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When using RVD, how can I split the input surface mesh edges and the clipped bisectors in the final output mesh? #120

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fourdimension opened this issue Nov 27, 2023 · 1 comment

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@fourdimension
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fourdimension commented Nov 27, 2023

It seems that when I use compute_RVD_cells or RVD->compute_RVD(M_out), the surface mesh edges will merge to the final output mesh. But can I only get the intersectrion between the bisectors and the intersection between the bisector and the surface(excluding the original mesh edges)?

I found the same questions in another mirror repo, but cannot find the answer online. The link is attached below.

alicevision/geogram#1

@fourdimension fourdimension changed the title In RVD computation, how can I split the input tetrahedron and the clipping voronoi cells in the final output mesh? When using RVD, how can I split the input surface mesh edges and the clipped bisectors in the final output mesh? Nov 27, 2023
@BrunoLevy
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(I'm sorry I am a bit slow to answer, need to finish a batch of changes / bugfixes then I'll come back to you right after).

Repository owner locked and limited conversation to collaborators Aug 27, 2024
@BrunoLevy BrunoLevy converted this issue into discussion #177 Aug 27, 2024

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