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changeBlock.h
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changeBlock.h
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//
// Copyright 2016 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef PXR_USD_SDF_CHANGE_BLOCK_H
#define PXR_USD_SDF_CHANGE_BLOCK_H
#include "pxr/pxr.h"
#include "pxr/usd/sdf/api.h"
PXR_NAMESPACE_OPEN_SCOPE
/// \class SdfChangeBlock
///
/// <b>DANGER DANGER DANGER</b>
///
/// Please make sure you have read and fully understand the
/// issues below before using a changeblock! They are very
/// easy to use in an unsafe way that could make the system
/// crash or corrupt data. If you have any questions, please
/// contact the USD team, who would be happy to help!
///
/// SdfChangeBlock provides a way to group a round of related changes to
/// scene description in order to process them more efficiently.
///
/// Normally, Sdf sends notification immediately as changes are made so
/// that downstream representations like UsdStage can update accordingly.
///
/// However, sometimes it can be advantageous to group a series of Sdf
/// changes into a batch so that they can be processed more efficiently,
/// with a single round of change processing. An example might be when
/// setting many avar values on a model at the same time.
///
/// Opening a changeblock tells Sdf to delay sending notification about
/// changes until the outermost changeblock is exited. Until then,
/// Sdf internally queues up the notification it needs to send.
///
/// \note It is *not* safe to use Usd or other downstream API
/// while a changeblock is open!! This is because those derived
/// representations will not have had a chance to update while the
/// changeblock is open. Not only will their view of the world be
/// stale, it could be unsafe to even make queries from, since they
/// may be holding onto expired handles to Sdf objects that no longer
/// exist.
///
/// If you need to make a bunch of changes to scene description,
/// the best approach is to build a list of necessary changes that
/// can be performed directly via the Sdf API, then submit those all
/// inside a changeblock without talking to any downstream libraries.
/// For example, this is how many mutators in Usd that operate on more
/// than one field or Spec work.
///
class SdfChangeBlock {
public:
SDF_API
SdfChangeBlock();
~SdfChangeBlock() {
if (_key) {
_CloseChangeBlock(_key);
}
}
private:
SDF_API
void _CloseChangeBlock(void const *key) const;
void const *_key;
};
PXR_NAMESPACE_CLOSE_SCOPE
#endif // PXR_USD_SDF_CHANGE_BLOCK_H