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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[GodotParadiseAchievements]
config/achievements/local_source="res://"
config/achievements/remote_source="https://"
config/achievements/save_directory="C:/Users/local_rro7db8/AppData/Roaming/Godot/app_userdata/GodotParadiseAchievements"
config/achievements/save_file_name="achievements.json"
config/achievements/password="w52rg6oR2YiVQJZDSIGPNWujh"
[application]
config/name="GodotParadiseAchievements"
config/description="Implement achievements in your game in a simple way and with minimal security practices.
You can access this functionality using the class GodotEssentialsAchievement where you can interact with your source file"
config/features=PackedStringArray("4.1", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
GodotParadiseAchievements="*res://addons/achievements/achievements.tscn"
[editor_plugins]
enabled=PackedStringArray("res://addons/achievements/plugin.cfg")
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"