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UpdateSorry I found the way, I just had to do some settings with the geometry nodes, but thank so much for doing this addon. |
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Sure. I just add this node into the geometry nodes called "release-instance" that converts the model in a mesh, then you just apply the modifier. If you wan For the texture you can make a texture of a way procedural using the bake system with Cycles. Adding the nodeAftter adding the node "release instance"and then you will be able to export from another 3d Software. |
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There is a way to export the model generated by your addon?
Hello Braddy, I hope you're fine.
I want to ask you about if this addon has the export function. I have read you documentation and watched some videos from your Youtube Channel and all your content had helped to me. However, I'd like to work with this models in something Educational but I need export his models in .FBX format for example.
As I see, this addon implements a new modifier and when I export a model from a .pdb this modifier it's applied then the model doesn't look like before the moddifier was applied.
And I got lost, I don't know if I missing something about your documentation or even i don't know sure if this addon just was desing for make simulations, visualizations but not export and use these models.
I send you two picture that may be can ilustrate my point I hope you can help me. Thank you
Just the model generated by your addon.
When the model is exported
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