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@@ -7,14 +7,15 @@ This unofficial plugin adds a number of [libGDX](https://libgdx.badlogicgames.co
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<!-- toc -->
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-__[Installation](#installation)__
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-__[Features](#features)__
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-__[Inspections](#inspections)__
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-__[Color previews](#color-previews)__
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-__[Skin JSON support](#skin-json-support)__
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-__[JSON support](#json-support)__
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-__[Atlas file support](#atlas-file-support)__
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-__[Bitmap Font file support](#bitmap-font-file-support)__
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-__[Skin resources and Atlas region names in Java and Kotlin code](#skin-resources-and-atlas-region-names-in-java-and-kotlin-code)__
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-__[@GDXTag and short names in skins](#gdxtag-and-short-names-in-skins)__
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-__[Inspections](#inspections)__
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-__[Color previews](#color-previews)__
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-__[Skin JSON support](#skin-json-support)__
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-__[JSON support](#json-support)__
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-__[Atlas file support](#atlas-file-support)__
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-__[Bitmap Font file support](#bitmap-font-file-support)__
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-__[gdxAI Behaviour tree file support](#gdxai-behaviour-tree-file-support)__
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-__[Skin resources and Atlas region names in Java and Kotlin code](#skin-resources-and-atlas-region-names-in-java-and-kotlin-code)__
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-__[@GDXTag and short names in skins](#gdxtag-and-short-names-in-skins)__
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<!-- /toc -->
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# Installation
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## Inspections
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libGDXPlugin adds several inspections, which look for possible issues in a project. Code inspections support both Java and
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[Kotlin](https://kotlinlang.org/). To disable or enable inspections go to *Settings* -> *Editor* -> *Inspections* -> *libGDX*.
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See [Inspections.md](Inspections.md) for an up to date list.
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See [Inspections.md](Inspections.md) for an up-to-date list.
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## Color previews
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When using a libGDX color in Java or Kotlin code (e.g. `Color.BLUE` or `Color.valueOf("#0000ff")`) a preview of the the color is shown in the left gutter.
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Color previews are also shown in the editor when editing Skin files and in the Debug Tool Window.
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To disable color previews, go to *Settings* -> *Editor* -> *libGDXPlugin*.
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To disable color previews, go to *Settings* -> *Tools* -> *libGDXPlugin*.
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## Skin JSON support
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Files with the extension `.skin` are treated as Skin JSON files. For files with the extension `.json` which look like Skin files, you are asked
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* Structure View
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* Folding
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## [gdxAI](https://github.com/libgdx/gdx-ai) Behaviour tree file support
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Files with a `.tree` extension are treated as gdxAI behaviour tree files, with:
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* Syntax highlighting
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## Skin resources and Atlas region names in Java and Kotlin code
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To get code completion, Go to Definition, Find Usages, Rename Refactoring, Diagnostics and Image previews for:
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