasks.lua index e31bf04..c236bde 100644 --- a/2Take1 debug scripts/get_ped_active_tasks.lua +++ b/2Take1 debug scripts/get_ped_active_tasks.lua @@ -454,7 +454,7 @@ local TASK_TABLE = { ["450"] = "TASK_FRIENDLY_FIRE_NEAR_MISS", ["451"] = "TASK_FRIENDLY_AIMED_AT", ["452"] = "TASK_PLAYER_DEATH_REACT", - ["453"] = "TASK_VEHICLE_FIRST_TASK", + ["453"] = "TASK_VEHICLE_FIRST_TASK, TASK_VEHICLE_GOTO", ["453"] = "TASK_VEHICLE_GOTO", ["454"] = "TASK_VEHICLE_GOTO_AUTOMOBILE_NEW", ["455"] = "TASK_VEHICLE_GOTO_PLANE", diff --git a/2Take1 debug scripts/get_ped_active_tasks_since.lua b/2Take1 debug scripts/get_ped_active_tasks_since.lua index 0f75794..85158ec 100644 --- a/2Take1 debug scripts/get_ped_active_tasks_since.lua +++ b/2Take1 debug scripts/get_ped_active_tasks_since.lua @@ -454,7 +454,7 @@ local TASK_TABLE = { ["450"] = "TASK_FRIENDLY_FIRE_NEAR_MISS", ["451"] = "TASK_FRIENDLY_AIMED_AT", ["452"] = "TASK_PLAYER_DEATH_REACT", - ["453"] = "TASK_VEHICLE_FIRST_TASK", + ["453"] = "TASK_VEHICLE_FIRST_TASK, TASK_VEHICLE_GOTO", ["453"] = "TASK_VEHICLE_GOTO", ["454"] = "TASK_VEHICLE_GOTO_AUTOMOBILE_NEW", ["455"] = "TASK_VEHICLE_GOTO_PLANE",