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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>SNES</title>
<link rel="stylesheet" href="https://retro.5ht.co/style.css" />
<style>header { background: linear-gradient(135deg, #050505, #1063F7); }
</style>
</head>
<body>
<header>
<div class="container">
<nav>
<div class="logo">
<img src="assets/Nintendo.svg?v=1" height=50>
</div>
<div class="nav-links">
<a href="#rev">Ревізії</a>
<a href="#spec">Специфікація</a>
<a href="#doc">Документація</a>
<a href="#code">Код</a>
</div>
</nav>
<div class="hero">
<div class="hero-text">
<h1>Super Famicom</h1>
<h2>Revision: SNS-RGB-CPU-01</h2>
<p>188 x 161.5 mm</p>
<button onclick="location.href='https://github.com/BitEdits/snes'" type="button">Github</button>
</div>
<div class="hero-image">
<img width=300 src="assets/SNS-RGB-CPU-01.jpg" style="padding: 10px 10px 10px 10px;background-color:#EEEEEE;">
</div>
</div>
</div>
</header>
<main>
<section id="intro" class="container">
<h2><a name="intro">Сімейний комп'ютер від Nintendo</a></h2>
</section>
<section id="rev" class="container">
<h2><a name="spec">Ревізії PCB</a></h2>
<table class="specs">
<tr>
<th width=20%>SHVC-CPU-01</th>
<td>1990, Classic.</td>
</tr>
<tr>
<th>SNS-CPU-GPM-01</th>
<td>1992, Classic.</td>
</tr>
<tr>
<th>SNS-CPU-GPM-02</th>
<td>1993, Classic.</td>
</tr>
<tr>
<th>SNS-CPU-RGB-01</th>
<td>1994, Classic.</td>
</tr>
<tr>
<th>SNS-CPU-RGB-02</th>
<td>1994, Classic.</td>
</tr>
<tr>
<th>SNS-CPU-APU-01</th>
<td>1995, APU.</td>
</tr>
<tr>
<th>SNS-CPU-1CHIP-01</th>
<td>1995.</td>
</tr>
<tr>
<th>SNS-CPU-1CHIP-02</th>
<td>1996.</td>
</tr>
<tr>
<th>SNS-CPU-1CHIP-03</th>
<td>1997.</td>
</tr>
<tr>
<th>SNN-CPU-01</th>
<td>1997, Junior.</td>
</tr>
<tr>
<th>SNSP-CPU-01</th>
<td>1992, Classic.</td>
</tr>
<tr>
<th>SNSP-CPU-02</th>
<td>1992, Classic.</td>
</tr>
<tr>
<th>SNSP-CPU-1CHIP-01</th>
<td>1995.</td>
</tr>
<tr>
<th>SNSP-CPU-1CHIP-02</th>
<td>1995.</td>
</tr>
</table>
</section>
<section id="spec" class="container">
<h2><a name="spec">Специфікація</a></h2>
<table class="specs">
<tr>
<th>Процесор:</th>
<td>S-CPU (WDC 65C816, Ricoh 5A22) 24-бітна шина.</td>
</tr>
<tr>
<th>Пам'ять:</th>
<td>128KB RAM, 64KB VRAM.</td>
</tr>
<tr>
<th>Осцилятор:</th>
<td>RP5C01 RTC.</td>
</tr>
<tr>
<th>Графіка:</th>
<td>S-PPU (DMA, HDMA, 512B CGRAM, 544B OAM) 8-бітна шина..</td>
</tr>
<tr>
<th>Звук:</th>
<td>S-DSP ADPCM 32КГц, S-SMP (SPC700), 64 KB of PSRAM.</td>
</tr>
<tr>
<th>Картріджі:</th>
<td>1) подвійний ROM зі SRAM;
2) одинарний ROM зі SRAM;
3) одинарний ROM.</td>
</tr>
</table>
</section>
<section id="doc" class="container">
<h2><a name="doc">Документація</a></h2>
<p>[1]. <a href="https://classic.copetti.org/writings/consoles/super-nintendo/">R. Copetti. Super Nintendo Architecture — A Practical Analysis. https://copetti.org, 2019.</a><br>
[2]. <a href="programming.txt">Технічна хакерська документація по SNES від nocash</a><br>
[3]. <a href="schematics.pdf">Принципова схема SNES</a><br>
[4]. <a href="https://archive.org/details/SNESDevManual/book1/">SNES Development Manual. Book 1.</a><br>
[5]. <a href="https://archive.org/details/SNESDevManual/book2/">SNES Development Manual. Book 2.</a><br>
[6]. <a href="bom.txt">BOM для всіх версії PCB</a><br>
[7]. <a href="opcodes.txt">Шпаргалка інструкцій з ISA</a><br>
[8]. <a href="snes_games.pdf">Перелік ігр для SNES</a><br>
</p>
</section>
<section id="code" class="container">
<h2><a name="code">Код</a></h2>
</section>
</main>
<footer>
<p> 2024—2025 © <a href="https://game.5ht.co">Bit Edits: Ретронсолі</a>. All rights reserved.</p>
</footer>
</body>
</html>