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Game crashes on startup #18
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Yea, it didn't crash for a bit then started crashing again. But even when it didn't crash, the game was slowed down, like in slow motion. |
That crash when launching is something I experienced once during development, both with and without the patch enabled, so whatever causes it is from the original game. Also, leave the Ant command in there, that's required to avoid animation system related crashes (NFS15 and Edge also use that command so I didn't put it there for no reason). The only difference I can see here is that you're using the Steam version, while I'm using an Origin/EA App copy. Others haven't had these problems with the Steam version, however, so these launch errors are pretty rare. The game also shouldn't be slowing down with this patch, anything like that would be a side effect of unexpected commands being present. If you have a Edit: Just did some testing with the old launch commands alongside my patch, and I get the exact issues you described. The game crashes on the title screen (in full screen at least), and if I get in game, there's slowdown. So make sure you don't have those commands in your Steam launch options for Rivals because that seems to be what's causing these problems. |
I only have a debug.log, I don't have a CrashDumps folder. It only repeats [0519/144939:WARNING:resource_bundle_qt.cpp(114)] locale_file_path.empty() for locale about 13 times. EDIT: Yikes, I forgot to install the rest of the mod through Frosty MM, now the amerodeh's workaround does works. I don't have those commands on Steam's launch options. |
After applying the mod, the game crashes on startup after playing the video with game company logos.
Game starts fine without the mod. In event viewer I can see the following:
Edit: If i rename the
commands.txt
file, the game starts fine, so it must be one of the startup commands in it that's causing the crash.Edit2: Removing the
-Ant.InterpolatePoses 0
argument fixed the crash, haven't played enough to find out the consequences of leaving it out.The text was updated successfully, but these errors were encountered: