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It seems that when I use compute_RVD_cells or RVD->compute_RVD(M_out), the surface mesh edges will merge to the final output mesh. But can I only get the intersectrion between the bisectors and the intersection between the bisector and the surface(excluding the original mesh edges)?
I found the same questions in another mirror repo, but cannot find the answer online. The link is attached below.
The text was updated successfully, but these errors were encountered:
fourdimension
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In RVD computation, how can I split the input tetrahedron and the clipping voronoi cells in the final output mesh?
When using RVD, how can I split the input surface mesh edges and the clipped bisectors in the final output mesh?
Nov 27, 2023
It seems that when I use compute_RVD_cells or RVD->compute_RVD(M_out), the surface mesh edges will merge to the final output mesh. But can I only get the intersectrion between the bisectors and the intersection between the bisector and the surface(excluding the original mesh edges)?
I found the same questions in another mirror repo, but cannot find the answer online. The link is attached below.
alicevision/geogram#1
The text was updated successfully, but these errors were encountered: