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lines changed Original file line number Diff line number Diff line change @@ -93,7 +93,8 @@ Added the following Source SDK Pull Requests:
9393 - #1539: Allow weapons with penetrating bullets to penetrate Medigun shield
9494 - #1540: Fixed on-hit attributes not triggering on friendly disguises
9595 - #1542: Add Convar to Remove print from having cheats on for Achievements
96- - #1543: Fix mounting of custom content in gameinfo
96+ - #1544: Gamemode prefix check fails when loading map from Workshop
97+ - #1547: Allow ducked air jumping as any class
9798
9899Details:
99100- Fixed a bug where the mini-crit damage effect doesn't show up when your shield breaks.
Original file line number Diff line number Diff line change @@ -1330,12 +1330,19 @@ bool CTFGameMovement::CheckJumpButton()
13301330 return false ;
13311331
13321332 // Check to see if the player is a scout.
1333+ #ifndef BDSBASE
13331334 bool bScout = m_pTFPlayer->GetPlayerClass ()->IsClass (TF_CLASS_SCOUT);
1335+ #endif
13341336 bool bAirDash = false ;
13351337 bool bOnGround = (player->GetGroundEntity () != NULL );
13361338
13371339 ToggleParachute ();
13381340
1341+ #ifdef BDSBASE
1342+ // Cannot jump while ducked and grounded.
1343+ if (player->GetFlags () & FL_DUCKING && bOnGround)
1344+ return false ;
1345+ #else
13391346 // Cannot jump will ducked.
13401347 if (player->GetFlags () & FL_DUCKING)
13411348 {
@@ -1345,6 +1352,7 @@ bool CTFGameMovement::CheckJumpButton()
13451352 if (!bAllow)
13461353 return false ;
13471354 }
1355+ #endif
13481356
13491357 // Cannot jump while in the unduck transition.
13501358 if ((player->m_Local .m_bDucking && (player->GetFlags () & FL_DUCKING)) || (player->m_Local .m_flDuckJumpTime > 0 .0f ))
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