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Background material: Fix material not working with floating origin mode + fix use of the sceneCenter property (#17362)
It also fixes a bug in the original implementation of the background
material because `vBackgroundCenter` was only set when
`REFLECTIONFRESNEL` was defined, whereas if you look at the shader code,
you will see that this uniform is only used when both `REFLECTIONFRESNEL
`and `REFLECTIONFALLOFF `are defined, or when `OPACITYFRESNEL` is
defined.
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