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This is a ball

Contributors

  • Louis Bandelier

Description

Small Unity project to get to know the engine. Implemented features:

  • A simple platformer gameplay:
    • Build-in basic physics (gravity, friction, bouncing) and a custom electric field component.
    • The player can switch between four different states: default, sticky, ice and metal (to interact with electric fields).
  • A grid-base map system:
    • Handmade grid system with dynamic collisions
    • Map editor
  • Visuals:
    • Handmade tilemap rendering
    • Parallax background
    • URP with 2D support (normal maps)
  • Save/load system

Map editor screenshot

References