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43 lines (35 loc) · 697 Bytes
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Sprite.cpp
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43 lines (35 loc) · 697 Bytes
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#include "Sprite.h"
#include "Game.h"
Sprite::Sprite(GraphicsBuffer* buffer, int width, int height, Vector2 sourcePosition)
{
mpGraphicsBuffer = buffer;
mBufferName = mpGraphicsBuffer->getName();
mWidth = width;
mHeight = height;
mSource = sourcePosition;
}
Sprite::Sprite(string buffername, int w, int h, Vector2 s)
{
mWidth = w;
mHeight = h;
mSource = s;
mpGraphicsBuffer = Game::getInstance()->getGraphicsBufferManager()->getGraphicsBuffer(buffername);
}
Sprite::Sprite()
{
}
Sprite::~Sprite()
{
}
void Sprite::setSource(Vector2 newSource)
{
mSource = newSource;
}
void Sprite::setWidth(int width)
{
mWidth = width;
}
void Sprite::setHeight(int height)
{
mHeight = height;
}