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#11816: 'Newfood: Microwave element' by Tsar-Salat at commit 67f2d75
Describe the bug
While playing as one of the Syndicate ghost roles, I was attempting to setup the atmospherics system when I noticed that many of the components are on the wrong layer, and therefore the atmos system doesn't function correctly at round start.
-By default the mixer for oxygen/nitrogen to distro is on the wrong layer (4 for the mixer) vs (2 for the oxygen/nitrogen pipes)
-The same is true for all(?) of the air scrubbers. The scrubbers are on layer 4, while the pipes for waste are on layer 3.
Additionally, because none of the roles are given appropriate access, Air Alarms (or APC's) aren't unlockable without being hacked first.
Every scrubber must be manually replaced, and then every Air Alarm must be hacked to turn the new scrubbers on, in order to correctly setup atmospherics.
What did you expect?
I expected that the atmos system would be similar to what we see on station: all air scrubbers, mixers, vents, etc are on the appropriate layer to connect to the corresponding pipes, and by default scrubbers and vents are turned on in the Air Alarms at round start.
IE - fresh oxygen is being pumped in, and waste gasses removed. (inefficiently albeit - compared to a proper setup with maximized pumps/straight pipe, etc)
I also expect that someone (at least the command role) would start with appropriate access to unlock air alarms and APC's around the ship, to be able to fix/setup power and atmospherics.
Reproducible steps
Spawn in as any lavaland Syndicate role.
Look at the scrubbers all around the ship - by default they're on the wrong layer therefore they're not connected and not turned on.
Look at the oxygen/nitrogen mixer connected to distro - it's on the wrong layer and not connected.
Attempt to use an APC/ Air Alarm - you do not have appropriate access.
The text was updated successfully, but these errors were encountered:
BYOND Version
No response
Round Date
2025/02/20
Round ID
51715
Test merges
#11816: 'Newfood: Microwave element' by Tsar-Salat at commit 67f2d75
Describe the bug
While playing as one of the Syndicate ghost roles, I was attempting to setup the atmospherics system when I noticed that many of the components are on the wrong layer, and therefore the atmos system doesn't function correctly at round start.
-By default the mixer for oxygen/nitrogen to distro is on the wrong layer (4 for the mixer) vs (2 for the oxygen/nitrogen pipes)
-The same is true for all(?) of the air scrubbers. The scrubbers are on layer 4, while the pipes for waste are on layer 3.
Additionally, because none of the roles are given appropriate access, Air Alarms (or APC's) aren't unlockable without being hacked first.
Every scrubber must be manually replaced, and then every Air Alarm must be hacked to turn the new scrubbers on, in order to correctly setup atmospherics.
What did you expect?
I expected that the atmos system would be similar to what we see on station: all air scrubbers, mixers, vents, etc are on the appropriate layer to connect to the corresponding pipes, and by default scrubbers and vents are turned on in the Air Alarms at round start.
IE - fresh oxygen is being pumped in, and waste gasses removed. (inefficiently albeit - compared to a proper setup with maximized pumps/straight pipe, etc)
I also expect that someone (at least the command role) would start with appropriate access to unlock air alarms and APC's around the ship, to be able to fix/setup power and atmospherics.
Reproducible steps
Spawn in as any lavaland Syndicate role.
Look at the scrubbers all around the ship - by default they're on the wrong layer therefore they're not connected and not turned on.
Look at the oxygen/nitrogen mixer connected to distro - it's on the wrong layer and not connected.
Attempt to use an APC/ Air Alarm - you do not have appropriate access.
The text was updated successfully, but these errors were encountered: